Armor Xan Solus's Mandalorian Armor

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Jun 27, 2021
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Xan Solus's Mandalorian Flight Suit

(Borrowed from here) Flight suits normally are little more than sealed jump suits to protect against the natural dangerous of space travel. Mandalorians often customize their suits to be more in line with allegiance and personal tastes. Boarding actions and ship to ship combat are not uncommon so an adequate amount of protection is found in these suits. If expecting a boarding action, it is not uncommon for Mandalorians to wear full armor protection. In case a ship becomes damaged or one needs to hop over to a new one, an appropriate set of beskar'gam is what helps them last in the vacuum of space.

It is a relatively heavily armored suit compared to many other armored flight suits used by common spacers but still often lighter than traditional Mandalorian armor. Most often Mandalorian flightsuits lack armored protection for the back for both comfort during long voyages in space and instead preferring vambraces. However armors still allow the incorporation of EVA thrusters or jetpacks on the back should the desire or need arise. Most often though magboots are a cheap and pragmatic technology used by Rancor Squadron Mandalorians.


Mostly legal. Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy. Aside from the helmet though, most often these are simple regulation flightsuits.


A common Mandalorian flight suit to be used by Rancor Squadron pilots and others going forward. It can serve as a beginner or stand in suit for members. Pilots fill a different roll than traditional boots-on-the-ground Mandalorians and also Rancor Squadron in particular has limited supplies meaning less armor coverage for many mandos. Plus I made a personal mando flightsuit awhile back and wanted to make it available for other people to use.

Type and Coverage

Type: Light Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)

  • Head: Front and back of the head and neck.
  • Torso: Chest and abdomen.
  • Lower Arms: Hands, wrists and forearms. (beskar)


Function 1: Rebreather
  • Rebreathers, whether built into a helmet or a separate mask, allow for the wearer to breath underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath and recycling it. Generally this lasts for up to 5 posts, but heavy exertion can shorten that time.
  • Force User Compatible?: Yes
Function 2: Emergency Vac-Seal
  • It's no replacement for a dedicated spacesuit if you intend to EVA, but this under suit, when combined with a helmet, can protect the wearer from the immediate effects of exposure to a vacuum for up 5 posting rounds. You still need a way to breathe, however.
  • Force User Compatible?: Yes
Function 3: Life Support Box
  • Life support boxes are emergency gear designed to be worn in conjunction with other safety equipment, such as vac-suits and rebreathers. The device can be manually activated via a switch on the chest box, but most also automatically engage when exposed to vacuum. When activated, the device projects a small mag-shield "bubble" around the user that is just strong enough to contain a tiny amount of livable atmosphere. Life support boxes double the protection provided by vac seals and rebreathers- however, without other protective gear, the life support box itself provides only 3 rounds of protection from the elements. It also contains a high power distress beacon that the broadcasts the pilots precise coordinates to any ship within a parsec. The distress beacon can be manually deactivated, and can broadcast for much longer time than its wearer can survive.
  • Force User Compatible?: Yes
Function 4: Armorweave Accessory
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
  • Force User Compatible?: Yes
Function 5: Mag-boots
  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.
  • Force User Compatible?: Yes