Armor Zaia's Beskar'gam

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Zaia-Armor.jpg


Zaia's Beskar'gam

A central part of Zaia's identity, her armor is what she wears in daily life as well as when she gets into a fight. It is always kept freshly polished. The beskar helmet and braces have been passed down to the eldest daughter of her mother's family for generations. On her right shoulder plate is her clan's signet, a vornskr skull.
*Note: I was unable to get rid of the thigh plates so pretend they aren't in the picture


LEGALITY

Mostly legal. Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy

INTENT

For regular protection and to have something to wear that can hold up in combat

Type and Coverage

Type: Medium Armor

Coverage: Medium


  • Head: Fully enclosed Beskar helmet
  • Torso: Susurra-weave undersuit covered by a segmented durasteel plates
  • Back: Susurra-weave undersuit covered by a single solid durasteel plate
  • Upper Arms: Shoulder plates and upper arm coverings of durasteel
  • Lower Arms: Beskar braces with concealed blades. The left brace contains the flamethrower.





Functions



Function 1: Scout HUD

  • Scout HUD - Contains a 4x magnifier and Compass.
Function 2: Armorweave Accessory

  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
Function 3: Concealed Blade

  • Concealed blades are typically 4-6 inches in length and lock into place once extended. They are almost always placed along the fore-arm or boot. They are no substitute for true combat knives as the locking mechanism can break under strong impacts. Still, some people enjoy them as a helpful backup.
Function 4: Wrist Flamethrower

  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.
Function 5: Jet Pack

  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.

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