Calling To The Night - Collective Dice

Nefieslab

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100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.
 

Nefieslab

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Pirate fighter squadron first attack run numbers (out of 12);

[dice]2d6[/dice]
 

Nefieslab

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7? Not bad at all.

Rolling for Valar's attack run and own defence;

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

[dice]2d100[/dice]

+5 due to this being an ambush by us

@Korvo @Taz

Edit: Irritating but not fatal - can deal with this
 

Nefieslab

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Rolling for success of Valar's missile attack on the hangers;

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

[dice]d100[/dice]

@Taz @Ulysses

Edit: Good enough!
 

Nefieslab

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Rolling for security on the door;

[dice]d6[/dice]
 

Nefieslab

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Rolling to convince security to let them in;

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

[dice]d100[/dice]

@Kayenta Moenkopi @Painus
 

Nefieslab

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Rolling for number of freighters;

[dice]d6[/dice]
 

Nefieslab

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Rolling for first attack run and defence;

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

[dice]2d100[/dice]

+5 to attack for missile
+10 to defence for agile fighter vs freighter

@Kayenta Moenkopi @Sabrina
 

Nefieslab

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Rolling for number of fighters in the first enemy wave (out of 12);

[dice]2d6[/dice]
 

Nefieslab

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10.

Well bugger.

Rolling for attack and defence on initial run;

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

[dice]2d100[/dice]

+5 to both due to surprise of first attack

@Deviant @Nightfall
 

Kayenta Moenkopi

She Who Doth Cause The Sun To Shine
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Sneevy Business, security check: does she get past security with her hidden blaster?

[dice]d100[/dice]

+5 level 2
 

Taz

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Used to the Darkness, Vian's attack and defense.

[dice]2d100[/dice]
 

Taz

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Entrance Song, same attack and defense...

[dice]2d100[/dice]
 

Painus

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Sneevy business, how many obvious guards are there in the factory?

[dice]2d6[/dice]

Edit: nice
 

Painus

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Does anyone react to the armed Mandalorian?

[dice]1d100[/dice]
 

Ulysses

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Entrance
100: Critical success refer to staff
81-99: Rousing success. Target destroyed
51-80: Success. Target hit, but not destroyed
26-50: Barely a success -hit the target, but don't trust tubes for further use
11-25: Mild fail -bomb lodges, tube unusable
2-10: Major fail - bomb lodges, tube unusable & enemy fighters launch
1: Critical fail - bomb lodges in tube, crew must eject

-10% for being thrown off his game by mockery

[dice]2d100[/dice]
 

Korvo

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Sleeping with Lions, how successful is Uhtred at attacking two pirates after opening the door

[dice]d100[/dice]
 
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