Calling To The Night - Collective Dice

Sabrina

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destroy a broken freighter +10

[dice]d100[/dice]
 

Nefieslab

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Raise Hell - @Korvo @Srota

Rolling for Valar to get to the enemy ship;

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

[dice]d100[/dice]

+5 for level 2
+5 for grapple gun (Always come prepared kids!)

Edit: Landed it! XD
 

Nefieslab

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Sleeping with Lions - @Korvo @Sabrina

Rolling for Valar's attempt to override the safety controls and vent the station;

[dice]d100[/dice]

Edit: Barely a success so will roll for how many turns it takes before the doors close and the system carries out the command, during these turns we will roll for pirates attacking us to try and stop us
 

Nefieslab

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Sleeping with Lions

Rolling for how many turns it takes to override the safety controls and vent the station - Rolling d4 due to mild success;

[dice]d4[/dice]

Edit: Because of course. Four rounds against enemies to get this done... yay?
 

Nefieslab

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Entrance Song - @Taz @Ulysses

Rolling for Valar's attempts to seize the command tower;

[dice]d100[/dice]

+5 for level 2

Edit: Noice
 

Korvo

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Raise Hell dice roll, Uhtred using his axe to hook onto the ship

[dice]d100[/dice]

Does sacred dance for the Dice Gods

EDIT: WOOHOO!
 

Korvo

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Rolling a d20 for how many pirates are on their way in Sleeping With Lions...

[dice]d20[/dice]

...and rolling a d8 to determine how many are coming within the first wave

[dice]d8[/dice]
 

Korvo

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....huh.... ¯\_(ツ)_/¯
 

Korvo

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Rolling for Uhtred's attack against oncoming grunts

[dice]d20[/dice]
 

Taz

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Used to the Darkness, force the fighter to stop. +1 for the lvl

[dice] d100 [/dice]
 

Taz

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Entrance Song. Pirates retreating, Vian attacking them.

[dice] 2d100 [/dice]
 

Nefieslab

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Sleeping with Lions - @Korvo @Sabrina

Rolling for attack on the mercs/pirates;

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

[dice]d100[/dice]

+5 for level 2
 

Sabrina

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Force bellows
[dice]d100[/dice]
please dice gods, please let me have some success
 

Srota

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Raise Hell dice roll to change momentum with the force.

[dice]1d100[/dice]
 

Nefieslab

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Raise Hell - @Srota @Korvo

Rolling to see about how much damage Valar can do to the enemy ship before entering (Not rolling to enter because that's easy);

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

[dice]d100[/dice]

+5 for level 2

Edit: Valar's attempts to damage the ship from the outside are futile
 

Korvo

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Rolling for Uhtred's attack in jury-rigged some power cells and accurately hitting them in Sleeping With Lions

[dice]d100[/dice]
 

Korvo

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Rolling to determine how many more pirates are coming in the second wave (Sleeping With Lions)

[dice]d10[/dice]
 

Korvo

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Raise Hell, does Uhtred get the (literal) drop on the pirates coming to investigate?

[dice]d100[/dice]
 

Korvo

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How many pirates are coming in this initial wave? (Raise Hell)

[dice]d10[/dice]
 

Nefieslab

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Sleeping with Lions - @Korvo @Sabrina

Rolling for effective medical treatment of Sabrina;

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

[dice]d100[/dice]
 
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