Hutt Dreadnought

Santoro

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After chatting with a few people, we've come up with another idea to add some fierceness to the vessel.

In-universe, antimatter is used in hyperdrives, its what makes them go. Antimatter is also extraordinarily explosive, to the point of one microgram (1/1,000,000 gram) equalling about 50 kg. of C4. As it goes up, it increases exponentially to the point of less than a pound equalling a tsar bomb, which scared the Russian scientists enough to never make a second.

Naturally, we want to put these babies in missiles (The Empire used antimatter mines, so it works the same in-universe). Enough per missile to send an enemy capital ship up in flames.

Do-able?
 

Santoro

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It's not every cannon, it would be one turreted one.
 

Ru the Boatswain

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It's not every cannon, it would be one turreted one.
It goes along probably with the restriction of auto piloted suicide ships that we wanted to try on Nar Shaddaa. It's not possible yet. Also, sending a missile through hyperspace could have unintended effects on the planet you are trying to capture.
 

Santoro

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Anti-matter isn't explosive

When it contacts matter it destroys it with a nice big burst of kinetic energy. Explosion/smasmlosion.

http://en.wikipedia.org/wiki/Antimatter_weapon

It goes along probably with the restriction of auto piloted suicide ships that we wanted to try on Nar Shaddaa. It's not possible yet. Also, sending a missile through hyperspace could have unintended effects on the planet you are trying to capture.

The missile isn't going through hyperspace, it would be shot through realspace. Hyperdrives are just typically where the antimatter is found. It'd be like shooting a hyperdrive core at them.
 

Jiang Winters

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Antimatter = Superweapon or Weapon of Mass Destruction
Superweapons/WMD's = Resounding No

Therefore, imo, Antimatter = No.
 

Lucid

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How about something that augments shielding power. I was thinking having the flagship's shields be generated by both its on-board shield generators AS WELL AS by several light freighters that fly around it and project another lay of shields onto it. So that the thing is meant to outlast rather than totally destroy.
 

Ru the Boatswain

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How about something that augments shielding power. I was thinking having the flagship's shields be generated by both its on-board shield generators AS WELL AS by several light freighters that fly around it and project another lay of shields onto it. So that the thing is meant to outlast rather than totally destroy.

EVE much? Wile possible, it doesn't seem like something the Hutts would go for. I'd expect thick, highly resistant armour over shields.
 

Jiang Winters

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It probably couldn't shoot back while the freighters were projecting their shields onto it.
 

Santoro

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Well, using that system the current loadout would be...
-----


Dark Charity-class Star Dreadnaught Will of the Hutts
Manufactured by: Hutt Empire
Model: Dark Charity-class Dreadnaught MK.1.01.1
Class: Capital Starship- Flagship
Length: 2500 meters
Crew: 6,000 minimum, 25,000 optimal
Speed: 30% of Starfighter Speed
Hyperdrive Rating: 2.0 (Backup 10)
Shielding: Specialized- See Multi-Shielding System
Armament:
Turreted Turbolasers (160)
Quad Cannons (60)
Concussion Missile Tubes (20)
Front/Left/Right Firing Ion Cannons (20)
Point Defense Laser System (30)​
Space Complement:
Twelve squadrons of Ujalli Multifighters
Forty troop shuttles/boarding shuttles
Eight armored shuttles
Forty Zullo-class Blastboats
Ten Defender Shieldships
Ground Complement: 2500 soldiers
180 gunships
Thirty-six tanks
Twenty Artillery Units​
Description: Colossal, terrifying, and destructive, the Will of the Hutts is, without debate, the single most powerful vessel in the known universe. Drawing the entire profit of a planetary system over a span of five years, the lumbering vessel (then christened the Dark Charity) was hidden away in the Tingel Arm of the galaxy, the Chairman Malgarr’s ultimate weapon against his foes. Using thousands of slaves, ‘hired’ contractors, and ‘volunteer’ engineers, the Dark Charity-class vessel revolutionized the way the Empire would construct vessels. Using every inch of available shipspace, the asymmetrical hallways are designed for efficiency and grace, minimizing the capability for intruders while maximizing potential of the crew. The vessel is rigged with the latest in sensor and targeting computers, integrating smoothly with military grade communications suites and tactical command consoles. The Dark Charity was designed to be a mobile headquarters for the entire Hutt Empire, and very recently was completed, transferring silently to Hutt Space.

Unfortunately, Chairman Malgarr never had the chance to utilize his prized creation against the Republic. Due to his untimely death, the Dark Charity was left without a commander, until the newly appointed Chairman Tusa Ujalli Hai took over the vessel, crewing it with his most loyal and experienced crew, drawing from every corner of the Empire for the best gunners, the best operators, and the best pilots. With a fresh coat of matte black paint and a new name, Will of the Hutts, Tusa uses it very much as his frontline command post and administrative headquarters, allowing him to wade into battle and decimate his foes with little fear of death.

Multi-Shielding System- Due to the high-priority targets typically found on the vessel, an additional need for defense arose. Many different designs for advanced shielding systems came and went, eventually culminating in what is simply designated as the Multi-Shielding System. Using seven specially converted small freighters (see below) seven shield generators project their strength on the Will of the Hutts, each augmenting the craft’s defenses by half. When all vessels are activated (typical during combat), the Hutt flagship’s defenses stand at 4.5 times that of its standard shields, giving it a clear-cut advantage over its enemies. The major drawback of this is that the seven light freighters must rely on their own shielding and maneuverability for survival, as they must remain outside of the projected shield.

(With the ships to shield it...)
Defender-class Light Freighter
Manufactured by: Hutt Empire
Model: Defender-class Shieldship MK.2.01.9
Class: Light Frieghter
Length: 40 meters
Crew: 4 minimum, 8 optimal
Speed: 70% of Starfighter Speed
Hyperdrive Rating: 2.0 (Backup 10)
Shielding: Moderate Strength + Multi-Shield Generator
Armament: Turreted Quad Cannon (2)
 
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Lavi

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I'm a bit lost as to how 7 ships augmenting the shielding by 0.5x gives 4.5x total. Also, I'm not sure if you mean half, as in half of the original shielding or stacking on top of the existing augmentation.
 

Santoro

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I'm a bit lost as to how 7 ships augmenting the shielding by 0.5x gives 4.5x total. Also, I'm not sure if you mean half, as in half of the original shielding or stacking on top of the existing augmentation.

Seven ships going by .5 per ship gives 3.5, plus the vessel's original shielding of 1. As for half, it goes by half the vessel's original shielding.
 

Ru the Boatswain

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Projecting a shield probably takes away from the shields and power of the other ships, correct? They will be less capable to defend themselves and under focused fire should fall readily.
 

Santoro

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Projecting a shield probably takes away from the shields and power of the other ships, correct? They will be less capable to defend themselves and under focused fire should fall readily.

Since it would be a strain on energy, I'd say so. At that point, they'd be relying on the enemy not knowing wtf was up and their own maneuverability. I imagined them as something similar to the Falcon, so about in that range.
 

Ser Gregor

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No way a ship the size of the Falcon'd be able to stand that. They'd need to be like the size of a corvette, at least.
 

Lucid

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if you gut the falcon, wouldn't it be pretty spacious. I imagine it could hold a fair amount of equipment.
 
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