Nef's Misc. Difficulty Checks

Nefieslab

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Rolling to see how much damage is taken by the gunship;

[dice]d10[/dice]

+ 2 for Darren flying level
+ 1 for shields
+ 1 for armour
 

Nefieslab

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Rolling to see if Cregan should plant one (even are yes, odds are no);

[dice]d4[/dice]
 

Nefieslab

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Rolling to see if the mandos fall for Alask's ruse;

[dice]d10[/dice]

+ 2 for levels
 

Nefieslab

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Rolling to see how effective the turret attacks on the mandos are;

[dice]d10[/dice]

+ 2 for Alask Level
+ 2 for turret guns being powerful/targeting computer
 

Nefieslab

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Rolling to see how effective Daesha's attacks on the mandos are;

[dice]d10[/dice]

+ 3 for levels
 

Nefieslab

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Rolling to see if Parvis can access the server this round;

[dice]d10[/dice]

+ 2 for levels
+ 1 for computer spike
 

Nefieslab

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Rolling to see if the guards buy Ki'anna's excuse;

[dice]d10[/dice]

+ 1 for level
+ 1 for disguise
 

Nefieslab

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Rolling to see if Spectre could access the server through Parvis' computer spike;

[dice]d10[/dice]

+ 3 for levels
+ 1 for slicer
- 2 for not being physically present
 

Nefieslab

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Rolling to see how well Nora's lightning attack works on the Orbalisks;

[dice]d10[/dice]

+ 5 for Orbalisks weakness to electrical attacks
 

Nefieslab

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Rolling to see if the final guard is persuaded to back off by Ki'anna herself;

[dice]d10[/dice]

+ 1 for level
+ 1 for disguise
 

Nefieslab

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Rolling to see if there is any final opposition to Bulls on Parade (evens are yes, odds are no);

[dice]d4[/dice]
 

Nefieslab

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Rolling to see the severity of the final opposition to Bulls on Parade;

[dice]d10[/dice]

+ 3 for combined levels
+ 1 for disguises
 

Nefieslab

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Rolling to see if Parvis' ruse works (evens are yes, odds are no);

[dice]d10[/dice]
 

Nefieslab

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Rolling to see how hesitant the remaining brother is about joining the FTG;

[dice]d10[/dice]

- 4 for dead brothers
+ 2 for Allard's level
 

Nefieslab

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Rolling to see how successful Daesh'afenn's distraction technique is;

[dice]d10[/dice]

+ 3 for level
 

Nefieslab

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Rolling to see if Allard finds the door to the back room;

[dice]d10[/dice]

+ 2 for level
 

Nefieslab

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Rolling to see how effective Allard and Alask's search for a backroom door is;

1-3 Failure to find anything
4-6 Find something but unable to access
7-10 Find something and access

[dice]d10[/dice]
 

Nefieslab

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Rolling to see how much attention Allard and Alask draw from the casino guards;

1-3 Guards immediately move to intercept
4-6 Guards keep a close eye on them
7-10 Guards notice nothing

[dice]d10[/dice]

+ 2 for both blending in with their style of dress
 

Nefieslab

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Rolling to see how effective Daesha and Alask's attacks are on Allen and his guards;

1-3 No shots land on either Allen or his guards
4-6 Guards take hits
7-10 Allen and his guards take hits

[dice]d10[/dice]

+ 5 for combined levels
 
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