Rolling to see how many guards are actively defending the slave camp; d10
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 12, 2018 Staff #61 Rolling to see how many guards are actively defending the slave camp; [dice]d10[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 13, 2018 Staff #62 Rolling to see how effective Allard's attempts to subtly get the lawyer front and centre are; 1-3 Slaver becomes suspicious 4-6 Lawyer's cage is identified 7-10 Lawyer is taken out of the cage [dice]d10[/dice] + 2 for level
Rolling to see how effective Allard's attempts to subtly get the lawyer front and centre are; 1-3 Slaver becomes suspicious 4-6 Lawyer's cage is identified 7-10 Lawyer is taken out of the cage [dice]d10[/dice] + 2 for level
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 14, 2018 Staff #63 Rolling to see how effective Darren's evasive flying has been; [dice]d10[/dice] + 1 for level + 2 for environment
Rolling to see how effective Darren's evasive flying has been; [dice]d10[/dice] + 1 for level + 2 for environment
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 14, 2018 Staff #64 Rolling to see how effective Preyt's attacks on the remaining speeder are; [dice]d10[/dice] + 1 for level + 2 for lack of sensors on speeder
Rolling to see how effective Preyt's attacks on the remaining speeder are; [dice]d10[/dice] + 1 for level + 2 for lack of sensors on speeder
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 14, 2018 Staff #65 Rolling to see how effective Allard's distraction is; [dice]d10[/dice] + 2 for level
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 14, 2018 Staff #66 Rolling to see how effective a potential hostage-taking would be; [dice]d10[/dice] + 2 for level + 1 for lockpick success being silent
Rolling to see how effective a potential hostage-taking would be; [dice]d10[/dice] + 2 for level + 1 for lockpick success being silent
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 14, 2018 Staff #67 Rolling to see how effective Alask's attempted seduction is; [dice]d10[/dice] + 2 for levels + 1 for twink overlord powers + 1 for lekku
Rolling to see how effective Alask's attempted seduction is; [dice]d10[/dice] + 2 for levels + 1 for twink overlord powers + 1 for lekku
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 14, 2018 Staff #68 Rolling to see how effective Allard's attempts to unlock the door are; [dice]d10[/dice] + 2 for level + 1 for distracted guards
Rolling to see how effective Allard's attempts to unlock the door are; [dice]d10[/dice] + 2 for level + 1 for distracted guards
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 14, 2018 Staff #69 Rolling to see how badly blind sprinting goes for Nora; 1-3 = Badly. 4-6 = No issues 7-10 = Mild reward [dice]d10[/dice] + 1 for level
Rolling to see how badly blind sprinting goes for Nora; 1-3 = Badly. 4-6 = No issues 7-10 = Mild reward [dice]d10[/dice] + 1 for level
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 15, 2018 Staff #70 Effectiveness of Tanx's short but sweet review of Cregan; [dice]d10[/dice] + 1 for level
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 15, 2018 Staff #71 Effectiveness of Alask's glowing review of Cregan; [dice]d10[/dice] + 2 for level + 2 for detailed impassioned speech
Effectiveness of Alask's glowing review of Cregan; [dice]d10[/dice] + 2 for level + 2 for detailed impassioned speech
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 15, 2018 Staff #72 How successful had Cregan's attempt been overall; [dice]d20[/dice] + 4 for level + 1 for Seed Vault Recovery + 1 for connections to Andraste's good PR + 1 for character references + 1 for quality of witnesses
How successful had Cregan's attempt been overall; [dice]d20[/dice] + 4 for level + 1 for Seed Vault Recovery + 1 for connections to Andraste's good PR + 1 for character references + 1 for quality of witnesses
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 17, 2018 Staff #73 Rolling for level of discount on prices in the Shopping thread; [dice]d10[/dice] + 2 for level + 4 for robbers killed - 2 for attempting to bring one robber into the group
Rolling for level of discount on prices in the Shopping thread; [dice]d10[/dice] + 2 for level + 4 for robbers killed - 2 for attempting to bring one robber into the group
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 17, 2018 Staff #74 Rolling to see how effective Allard's threat has been to the slavers in Black Hole Sun; 1-3 = Badly. 4-6 = Partially effective. 7-10 = Effective. [dice]d10[/dice] + 2 for level + 1 for leader hostage
Rolling to see how effective Allard's threat has been to the slavers in Black Hole Sun; 1-3 = Badly. 4-6 = Partially effective. 7-10 = Effective. [dice]d10[/dice] + 2 for level + 1 for leader hostage
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 17, 2018 Staff #75 Rolling to see how effective the slavers' attack on the slaves is in Black Hole Sun; 1-3 = Badly. 4-6 = Partially effective. 7-10 = Effective. [dice]d10[/dice] - 2 for Alask's levels - 1 for Alask telling the slaves to hide
Rolling to see how effective the slavers' attack on the slaves is in Black Hole Sun; 1-3 = Badly. 4-6 = Partially effective. 7-10 = Effective. [dice]d10[/dice] - 2 for Alask's levels - 1 for Alask telling the slaves to hide
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 17, 2018 Staff #76 Rolling to see how effective Allard's attempts to get them to open the door are; [dice]d10[/dice] + 2 for level
Rolling to see how effective Allard's attempts to get them to open the door are; [dice]d10[/dice] + 2 for level
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 18, 2018 Staff #77 Rolling to see how heavy initial resistance is to Cregan and Ki'anna at the door; [dice]d10[/dice] + 4 for Cregan level
Rolling to see how heavy initial resistance is to Cregan and Ki'anna at the door; [dice]d10[/dice] + 4 for Cregan level
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 18, 2018 Staff #78 Rolling to see how heavy resistance is once Cregan and Ki'anna are on the dancefloor; [dice]d10[/dice]
Rolling to see how heavy resistance is once Cregan and Ki'anna are on the dancefloor; [dice]d10[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 18, 2018 Staff #79 Rolling dice to see how effective Allard's threats are to the IT technicians; 1-3 = Not very effective 4-6 = Partially effective. 7-10 = Effective. [dice]d10[/dice]
Rolling dice to see how effective Allard's threats are to the IT technicians; 1-3 = Not very effective 4-6 = Partially effective. 7-10 = Effective. [dice]d10[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Jun 18, 2018 Staff #80 Rolling to see how many reinforcements show up for the slavers; [dice]d6[/dice]