Nef's Misc. Difficulty Checks

Nefieslab

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Rolling to see how many guards are actively defending the slave camp;

[dice]d10[/dice]
 

Nefieslab

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Rolling to see how effective Allard's attempts to subtly get the lawyer front and centre are;

1-3 Slaver becomes suspicious
4-6 Lawyer's cage is identified
7-10 Lawyer is taken out of the cage

[dice]d10[/dice]

+ 2 for level
 

Nefieslab

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Rolling to see how effective Darren's evasive flying has been;

[dice]d10[/dice]

+ 1 for level
+ 2 for environment
 

Nefieslab

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Rolling to see how effective Preyt's attacks on the remaining speeder are;

[dice]d10[/dice]

+ 1 for level
+ 2 for lack of sensors on speeder
 

Nefieslab

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Rolling to see how effective Allard's distraction is;

[dice]d10[/dice]

+ 2 for level
 

Nefieslab

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Rolling to see how effective a potential hostage-taking would be;

[dice]d10[/dice]

+ 2 for level
+ 1 for lockpick success being silent
 

Nefieslab

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Rolling to see how effective Alask's attempted seduction is;

[dice]d10[/dice]

+ 2 for levels
+ 1 for twink overlord powers
+ 1 for lekku
 

Nefieslab

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Rolling to see how effective Allard's attempts to unlock the door are;

[dice]d10[/dice]

+ 2 for level
+ 1 for distracted guards
 

Nefieslab

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Rolling to see how badly blind sprinting goes for Nora;

1-3 = Badly.
4-6 = No issues
7-10 = Mild reward

[dice]d10[/dice]

+ 1 for level
 

Nefieslab

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Effectiveness of Tanx's short but sweet review of Cregan;

[dice]d10[/dice]

+ 1 for level
 

Nefieslab

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Effectiveness of Alask's glowing review of Cregan;

[dice]d10[/dice]

+ 2 for level
+ 2 for detailed impassioned speech
 

Nefieslab

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How successful had Cregan's attempt been overall;

[dice]d20[/dice]

+ 4 for level
+ 1 for Seed Vault Recovery
+ 1 for connections to Andraste's good PR
+ 1 for character references
+ 1 for quality of witnesses
 

Nefieslab

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Rolling for level of discount on prices in the Shopping thread;

[dice]d10[/dice]

+ 2 for level
+ 4 for robbers killed
- 2 for attempting to bring one robber into the group
 

Nefieslab

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Rolling to see how effective Allard's threat has been to the slavers in Black Hole Sun;

1-3 = Badly.
4-6 = Partially effective.
7-10 = Effective.

[dice]d10[/dice]

+ 2 for level
+ 1 for leader hostage
 

Nefieslab

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Rolling to see how effective the slavers' attack on the slaves is in Black Hole Sun;

1-3 = Badly.
4-6 = Partially effective.
7-10 = Effective.

[dice]d10[/dice]

- 2 for Alask's levels
- 1 for Alask telling the slaves to hide
 

Nefieslab

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Rolling to see how effective Allard's attempts to get them to open the door are;

[dice]d10[/dice]

+ 2 for level
 

Nefieslab

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Rolling to see how heavy initial resistance is to Cregan and Ki'anna at the door;

[dice]d10[/dice]

+ 4 for Cregan level
 

Nefieslab

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Rolling to see how heavy resistance is once Cregan and Ki'anna are on the dancefloor;

[dice]d10[/dice]
 

Nefieslab

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Rolling dice to see how effective Allard's threats are to the IT technicians;

1-3 = Not very effective
4-6 = Partially effective.
7-10 = Effective.

[dice]d10[/dice]
 

Nefieslab

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Rolling to see how many reinforcements show up for the slavers;

[dice]d6[/dice]
 
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