- Joined
- Mar 2, 2019
- Messages
- 1,028
- Reaction score
- 332
I’m all for death disabled pvp all around. But how do you account for taking characters out of power or to ensure that characters can’t lose a fight and just come back and continue the same problems they did before? No one wants to have their character die and death enabled results in sense of accomplishments in killing that big bad mean Sith Lord or killing a Jedi master to demoralize the Jedi. Just like you see in movies. Like how do you capture that if no one ever dies and losing a battle carries less weight?
When we rolled out battle of coruscant or even some battles in this timeline that had death disabled, it fizzled out after a few rounds. In death enabled? People track that shit from beginning to end and get hyped about what’s gonna happen. Again, if there’s a way we can capture this with death disabled I’m all for it. I’ve just never seen it pulled off.
I do see your point, not gonna lie. That fight between Painus, Dara and Faded has over 2000 views I think. But those are of course high level players who know their stuff.
Of course there is the option to hijack a system from other sites and give it player choice and say simply that characters can't die without permission. Then players can agree whether their dude dies or not. It'll work for those run-of-the-mill invasion threads that don't have much story to them, where a character dying will just be a waste of creativity. Then the victor can still maim, capture and loot to their heart's content and the loser doesn't need to rack their brain for a new character they'll enjoy.
It'll also work nicely for very deep threads like the battle for Korriban or the invasion of Mandalore we got going now. Those are story driven and significant, a setting I'd like my character to die if he were to die. Then the character's death has meaning and lends a hand in progressing the story