- Joined
- Nov 10, 2010
- Messages
- 14,311
- Reaction score
- 1,878
I'd like to make note of something in response to the complaints about the rebellion taking too long. Remember that this is not the Galactic Alliance; it no longer as the resources and man-power it once had. This is a band of insurgents, smugglers, Imperial Knights, Mandalorians, tuba players, etc. They don't have the resources to take on the Empire directly, or at least not frequently. Recall the original Rebel Alliance. It took years to build and years to fight the Empire. It's going to take time to enter a full rebellion. The Rebellion needs resources and position itself. Yes, it can do guerrilla warfare occasionally, but any conflict takes time to arrange, both ICly and OOCly. There is a lot of details to hash out. And remember this, trying to do too many things at once doesn't always increase activity, rather instead it spreads that same amount of activity across different projects, leaving all projects with little activity. Right now the Rebellion is in the process of dealing with Endor and initiating a campaign on Naboo. Not only that, there's already mission packs for members to do, to help build the rebels' network, from influence to resources. Before complaining, consider what members can do. There is stuff for members to do, to do things the rebellion needs. Faction leaderships are guides, not babysitters. They help direct the story and provide opportunities. There are opportunities. They are not going to tell members what they have to do, that they have to do Mission #2 and Mission #59. The leadership's job is to provide the opportunities. It is the members' job to look at those opportunities and take them.
As one of my old instructors once told me, "Never miss an opportunity."
As one of my old instructors once told me, "Never miss an opportunity."