The Shadow Syndicate

EmilyHuene

The Lightbringer
SWRP Writer
Joined
May 13, 2015
Messages
3,920
Reaction score
1,114
The Shadow Syndicate
A VAST, ORGANIZED CRIMINAL NETWORK
pgVTEIL.jpg

The Shadow Syndicate are among the most infamous criminal families of Hutt Space, having bases primarily on Nar Shaddaa, Nal Hutta and Nar Kreeta. Ruthless and conniving, the Shadow Syndicate began as a humanocentric movement against the more Hutt-dominated cartels common to Hutt Space.

Organized from several groups, including the official business of the successful Club Vertica Casino, located on Nar Shaddaa, the slaving organization, known as the Nar Kreeta Labor Alliance, and the contract killers of the Annihilator Network, the Shadow Syndicate represents everything wrong with the galaxy. Stretching their influence into as many outlets to expand their power and influence, albeit not the extent to draw the ire of the more powerful Hutt Cartels, the Shadow Syndicate is a growing danger to the more peaceful and orderly galaxy. Unlike brutish pirates or raiders, the Shadow Syndicate's greatest weapon is their aptitude in corrupting others, particularly legal or political officials, to in turn grant them degrees of leverage. Intimidation, fear-mongering, bribery, blackmail and propaganda are the Shadow Syndicate's favored methods, although they are far from above assassinations, abductions or torture. Although chiefly found as one of the many players of Hutt Space, elements representing the Shadow Syndicate can sometimes be found in various points of the Outer Rim, such as the Labor Alliance and running their routine "recruitment drives" of slave hauling and trading.



Ranks & Assets

Three Rings: There are four tiers within the ranks of the Syndicate. Those with three rings have the most power and are the less common of the tiers. Three Ring members wear their stripes with pride and are met with the utmost respect. They are the leaders of the Syndicate and usually have their own base of operations which they work out of. They have earned their stripes with their brilliant minds and leadership capabilities to prove they can run a large scale family. Three Ring members have their choice of slaves and are well taken care of within the Syndicate, needing to do nothing for themselves.

Two Rings: The third tier comprises of members who have earned Two Rings. These members are the lieutenants in an army. They have proven themselves to be competent and trustworthy. Two Ring members oversee missions directly and provide insight into future problems their team may encounter. They are the first members to not be out in the field and can safely work from the sidelines. Two Rings are paid well for their efforts and are given their first slave as a bonus.

One Ring: The second to lowest tier is given to members who have earned their first Ring. They are the team captains and in charge of their direct unit. While receiving orders from the higher tiers, they are the members who take point on their missions and ensure the team is successful. Single Ring members are expected to get results throughout any problems that arise in the field. Pay for the second tier is not great, but they are allowed to purchase slaves from the Syndicate.

Numbers: The lowest of the tiers holds the most members and quite honestly are expendable. Sent in as the militia of the Syndicate the Numbers are those who have yet to prove their worth and make a name for themselves. The pay is pitiful yet only slightly greater than being a slave themselves, though slaves are ranked in this tier. No member without a Ring is allowed to own a slave.


Roster:




CaidenVex
arrow-season-5-john-barrowman-malcolm.jpg

MALE / HUMAN / 35 / NAR SHADDAA / SHADOW SYNDICATE / BOSS / THREE RING


The Second In Charge of the Shadow Syndicate, CaidenVex has followed Gavros since they were kids. Upon Gavrov's capture by The Accord, Caiden took hold of the Syndicate in his absence. Caiden brought a more forceful hand upon the Syndicate while the Empire took hold over the Core. He was less excited to see his best friend take back command of the Syndicate, but was grateful for his safe return.

@EmilyHuene - FL


Alexis Vol
karen-gillan-movies-13.jpg

FEMALE / HUMAN / 27 / NAR SHADDAA / SHADOW SYNDICATE / HEAD OF SECURITY/ THREE RING

Starting in the One Ring tier as an information retriever, AlexisVol moving up the ranks as each year passed within the Syndicate. Eventually she made her way to the Three Ring tier and took the mantel of Head of Security and Technology. Now she works side by side with Gavros and Caiden ensuring that their assets are well protected from harm or exposure. With shaky alliances with the Hutts and bounties galore to go around, Alexis ensures no one will get to her boys.

@Phantom - AFL


Technology
Space_Station_Landing_Bay_Final.jpg

Main Locations: Nar Shaddaa, Nal Hutta and Nar Kreeta
Sydicate Headquartes: Club Vertica Casino
Bases: Various locations throughout shell companies within the Outer Rim.

Vessels:
CZ-MCF01 Frigate (x1)
CZ-100 Deep Space Patrol Craft (x3)
Luxury CM-MT01 Freighter (x1 ; Three Ring Exclusive)
Bantha-Class Freighter (x10)
DRV-12 Light Patrol Craft (x10)


Enemies & Allies
latest

- The Sith Empire: Allies
- The Wattra Corporation: Allies
- The Jedi Order: Enemies -
- The Hutt Families: Enemies -
- The Mandalorian Dominion: Neutral


[fancybox2]Intent[/fancybox2]
[fancybox2][/fancybox2]
[fancybox2][/fancybox2]
[fancybox2]
The Shadow Syndicate is an Independent faction seeking to take its place in the Outer Rim. Their biggest rival are the Hutt Cartels, as such, the group as a whole is mainly humanoid in race as they were first created to compete against them. The Syndicate will give members a chance to be in a crime family not offered within the current timeline. As the moderator, I will offer missions for members to participate in while also being available to join in if needed. The group IC will not seek to spread out its territory in terms of war, but the option will be available to expand in diplomatic terms via contracts and the like from other factions. For the most part, the group will operate around the outer rim as well as Wild Space engaging in PVP with member permission OOC. As a moderator of the group, I will not be participating in any PVP but will be available to create enemies and environments for PVE threads.[/fancybox2]


 
Last edited:

Dmitri

Admin Emeritus
SWRP Writer
Joined
Nov 10, 2010
Messages
14,311
Reaction score
1,878
For planets, is that just where there are bases or that they control the planets?
 

EmilyHuene

The Lightbringer
SWRP Writer
Joined
May 13, 2015
Messages
3,920
Reaction score
1,114
For planets, is that just where there are bases or that they control the planets?
Sorry. Norb asked me the same question and I haven't fixed it yet. They have bases on those planets.
 

Taz

Active Member
SWRP Writer
Joined
Jul 4, 2014
Messages
2,634
Reaction score
784
Should also put a base on The Void, given the faction's NPC history with The Accord.
 

Outlander

All Indie, All the Time
SWRP Writer
Joined
Jun 9, 2014
Messages
5,255
Reaction score
1,909
Should also put a base on The Void, given the faction's NPC history with The Accord.

The Void, I believe, is currently in Mandalorian Territory.
 

Shalken

Unraveler of Mysteries
SWRP Supporter
SWRP Writer
Joined
Jan 28, 2016
Messages
1,387
Reaction score
1,077
Should also put a base on The Void, given the faction's NPC history with The Accord.
In addition, the Shadow Syndicate and the Accord were never allies, and I doubt the Dominion would allow them to set up shop.
 

Taz

Active Member
SWRP Writer
Joined
Jul 4, 2014
Messages
2,634
Reaction score
784
I didn't say they were allies, i said history. And you can have a criminal element on a planet and not own the entire rock. Same way they do in cities in RL. In any case it was just an idea.
 

EmilyHuene

The Lightbringer
SWRP Writer
Joined
May 13, 2015
Messages
3,920
Reaction score
1,114
Hello, everyone! I'm tagging you all because you were either recommended or expressed interest in this faction. Hopefully we can get at least five people to sign up and get this ball rolling. Also, I do not yet currently have an assistant faction leader so if you want the job message me please. I figured we will host actual sign ups once it gets approved, but if you guys could at least say you're still interested or not. Thank you!

@The Living Daylights
@Smasherfan88
@Zaphod Norblebrox
@Taz
@Phantom
@Namira Heart
@Dark child
@DudeTheManatee
@Kyber Krystal
@Lagota Desijilic
@e_black162_2
 

EmilyHuene

The Lightbringer
SWRP Writer
Joined
May 13, 2015
Messages
3,920
Reaction score
1,114
For planets, is that just where there are bases or that they control the planets?
I fixed the bases and this issue of control. Can you please look over the profile again and let me know if there is anything else to edit? Also, see above^ for members who were interested. I'm sure there are at least five ready to go.

And minor question to anyone really, do I have to have an actual character running this faction or can he be an NPC? I'll be playing Caedryn Vex (Renaming-->Caiden) one way or another. But I was considering making my third character his daughter instead of playing him. Just curious.
 

Undine

Perplexed
SWRP Writer
Joined
Oct 8, 2014
Messages
2,248
Reaction score
847
The IC leader can be an NPC if you'd prefer, it also helps make the faction more stable in the long run, at least from what I've seen.​

I just want to note however, the Jedi Order has been working to take control of Nal Hutta recently, might be something worth considering.​
 

EmilyHuene

The Lightbringer
SWRP Writer
Joined
May 13, 2015
Messages
3,920
Reaction score
1,114
The IC leader can be an NPC if you'd prefer, it also helps make the faction more stable in the long run, at least from what I've seen.​

I just want to note however, the Jedi Order has been working to take control of Nal Hutta recently, might be something worth considering.​
I'm currently doing a write up for Caiden to be my third character. If I don't like him I can just archive him as a playable character then use him as an NPC? In doing this I'd make his daughter my third and he'd just be more llike CEO of the company and not really be in any threads save for like a few appearnces here and there. -shrug-

And If Nal Hutta gets taken it would be a good chance for roleplaying between the two factions. So that's good. Could also maybe make some missions to try and rescue our stuffs from the bases?
 

Undine

Perplexed
SWRP Writer
Joined
Oct 8, 2014
Messages
2,248
Reaction score
847
That'd be something to talk to @Valen Pelora about, though if your faction gets approved as is before we finish securing our claim on the planet, we'd technically have to fight you for it if we really want the planet.​
 

EmilyHuene

The Lightbringer
SWRP Writer
Joined
May 13, 2015
Messages
3,920
Reaction score
1,114
That'd be something to talk to @Valen Pelora about, though if your faction gets approved as is before we finish securing our claim on the planet, we'd technically have to fight you for it if we really want the planet.​
Fair enough lol
 

Raydo

Lord of Naps
SWRP Supporter
SWRP Writer
Joined
Jun 11, 2013
Messages
3,925
Reaction score
2,408
I have never written an evil character before but I find myself pretty interested in this. Also, I don't like this faction would nessecially have to control a planet. Even if the Jedi took it, there is no way they could cleanse a whole planet of crime. It might actually make for a more fun dynamic than "owning" a planet. Just my thoughts...look forward to seeing this develop
 

Undine

Perplexed
SWRP Writer
Joined
Oct 8, 2014
Messages
2,248
Reaction score
847
I actually agree with Raydo, but I'm not sure how that would work necessarily. The idea that control could be multilayered, allowing different types of factions to coexist makes sense logically, but it'd be complicated in an RP.​
 

Nor'baal

Veteran Member
SWRP Supporter
SWRP Writer
Joined
Feb 13, 2012
Messages
8,728
Reaction score
5,318
I agree with both of you.

I can't think that a faction would take a planet, and the Hutts would just go 'Oh cool, well, guess we better become legit now' so I think, even if the planet is taken, there is a huge amount of room for crime on it.
 

The Living Daylights

The Returned
SWRP Writer
Joined
Dec 5, 2016
Messages
509
Reaction score
250
Looks good, and I agree that owing a planet isn't necessary to establish bases. Wouldn't mind throwing Ulysses in, but he'd only work as a two or three-ringer, lol.

The notion of an NPC leader is nice as well, IMO. From what I understand, it would indeed be more stable, but in the event that you do want to take over, you can stage a pretty harmless coup or just say he's been killed off by X.
 
Last edited:

Outlander

All Indie, All the Time
SWRP Writer
Joined
Jun 9, 2014
Messages
5,255
Reaction score
1,909
The issue with an NPC leader is that you have less direct control over the faction. Since NPCs can't go into threads without one of the persons PCs is there as well, it also means less characterization, and more risk of death if they do join a thread, since NPCs are considered less skilled than PCs.

But maybe I'm just old fashioned ;P
 

EmilyHuene

The Lightbringer
SWRP Writer
Joined
May 13, 2015
Messages
3,920
Reaction score
1,114
The issue with an NPC leader is that you have less direct control over the faction. Since NPCs can't go into threads without one of the persons PCs is there as well, it also means less characterization, and more risk of death if they do join a thread, since NPCs are considered less skilled than PCs.

But maybe I'm just old fashioned ;P
It's all good. I found my inspiration as I was writing him up.
 
Top