Battle on Brentaal IV (Skirmish 3) OOC

Mars

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Totally forgot Xeno posted. Will respond later
 

Mars

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Double post.

There's an issue here in the posts on the GA side. Max's post no longer deals with the rockets from Apollo and Sam's post says he does. This is an issue. Sam's post still needs to deal with those as he can't just be like "loldodge" on those or the volley of shotgun fire bound for him. Considering he's locked onto and has a rather well trained soldier gunning for him, while he runs in the open, he's going to need a method to deal with this.

So yeah, that all presents a bit of an issue. I could post, but it'd be an interrupt post with my missiles blowing him all to hell because nothing was done to avoid them or the weapon fire.
 

Maxx

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Is this still progressing without issues?

:CScool Nope, no problems here, just waiting for Sam to edit his post and get his and my characters blown back into atoms.
 

Count Sam

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Double post.

There's an issue here in the posts on the GA side. Max's post no longer deals with the rockets from Apollo and Sam's post says he does. This is an issue. Sam's post still needs to deal with those as he can't just be like "loldodge" on those or the volley of shotgun fire bound for him. Considering he's locked onto and has a rather well trained soldier gunning for him, while he runs in the open, he's going to need a method to deal with this.

So yeah, that all presents a bit of an issue. I could post, but it'd be an interrupt post with my missiles blowing him all to hell because nothing was done to avoid them or the weapon fire.

Done editting, I was confused because Xeno has already posted. Also I am not sure how clear your shot is considering that my character has taken cover, but oh well....
 

Mars

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Posted. That should be the end of that. Apollo's locked in via his HUD and an excellent shot along with his weapon being synched with his armor. Tee-da. That thread was SO fun.
 

Count Sam

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Posted. That should be the end of that. Apollo's locked in via his HUD and an excellent shot along with his weapon being synched with his armor. Tee-da. That thread was SO fun.

So technically you have bypassed my and Maxxor's attack. Also as I mentioned in my first post Akela was taking covering so most of your bullets would hit the object and besides hitting a flying object is not really as easy as you think when you are on the ground.
 

Mars

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So technically you have bypassed my and Maxxor's attack. Also as I mentioned in my first post Akela was taking covering so most of your bullets would hit the object and besides hitting a flying object is not really as easy as you think when you are on the ground.

I didn't bypass anything. My attack was before yours. As for hitting an aerial target, skeet shooting is obviously not possible then.
 

Count Sam

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I didn't bypass anything. My attack was before yours. As for hitting an aerial target, skeet shooting is obviously not possible then.

Well this is the same round of posts so the actions do happen at the same time. Also still that can't be a good explanation on how you dodged Maxxor's attack.

Also skeet shooting is not done with repeaters and machine guns as they are relatively not as accurate as rifles or shot guns. I am not saying that it is impossible to fire at Akela, but your shots won't be that accurate.
 

Mars

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Well this is the same round of posts so the actions do happen at the same time. Also still that can't be a good explanation on how you dodged Maxxor's attack.

Also skeet shooting is not done with repeaters and machine guns as they are relatively not as accurate as rifles or shot guns. I am not saying that it is impossible to fire at Akela, but your shots won't be that accurate.

Skeet shooting is done with shotguns, Apollo is using a highly accurate military grade shotgun. He's locked onto Akela with his HUD as well, something no skeet shooter has access to.

Admins?
 

Count Sam

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Skeet shooting is done with shotguns, Apollo is using a highly accurate military grade shotgun. He's locked onto Akela with his HUD as well, something no skeet shooter has access to.

Admins?

Well I would be glad if admins had a ruling on this as well since I am not sure how a shotgun can fire that amount of bullets and how you simply bypassed my attacks and Maxxor's. There are a lot of things that you have overlooked in this thread including my character who has taken cover on my first post.

Anyways I won't be arguing till a ruling is made on this.
 

Raif

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Actually I think the biggest reason skeet shooting isn't done using rifles and machine guns is because the bullets would kill someone a couple miles away. Birdshot, on the other hand, doesn't have nearly the same velocity or length of travel.

/2cents
 

Mars

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Well I would be glad if admins had a ruling on this as well since I am not sure how a shotgun can fire that amount of bullets and how you simply bypassed my attacks and Maxxor's. There are a lot of things that you have overlooked in this thread including my character who has taken cover on my first post.

Anyways I won't be arguing till a ruling is made on this.

Interrupt posts and all that. You performed multiple actions and I acted after the first one.
 

Jiang Winters

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Well this is the same round of posts so the actions do happen at the same time. Also still that can't be a good explanation on how you dodged Maxxor's attack.

Also skeet shooting is not done with repeaters and machine guns as they are relatively not as accurate as rifles or shot guns. I am not saying that it is impossible to fire at Akela, but your shots won't be that accurate.

ZE FOLLOWING IZ NOT AN ADMIN RULING.
Merely an observation.

Actually Sam, machine guns and repeating rifles/shotguns are far, far more accurate than civilian shotguns, and tend to be more accurate than civilian rifles. In the hands of a well-trained soldier, especially one with a HUD and military-grade shotty, it'd be a cakewalk to hit an aerial target. Unless the target is moving ridiculously fast or is absurdly tiny, that is. But if it's a man-sized target, which I'm assuming it is, then it's not going to be hard to hit.

Again, not an admin ruling. Merely an observation.
 

Count Sam

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Well except for the fact that my character is moving fast towards the air and that Apollo got attacked by Maxxor and me which means he would either have to move to avoid the hit, or continue firing on me and receive the damage. Also there is a space between me and him and considering that my character moved towards the air I am not sure if his weapon would have the needed range or not.
 

Empress

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Im looking into it while I eat and get my head in the game, though Im not saying anything official yet until I can read more, just from what I do know about the person shooting and the weapon, there would not be any issues in hitting his target easy enough- though I need to look at the whole thing first so bare with me on that.

Edit: though I may have family business to see to- but long story short something is coming none the less.
 
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Mars

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Btw. If you're close enough to throw grenades at me, I'm close enough to blast you. 125 OPTIMUM range and an even further effective range.
 

Count Sam

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Well a grenade would cause a huge AUE damage and having it land close to you is not a big deal considering that you didn't even move. Also I was not the only one attacking you since Maxxor mentioned as well that he threw a detonator and fired at you. I mean you can fire at me while I fly and you might get a clear shot at me, but that means you will be blown up to pieces. After all, I am pretty sure you understand what thermal detonators and launched grenades are capable of doing
 

Mars

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Well a grenade would cause a huge AUE damage and having it land close to you is not a big deal considering that you didn't even move. Also I was not the only one attacking you since Maxxor mentioned as well that he threw a detonator and fired at you. I mean you can fire at me while I fly and you might get a clear shot at me, but that means you will be blown up to pieces. After all, I am pretty sure you understand what thermal detonators and launched grenades are capable of doing

Max just shot his rifle at Apollo, which his shield generator if not his full suit of Beskar armor can deal with fairly easily. The grenades were thrown by you "from some distance" so them even being close enough to hit is debatable with you getting lit up by the ripper shotgun.

Anything I missed?
 

Jiang Winters

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Hey guys, I've been asked to provide a ruling on this here.

The order of events I've seen, judging by the posts [and framing Xeno's latest post as a sort of 'interrupt post'] is this:

1) Sam charges Mars' position. Max's guy is in the mix with Sam.
Xeno is overhead, stealthed and using a noiseless flightpack.

2) Mars engages Sam's character. Rockets to pin him in, shotgun fire down the middle. The battlefield is obscured with smoke, which GA infantry sensors are apparently capable of peering through. Max moves from shooting rockets at things to throwing a thermal det at things shooting rifles at Apollo-shaped things. Not really sure anything but the shooting-at-Apollo bit is relevant.

3) Sam decides to go Jump Trooper and shoots himself up into the sky to try to evade Mars' shotgun blasts. Sam's character then opens up with a grenade launcher and starts chucking grenades. I have a problem here - it'd take significant time to go from a full-sized GL to lobbing hand grenades, as you'd have to drop or sling the launcher and begin pulling pins and throwing grenades. It'd take serious time to actually deploy a hand grenade - the GL's shells would have hit and detonated long before the hand grenades ever got halfway to their target. Sam, irregardless of what happens, you will need to change that. Grenade launcher only, or hand grenade only. You can't go rocketing into the air and do both.

Also around this time, Xeno's char comes swooping in to lolshank Sam between the shoulder blades or some such. This is bad. This is owwies. I believe Xeno is still cloaked, which means you won't be seeing him come so there's no real way to avoid him here. Especially not with you focused on Mars. The problem I have here, chronologically, is that Sam edited his post after Xeno had replied and I can't find any mention of a dodge roll or anything of the sort in there now. There's also a huge problem in that Maxxor doesn't seem to be affected by anything happening on the battlefield around him right now.

4) Mars tracks Sam [completely feasible - jetpacking straight up in a fight is asking to get raked with fire.]. This means that he's spraying Akela down with shotty fire - ouchums. Sam, there's really no way to avoid that, and a trained soldier would have an easy time following a target - even up. The problem here is that Xeno is going for the same target, which means there's a very real risk of friendly fire. Mars' weapon seems to be a shotgun, and some part of the shot pattern would miss, meaning that Xeno's char would be in danger from that.


---

That's roughly what I have in my head for a timeline right now. If it seems out of order, it's because the chronology of events in the battle seem jumbled to me. If anyone involved can produce a better timeline for me, I'd be grateful.

The gist of it though is that Sam's char flew straight up into shotgun fire and into cloaked Mando commandos hovering the battlefield. Aforementioned commandos wants to shank him and have moved to do so in a perfectly reasonable way. Max's character is doing things and isn't being hit by things, which is strange.

Sam, your character is in a very bad situation. You've been outflanked by Xeno's char and you charged Mars and then jetpacked up in front of him. That's left you highly exposed, which Mars has taken advantage of in a legitimate, reasonable fashion. I don't see any way for you to get out from the wall of shotgun you pretty much leaped into.

However, Xeno's post seems to indicate that he caught you on the ground before you fired your grenade launcher, which is where I begin to have problems. In order to fix it, would you guys be okay with the following: Xeno intercepts Akela in the air just before he fires his grenade launcher, but not on the ground. It allows Sam to get into the air but Xeno can still intercept and shank him, and doesn't render Mars' counter to Sam's flight post void.

Effectively, it'd allow me to get a ruling out without having to back up to where Sam jetpacked into the air. I can go back and try to straighten out chronology from Post 9 onwards, but I think it'd be easier on everyone if I didn't have to go and void any posts.

Mars, Xeno [primarily Xeno.]; let me know if you're okay with that. Again, it's just tweaking order of events so that Xeno intercepts Sam in the air. Nothing else changes there.

Once we've got that handled, I'll issue a proper ruling on what's happening here. I'll also tackle Maxxor and figure out what's going on there and why he hasn't taken any damage.
 

Count Sam

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Maxxor wasn't attacked by anyone. He was completely ignored even though he threw a thermal detonator at Apollo and fired at him. Also Xeno was supposed to be editing his post according to my previous editing but Mars posted before that. Also it might take some time to throw the hand grenades but that doesn't changed the fact that I launched grenades at him using the launcher I mentioned in my first post.
 
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