Armor Bravo's Hunter Armor

Charles

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Bravo's Hunter Armor

Bravo's Association armor has been around with her since she was a little kid. Though it only came with blast vest and helmet for protection, the extra gadgets utilized with the suit has helped her keep herself alive when hunting leviathans and behemoths. It comprises of a mottled dark green, brown, and black to help keep her hidden in most environments. Her mask resembles that of a humanoid skull that keeps her identity hidden and has fitted a small helmet with tactical goggles aid her in her covert hunts. The jumpsuit she wears is made of armorweave and it does a good job of hiding her more feminine physical traits. It is also equipped with a detachable filter in case she comes across biohazardous enemies, along with a voice scrambler to modify her voice to sound scarier or more masculine.

LEGALITY

Legal, though the mask may draw unwanted attention from authorities and civilians alike.

INTENT

To create a cool suit for my character to reference to.

RESTRICTIONS
N/A

Type and Coverage

Type: Light Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
  • Head: Open face plastoid helmet
  • Torso: Removable segmented durasteel plates
  • Back: Removable segmented durasteel plates


Functions



Function 1: Voice Scrambler
  • For the unusually paranoid, this helmet function can scramble a person's voice to unintelligible garbage, while allowing commlink conversations to continue as normal. Alternatively, it can be used to "digitize" a voice into a deep bass tone.
Function 2: Survival HUD
  • Reads atmosphere composition and detects toxins
Function 3: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
Function 4: Filter
  • Filters are bulky attachments to a helmet, or function as part of a mask, that filter out environmental contaminants such as smoke or most toxins. They are susceptible to caustic substances and damage.
Function 5: Armorweave Underlay
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.

 
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