Daedalus Event: The Sector 339 Incident (OOC & Sign-Ups)

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This is an announcement and interest check pending to the first release of a new Daedalus district; District Three. Taking place a few months following the conclusion of the Veritas Conspiracy, the neglected residential levels of District Three, known as the Bowels, have crumbled under the brief hysteria of the terrorist attacks and fallen into anarchy and rioting. Beneath the visible layer of social unrest, an even deeper threat to District Three occurs, as a war between Daedalus' three most powerful gangs has erupted within the deepest levels, centered in Sector 339.

For the time being, information concerning the gangs and areas of Sector 339 are being withheld in the event this doesn't gain attraction. Pending the event it does, the backgrounds and roots of the Ghost Reavers, the Legionnaires, the Rattataki Mob and ZS will be revealed, as well as information regarding their leaders and the areas of Sector 339 they control. So think of what you see now as a teaser for an expansion pack. At the current time, Sector 339 is in total disarray, and it falls unto certain willing freelancers (Jedi or Sith, mercs or soldiers, etc. no side is excluded) to tip the tide and help restore order, or at least a measure of it, to Sector 339 of the Bowels.

So, here's the story so far...

Sector 339 Incident

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It has been months since the terrorist attacks on the DSC Daedalus. The towers of the Presidium have been rebuilt, order within the prisons of CoreGuard restored, and foreign relations with the Alliance and Imperials are mending. But the cascade effects of the momentary chaos and hysteria induced in a sheltered world have left their damaging marks, and deep scars slow to heal. While the illustrious levels of Caelum have returned to peace, and contentment has again surfaced with Centerpoint City, the fragile illusions of stability within areas of the Bowels have shattered asunder. With mass-scaled fear, discontent and ire attaining critical mass, the Bowels have dissolved into a state of uproar, chaos and tumult. Among the governmental and law enforcement divisions of Daedalus, this outbreak has become known as the Sector 339 Incident, and as the Rattataki Sector Riots amongst the residents.

As the first mass scale occurrence of civil deconstruction in centuries, the Sector 339 Incident was one of the most prominent cases of social unrest and turmoil ever to occur upon the DSC Daedalus in the station's long history. Although identified as the Sector 339 Incident, the rioting actually encompassed multiple levels and sectors, roughly ranging from sectors 330 to 347 and levels 5028 to 5759, thus descending into the Crypts. Level 5540 of Sector 339 however received the namesake due to being identified as the origin area of the upheaval. For nearly four galactic standard months, all levels and sectors pertaining to the Rattataki Sector Riots have been sealed off from the higher levels as 339 descended into total anarchy.

The allusion and naming of the Sector 339 Incident also shadowed the deeper core and seriousness of the situation and the very cause of the riots; the deconstruction of the fragile peace that existed between the most powerful gangs of Daedalus. Beneath the cover of the riots, a volitle gang war waged between the Ghost Reavers, the Legionnaires, and the Ksz'kask. As consequence, to the residents of the Bowels, the Sector 339 Incident is known as the Crypt War, as the Crypts has been where most of the open conflict has taken place. As the special forces of Zruger/Saythe, Daedalus' commando task force, have taken to the scene to quell the source of the riots, Sector 339 and the Crypts have evolved into a four-way warzone, with no conceivable end in sight.



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Ghost Reavers

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The Ghost Reavers, more commonly called "Ghosts" by others, and they themselves often referring to themselves as "Reavers", are one of the largest gangs upon the DSC Daedalus. Like most gangs that survive and fester on Daedalus, the Ghost Reavers grew and expanded from the impoverished and largely ignored sectors and levels of Daedalus, where urban corruption, abuse and control spread rapidly. Surprising to most, the Ghost Reavers were actually not native to Daedalus at all, in stark contrast to most criminal presences on the starbase. Instead, members of the gang were originally immigrants exiled from their homeworld of Iego.

Some nine hundred and fifty years ago, the isolated Iego colonists underwent tense social and cultural shifts as its relation and reliance with the Galactic Federation of Free Alliances became more and more prominent. Over the course of some seventy years, and with support from the Galactic Alliance, Iego began becoming more centralized. Tribal wars and divisions between clans were "induced" to universal inductions and reconciliations. Of the thousands of tribes that began to merge into a single people, many clans and tribes resisted the change, fearing the loss of control over their ways of life and freedoms, loss of their cultural identities, and distrust of the Galactic Alliance. Some tribes sought continued isolation for their own tribes, others did as well, but did so while vibrantly speaking out against what they considered to be a forced cultural imposition. A select few tribes were even violently opposed, refusing to even commune with the "new age" Iego society.

Political strife and social upheavals rose tensions between those who favored the direction by the Galactic Alliance and those who preferred the ways of old, and the choice between preferences began to polarize sides to either extremes. After a decade, eighty years after the initial changes began, civil war broke out on Iego. The tribes that refused consolidation and unification were dubbed as rebels, raiders and reavers, given little more recognition by the Galactic Alliance than local pillagers and plunderers clinging to an outdated system of civilization. Outnumbering the "resistances" almost four to one, possessing military backing of the Galactic Alliance and the consolidated and coordinated efforts of cross-tribal communication and cooperation, the Iego Civil War was relatively short. However, as the battles took place among scattered tribes, the civil war was planetwide, with causalities so grave, it saw the near eradication of entire tribes.

Within two years, the Iego Civil War ended with the new centralized government claiming the political, social and militaristic victory. The rebels, or "reavers", were rounded up and exiled from Iego in a ship, abandoned to wander the galaxy as they were no longer welcomed on their homeworld. In the centuries that followed, the survivors of the Iego Civil War grew in number, in ships, and in reputation. Seen as scavengers, thieves and even pirates, the survivors had long been seen with caution and distrust by the Alliance, and found little welcome in the Empire. In time, the survivors of the civil war sought a place to reside where they believed they'd be exempt from condemnation. Eventually, this led to the settling of some 300,000 sentients upon Daedalus.

However, what was seen at first as a second chance was quickly replaced with bitterness as the prejudicial and hierarchical systems and Morellian "Transhumanism" sentiment caused the decedents of the Iego Civil War, where were Humans and aliens, to be seen as second class citizens. Ignored and forgotten by the system, and tempered by the already prominent desperation and hatred of the Bowels, the survivors of the civil war banded themselves together to "defiantly" survive and prosper in their own way. It was in these conditions that the Ghost Reavers were born; forgotten as ghosts, and ignored as plunderers. Initially, the Ghost Reavers became the new cultural identity, and was their way of defending themselves and their families from the already existent criminal gangs that abused the residents of the Bowels.

However, over the years, this began to take on a more dominating aura. Instead of protecting their families, the Ghost Reavers began seeking out potential threats and either eliminating or controlling them as a way of protecting their loved ones. As the generations continued, the focus began to deviate from protection to abuse, and the Ghost Reavers eventually took on the characteristics of the very gangs they initially had vowed to stand against. Currently, the Ghost Reavers are one of he most powerful gangs on Daedalus, specifically of District Three, although members can be found anywhere in the lower levels of the station. Well armed, xenophobically antagonistic of strangers, and notably violent to any perceived threat, the Ghost Reavers are a constant danger, so much so that they've even attracted the attention of CoreGuard.

Despite the time that's passed, the Ghost Reavers still possess many characteristics of their past. The gang is tribal in nature; the gang is divided into sects with each being led by a "chieftain" so to speak, and ultimately peak with a patriarchal leader. The leader of the Ghost Reavers is calls himself the Anarchist, which is the testament of their now-ancient stance against the "civilized" society on Iego. In like manner, common tattoos are angelic-styled wings, which links to their heritage of Iego and its affiliation to the Diathim Angels, but with the clinched fist of rebellion in the center, linking to their history of fighting for their freedom and individuality.

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Sydon Jorio, the Anarchist of the Ghost Reavers

A callous brute, equally violent as he is paranoid, Sydon Jorio is the de facto leader of the immigrant Iegoians and the Anarchist of the Ghost Reavers. The bastard son of a lower ranked leader among the Ghost Reavers, Jorio was born into the life by birthright of his mother. For the early years of his life, Jorio actually lived among and as the oppressed, having been kidnapped by his father to avoid him following his mother's "family". It was by sheer chance alone that Jorio was discovered as a youth when infighting among the Ghost Reavers led to severe collateral damage, ultimately resulting in the violent death of his father. When found amongst survivors, Jorio was kidnapped and taken to be sold for weapons by the legalized slave traders upon Daedalus. It was during this time that Jorio's mother caught sight and recognized her son, and retrieved him by inducting him into the Ghost Reavers, as was his "obligation by blood".

Whatever happened to Jorio during the first months as a Ghost Reaver, complied with his traumatic witnessing of his father's death, induced an emotionally uprooted psychological condition. Although simply considered to have been becoming cold blooded or relentless, the brutal murder of his mother, when he came to the conclusion that she was planning on executing him in a plot to gain more power, as well as his indifferent demeanor cemented the appearance that Jorio had descended into a sociopath. These tendencies grew dramatically as Jorio grew older and became more deeply entrenched into the Ghost Reavers, as his brutality and apathy saw the murders - both intended and otherwise - of nearly his entire "tribe" of blood-related relatives.

By his mid twenties, Jorio had become one of the most accomplished enforcers and organizers of the Ghost Reavers, although only reached his level of infamy when he led a famous power play coup d'état in the underworld which saw the violent death of three of his uncles, two cousins, two second cousins, and his own grandfather, virtually eliminating the upper echelon of the gang as he placed himself as the Anarchist and filled the vacancies with his own generals. Apathetic, merciless and sociopathic, Sydon Jorio's greatest weapon is, nonetheless, fear and reputation, both of which locally established him as the Angel of Wülfhaven. In spite of this, Sydon Jorio is, perhaps unsurprisingly, enigmatic and reclusive, appearing in the flesh only to his "tribal leader" generals. However, when he has publicly appeared, the gangster has proven himself to be a true-blooded Maelibus in combat.

Wülfhaven

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The purest expression of desperation, poverty and disillusionment, Wülfhaven can be seen as the worst living conditions the Bowels of Daedalus has to offer. As the epicenter of homelessness and starvation, survival by any means necessary is the norm of the mentality, and it was in these conditions that allowed the already hardened Iegoians to cultivate their instincts and evolve, or perhaps devolve, into the menace they have become. Run down, broken and mired in filth and pollution from the higher levels, Wülfhaven represents a series of dreading levels, which come with an even more terrible price of living. With streets filled with fear, the Ghost Reavers dominate Wülfhaven with an almost otherworldly terror, which is both supplemented by urban legend and reality. Home invasions, sexually-based crimes, grand theft and kidnapping are among the many realities and conditions residents of Wülfhaven are forced to bear. Myths of Ghost Reavers haunting a person's dreams before said person or person's family would become their target has also invoked mass hysteria and horror among those living there, as the hard way of life causes many to bear nightmarish dreams concerning them, and thus spreading the fear invoked of them. Even before the Ghost Reavers had occupied the levels, Wülfhaven had been considered a lost cause in terms of aid or rehabilitation. Since the current take over however, Wülfhaven has been considered to be a lost territory to gang violence and dissension.



Legionnaires

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Misguided, lost, and even noble is the term often applied to the legally-designated organization known as the Legionnaires (formally known as the Legionnaire Brigade). Rigid and disciplined, the Legionnaires are a brigade of some six thousand (mostly NON-COM) Imperial deserters of the New Sith Imperium, following the devastating genocidal Base-Delta-Zero launched upon Muunilinst following the revelation of their sympathies toward the Imperial Knight remnant. The galactic incident said to have been the true spark of the Third Great Galactic War (although the outbreak of the conflict was culminated in the Destruction of the Will of the Force) and in its own right, the utter annihilation of billions upon billions of sapients at once shook the still uncemented faith of the Imperials in their new Sith ruling class, as well as their Emperor, Darth Exodeus, to the core. Millions of Imperial, specifically the Imperial Military, who were accustomed to the adopted morale of "honorable warfare" were disgusted with the wanton and unwarranted massacre, and a mass exodus of questioning Imperials resulted from the destruction.

The series of conflicts that followed lead to the formation of what were called "Imperial Rebels", soldiers and officers that resented Sith brutality and absolution. The rebellion however proved to be a nigh impossible one, as overwhelming odds, lack of initial coordination and relative isolation from fellow rebels saw many early defeats and exterminations, leading many to believe the genocidal attack was intended for the very purpose of rooting out those without unrelenting loyalty. Such views however only strengthened the resolve of many Imperial Rebels, who ultimately came to see the Sith as a blight on the then-Empire. Nevertheless, despite the unity of their resentment and hatred, many Imperials found themselves lost and without a cause to live or fight for any longer.

While conflicts between them continued, very few Imperial Rebels actually believed any form of victory against the now Sith Imperium was possible. In addition, disagreements over leadership over their movement, military decisions, tactics and strategies as well as issues over alliances (such as with the Galactic Federation of Free Alliances or Knights of the Empire) and isolation caused many Imperial Rebels to break off on their own to fight the Sith in their own way, weakening the overall movement. As a result, the Imperial Rebels had become all but forgotten by the time the Third Great Galactic War had reached its height. Regardless of this, many pockets of resistance against the Sith Imperium still festered and remained, and the overall opinion among the Sith, who lumped such rebels alongside the Imperial Knights, were that such Imperials were little more than spots of cancer or vermin.

Although forms of the Imperial Rebels still exist, the movement has weakened drastically since it had began, and consequentially such rebels can be found almost anywhere in the galaxy, albeit in small bands or groups. One of the larger groups during the more organized days of the Imperial Rebels was the Legionnaire Brigade, an elite Imperial unit that won one of the few victories any force had claimed against the Sith Imperium, that of the subterranean Battle of Zenka. Outmanned, outgunned and outmaneuvered by eight to one, the Legionnaires fought an constant underground skirmish against Imperial forces for nearly twelve days, deep beneath the planet's surface, as were the cities of Zenka. Although short-lived and even less-so publicized, the quiet victory enabled many Imperial Rebels to continue their crusades, either alongside the majority or on their own.

As the tide against the Imperium began to turn, reinforcements were accumulated, and the victory quickly became a battle for survival. Almost a third of the surviving Legionnaires met their ultimate end in the underground cities before the surviving five thousand or so troops were safely and successfully extracted off-world. Although considered heroic, the victory would be the last and only one they'd ever taste or hear of. As the hunt for Imperial Rebels and Knights intensified and their rigid sense of independence and Imperial patriotism kept them from forming any lasting alliances with other galactic powers, the Imperial Rebels slowly dwindled and scattered, and the Legionnaires found themselves finding sanctuary upon the deep-space trade center of the Galactic Traders Coalition, known as the Daedalus. How they were able to smuggling themselves within the sovereign territories is unknown, but their presence upon the Daedalus is undeniable and evident to those that live within the underlevels of the gigantic station.

At first, the Legionnaires had intended to utilize the Daedalus to be a makeshift base of operations as they planned to continue their crusade against the Sith Imperium. However, as time went on and battling against the Sith became less and less realistic, many Legionnaires found their attentions constantly drawn to the turf wars and battling for control over territories. In the beginning, the Legionnaires battled the other gangs, whom they readily looked down upon, as a means of simply establishing order and civility in a lawless and neglected area of the starbase, running the sectors and levels like lawmen over whichever neighborhoods cried out. Over time, however, the Legionnaires began enforcing their presence as opposed to answering the calls of the abused, and old Imperial doctrines became reborn in their strife-filled situation. What began with curfew and pedestrian restrictions within Legionnaire-controlled territories evolved into virtual martial law and enforcement with extreme prejudice, as their wariness and hate of the other gangs poisoned them against any and all "intruders" of Legionnaire "turf", all of whom are seen as disruptions of common order at best, and vile scum to be exterminated at worst.

Unlike the more formalized Empire, Sith Imperium, or even Imperial Rebels, the Legionnaires had long since forsaken their orderly Stormtrooper armor and standard stock weaponry, mostly due to wear and lacking the supplies for upkeep and maintenance. Armaments, including armor and weaponry, gradually became more and more diverse, until the current state of the Legionnaires now cause them to appear little different than a typical mercenary group. Their Imperial training, hardened battle experiences, and superb military tactics, however, make the Legionnaires stand out amongst the rest, despite their inferior numbers and controlled territories. Members of the Legionnaires still regard one another by their former ranks and function identically to the Imperial hierarchy, with the last surviving highest-ranked officer, Colonel Aadeas, acting as their leader. Like most "gangs", the Legionnaires are almost entirely located within the residential District Three, with the only icon uniting them being either the emblem of the Galactic Empire, which represents their intact loyalties to the Empire before the Sith advent, or an emblem of the Sith Imperium with a large gash through it, which represents not only their cut ties with the current Empire, but their disdain and disgust for it.

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Irabelle Aadeas, Colonel of the Legionnaires

Idealistic, passionate and dedicated to the faithful men and women under her command, Colonel Irabelle Aadeas is the foremost, and last surviving, commander of the Legionnaires and the monikered "Queen of the Deadlands". A veteran of the Imperial Rebellions, a series of conflicts occurring after the genocidal destruction of Muunilinst, Irabelle Aadeas began her career in the Legionnaire Brigade as a 2nd Lieutenant. Although the gross massacre shook the then-Galactic Empire to its core, even more so did it directly affect Aadeas, whose family estates were in the planet's wealthy metropolises. Scarred and disillusioned by the actions of the initially welcome Sith Lords, Aadeas was among the first to join the incursion movement. By the time the full Rebellions broke out, Aadeas' valor, audacity and determination earned her the promotion to the rank of Captain.

Despite what most would see as prominence, the added responsbilities thrusted upon the still maturing Captain Aadeas stressed her, as she began to view each of the lives of her subordinates as her responsibility for protecting against the "Sith menace". As the fighting continued on, and defeat from a revolution that was defeated before it could achieve its potential, more and more Imperial Rebels abandoned the "cause", the fight for an Empire freed of Sith, either as comrades or as rulers, and became scattered bands of purposeless soldiers. All the while, as what few able Imperial officers had commanded the Imperial Rebellions were either slain, captured, or simply had given up the fight, the Legionnaire Brigade was noted as being one of the longest surviving movements against the Sith Lords.

As the battles for victory became the battles for survival, Aadeas' desire to combat the Sith conflicted with her passions about protecting those under her command from perishing any more than battle would decide already. Reluctantly and at the cost of abandoning those few Rebels still fighting on, Captain Aadeas opted to her superiors to withdraw from the movement, and instead seek solace for the Legionnaires to consolidate their assets, mend their wounds, and reorganize for the future battles. It was the weight of her opinion that led the Colonels of the Legionnaires to ultimately settle on the netural starbase of Daedalus. While initially the perfect haven, the criminal underground of District Three proved to be just as dangerous, as rivaling gangs vying for power saw the arrival of the Legionnaires as competition at best, and a universal threat at worst. In the first months, repeated attacks by gangs attempting to quash the Legionnaires - and the Legionnaires themselves being on foreign ground - over half of the Legionnaire's colonels were killed in the skirmishes.

In the opinions of many, were it not for Captain Aadeas' natural ability to adapt various battlefield tactics, specifically urban warfare, the Legionnaires could have been forced form Daedalus completely. In light of her tenacity, natural ingenuity and faithfulness to her own, Irabelle was made into a Colonel; one of the leadership positions among the Legionnaires. However, her tactics and determination did little to disuade the organized criminal elements of Daedalus, and in time, she had become the last surviving colonel of the Legionnaires, their last leader. Be it from misguided attempts to eliminate the destructive criminal elements, grieving over the loss of so many Legionnaires now under her command, or stress from the seeminly fruitless rebellions, Colonel Aadeas' pursuits and goals slowly shifted from a rebel fighter and protector to a that of a benevolent semi-dictator of what is now known as "the Deadlands". Still believing she is doing what is right and what she had to, Colonel Irabelle Aadeas is nonetheless ruthless in combat and almost fanatically loyal to her subordinates, easily until death.

The Deadlands

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The Deadlands, also nicknamed the Vault, the Cage, and the Prison, is the only known area of Daedalus that is truly considered to be cut-off from the "outside world". Originally a crime infested series of levels, the Deadlands became the staging ground for the immigration of the Legionnaires. Initially, the Legionnaires were seen as heroes, as early attempts by the local gangs to shake them down resulted in their near total-annihilation. In light of their actions, many petitions from the residents of the Deadlands were sent to the Legionnaires in hopes of Imperial action. The result came as was intended, and in only a few months, gang activity within the Deadlands had gone from ubiquitous to a drastically reduced 90%. Over time, however, the Legionnaires began enforcing more and more executives as a means of managing and preventing crime, eventually bordering total martial law such as curfews, conscription, area restrictions, home searches, and even interrogations. As their territories grew larger, their possession of the Deadlands, then their new-found purpose in duty, became more and more centered to them. Still possessing their advanced Imperial technologies and in an attempt to isolate their "secure peoples", the Legionnaires set up a series of sensor networks and jamming stations, which broadcast a frequency of electromagnetically charged fields. This resulted in a near total shut-down of all non-Imperial technologies more advanced than speeder navcomps and basic utilities. Communication became completely blocked, as did transmissions and even spacial sensors. Electronically speaking, the levels were "blacked out" - electronically dead lands. Since their take over, no sapients had been allowed out of the Deadlands, and any who happen to enter their territories by mistake never return.



Ksz'kask
Rattataki Mob

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Cutthroat, merciless, and with an overbearing penchant for brutality and carnage, the Ksz'kask (Rattataki for "Bloodline"), also known as the Rattataki Mob are one of the strongest criminal gangs upon Daedalus, although it does not formally recognized any official name. Widespread and influential, the Ksz'kask was founded by several tribes of Rattataki visionaries that turned their species natural taste for bloodshed and converted it into a cunning that has since allowed them to extend into some of the highest levels upon Daedalus. Unlike most "local-esque" criminal organizations often founded by a particular species, the Ksz'kask is not Rattataki-exclusive, or even speciesist. In fact, the Ksz'kask is considered the most sapientially diverse criminal organization upon the DSC Daedalus, with many non-Rattataki species possessing positions of authority. Grand Admiral Malcom Drael, Imperial representative upon Daedalus, is widely known in the station's underworld as a criminal kingpin of the Rattataki Mob, and even the current leader of the Ksz'kask is a Force Sensitive and of the Cyrillian species.

Unlike many of the criminal powers upon Daedalus, the Ksz'kask's origins are not borne from noble beginnings or endeavors. Centuries ago, a series of gladiatorial blood sport games ran rampant in the galactic underworld, particularly within the Outer Rim Regions. Species from all around the galaxy gathered together into guilds, meeting within the gladiatorial arenas, slaying one another in the effort to find the greatest warrior in the galaxy. Only a select few of these warrior guilds stood out as the exceptional, the most feared. And among these were pioneering manslayers, former slaves and madmen; the founders of the Ksz'kask. Originally, the Ksz'kask were Rattataki that had banded together from the one thing that bound them all; they were tribeless, without fellow warriors to call their own. The foremost among them was Uriah, a known cannibalistic assassin, who sought out other such ones like himself, Rattataki who were alone, without tribes.

In time, Uriah banded together many, Rattataki killers and murderers, and established then a new tribe. A new bloodline; a new Ksz'kask. The Ksz'kask were the fiercest warriors and killers, and as their prominence grew and they faced many more combatants of all sorts of species, Uriah began to develop a respect and admiration for the strengths of other species, and in time, the Ksz'kask slowly began inducting other non-Rattataki members. Within decades, joint Alliance and Imperial efforts eventually shut down the gladiatorial underworld deathmatches, and the Ksz'kask then found themselves without an outlet for their murderous desires and honed skill-sets. Years passed as Uriah began honing his "tribe" to function within the relatively peaceful galaxy, and in his seeking of fertile ground, Uriah settled the Ksz'kask upon Daedalus, under the guise of refugees freed by pirate slavers.

Within months, Uriah's "tribe" quickly founded itself as a mob, beginning as local racketeers and early establishing themselves as fear-mongers, usurers, extortionists and larcenists. The Rattataki mob expanded rapidly as the initial members spread out, establishing "chapters" in differing levels of society; Human members in particular, due to Morellian Transhumanism, were the most pivotal species within the Ksz'kask during its early years upon Daeadlus. Within generations, the Rattataki mob became woven into almost every level of society within the DSC Daedalus, from CoreGuard to even the Division. Although neither as numerous nor as finessed as some other criminal empires upon Daedalus, the Rattataki Mob possesses the most influence on a social level. Not forsaking their roots, members of the Ksz'kask still execute their duties with an unusual brutality and often act in espionage as spies and assassins, with hard hit-and-run tactics as opposed to brutish enforcers.

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Desdian, leader of the Ksz'kask

A surprising face to some, and a dreaded name to others, Desdian is one of the few Cyrillians onboard the DSC Daedalus, and is recognized as a living testament to what effects of unequal treatment among sentients can breed. Originally an immigrant from Nar Shaddaa with his entire family due to their desire to flee from Hutt apathy, Desdian's family sought a new start in life on the space station. And almost immediately, Desdian and his Cyrillian kin felt the brunt of Morellian "Transhumanism", as in spite of their relative wealth, him and his family were forbidden to make their homes in higher levels of Caelum or Centerpoint, instead being told that residence for immigrants were restricted to the Bowels. Growing up in the desperate and difficult conditions, Desdian was quickly a wunderkind - not only intellectually, but psionically. By the time the boy had grown into his per-adolecence, Desdian had been found by the Psintegrats due to possessing one of the single most powerful psionic affinities detected within the galactic decade upon the station.

Offering his family a scholarship to the Hedion University, Desdian became one of the few non-Near Human aliens to overcome the prejudice and be enrolled in what was a predominantly Morellian, Human or Near-Human establishment. In his studies, Desdian was quickly established as the greatest student of his generation, and was of great interest to the Psintegrats of the university. By the time Desdian had reached his young adulthood, the young Cyrillian had attained his Third Degree diploma and graduated at the top of his class. With still largely untapped potential and an exceptionally powerful mind, Desdian expected to be invited to the postgraduate Alumnus courses, only to find his application rejected on the grounds that the university's head believed his potential had been overestimated, and that there was nothing more he could learn successfully. In a violent expression of emotion, Desdian distantly assaulted the academy head's psyche, tearing it asunder as he psionically detected the true reasons behind his academic barring; at its core, Morellian Transhumanism.

The academy head was left comatose, and ultimately brain dead, from the attack, and with the existence of the Anti-Force investigators, Desdian quickly realized his crime was impossible to hide. Branded a rogue student indignant at his own ineptitude, Desdian began to view Morellians, and in some degree, Humans as well, as the lowest form of sapience, and viewed them all as being jealous of anyone or anything whose own potential eclipsed their own. In the years that followed, Anti-Force made efforts track Desdian, even after he returned to the Bowels. The true extent of his power became clear when the Cyrillian combated and defeated two fully trained Fifth Degree Psintegrats sent by Anti-Force, despite his tutelage having stopped at the base graduate level. Possessing a prowess compared to fully trained Jedi Knights, Desdian has become one of the most dangerous criminals on Daedalus. It was not long until his reputation had attracted the attention of the Ksz'kask, who he himself felt kindred to, due to their mass acceptance of aliens.

With his family elevated to the high living standards of New Cauldron, Desdian had demonstrated throughout his career, that through his prowess, psionic powers and documented Tenth Level Intellect by GEINAI (Galactic Enquiry and Intelligence Assessment and Investigation), the Cyrillian soared to heights within the Rattataki Mob. And although his reasons and motivations behind his affiliation remain a mystery - indeed, even his inexplicably overreaction toward the Hedion University's former head - under his guidance, the Ksz'kask had achieved a golden age, and Desdian has since become considered to be a virtually unstoppable force.

New Cauldron

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A "red light district" capitalizing on the lust, impatience glamor and allure of the Rattataki Mob's lifestyle and achievements, New Cauldron, named after the legendary Rattatak gladiatorial arena, is the re-named series of levels that once served as the nameless origin of Uriah's original Ksz'kask. Gluttonous and appealing to every desire any sentient could fester, New Cauldron is utterly congested with the Rattataki Mob, whose lavish lifestyles come at the severe and weighty cost of the sentients living there. Nicknamed the "Ground of Kings", the Rattataki Mob were once considered virtually untouchable within New Cauldron, even by CoreGuard, although the latter had never been truly tested. As the ground zero for the Rattataki "immigrants" that arrived with Uriah and the Ksz'kask, New Cauldron has the single greatest concentration of Rattataki in the entire premises of Sector 339, aka the Rattataki Sector. New Cauldron stood out amongst almost the entirety of the Bowels for many reasons and factors, most notably being the grandeur - if costly and exclusive - living conditions.



Zruger/Saythe, Limited
ZS

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Feared even in the Daedalus underworld and warily welcomed by CoreGuard and even Anti-Force, Zruger/Saythe, Limited, or ZS as it is often abbreviated to, are the elite commandos, dispatched as by CoreGuard as the special paramilitary forces of Daedalus. A segment branch of the much larger mercenary organization, known as Zruger/Saythe Corporation (often regarded as ZSC and Limited as ZSL to distinguish the parent organization from the child), ZS is a privately funded group of military and paramilitary contractors located upon the DSC Daedalus. The Zruger/Saythe Corporation is one of Daedalus' megacorporations, providing independent special-force mercenaries for the galaxy's highest bidders, with the allegiance of any of their regiments belonging only to their contracts. By DSC/GTC law, virtually all troops belonging to the Zruger/Saythe Corporation are banned from executing any operations within the sovereign territory of the DSC Daedalus, or any sovereign territories of the Galactic Traders Coalition. Indeed, any deployment of their regular armies is considered one of the GTCs highest violations.

Zruger/Saythe Corporation itself originated on Ord Cestus, as the honor guard of the Cestus Monarchy. Following the collapse of the Cestus Monarchy and the political shift in world and system-wide government, most of the armed forces were reassigned or discharged from service. Those of whom were decommissioned left Ord Cestus to continue living as mercenaries, and it has been so for the thousands of years since. Although little of their history matters to them anymore, Zruger/Saythe Corporation still uses crosses in their armor, such as their cross visor, and the stamped cross upon their armor. This originated from Ord Cestus, where the honor guard of the Monarch bore the Cross of Valour, representing their status as being the chosen of the royal family.

Upon the DSC Daedalus, some companies of the station, typically the most powerful megacorporations, forge contracts with the Zruger/Saythe Corporation's subdivision, the smaller paramilitary force known as Zruger/Saythe, Limited, which was founded for the purpose of providing armed services specifically upon Daedalus while remaining within the law's boundaries. As such, the vast majority of Zruger/Saythe, Limited are employed directly by Daedalus' governmental authorities for the aid of law enforcement, specifically CoreGuard. In opposition to the common misconception, members of Zruger/Saythe are a more finessed fighting force than their larger war-waging counterpart; even CoreGuard and its other assistant enforcement agencies look down upon ZS commandos as being overarmed, trigger-happy and too destructive.

Upon Daedalus, ZS provides security for the highest degree of crimes and violations, usually acting as responses to acts of terrorism, fear mongering, major-case kidnappings of one or more significant individuals, or assassination prevention. The deployment of ZS is considered to be an indicator of the severity of a situation, which calls for their military expertise over that of the more common CoreGuard Security. CoreGuard holds authority over the majority of ZS, although only under circumstances in which it is deemed a controlled situation. In severe situations, such as the presence of mobilized infantry (or other situations called "war-threat scenarios"), the Daedalus' administration council can give authoritative powers to ZS over CoreGuard, although such measures have never occurred. Unlike CoreGuard, Anti-Force and the Division, ZS possess almost no hierarchy aside from team commanders and regiment commanders, and their simplified hierarchy allows swift action and quick response to threats and hostilities, as power often resides directly with the field commanders.

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Regiment Commander Qataq Irattu, head of ZS operations within Sector 339

Tough, grizzled, hard boiled and a battle hardened veteran of the Voidfire War, Regiment Commander Qataq (kä:täk) Irattu is one of the foremost head of operations within Zruger/Saythe, Limited. A Turian warrior to his bones and marrow, Qataq has been a soldier for nearly his entire life. Born on Ebydon, and raised from onboard one warship to another, Qataq was raised on space ships and stations since he was just under a year old, and is known as a "spaceborn", despite technically being born planetside. Born into the Tribe of Irattu, Qataq came from a family of architects and craftsmen, and were among the most prominent tribes amongst the Turians. As his people possessed close ties to the Galactic Traders Coalition, Qataq was onboard one of the many GTC scout frigates when the attack on the series of attacks by pirates in the Voidfire Nebula broke out. Caught in the middle, Qataq learned to fight from true battlefield experience as opposed to traditional Turian etiquette, and in spite of his teen age, was heralded as a courageous hero of the conflict.

Since that time onward, Qataq has worked to become more of the traditional warrior his people embody, but cannot help but fall into underhanded tactics and cold logic when the tide of crucial battles weigh in the balance. Nevertheless, Qataq is by-the-books, staunch, and borderline dogmatic when it comes to responsibility and duties expected of himself and others in their respective profession. This causes others to view him as critical, inflexible and even ignorant, but at his core, Qataq simply believes all sentients should carry out their duties the absolute best they can, not only so that everyone can be an example to each other, but so that when difficulties arise, the strives toward perfectionism will tip the balance of survival in their favor over that of any opposition.

A true patriot with unwavering loyalty to a cause, Qataq is a fully trained Turian warrior, down to his use of Tantalus swords and armor, martial arts, and heavy ordinance for mid to long range combat. His expertise was so extensive that up until his employment into the ZS commandos, Qataq was a trainer for for the Prevention Bureau of Metaphysical Investigations in teaching psionic operatives in taking down "Force using" opponents without having to rely on their powers. Although very few ever enjoy working under his command, Qataq is nonetheless among the most respected and revered Regiment Commanders within Zruger/Saythe, Limited, with even CoreGuard often referring to him for tactical advice and strategic planning, despite their overall disdain for ZS's hard-hitting tactics.

Above all else, Qataq holds the value that the mission at hand is the most important objective in a soldier's duty, even at the expense of their own lives or that of their comrades, if it means sacrificing the mission goal. True to his word, Qataq has even applied this to himself more than once, ordering those under his command to move on without him in full expectation of perishing in the line of duty. In spite of this, Qataq has survived against virtually impossible odds by his own prowess time and time again, ignoring his advancing age, and is considered to possess "a battle fury hotter than any Mandalorian".

The Crypts

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The deepest trenches and inner workings of the entire Daedalus starbase, the Crypts are not even technically levels or sectors of residence, but are the engineering and mechanical foundations for much of the DSC Daedalus' central operation, similar to District Two, but on a more fundamental scale. So far beneath the "surface" levels of Daedalus they are, the Crypts see neither day nor night, and traditionally, access is heavily restricted due to the sensitive systems below. As such, rumors and urban myths surrounding the Crypts has abounded in the residents of the Bowels. Nevertheless, the oppression and overpopulation of the Bowels has led, if not forced, some sentients of the Bowels to find their way into the levels of the Crypts. However, the Crypts offers the worst living conditions to any that choose to illegally live there. Chemical exposure and pollution, coupled with scarce food beyond vermin, non-existent living conditions and the overall dangers of the environment make the Crypts virtually intolerable. Without a breathing apparatus of some sort, long-term exposure to the Crypts can cause cancers and tumors to develop amongst living tissue. Only the "Sanctum" bears any true living quarters, which are the quarantined apartments to provide the workers of the Crypts to live nearby their work stations without living in a perpetually poisonous environment.

 
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Nevermore

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If not too many people are part of this (because I can't stand having an overabundance of participants by personal preference), then I'm sure I could think of some reason to have one of my characters, probably Vodinh, be there during the incident.
 

Demiurge

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If not too many people are part of this (because I can't stand having an overabundance of participants by personal preference), then I'm sure I could think of some reason to have one of my characters, probably Vodinh, be there during the incident.

I doubt things would get that congested, especially since it's not as if everyone will be directed toward the same organization, but you're more than welcome regardless :)
 

Defiance

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Mercenaries?! The Legion, some of the best in the galaxy, at your service.
 

Nevermore

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I doubt things would get that congested, especially since it's not as if everyone will be directed toward the same organization, but you're more than welcome regardless :)

I'll see how many propose themselves and if the numbers are within my preferences, you can most certainly count me in.
 

Lupe

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I'll join up with Jolla, Lupe, or Brelin. I'll make a choice later:p
 

Defiance

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How many of us will you need?
 

The Derp of Hooves

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Sounds like fun I'll join.... burning things to the ground mmmmm....
 

©razy Man

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I can think of a reason or 2 to have Listian around.
 

Niklas

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I'm down for all of my chars to get in on this
 

Kiro

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Hmm... I can possibly see HK-53 being involved in this.
 

Defiance

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Now that he's a terrorist?

I'd be interested on how.
 

Mr. Teatime

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Arcturus joining in the fun would be interesting.
 

Mars

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Why not Taryc?
 

Sreeya

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I'm always late to these things :CCry1
 

Kiro

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Now that he's a terrorist?

I'd be interested on how.

He's still a free droid, even if he works as an assassin for a mysterious shadow organization that very few even know exists.
 

Demiurge

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Wow, glad to see all the interest here! There has been an update; the three gangs, the Ghost Reavers, the Legionnaires and the Ksz'kask (Rattataki Mob), as well as Zruger/Saythe (ZS), which are basically SWAT of Daedalus. Information regarding the gang leaders (and ZS commander) and the areas of Sector 339 are still classified. Will be released later.
 
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