Dawn of the Republic Character Showcase

MasterTyvokka

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Below is the first of two (and if I decide to do a trial run of breaking my two character rule) three characters. Critiques, ego padding, and rude remarks appreciated!


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Profile


First Name: Devar

Last Name: Gorchev

Faction: Czerka Corporation

Rank: Director of R&D

Species/Race: Human

Date of Birth: TBD

Place of Birth: Alderaan

Age: 42

Height: 5’10"

Weight: 156 lbs.

Hair Color Black

Facial hair: He has a black beard

Skin Color: Heavily tanned color, white

Facial Appearance:

Eye Color: Brown

Body Appearance: Average height and slim but fit.

Strength: Devar is of average strength for his size.

Dexterity: Devar is not particularly agile but his job does not require him to be.

Constitution: Devar is not unhealthy and his only vice is alcohol. But he doesn't drink enough for it to harm his health.

Intelligence: Devar is incredibly intelligent. Bordering on brilliance even

Wisdom: When it comes to wisdom Devar is lacking in that area. At least as far as traditional wisdom is concerned.

Charisma: Devar is charming and charismatic. He has a way with people to get them to do what he wants the way he wants it. Of course if he can't talk or charm his way into getting what he wants there is always blackmail.

Spoken Languages: Galactic Basic, Huttese, Rodese, Sullustanese, Durese, and Twi'leki are among some of the main languages Devar has learned.

Skills: Reading people, business and sales, languages, finding legal loopholes, he is a decent shot.

Personality


Devar is incredibly smart and he is able to think quickly on his feet. He has an incredible amount of charisma and is able to put on any front that he needs; from the polite gentleman to the understanding salesman. On the other hand Devar is a savvy businessman. Using his charisma he is able to cut deals or get marks to see his way. Devar is a cruel and ruthless businessman. He is not above bribery, blackmail, or even murder.

The important thing for anyone interacting with Devar is not to get in his way. He has no qualms about using any means necessary to crush those who try to oppose him. This is most apparent in his dealings with those who own land or resources that Czerka wants.

Strengths and Weakness: Devar's strengths are his skills and his business savvy. Another strength is his ends justify the means approach. This however is also a weakness. He often doesn't realize the damage that he is doing or if he does he doesn't care. Devar at times looks down upon inferiors. This at times can cause him to underestimate them. His one vice is women. However he does try to keep it out of his business life.

Possessions


Credits: 1000


Starship: SoroSuub Personal Luxury Yacht 1000

Name: [insert name]
Manufacturer: SoroSuub
Model: Personal Luxury Yacht 1000
Classification: Personal Luxury Tacht
Height: 24.6m
Width: 33.8m
Length: 70m
Power Core Generator/Reactor: Hypermatter
Hyperdrive Rating: Class 1.0 main Class 8.0 backup
Minimum Crew: 1
Optimal Crew: 8
Armaments: 4 laser cannons: one in the nose, two under the bow, and one rearward facing cannon in the stern.
Non-Combative Attachments: Hidden Sensor array and 2 Czerka deflector shield generators
Passenger Capacity: 8
Cargo Capacity: 50 metric tonnes
Consumables: 3 months
Sublight Speed and Maneuverability: 650km/hr. Very nimble for its size which makes up for its lack of armaments.
Role: Personal luxury transport

Description: The larger predecessor to the SoroSuub Personal Luxury Yacht 3000, the 1000 is nearly identical to the 3000 in every way except for its larger size. The luxury yacht is outfitted with all of the latest in Czerka technology. It has one luxurious owner's suite along with 7 well appointed passenger suites. A custom security system has been added to keep unwanted visitors and ship thieves out.


Gear
When dealing directly with clients Devar wears whatever the latest fashion is. Despite wearing the latest to impress clients he sticks to his color preferences of black and grey. At other times Devar prefers something more casual; a double breasted black tunic with dark grey pants. His boots are black military style riding boots.

Devar keeps a small holdout blaster concealed in his clothes. He also has a Belt and holster that he sometimes wears into hostile territory. Holstered in the belt is of course a Czerka heavy blaster pistol.

Armor: TK-200 light body armor
Rating: Resistant vs Kinetic/Energy Pistols
Construction: Armorweave plates inside fabric shell.
Weight: Light
Coverage: Torso
Cost: 450 Credits


Miscellaneous: A datapad for keeping track of business, a commlink, Compact Electrobinoculars


History


Early Years


Devar was a native of Alderaan. He was born into an unremarkable lower middle-class family. He was an unfortunate accident for his parents as they had planned on having no children; he was their only child. However he was loved and they cared for him as best they could. Devar and his parents moved to Corellia when he was an infant so that his father could take a new job. Devar's father flew large Corellian freighters between the core worlds. He was only home once a week and on holidays. Devar's mother cared for her son most of the time when she wasn't fulfilling her obligations as a secretary of Corellian Engineering Corporation. Devar was smart but shy kid. He did well in school but was bullied often. The main culprit was a kid named Beltin. Beltin would do horrible things to Devar. He would lock him in e-lockers, steal his lunch credits, and even stick his head in refreshers. Devar would merely take what was given to him day in and day out.

Devar was always a curious child. He picked up books and holo-stories all of the time. In fact he was quite the information sponge. One of his favorite areas to explore was languages. By the time he was a teenage he had learned several. Although because of his introversion he kept this mostly to himself. Another subject that fascinated Devar was geography, especially as it related to other planets. He knew that he had been born an Alderaanian and when he was little he had seen holos of the planet. Devar longed to visit the beautiful world. He vowed that one day he would make it to the planet and gaze upon its snow capped peaks and rolling green valleys.

Devar, while not quite genius level, was brilliant. However he was a poor student. He didn't test well and had difficulty with some subjects. Despite his efforts he could not make it into any of the planet's universities. As a result Devar went straight into the work force when he was 18. He took a job as an assistant in the Frauds Division of Apatros Mining.


The Long Years


Devar did all of the big things in life. When he was twenty he met his wife, Marlene, and a year later they were married. Lack of money kept them from honeymooning on Alderaan. By the time Devar was 25 he has been promoted to assistant investigator in the Frauds Department and had two healthy sons. He was quite happy with his life but things began to stagnate a bit. He had always been quiet and non-confrontational and these traits didn't allow him advance like he should have been able to. Although Devar just typically "shut down" he things go too messy he always felt a part of him that told him to take charge. Almost as if there was a spark that just needed the right fuel.

By the time Devar reach the ripe age of thirty he had still not been promoted again. One beautiful day that didn't bother Devar too much. With a bonus he had recently received he had finally saved enough to take his family on a trip to Alderaan. When he got home from work early that day he surprised his family with tickets to the planet aboard a small passenger liner called the White Dwarf.


Ill Fated Vacation


With their Luggage in tow the Gorchev family boarded the White Dwarf. The ship was not a luxury liner but it was pretty luxurious compared to what the family was used to. The two cabins they had booked were small but well appointed. Devar and Marlene took one cabin and their two kids took the other. During the days it took to get to Alderaan Devar and his family explored the ship. There were tons of things to do. Devar tried his hand at Sabaac in the Casino and the kids enjoyed dejarik. Marlene of course spent her time browsing the stores.

When the White Dwarf landed on Alderaan the Gorchev's disembarked and made for their hotel on Aldera. They spent the next week seeing all they could possibly see on Alderaan. The family didn't get too far out of Aldera but there was more than enough site seeing. They toured museums, at galleries, and numerous other cultural sites. Devar loved the cultural sites and he loved the Alderaanian planetary zoo. But more than anything Devar loved the majestic snow capped spires that where the peaks of Alderaan's Triplehorn Mountains. But as all good things eventually do the week came to end. It was time for the Gorchevs to leave. None of them wanted to leave but they had no choice as they boarded the White Dwarf. As the White Dwarf orbited Alderaan before its departure Devar stood in one of the viewing lounges gazing out at the planet below. He had a lot on his mind. Devar's family had loved Alderaan and he was considering trying to find a way to move his family. Apatros mining had its corporate offices there but he would have to be promoted to an executive of some sort if he was going to have any chance of being transferred. That just wasn't going to happen.

It wasn't long before the White Dwarf was in hyperspace heading back to Corellia. The last night before they were to return Devar sat in the same lounge sipping on a Corellian whiskey. He stared out at the purple kaleidoscope of lightspeed. His family was in their staterooms reading for bed. Devar had told them he would be along soon, but he wanted to see the return to real space and the subsequent final jump. As the White Dwarf returned to real space the starlines turned to starts and in an instant the ship was rocked violently.

Devar was nearly thrown from his seat. Through the transperisteel Devar could see a Corellian Corvette with no markings. Pirates… it had to be. Klaxons began to blare and the captain's voice came over the speakers "All passengers return to your cabins immediately." Devar started to get up but another violent spasm rocked the ship throwing him back in his seat. Devar was eventually able to get up. He rushed aft to where his families staterooms were but he didn't make it. The doors to Devar's right exploded inward. Fragments caught him in the face and penetrated his flesh. Devar hit the ground and was knocked out cold.

Later Devar learned that the pirates had been unable to get the inner airlock open and of course he had been right next to the doors when they blasted it open. His family's cabins had been raided and they had been butchered mercilessly; a fate they shared with many of the other passengers. While Devar's family had lost their lives, all he had lost was an eye. At the time he didn't have the money for a cybernetic one so he simply wore a patch.

Career Change


Devar's family's murder was the spark that ignited the flame. It was as if a deep sleeping monster had been awoken. Devar vowed that he would get himself to Alderaan and maybe even find a way to destroy the pirates who were responsible for destroying everything he loved. When Devar finally got back to work it became evident something had changed in him. A man that suddenly had no ambition began quickly climbing the corporate ladder. Within two years he was heading the procurement department. Four years after that he was the chief operating officer.

Unfortunately Devar could not realize his full potential within Apatros Mining. The company had been family owned and operated for nearly 100 years. The company remained true to its honest traditions. In fact Apatros Mining was one of the few companies that didn't exploit local populations and catered to clientele who appreciated such morals. While the company was plenty profitable it just couldn't compete with the bigger companies and thus couldn’t expand. The original owners were happy with what they had, Devar wasn't. It took Devar a full two years to plan his coup but finally he was ready to take over.


Hostile Takeover


The first part of Devar's plan had been to get himself on the board and then to get the rest of the directors on his side. This was done by whatever means necessary. Of the six other directors Devar was able to persuade three of them to his side. Two of them he had to resort to blackmail. He knew what he had on them was enough for them to keep their mouths completely shut. The last director was the CEO and owner. The only way to take over the company was to have the owner removed. Needless to say Devar put a contract out on the man and he was dead within a week. With the Board on his side Devar was appointed CEO and he was able to slowly wrest the company from the grieving family.

During the next three years Devar grew Apatros Mining more than three fold. His "ends justify the means" tactics and Apatros's success brought Devar and his company to the attention of Czerka. Devar worked a deal with Czerka in which he would sell to Czerka in exchange for keeping his position and opportunities for advancement. Obviously Czerka didn't need to bargain but Czerka's CEO Baron Voren Makr recognized that Devar's skill would be useful to the company. A year later it was clear Makr had recognized Devar's particular talents as he had been promoted to Director of R&D and elected to the Board.


Role-Plays
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Grantelul Morhili

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Grantelul Morhili
(Theme)
NAME: Grantelul "Grant" Morhili

FACTION: House of Leono Kor

RANK: High King

OCCUPATION: Senator Aide

SPECIES: Corellian/Tusken Raider Hybrid

AGE: 18

GENDER: Male

SEXUALITY: Heterosexual

HEIGHT: 2.027 Imperial Meters

WEIGHT: 147.871 kg

EYES: Green

HAIR: Brown

SKIN: Light

VOICE: Angry/Yelling and Normal/Voice Transition/Menacing

CREDITS:
1,000 credits

DISTINGUISHING MARKS: Disfigured facial structure due to hybrid DNA.

FORCE SENSITIVE: No


STRENGTH: 8/10 - Grant is immensely strong, able to lift well over his own weight.

DEXTERITY: 4/10 - Grant is not very agile, nor does he run fast.

CONSTITUTION: 7/10 - Grant is overweight, yet other than that he is very healthy.

INTELLIGENCE: 10/10 - Grant possesses genius level intellect, and enjoys solving problems.

WISDOM: 7/10 - Grant is wise beyond his years, having grown up on a Tatooine and having to fend for himself.

CHARISMA: 6/10 - Grant is socially awkward, but is a skilled liar and has complete control of the sound of his voice(one second he can sound sweet and sincere, and the next it can sound dark and terrifying.


PERSONALITY:

Grant is very sociopathic, loner type(though is not opposed to small groups), wary of conflict(though is you get him angry enough he won't care), slightly homicidal, and depressed. He fell in love a few years ago and hasn't really gotten over it(he keeps a necklace engraved with her name with him at all times). Even though he is very religous(having been raised to believe Correlian Lore), he does not easily understand the difference between right and wrong and does not like when people choose morals over common sense. He is very calm and collected, has genius intellect, and has a very unorganized mind. His thoughts go from one thing to another, he needs constant entertainment and pleasure, otherwise he'll get bored easily.
BIOGRAPHY:

Grant was born in a small community on Corellia, to two lovely parents, a politician, who was desceandant of the first High King of Corellia, and a Tusken Raider Priestess. When he was 14, he fell in love with a young girl named Jem, and ran away with her, since their parents didn't approve. She was later killed by a wild beast. He then returned home to open arms, but he didn't accept them. He retreated into himself. He let the anger and rage boil within him. For a time, he became taken with madness but eventually overcame it. On his 18 birthday, his father was assassinated, as was most of the Prime Minister's cabinet and the Prime Minister himself. With his Raider staff and mask he set off alone to face the challenge of taking his rightful place as the true High King of Corellia, but first he must gain influence, so currently he works as an Aide for the son of the now dead Prime Minister.​

SKILLS:

Hacking, staff wielding, droid repair, techonology repair and reverse-engineering, and scavenging. Speaks Olys Corellisi, Jawaese, Huttese, and Tusken.


STRENGTHS:
He has a knack for staff fighting, taught to him by his mother. He can count on his strength and intelligence to get him out of situations. He is very good at sneaking and is very stealthy. He is well skilled with fire and the art of torture. He has great knowledge of Chivalry and the Knights of Leono Kor's code.
WEAKNESSES:
He is very literal and does not understand sarcasm. He is not skilled in social situations, and can say offensive things from time to time. He can get trigger happy and restless. When he gets angry, he kinda loses control and gets very violent. He tends to fall behind in groups after walking for awhile and needs to rest frequently. He has an affinity for food, and can be persuaded sometimes for food.


GEAR:

Tusken Raider staff, Raider mask and robes, Aide Uniform, DDC Defender blaster, binoculars(front/back), royal uniform, and a necklace.

SHIP: Defender-class light corvette, Animo Glavo (Soul Sword).​
 
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Genisi

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Just gonna quietly drop this link here. Freshly picked link.
 

Marf

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Finally did some work on my indie:

Non, Je ne Regrette Rien - Edith Piaf


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NAME: Lola Day / Lo'ladae
NICKNAMES: "Lo", "Lolly"
FACTION: Independent
OCCUPATION: Scoundrel
HOMEWORLD: Ryloth
FORCE-SENSITIVE: No

SPECIES: Twi'lek (Tyrian)
GENDER: Female
ORIENTATION: Bisexual
AGE: 22
HEIGHT: 5'7"
WEIGHT: 120 lbs
Personality
An aimless rogue caught up in the sands of a wider galactic saga, Lola Day is a mysterious and elusive person to those who happen to be in her acquaintence, for the time being anyway. Skittish and difficult to maintain bonds with, Lola is incapable of functioning if she is stuck in the same place for a long period of time. Following a near-fatal assault at the hands of her former lover, Lola suffered massive head trauma and memory loss. To cope with the effects of the incident, the uppity young Twi'lek has taken to the only means of existence she understands, stealing, running and the occassional murder. For as much as Lola tries to deny it, there is one thing she did not forget how to do, she did not forget how to fight.

Convinced that violence was the very reason that lead to her fate, Lola despises the wider galactic conflict. However, Lola is also a selfish person, one with acutely sensitive survival instincts and she is not above taking a life if the situation absolutely calls for it. This remains problematic, as Lola's so-called "code of honour" is incredibly conflicted and shakey. Since she has few contacts, or enemies for that matter, Lola doesn't particularly care who her methods bother. In regards to her own work, she is organized and precise to the point of obsession, but in an eccentric manner which only she seems to understand. Despite her loss of memory, Lola remains fiercely asute. She has disregarded the past and does not consider the future, focusing her skills and emotions entirely on the present.

Charming, genteel and polite, Lola is quietly confident and has absolute respect for herself. While she sees no crime in stealing or cowardice if it is logical or called for, she refuses to sacrifice her dignity or pride for an advanatge as many women of her species resort to doing so. That said, she does enjoy casual flirting at a safe distance, with both men and women, but rarely with the intention of actually pursuing romance. She enjoys making overly talented or powerful people look stupid. Lola can often come across as uppity or mildly sassy to those who do not appreciate her subtle and ineffecious nature. She dislikes obscene amounts of compassion or physical contact, but is not unkind by any means. Tastefully stern and unfilterd, Lola will express her honest opinion regardless of the sitiauation, but in the most tactful and pleasant manner possible.

A delightful spark, Lola is remarkably resourceful and inituitaive. She never gets angry or grumbles about a bad situation, but instead will immediately begin to conjure up a solution to the problem. Level-headed and mild-mannerd, she keeps her most fiery emotions and goals well-guarded secrets. The most profound of which is vengenace. Lola wishes to find the Sith Warrior she was sold to years ago, and deliver to him his deserved fate. Aside from this deep-rooted urge, Lola remains astoundingly neutral and non-biased. She would cringe in disgust at the thought of structured institutions such as the Jedi or Sith, but holds no dislike of the individual members, viewing them as simply less fortunate than herself for being confined to such a fate.

Artistic at heart, Lola likes to appreciate the unseen beauty of her surroundings, even if they are unpleasant. Born of the artist caste on Ryloth, Lola once trained for a career in the performing arts. She longs for the day she no longer has to fight and can work as a professional dancer, doing away with the negative stereotype of alien women in such a role. She cannot stand cynicism, needless anger or people who whine. If she dislikes a person, which happens quite often, she won't hesitate to tell them what she thinks of their attitude, politely of course, followed by a subtle shrug. She is fleetingly social, but has few friends due to her lifestyle and is undeniably lonely. In the end she is a realist who lives for the present, who desires a better galaxy, but accepts that her own idea of such a thing may not be possible or convenient.


Skills and Abilities
An expert thief and a quick-shot with a blaster, Lola survives by her cleverness and resourcefulness. She is not overly strong and finds manipulation or diplomacy a chore. She is intelligent, older than her years, but far from mature and tends to watch the galaxy burn with it's troubles while she pursues her own ambitions. She is street-smart and quick, but not educated or well-read. Trained as a dancer in her youth, Lola is fit, highly flexible and a skilled acrobat. Her style of dance is contemporary, as opposed to the traditonal Twi'lek style. She is also an accomplished singer and often takes jobs in small cabarets and music bars across the galaxy.


Appearance
Slender, feminine and slightly taller than average, Lola is a stunning natural beauty. A Tyrian Twi'lek, her skin is lavender and her eyes a deep, navy blue. She has no markings or tattoos on her lekku, giving them a smooth, plain appearance. As Twi'leks are naturally hairless, Lola has black, pencil-thin tattooed on eyebrows. Her lips are a shade of rose pink.

Lola still has an unsightly scar on her head, above her eye, where she was violently struck by a Sith Warrior. She typically wears a fashionable head-scarf around her head and lekku to keep the bruising covered.

Lola dresses depending on where she happens to be at the time. She wears utilitarian clothes when on missions or rural worlds, and tends to sport her favourite leather jacket and small tops which reveal her arms and stomach. On city worlds, Lola wears tight jeans, lacy shirts, black round sunglasses and wooden platform shoes, often accessorized with faux fur and red lipstick. She speaks with a Ryloth (or rather, a French) accent.
 
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Bigfatpenn

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(Note: This sheet is very unfinished and need a lot of work, it’s also note worthy that a friend is doing a commission for me of what he looks like but for now just use these (http://vignette2.wikia.nocookie.net...mbo-SWE.png/revision/latest?cb=20110916044637 http://vignette2.wikia.nocookie.net...boHS-TB.png/revision/latest?cb=20130603024059) images to get an idea, picture that but in Jedi robes and a bit more blue. Either way if you're reading this please
give feedback, it'd mean a lot!)

(Theme song:
)

NAME: Chel Letto (Goes by Letto)

FACTION: Jedi

RANK: Padawan

SPECIES: Kyuzo (http://starwars.wikia.com/wiki/Kyuzo)

HOMEWORLD: Iego

AGE: 16

GENDER: Male

HEIGHT: 6’0

WEIGHT: 120 lb

EYES: Yellow-Orange

HAIR: None

SKIN: Blue with a hint of green

CREDITS: 1000

DISTINGUISHING MARKS: N/A

FORCE SENSITIVE: Yes

STRENGTH: 5/10 For a Padawan especially one more focused on the combat aspect his skills at using a lightsaber are mediocre and could use a lot of polish, his bodily upkeep and abilities as a species do give him a bit of an edge but still it frankly, it needs work.

DEXTERITY: 9/10 Letto is incredibly light on his feet, his species high muscle mass and natural fast speed gives him an edge coupled with his force sprint makes his movements quick and unpredictable, it’s note worthy he has trouble coordinating this with his handwork using a lightsaber so it isn’t always that helpful in combat at his skill level.

CONSTITUTION: 6/10 Letto is reasonably healthy, he keeps himself in fine fettle and tries to maintain himself regularity. Although he has breathing problems and vision problems, that is common among all Kyuzo, his breathing and vision problems are actually pretty good for his species, yet still bad.

INTELLIGENCE: 8/10 Letto is a very smart jedi, for most of his life him and his master were stationed in the outer rim, his master had made him memorize the galactic make back, front and centre, this makes him have an incredible knowledge of planets, systems and other cosmic formations, also from a young age he’s had a back for tinkering, rarely in his spare time would you not find him working on his lightsaber or some other gadget.

WISDOM: 5/10 Letto isn’t the wisest, much of his time he was looming over maps making him laking in some forms of common sense, he knows a friend from foe and knows a handful of street smarts but still gets carried away or misses big details at times

CHARISMA: 6/10 Letto is a fairly social person, he gets a lot of joy from talking to other but at time he does get sick of people and just wants to close himself in and just read a book or work on something alone. When talking to more dangerous people he can sometimes pull it off but has messed up in the past.

PERSONALITY: Letto is a usually pretty optimistic person but also very serious, he seriousness he got from his master but his optimistic behaviour he always had. Of the padawan he has a tendency to speak out or say thing out of turn, this trait he’s just naturally grown from his experience out here in the rim. Letto can be way out of whack with his morals at times, sometimes taking things too far or too personal often when they mirror moments in his past, his master has attempted to fix this many a time but her tactics don’t seem to help but only hinder him. Letto sees his master as a mother figure since he never knew his own and really she raised him and taught him morals, although he cares for her he often feels small around her and it drive him crazy, as if she thinks he’s a naive kid despite his age and maturity, this all leads back to a emotional moment which happened in the past.

BIOGRAPHY:
Letto’s upbringing is a unique story, as a infant he was found wrapped up on the boarding ramp of a jedi ship, he was placed there when they were refuelling on Iego, the child was accompanied by a note that only said “My story is done, you need to help finish his.”. Letto was never troubled by his lack of parents, perhaps from his jedi training. Letto became a padawan at the average age for a young jedi, his master became master Ping Woa, a powerful human jedi master from Christophsis who happened to be on the mission where he was found. Master Woa and Ping have trained together since his ascension from padawan but don’t go to the temples often, they spend most their times training or going on missions in the outer rim, because of this Letto is well acquainted with navigation and a whole slew of worlds and climates.


His training was going well until about the age of 12 where he met a other master/padawan duo working in the outer rim a wise old master and a Zeltron padawan by the name of Hana Mai’tar, Hana and Letto clicked almost immediately as they both had similar interests and hobbies not to mention similar backstories since they were both doorstep babies for the order. Letto soon realized that he was falling for her, and it seemed she was falling for him as well. Both their masters realized it and tried to do missions as far from each other as possible and made it very clear that attachment was forbidden, Letto would never say anything but thought it was an outrage not being able to show compassion, he thought love was something sincere and that somebody needs to be whole, they need a drive, the other jedi would say that one should not show attachment to one individual but instead to the universe and the force itself.


Everything boiled to the brim when after about three years of their relationship and a almost six month break since the last time they saw each other they were sent to a large space station storing minerals in orbit of Kessel, they’d been tasked with guarding it since a known pirate fleet was planning on plundering it, the pirates came right queue as the jedi prepared themselves, the job of the Padawans were to help fend of the pirates as the miners and workers fled, all was going good until they heard a large crashing sound, the stations stabilizers had been compromised and the station was going to be sent hurtling into Kessel, as the station began to erupt with flakes flying off and the pirates fleeing, with how the station was going there wasn’t going to be enough time to save all the workers. Heartlessly Hana realized that to save the station she needed to go back to the bridge and reverse the power, knowing the bridge was next to go she volunteered herself to go and do it, Letto became furious with her decision and begged her to not only for her to force push him down the opposite side of the hall as she ran towards the bridge, Master Woa appeared shortly after, Letto began to follow the route Hana took despite his master ordering him to stay put, moments later hearing a large explosion, the explosion was her, but the station stabilized.


The incident has effected Letto ever since, it’s made his master lack trust in him, it’s made Letto’s opinion on his master shift since she tried to tell him to not save her, it also further pushed his dislike for the code and lack of faith in the jedi. To this day he does remain a jedi padawan under the authority of Master Ping Woa but for how long?

FORCE POWERS:

-Force Speed
-Force Jump
-Force Stealth
-Force Healing (His master was very strong in it and saw the potential)

SKILLS:
-Great tinker an assortment of items, mainly lightsabers and blasters
-Incredibly acrobatic
-Very physically strong
-High amount of knowledge in astronomical geography and navigation
-Proficient with a lightsaber
-Proficient with the force
-Very quick on his feet

LIGHTSABER/SWORD FORMS:

Letto has a normal lightsaber with a blue crystal, the handle is heavily modified by his own liking having a comfortable cloth hand grip and a self designed Phirk knuckle guard made by him to aid him in his preferred forms. (Quick sketch of his lightsaber: http://imgur.com/gallery/vGXKXX2/new)

*Scores relative to a padawan skill level*
Form 1 Shii-Cho 1/5 Letto only knows the basics of this form and doesn’t practice it.
Form 2 Makashi 4/5 Makashi is the main form Letto practices and the one he prefers the most, despite the fact he’s never faced an enemy with a lightsaber other than friendly competition with other jedi. His master, Master Ping Woa is very proficient in this form
Form 3 Soresu 2/5 Letto is not well trained in Form 3 but does know the basic and a bit more for it’s practicality against blasters, the main weapon he faces.
Form 4 Ataru 2/5 Letto’s style of fighting has many Ataru inspired forms, his master thought this form would fit him well considering his species sturdy build and great speed but he’s nowhere near scratching the surface.
Form 5 Shien/Djem So 1/5 Letto only knows the basics of this form and doesn’t practice it.
Form 6 Niman 1/5 Letto only knows the basics of this form and doesn’t practice it.
Form 7 Juyo/Vapaad 0/5 Letto doesn’t know anything about this form for a lack of teachers and for what it’s know as.

STRENGTHS AND WEAKNESSES:
Letto is very balanced force skill wise, both his lightsaber and force abilities are pretty moderate for his skill level and do their job well, they aren’t perfect but they’re fine. Letto is also very physically strong, making him tone and very quick, this is thanks to the Kyuzo’s natural high muscle mass as well as his extensive jedi training. Letto’s biggest weakness would be his awful vision, breathing issues and a tendency to not know when something is over and instead still going through with it.

GEAR:
-Average Jedi robes
-Average blue crystal lightsaber
-Prescription googles (To help with vision when needed)
-Large cloth scarf (To help with breathing when needed)
-Jedi Cloak
-Belt with an assortment of supplies (Rations, first aid, a canteen, rope etc.)
-A traditional Kyuzo War Helmet (Laserproof, it’s also note worthy that he wasn’t given to the Jedi when he was found rather ten years after he was found him and his master went to Phatrong to get one for him since it’s often considered taboo for a Kyuzo to not.)

SHIP: Doesn’t own a ship.

DROIDS: Doesn’t own any droids.

PETS: Doesn’t own any pets.

KILLS: Hasn’t killed anybody worth mention.

BOUNTIES COLLECTED: Never collected any bounties.

DUELLING RING MATCHES: Never been in the duelling ring.

GRAND TOURNAMENT MATCHES: A what?

ROLE-PLAYS: Hasn’t been in any role-plays so far.
 
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Diva

Mandalorian AFL
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Look at ME! I really like finding places to intersect character backstories to create a richer history and more fertile RP ground on which to plant the seeds of... screw metaphores. @Marf in my skimming of this page, would like to chat with you about Lola Day and Diva being associates...

[youtube]


Diva Tumi
[fancybox4="http://s19.postimg.org/hktd3pe2n/Theelan_Woman.jpg"]FULL NAME: Diva Tumi
AGE: 24
SPECIES: Theelin

HEIGHT: 1.68 meters
WEIGHT: 58.7 kg

EYE COLOR: Burnt Orange
HAIR COLOR: Violet
SKIN COLOR: Pale grey w/ wide, dark purplre freckles
MARKINGS:


    • Three horns on either side of her temple, as is common among Theelins.
    • Her whole body is peppered with scars from cuts and plasma burns, her back marked by lashes of a slaver's whip.
    • Several decorative piercings in her ears, one in her eybrow and a small ring in her left nostril.
    • Tattoo on the inside of her right arm of a blaster, with the muzle ending at the wrist.
    • Cybernetic left hand from the mid forearm down, the begining of where there was an identical tattoo. Cybernetic hand has long "fingernails" that come to a point.
CURRENT OCCUPATION: --- Musician/ Bounty Hunter/ Hustler
CREDITS: 643

FORCE SENSITIVE:
---Yes, though she exhibits no knowledge of this, nor manifests any specific powers. Discussion of the force seem to make her uncomfortable, and very irritable.

PSYCHE PROFILE:

Diva is loud, vicious, and vindictive.
A hardened survivor, Diva Tumi doe's not mind hurting people to stay alive, or make a point. In fact, she seems to enjoy it, and is trying to make a day job of it. It should be noted, she has established she'll do anything for credits; but NOT that. NEVER that, and if you ask, you'll get more than "no" for your answer. Her raging temperment is just as present in her recreation as it is conflict. She is known to consume alchohol, and t'bac cigaras regularly, and favors the top shelf of both when she can. Their is evidence she has used other substances in the past.
True to her Theelin blood, Diva exhibits exceptional creativity, and an overwhelming need for creative outlets. Music is her most traditional, while others include a passion for firearms birthed at an early age, Piloting, mechanical egineering, and amatuer pugilism for lack of a better term. She has proved an exceptions self-educator in her adult years, often through trial and error, which she approaches recklessly. Diva grew up without much of a concept of economy, and is now very materialistic, and does not yet understand the concept of saving money. Despite her excess, violence, and selfish behavior, her creative heart is still large deep down, and her passions can easily be swayed easily for those she can relate too, usually women of similar circumstance, and exhibits fierce loyalty among those she is willing to trust. This rarely applies to men. Diva Tumi is dangerously distrustful of males, particularly those who consider themselves authority figures.

STRENGTHS AND WEAKNESSES:

- Distrustful of others
- Reckless
- Poor tempered
- Bad with computers (non tactile, math oriented)
- Cybernetic left hand
- Terrible with money.
- Possibly a substance problem
- Okay, probably a substance problem
SKILLS:
- Singer/ Musician
- Expert Marksman/Trick Shot
- Acrobat
- Extensive firearm training
- Ambidextrous
- Juggler
- slight of hand
- kickboxer
- Above average Pilot ( mostly self taught)
- decent mechanic (still learning)


Viper_assault.jpg
"Banshee" modified DRV-12 Light frieghter
  • Light Armor Vest
  • Heavy blaster pistol
  • Surpressed Stun Blaster
  • Vibro knife
  • Blaster Carbine
  • 2 pair stun cuffs/binders
  • Quetarra (instrument)
bag_droid.jpg

"Bag Face"
CDY-1138 Maintance and Repair droid with medical suite.
When purchased, the face plate was missing. It's owner, while intoxicated, got creeped out and coverd it with a bag. It stuck.
[/fancybox4]

The Tale of the CIRCUS BRAT
[fancybox2] Diva was born as the bastard daughter of Diva Shamir, headlining singer of Nor'baal's Delights, a touring slave circus owned by the Nor'baal the Hutt. In order to keep her, her mother was forced to shack up with the circus's manager Viros Tumi, a large and ill-tempered human who became Diva's adopted father. A surprise to everyone, the grizzled ringleader was very kind to Diva, and seemed to care of her well while she was young. She in turn grew quite fond of him, but felt much differntly about her mother, who, often drunk or intoxiacted, always tried to keep her and Viros apart. As a girl, the only thing Diva did like about her mother was her music, and that she loved.

Thankfully, family means more than parents when your raised in the circus. It was a village happy to raise her, even if her step-dad was literally their slave driver. The purple little theelin girl brought a great deal of joy to the whole troupe. Always eager to play, the acrobats and dancers had her tumbling and twirling just as soon as she could walk. Even as a toddler, she never seemed discouraged by a knock on the head or fall, she always leapt to her tiny hoof dove right back in. She learned to juggle, and made an adorable magician's assistant, but she was five when she first discovered her calling. She heard it first, "pew! pew!", then her eyes lit up with the bolt of light as it streaked across the room and turned an empty bottle into a spray of sparkling dust. It took months, almost a year of tantrums to get all parties concerned to consent, but by the time she was 6, Diva spent a little bit of every day with a blaster in her hand, and a wicked little smile on her drawn magenta lips.

By 9 years old there was officially another Theelin on the billing, and by 11, she had taken her mother's place as headliner. She would perform ariel stunts with the acrobats, and bullseye a can of a scared clowns head at 20 meters (they couldn't go further on the stun setting), mid flip; or sing a popular song while picking off clay pigeons over the shoulder. Little Violet Vixen: the Galaxies only Springing & Singing, Sharp Shooter! Who doesn't want a ticket to that? But as things got looked up for the littlest Diva of Nor'baals Deelights!, they got much much worse for the eldest. Diva Shamir's alchohol and drug usage escalated, and she lost the ability to perform, a sentance worse than death. The night after she misssed her closing number, Viros' violent outburst (something familiar in their relationship) ended with a promise to have her replaced. Diva was deeply conflicted but ultimately balmed her mother, and told her as much. The last words Diva Shamir said to her daughter were: "forgive me, my love...and run. run." That night Diva Shamir drank herself to death.

Diva Tumi burried her mother's memory with work. She wrote songs, and devised new acts, learned how to ricochet a slug thrower shell, card tricks, grander tumbles and flips, discoverd boys, discovered girls, and sat up each night trying to forget those haunting last words. What did it mean? Unfortunately, Diva found out soon after turning 15, when Viros' polluted gaze turned to her.

She had had not totally avoided whipping growing up, but now she truly understood she was a slave. When she fought him she was whipped until she could fight no longer, and she fought him everytime. Now she understood what her mother had done for her, and her final warning. But Diva was owend by a Hutt, not a Toydarian. Her world was suddenly drained of hope and she began to resent her once beloved crowds. Then a miracle happened. The circus was bought.

Profit's had been dropping and Nor'Baal was no longer as interested in owning such a frivilous endevour, so he sold high to a rather ecccentric Czerka exec, who had recently retired, and included the aging manager. Three months in Diva discovered the real power of her favorite prop. Viros stood a little too close to rehearsal when he chose to offer a very explicit detail about Diva to their new owner over a lacivious chuckle. Diva snapped, and she abandoned her flying target to end Viro's gaffaw with a sizzling gasp as a stun shot cleared his rotting teeth and struck the back of his soft pallet. The old cook had laughed too, and before he could consider crying out, he took one in between his rickety old legs. Once she started she knew she couldn't stop, and Viros' knife, that hat cut her so many times, was bathed in the blood of both men.

The circus was a family. They framed Viros for their owner's murder, and disposed of his body after creating the illusion he fled. They all testifed to it, and they all finally were free. Many stuck together, but Diva could not. She was not only free, but she suddenly had a sense of her own power. In this world, her favorite toy was a lethal weapon, and in many parts, the law; and Diva new how to handle it like the best of them.

How, was another story. Music ended up coming easiest. She played on any dive stage that would take her, and she was surprised to find she could get by that way, with a little card sharking, and occasional larceny for pocket change. Once she was getting by, however, she began to remember the hungry little Theelin who became a circus star, and as soon as she learned how to earn money, she learned how to spend it. All of it. Oops. One night she overheard a club owner berating his 'security' for failing to track down a gambling debtor. He mentioned how much the thug was paid for no results, and Diva audibly choked. She was laughed at when she offered to take the job. She was paid when she delivered. Better than she was for a two hour set, and every bit as much fun.

Retrieval for bitter club owners eventually turned into small bounties, and Diva loved it. She had nicer clothes, she took up kickboxing, she bought the good liquor & t'bac, and of course....she bought guns. But she was still small time, and her spending easily outpaced her earning. On her 21st birthday she recieved a life changing call from an old friend, or owner rather. It was Nor'baal's people, and they had a job offer. Perhaps this was an occasion where you should look a gift horse in the mouth, but Diva pounced on it. The money was extraordinary, and the job was for her. She didn't miss. Nor'baal was pleased, and showed. He said he was proud of her, and wished her success. Then, before she left, he gently reminded her not to embarass a Hutt by murdering the man he sold you too, and cut off her left hand.

Honorable as he is, Nor'baal reffered her to a surgeon, and as luck would have it, the bounty covered a top shelf cybernetic, with some some vanity features. This ordeal was a wake up call. She had a Hutt endorsment, and now it was shit or get off the pot. She suddenly had access to bigger tickets, and she seized them. It wasn't long before she found out about the Bounty Hunter's Guild, and for the first time since the circus, Diva could imagine a real life for herself if she upped her game. Freelance didnt have the inside edge on the good gigs, but She got a couple of breaks, caught an exec fleeing his bankrupt tech company, Century Engeneering, and immediately blew the loot on a piece of stock they were liquidating. The over egineered DRV-12 light, her new ship and home, Banshee. Another job roping a forgery scammer bought her a light armor vest and her Republic Hunting permit, a piece of paper she is deeply proud of despite the alchohol stains and cigera burns (she celebarated, naturally). Picking up a double crossing scrapyard owner for Nor'baal's contacts, put some heavy blaster cannons on the Banshee. Broke again, but feeling a little classier. Political prisoner, bagged: bought a droid, paid off the shark loan she used to renovate Banshee, and damages from a tavern brawl. Everything in between was morage and booze. But she is close...she can taste is, she just needs a to get a big leager to back her, hopefully before a fat paycheck pulls her down a less legal path. She can only live without that GSR 300 Marskman blaster rfile for so long...not to mention that Mobquet swoop...blus one of Banshee's turetts is kinda jammed...D*#@it.

In the meantime, you can still see her play off and on at Nos Yaktu's Tavern in Nar Shaddaa, Thursday nights at the Proletariat on Coruscant, or the first of every month on Corellia, in the monthly Smuggler's Anthem show at the Crash Cantina.
[/fancybox2]
 
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Sapphire Storm

I'm not crazy, I swear!
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I finally got around to writing up a first draft of my SBZ character. I'll probably revise it at least once, especially the personality, which I feel still needs a lot of work, but here she is as she currently stands.

[beebox4=650px]


KIRA TANATA

Cy0zykD.jpg

NAME KIRA TANATA AGE 27 FACTION SACRED BAND OF ZIOST


Personality


Once, what feels like a lifetime ago, Kira was the child of poor parents on Kuat, destined to spend her life doing tedious, boring and dangerous jobs for minimal pay. Once, she was the kind of person that cared so much about credits and what they could do for her that she was bold enough to leave Kuat and make her own way in the galaxy.

Before coming to Ziost and experiencing what she describes as "enlightenment," Kira was a merciless, savage mercenary lacking in any kind of morals and willing to do almost any job given to her, provided the credits were worth the risk. She killed, extorted, tortured, pirated and guarded, so long as she got paid adequately. And if she wasn't paid well enough, then she simply took what she wanted by force. Once, in a different life, she did not understand what it meant to be enlightened.

In truth, that time was not so long ago. Under a year ago, in fact (or only a couple years, I haven't decided.) Now, however, she is a changed woman. Some would say an enlightened woman, whereas others would say a corrupted and twisted woman. Kira is one of the most devout worshipers and followers of the Sith in existence. Well, that she is aware of. She would assert that she is the single most loyal and devout follower they possess, even going so far as to give herself the title of Priestess of the Sith.

These days, Kira's life revolves around the Sith and her devout belief in them. She is the epitome of what she thinks a believer should be. She holds services that the faithful may attend, holding sermons and giving offerings of blood to the beings she worships as gods via the use of an altar in a makeshift church. These offerings are rarely more than the cutting of a hand or arm so that it bleeds onto the altar. Never fatal and never removing the limb. Usually she uses her own blood, but occasionally will allow a member of the faithful to volunteer. On very rare occasions, Kira has been known to sacrifice a living being to the Sith. This is often a willing volunteer, but she longs for the day when she has the chance to sacrifice a living Jedi on her altar.


Biography


Kira was born on Kuat to a pair of poverty-stricken humans that worked at a nearby holding of the Kuat Drive Yards. They worked extremely hard all day and made next to nothing for their efforts. While her parents were working, Kira spent her childhood getting up to no good. Her mother was forced to hand her off to some neighbours during the day, since she had to work in order for them to be able to afford to live. Kira was not the easiest child to handle, however. From the moment she knew how to crawl she was a terror. She touched things she shouldn't be touching; she sneaked away from her caretakers to go find something interesting to do; she drew all over the walls and generally made a mess; and she hated being told what to do.

Perhaps this is why it was so easy for her to sneak away when she was a child. Her neighbours agreed to look after her while her parents were working, but perhaps they just didn't care very much. They had more pressing issues to deal with than the bratty kid of the couple next door. And so they turned a blind eye whenever she did something bad, so long as that bad thing wasn't done to them or anything they owned. She thought she was being sneaky, but she never once got punished by them for sneaking out to go run around the city and play with the neighbourhood kids. It was a rough life, but the freedom and control it gave her were too good for her to ever want to give it up. Regardless of the amount of times the older kids stole her hard-earned credits from her, it was all worth it in her small, childlike eyes. The freedom to do what she wanted when she wanted, which she had convinced herself was won when she successfully sneaked out of her caretaker's house, drove her like nothing else.

Throughout her childhood, Kira was quick to learn the value of credits. For her, the value was most often whatever she was willing to do to acquire them, followed by whatever she was willing to take in order to keep them. She beat up younger kids and stole credits and items from them countless times. In turn, she was beaten up and any items she hadn't hidden were taken from her by older kids, who were in turn beaten up by adults, who were in turn beaten up by other adults, and so on. Kira has her fair share of old, barely visible scars from her time as a child. All things considered, she came out of it quite well. No broken bones and no permanent injuries. Just scratches, cuts, bruises and an often-injured ego.

The life of the poor was not a kind one, and Kira's own experiences instilled in her a yearning for something more. In her idealised imaginings, there would one day be a time when she would have as many credits as she pleased. She would be able to spend them on whatever she pleased and no one would be able to take them away from her. But that was just a fantasy. She would later realise that the galaxy doesn't work that way. One day she would come to the realisation that her experiences as a child were a very base and primitive version of what life is actually like. But before she could come to that realisation, she first needed to grow up and get off Kuat, for even as a child she knew she didn't want to spend her entire life working in some dirty, dangerous factory. Nor did she want to spend her life on the streets of her home city, beating up teens and other adults for the pitiful amounts of credits and valuable items they had on them. No, Kira had bigger dreams than that.

When her parents found out that she'd negotiated passage off world, they weren't anywhere near as distraught as she thought they would be when she told them. She'd expected tears, yelling and refusals to let her go. The then-fifteen year old Kira, however, underestimated the crushing weight of having to pay for three people instead of just two. Her parents very much supported her choice to leave. They made remarks about how they were so happy she was getting out of the life they were stuck in; about how they wished above all else that she wouldn't have to live the way they did. Although these words were true and they did want the best for her, they also wanted the best for themselves, and having one less person to feed and clothe would make their life a lot easier.

After Kira left Kuat, she never returned. To this very day she hasn't been back. At first she considered sending some of the credits she made back home to her parents, but quickly decided against it. They were her hard-earned reward and were a result of the decision she'd made to improve her station in life. Her parents had made their choice long ago, and had long ago come to terms with it.

The details of Kytana's negotiations with the ship captain that had agreed to give her passage off world were simple. She would serve on his ship, doing basic things like cleaning and manual labour. After about a month on the ship, the captain decided she had more potential than he'd thought. She was fast, had a good pair of eyes on her and learned quickly. And so, one of the times when they stopped off at Nar Shaddaa, he took her off the ship and to a shady weapons merchants. He told her that if she was to be a full member of his crew and not just the kid he kept around to clean things so he didn't have to, then she'd have to know how to use a blaster. On top of that, she'd also have to know how to fix any issues a ship may have. But the weapon came first.

He paid for it - on the condition that she pay him back out of her wage, which she would now be receiving as a full member of the crew - and let her choose whatever weapon took her fancy. In the end she chose a blaster rifle with a medium range, which could extend to long if you put a scope on it. The merchant made sure to inform her that its range was still nothing like a proper sniper rifle, but it would out-range most standard issue blaster rifles. As merchants do, he also played the weapon up when he saw she was interested in it, trying to convince her that it had no short-comings. Good ammunition capacity with hard-hitting blaster bolts that could penetrate any armour in just one or two hits; superior range to most weapons; well made and sure to last a lifetime. She didn't believe him, of course. It was in his best interest to talk up every aspect of his merchandise, so although she knew nothing about weaponry, she did know that he was full of it. She still bought it, though, along with a blaster pistol she convinced her captain she'd need along with it.

Kira spent multiple years on that ship. They did everything from smuggling to piracy, and made quite a tidy profit from it. The captain took the lion's share of the loot, of course, but Kira got paid a tidy sum to keep her happy. It was only when she was approached by an enemy of her captain's that she realised how much he'd been ripping her off. What was a tidy sum of money to her was in fact next to nothing, which this man was more than happy to explain to her in great detail. Knowing this, she agreed immediately when he made her an offer. For a large sum of credits - half of her captain's current stash of credits, plus a ten percent bonus for "being so cooperative" - she would disable the ship's security cameras and let this man and his crew on board, where they would then proceed to kill the captain and every member of the crew that wasn't her.

At the time Kira was only eighteen, and still quite inexperienced. She'd let this man rip her off big time, for when she'd done as he asked, he took her former captain's ship and sold it. The amount of credits she'd gained was nothing in comparison to that. There was nothing she could do about it, though. Except learn. Everything, regardless of how it seemed at the time, was a potential lesson. That was how she'd seen things and how she survived. She learned and adapted quickly, and as a result she survived. Even at this moment, stranded on Nar Shaddaa with no ship, no crew mates and no friends, she learned. The first thing she did was buy herself some armour. If she was to not only make a living, but to thrive and become rich, she would need armour to go along with her blaster rifle and blaster pistol.

Over the next few years, Kira made something of a name for herself. At first it was simply as "that rookie that somehow didn't die in that firefight" and other such things, as her peers marveled at her luck. A rookie with some weapons training but no combat experience somehow managing to survive the deadly underbelly of the galaxy was intriguing to some. Intriguing enough that she managed to acquire quite a few jobs over the years. She wasn't picky. Bounty hunting; security for both ships and establishments on planets; assassination. Anything that she could do without her own ship and without her own crew.

She didn't join another crew again. She'd learned her lesson and decided that if she was going to be part of a ship crew it would be as the captain. She did join an organisation, though, and through this went against her own word, for during her years as a member of this organisation, she spent time on many different ships, partaking in piracy, bounty hunting, security, armed escort, extortion and many other things. She spent four years with this outfit, partaking in many different criminal activities. It was through this organisation that she first encountered the Sith. Or rather, the criminals and mercenaries that worked for the Sith.

Even now she doesn't regret her actions when she first encountered them. She killed them, stole from them and intimidated them every chance she got. She saw them as enemies and as rivals, and as such took every opportunity to beat them down. Her outlook only changed when she heard a couple of her comrades discussing how much those criminals and mercenaries got paid. That one thing caught her attention more than anything else, and thinking back, it did make sense. They had always had more on their ships and on their persons than anyone in her outfit.
Now, at twenty-six years of age, Kira considered herself a veteran. She considered herself more than experienced enough to handle negotiations with a rival faction, especially when she came offering her services.

Not everything went smoothly, though. Someone picked up on her plans and followed her to the meeting place she'd organised with a contact she had, who in turn had gotten her in touch with who she needed to speak to. Luckily for her, her former comrades arrived late. By the time they arrived to the meeting place, both her contact and the woman he'd brought with him had left. She still remained, though, and if they couldn't foil her attempt to betray them, they could at least kill her. There were only two of them, though, and after she injured one they both fled like cowards.

Everything else went quite smoothly, and after a handful of jobs to prove herself, Kira was being sent to Ziost, where she was told something called the Sacred Band of Ziost lived. It was on this planet that her transformation truly happened. During the month she'd spent with her new outfit not much had changed other than an increased amount of credits. But here? On this planet? Here she discovered the truth. Over the course of her time on Ziost, as she was exposed more and more to the code and creed of the Sith, she came to realise how irrelevant and powerless she truly was. Such mundane and primitive creatures as herself had no chance of ever rivaling such powerful beings as the Sith, beings that commanded the very thing that held the galaxy together.

Kira had never been a religious person. Quite the opposite, in fact. She'd always scoffed at people that claimed to be faithful to one religion or another. On Ziost, however, something took hold of her. An idea. A very simple thought. That thought bloomed, and a beautiful, dark flower is what it became. Over the course of nine months Kira underwent a transformation; what she calls an "enlightenment." She took off her armour, put away her blasters and invested herself in the ideals and beliefs of the Sith. In time, she came to view them not as mere mortals with a special gift. She came to view them as gods themselves, with the Dark Side of the Force being not their superior, but their heavenly tool.

Now, at the age of twenty-seven, the dark flower that bloomed in Kira's mind has fully grown and fully come to fruition. To her, it is a beautiful and wonderful thing to behold. Now she sees herself not as a mere member of the Sacred Band of Ziost, but as the Priestess of the Sith. As the link between the powerful beings she views as gods and the mere mortals that she claims to guide. She performs rituals and services; gives offerings and praise; provides insight and advice for the faithful when they need it. She now very much sees herself as the leader and guide of the more devout and faithful sections of the Sacred Band. And not even once has she wondered what the people she knew before would think if they could see her now.


Equipment


Some kind of mid-long range blaster rifle
Mediumish armour from her time as a mercenary
Probably a blaster pistol of some kind
Other things



Armour

qgw5WES.jpg


[/beebox4]
 

Marf

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@Diva Tumi

Sure thing! I love your charrie, she's fab and could maybe be Lola's more gruff counterpart, since they're both musicians/artists. I also just updated Lola's preview if you wanted to take a look.

and omg they are both purple!!! eee :D
 
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SpaceMocha92

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Anyone ever seen the show Arrow? Well that's basically what I'm shooting for next Timeline, an Oliver Queen of sorts.

A force sensitive assassin type. He uses a bow and his arrows are "special" in a way. Like flash bang arrows, explosive arrows and all that good stuff. He'll start off evil, assassinating people and the such. Then he will turn into a kind of Anti-Heroish guy. Maybe a bounty hunter. Using his skills and training to take care of himself and maybe a friend or "Side kick" basically a partner.

Then maybe he can conquer his messed up past and be turned into a good guy. I don't know ain't got that far yet.
Were you planning on using Stephen Amell for your guy's image? I was considering it for a character idea, but if you are, I'll find something else. :p
 

Mr.BossMan

Thats Mr. Bossman to you
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Were you planning on using Stephen Amell for your guy's image? I was considering it for a character idea, but if you are, I'll find something else. :p

Yes I was planning on using him for my character image. But don't let that discourage you, feel free to use him to. I don't mind.
 

Diva

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@Marf Totally! they could have played together, and probably carried on into some shadier business. Should we PM about it? Link me please!
 

SpaceMocha92

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First work-in-progress for the new timeline:


Jaylen Ar'ruk

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FACTION: Jedi Knight-Crusaders
RANK: Knight
SPECIES: Human
AGE: 25
GENDER: Female
HEIGHT: 6'0"
WEIGHT: 175 (Horrible at guessing/estimating female weight...)
EYES: Chestnut brown
HAIR: Dark brown
SKIN: Light caucasian
CREDITS: 1,000 Galactic Credits
DISTINGUISHING MARKS: Large brown freckle right below eye on right cheek
FORCE SENSITIVE: Yes

STRENGTH: Average strength for a woman of her height and weight. Can lift body weight.
DEXTERITY: More agile than she would appear, even though she is tall for a female human. Trained in Corellian dance when she was a preteen.
CONSTITUTION: Average health. Has been hospitalized for allergy to consuming Bantha milk.
INTELLIGENCE: Attended a private school on Corellia, courtesy of her wealthy grandmother. Has top-notch education, but joined the Jedi Order before anything beyond the private school.
WISDOM: Often misses the details that are right in front of her. A big-picture person who can be oblivious to things that others would see as very obvious. More dreamer, less practical.
CHARISMA: Always had a knack for getting others to follow. Jaylen has been able to charm her way through things, but sometimes that comes back to bite her even worse.

PERSONALITY:
While outgoing, Jaylen has never been pushy. In fact, those Jedi that know her may be surprised she is a part of the Knight-Crusaders. But Jaylen is firm in her belief of justice, that those who cannot protect themselves must have someone to stand up for them. Jaylen is an empathetic person. Her heart hurts every time she sees someone abused, someone enslaved, or some other atrocity. If she could fix everything wrong in the universe, she would. Sometimes this causes her to put some blame on herself for not being able to fix as much as she thinks she probably could. While this description may sound stuffy, Jaylen has never been one to shy away from a little levity now and again. She is quite skilled at holding her liquor. Stories go that she even downed a bottle of Tarisian ale all by herself without blacking out. Whether or not that is true is currently unknown.
BIOGRAPHY:
Jaylen Ar'ruk was born to Victor and Saren Ar'ruk on Corellia. Saren, the daughter of a wealthy investor named Jen Sonfi, owned a fancy hotel on Corellia and saw many rich politicians and businessmen come through. Jaylen's father, Victor, was one of those politicians. A member of the planetary government, Victor stayed at Saren's hotel multiple times. The two fell in love and were wed, soon to give birth a beautiful daughter. As Jaylen grew up, her grandmother sent her to the finest Corellian private schools. Despite the appearances, Jaylen was not pampered, but grew up comfortably. Once as a teenager helping her mother around the house, an accident occurred. Jaylen witness her mother almost killed, but subconsciously and accidentally stopped the accident from occurring. Knowing enough about the Jedi to know their daughter was Force-sensitive, the Ar'ruks sent her to the Jedi to be trained. Jaylen was a bit older than most, starting her training at the age of 15, but became a Knight by the age of 25.


SKILLS:


LIGHTSABER FORMS:
Always choosing grace and balance over brute force, Jaylen is a practitioner of Form VI: Niman. Jaylen dislikes the brute force required for Form V: Shien/Djem So, didn't want to focus solely on dueling with Form II: Makashi, and found Form VII: Juyo too aggressive. Niman caught her eye, only having the weakness of being too "balanced" for its own good sometimes.


STRENGTHS AND WEAKNESSES:


GEAR:
1x blue lightsaber​
 

Sapphire Storm

I'm not crazy, I swear!
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Oh hey, I know that picture. I like the smart cropping done there. The biography is a little bare for my tastes, but it's also still a WIP, so it's understandable. I quite like the personality. The idealist that wants to solve every problem in the galaxy is always a fun idea.
 

Saul

ゆめ なら たくさん みた
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I'd like comments on these; realize I like to leave open-ended biographies that don't have too much detail because then I don't have room to develop it organically through RP, but oh well.

Asura Sukazi
[fancybox4="http://i68.tinypic.com/sx13k8.png"]FULL NAME: Asura Sukazi
AGE: 27
SPECIES: Hapan
HOMEWORLD: Hapes

HEIGHT: 165 cm
WEIGHT: 61.6 kg

EYE COLOR: Red
HAIR COLOR: Ghost White
SKIN COLOR: Golden
MARKINGS: N/A

FACTION: Lords of the Sith
RANK: (Acolyte / Apprentice)

Gifted with an unnatural beauty, sophisticated poise, and a dense yet delicate frame, Asura is a uniquely attractive individual. Raised on Hapes by a wealthy family, Asura escaped her privileged life and followed her wanderlust yet retained her pedigree. Haughty and intelligent, she used her family's wealth to make a way for herself in the Galaxy when others would have struggled with debt. Her journey guided her to unexpected places, and now she desires nothing more than to pursue a path to empowering herself, shedding all connection to her past.
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Personality
[fancybox2]
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Physically, Asura is an attractive human female with silver hair, pale golden skin, eyes which are vary between dark brown to bright red depending on how attuned with the Force she is at any given moment. She has a slender frame, is of average height for a woman, and is approaching her late 20's. When she is not piloting a starfighter she is often dressed in bright red and gold regalia, being her favored colors. She maintains an active lifestyle, keeping her body in good condition and eating a high calorie, low carbohydrate diet. She is fickle, complaining when she is unable to have things as she'd like. She has a steady hand and has a tendency to stay calm and think fast under pressure, though in any crisis one must often quickly eliminate the best choices and make decisions for a more limited timeframe.

Due to her upbringing, many would consider her spoiled or arrogant. She often looks down on others who are less capable than her unless she shares a personal relationship with that individual. Comparing her physical and mental capabilities with a person often forms the baseline of her opinion about that individual, though her attitude can be shaped by performance. Her arrogance drives her to perfection, as she constantly strives to become better than those who are superior to her.

Her drive for strength often encourages her to ignore the weak. Hubris is among her greatest weaknesses; although she is careful to not allow her own personal considerations of an opponent to not impact her own performance, she is not always successful. She disdains abusing the weak and defenseless, seeing the weak and misguided as no threat. She appreciates the beauty in life and often relaxes to music, preferring the pulsing beat and kick of the bass to mundane tasks many of her peers might commit themselves to to channel their power.
[/fancybox2]

BIOGRAPHY
[fancybox4="http://i63.tinypic.com/260wr4k.png"]Born on Hapes to a wealthy family, Asura wanted for nothing in her early years. This lack of disappointment created a longing for something different within her, and she constantly wanted to explore the Galaxy and see what else existed out there. As an adolescent she struck out on her own, forging her own destiny. Her caring family dared not rebuke her for this, and instead enabled her to learn through her experiences as safely as possible, empowering her with their fortune. Asura used this wealth to buy significant training piloting a number of craft. Her favored among them quickly became the starfighter, and with this she plied the trade lanes of the Galaxy in the hunt for new experiences.

Teeming up with a band of mercenaries tasked with securing trade lanes against pirates, she learned about the two-bit nature of criminals who, on one hand were paid to secure lanes, and on the other attacked them when the money ran dry. She became well known for her deftness at the joystick and her ability to dogfight, which saw her assigned to even more dangerous and lucrative tasks in the Outer Rim. She became increasingly less dependent on her family's wealth, disregarding their existence entirely in time, and sought her fortune elsewhere. It was there, in the Outer Rim, that she first encountered the fabled Sacred Band of Ziost; little more than a band of mercenaries now, but fierce adversaries nonetheless. After several engagements, the mercenary corporation she was employed with sought to negotiate a mutually beneficial agreement with the Sacred Band's benefactors, and Asura was assigned to the task.

It was on this assignment that she would have her first encounter with the Sith. Unsure of what to think in their presence, and with only legends and fables to help her understand them, she was curious about them. On her first encounter she asked a myriad number of questions which the Sith chuckled in amusement at, though he had become more intrigued when he learned of her combat prowess. "I have felt your presence in combat," he had remarked. Asura had laughed, retorting that her enemies never left an engagement alive. "I sense the Force within you."

It was those words that had lingered in Asura's mind for the days and weeks that had followed. It was those words that caused her to betray her employer and return to the Sith who had spoken them. Those words which had caused her to pledge herself to the Sith; she knew that there was more to her future than simply being a mercenary, and she was determined to discover it.
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Arkon Rall
[fancybox4="http://i67.tinypic.com/ruzfx0.png"]FULL NAME: Arkon Rall
AGE: 34
SPECIES: Mandalorian
HOMEWORLD: Concord Dawn

HEIGHT: 183 cm
WEIGHT: 78 kg

EYE COLOR: Light Blue
HAIR COLOR: Blonde
SKIN COLOR: Pale
MARKINGS: None

FACTION: Sacred Band of Ziost
RANK: TBD

Veteran to a dozen battlefields, exiled by his clan and his people, hunted and wanted, Rall has scourged the stars for purpose. That purpose, he found, was within himself. It is his own rage, rage against the way of things, that gave him purpose. It drove him to the Dark Lords, where on Ziost he proved his worth in deadly melee and contests of skill, wherein he saw the brutal machine that was the Sith illuminate within him a new sense of belief. Dedicated to the Dark Lords, his is the will to deliver the Galaxy from the weak and to the wise, the mighty, and the just.
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Personality
[fancybox2]
2hr01sl.png
Rall is, first and foremost, a warrior and a commander. Instilled with the knowledge to fight wars, the grace to kill, and the concern and patience to lead the best, he has left behind his connections to a life best forgotten. Instead, he has replaced this lost fragment of himself with newfound zeal and conviction to the Sith. He has witnessed dark miracles, undeniable skill, and brutal intellect at the spearhead of a group which he knows are the fittest to lead the Galaxy forward to enlightenment.

He despises hesitation, weakness, and un-reciprocated compassion. He acts on his hatred slowly and patiently, but in the end, severely and deadly. His driving purpose in life has become the Sith Order, and he has found his own power through their teachings. Freedom through strength, security and justice through power, embracing ones true self. He is no longer beholden, as his kin are, to others perceptions of him; of his honor or integrity, his skill, or his future. He is his own man, and has redefined these terms at a personal level, caring only what others think of him when it could impact his own survival. He is, for lack of a better word, a zealot of the Sith, dedicated thoroughly to serving and empowering them. Through that power he will find strength for himself, knowing he will never be fit to replace them, but that they will always find purpose and meaning in him so long as he stays sharp, and most importantly, loyal to the cause.

[/fancybox2]

BIOGRAPHY
[fancybox4="http://i64.tinypic.com/28tmhe.png"]Born a Mandalorian on the world of Concord Dawn, Arkon Rall was always expected to maintain a level of integrity and stability by his community. Taught all the essentials of Mandalorian culture - language, culture, combat - it never sat well with Arkon to blindly believe in others beliefs of ones self. He rebelled against his family and their expectations, set far too high he believed, and sought solace in his adolescence with his friend, his comrade - his love - Olix Ordo. Olix comforted him, always trying to guide him back to the straight and narrow path of the Mandalorian, but always there to listen and accept Rall's frustrations. Through the years the two would grow even closer, sparring with each other on the field of battle in friendly tournaments of skill on air, land, sea and eventually even space.

Olix was his superior in many aspects, but Rall was always driven to learn from him; his drive to be like his lover helped to mask his own rebellious nature from his clan. But this was not to last; the two would be deployed to take action against pirates raiding trade routes near their world, an action which would turned out far bloodier than necessary. He felt it was because of his own people's intransigence, their incapacity to see beyond their own noses, and when Olix's body drifted lifelessly through space, Rall had nothing holding him back. The negotiations with the pirates turned sour and Rall drew his blaster on his squad leader in the midst of it all, gunning him down before surrendering to the corsairs. He had done so for the mans suicidal folly which saw the deaths of more than half of his men, he had taken revenge for his love, but everything he knew was stripped from him.

The corsairs had witnessed Rall's betrayal and debated between recruiting him or ransoming him back to the Mandalorians. "Having a Mandalorian by our side, that could count for something," one of them had said. The corsair commander had thought on it for several days, then interrogated Rall, learning of the man's own disloyalty to his own culture. The lopsided grin that he gave would eventually rub off on Rall and he gave him the freedom to rule his own life. Rall fought alongside the corsairs for years to come, but eventually a crackdown by local law enforcement led to the group disbanding. Like several others, Rall followed the corsair leader along to a mercenary company, and for several more years they put down revolts, were paid well and spent that well on brothels, bars and drugs. Through it all, many of the corsairs that had followed the commander now looked more to Rall for his skill, leadership, and more importantly, his loyalty to his friends. When the mercenary company was disbanded by law, many of the veteran corsairs that had served alongside Rall for the better part of a decade looked to him for a new path in life.

But Rall lacked purpose. He had tired of killing for money, with no end in sight, no greater impact on the shape of the galaxy. There was so much that needed changing. Rumors stirred beyond the far reaches of the Outer Rim, in the dark stars that barely clung to the gravitic field of the galaxy, that the Sith had returned. He had learned of the Sith as myths and rumors, almost legendary figures who sought to unite the galaxy through power. He had live in the Republic long enough to despise it, and so he made the journey, along with his comrades, to where the Sith were. As criminals, they had the connections necessarily to find them, although even then doing so was difficult. At times, Rall felt he only discovered the Sith because they chose to allow it.

His first meeting with the Sith changed his life. Enraged, a Dark Lord slaughtered assassins sent to hunt him, and sought to unleash his rage on Rall and his meager company, but stopped when Rall did not flinch. Standing before the Dark Lord and his humming saber, Arkon Rall bowed his head ever so slightly and introduced himself and his men. Though he was no Force user, he explained, he sought a different path in life. A path with greater meaning and purpose. This path would first lead him to Morraband, where in the tombs of dead Darth's he felt real power, a real future, even as he escorted one he knew to be powerful. He knew then what future lay before him, and that the trials on Ziost would be just a stepping stone.

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Specifically, is there anything I should add that isn't on either profile?
 
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Jarms48

Beware the Blackwing
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*Under Construction*

Alcander20Klement_zpsfgvni182.jpg

"Sound a general quarters. Divert power from port and starboard deflector shields, I want the prow raised to double front."
Name: Alcander Klement
Faction: Border Alliance
Rank: Captain
Species: Human
Age: 42
Gender: Male
Height: 176cm
Weight: 74kg
Eyes: Green
Hair: Brown (Graying)
Skin: Caucasian
Credits: 1,000
Distinguishing Marks: Small scar above his right eye
Force Sensitive: No


Strength:
Having spent most of his life in Republic military service Alcander is fairly strong, he is fully capable of holding his own in a fist fight or could (with some effort) carry his subordinates out of the line-of-fire.
Dexterity: The Republic military require a certain standard of physical fitness, leaving Alcander's physique rather lithe. Daily PT exercises are the norm and bi-annual physicals ensure troopers maintain this standard.
Constitution: Alcander's naval position has allowed him to maintain an impressive standard of health, he doesn't smoke and rarely drinks.
Intelligence: Though Alcander himself thinks his intellect as average, his record and experience may beg-to-differ. He has graduated from the Republic Naval Academy, has a mind for strategy and his prior military actions have only honed this.
Wisdom: Alcander has a great situational awareness and an, almost, sixth sense to understanding the current matter at hand. Life has trained him to read the battlefield, though experience can only take one so far. He has little understanding of the force and can, sometimes, be a poor judge of character.
Charisma: The weight of command has fallen upon Alcander's shoulders for sometime, leading him to have a outwardly calm disposition. He is not the greatest public speaker, but can improvise a speech if necessary.

Strengths/Weaknesses:
Equipment:

  • D-95 Blaster: A personal choice, forgoing the standard issue regulation blaster pistol, the D-95 forgoes weapon charges for a more powerful laser blast.
  • Officer Fatigues: A set of regulation Republic Navy officer fatigues.
Personality:
A veteran of a numerous naval engagements, Alcander is a man of duty and holds high regard for the Republic. He is a man that demands respect and if given will return it in kind; one does not raise in the chain of command without the proper courtesies for another's post. Something in which Alcander had learned with great difficulty, as he still often has troubles hiding his disdain for those of noble birth or the bluntness of many of his opinions. Though often seen as snarky he is a man of his word.

Background:
Early Life:

Born on Corellia, Klement was the son of a Garosian sailor, Fidelis Klement, and a Corellian woman. His father had fled to Corellia after beating an officer and settled in, changed his name to Diomed and changed the first letter "c" of his surname to "k".

Alcander trained in the Republic Merchant Navy and the Republic Fleet, and was later moved to a command position in the Border Fleet. Where he was promoted to ensign and advanced to lieutenant in a period of three years. In the following year he was appointed commander of a Covenanter class corvette, where he was awarded a golden watch and promoted to lieutenant commander.

The Ultaar Incident:
After a disastrous pirate invasion of the Ultaar, high command of the Border Fleet decided that the Covenanter should be sent to Ultaarian space to serve there as a training ship. However this could not be realised because of the pirate blockade of Ultaar. A brief naval engagement ensued, where the Covenanter managed to shoot down two-dozen attack craft, before being forced to retreat after receiving considerable damage.

Alcander was appointed the rank of commander after the Covenanter received repair and extensive retrofitting at dry dock. During the next few weeks the Covenanter attacked and foundered the Black Blockade and the Angry Baron, a pair of XS-1150 Freighters which had been converted into Q-Ships. Fought off several attack craft waves, then evacuated civilians and military personnel from eastern Ultaar. Days later, Alcander sank the Sky Priestess; a captured Corellian corvette, after catching it off-guard.

Alcander became a highly successful commander in terms of gross register tonnage foundered.

Ship:

Production Information:
Name: Covenanter
Manufacturer: Republic Fleet Systems
Model: Centurion Class Blockade Runner

latest

Technical Specifications:
Length: 160 metres
Maximum atmospheric speed: 850km/h
Hyperdrive rating:
  • Class 2.0
  • Backup Class 12.0
Armament:
  • 10 x Laser cannons
  • 2 x Turbolaser cannons
Crew: 100
Cargo capacity: 3,000 tons
Consumables: 4 months
Other systems:
  • Navicomputer
  • Point Defence System
* * * * *
He's still under construction but the general premise is a naval captain patrolling the regions of the Border Alliance. The Covenanter would be open to multiple players, taking the roles of deck heads (chief engineer, chief medical officer, etc). Now from what I've been reading player-to-player space battles haven't worked so well in the past so mine was mainly going to revolve around pirate hunting, border patrols and blockade running. Think player-verses-environment. Most of the interaction would be on the ship, going about our day-to-day, conversing at mess and during recreation times. Other player interaction (outside of our own crew) can be done during missions, holo-devices, furlough/shore leave, resupplying and repair, or with player approval non-NPC naval action.
 
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