FD-M16 Disruptor Rifle.

Black Noise

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Manufacturer: Cipher Corporation
Production Line: Fontaine Design Disruptor rifles, Mark 16.
Model: Medium Disruptor Rifle
Technical Weapon Designation: FD-M16 Disruptor Rifle.
Affiliation: The Independent city of Periculum, her Elite task Forces, the members of the Cipher Corporation, their customers, and high paying mercenaries.
Availability: Small stock, very few are available even to the people they were made for, but it is possible to have one custom built for a price.
Modularity: Easily modified.
Composition: Entirely compromised of Durasteel and Plasteel. Only an out covering of the buttocks, part of the grip, and the handguard are of plasteel.
Ownership: This rifle is specifically geared towards the high paying Mercenary who has abandoned all morals and the more elite soldiers of the Independent city of Periculum.
Description: The FD-M16 Disruptor rifle was created out of a need of a high powered rifle that would not totally disintegrate steel wall and glass, but would utterly annihilate a rebel from nearly any striking area. Arctras Fontaine provided the solution for the Cipher Corporation with the suggesting of a Disruptor rifle. After the nine failed attempts at creating the rifle, they settled with their tenth model, the M10. The M10, however, still had a terrible tendency to tear through almost a centimeter of durasteel without a problem on a full charge while also being entirely ineffective at damaging shields. However, this was an improvement from the old Disruptor model that would distingegrate the steel completely upon impact and, at times, increase the strength of personal shields.

After only a few weeks in production, Fontaine pulled the weapon from the assembly line and began experimenting even further. After more failed attempts at whatever Fontaine was aiming for, the M16 was created. Unlike all other counterparts of its era, the M16 was totally silent in charging and firing. While the trace of the long beam of energy easily gave away the position of the sniper, against one opponent or a skilled enough sentient such a setback did not matter. It easily tore through shields, however, was ineffective against more than an inch of durasteel. This, although considered major by some, was not seen as even a setback to Fontaine as disruptors only needed to strike one open part of the body. If an unskilled or an ignorant soldier got a hold of one of these weapons and fired into the chest of an armored opponent, they'd get a very nasty surprise.

After such modifications were made, the rifle was put back into production by the Cipher Corporation until a small stock was reached. Now, a few are made every now and then by Fontaine Arms and Design to sell to private mercenaries with the credits to pay and the morals shoved away.

Classification: Disruptor Sniper Rifle
Size: Large,
Length: .75 Meters in length
Weight: 17.5 Kilograms
Ammunition Capacity: 5 shots per clip
Range: Mildly accurate up to 2,250 Meters, highly accurate at 1,750 Meters



Note, Periculum is a city I am currently writing up, this is the first of many weapons, armor, and some tech I plan to submit for this city over the next few days. The image is to better support the imagination, if it is easier on you for me to not include an image then please say so and no image will be submitted with the other weapons and armor.
 
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Demiurge

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Love the disruptors personally bro, but such weapons are virtually impossible to get ahold of. They wouldn't be mass produced either, especially as they are considered illegal and outlawed weapons on most worlds of galactic civilization. You'll have to divvy up a different ammunition type, bro.

On another note, seems I'll be busy in the coming days lol
 

Black Noise

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I know right? I really think the disruptor is an awesome weapon type that hasn't been given a lot of love by the SW community.
Fixed production scale. As for availability, it's planned for that this would be a weapon to be sold in a city where the term 'illegal weapons' does not exist. Regardless of such, you're probably right that many wouldn't have been made anyway haha.
As for different ammunition type, what exactly do you mean by that and how would I edit that in?
 

Kiro

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That, and Disruptors were generally rather close range. So a disruptor sniper rifle would be rather improbable.

As for ammunition type, I think he means go solid slug or blaster.
 

Black Noise

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That, and Disruptors were generally rather close range. So a disruptor sniper rifle would be rather improbable.

As for ammunition type, I think he means go solid slug or blaster.

DXR-6 check under 'details' second paragraph states that a zoom scope added made it an effective sniper rifle. I've never seen a close range disruptor, though I haven't seen many. I mean no offense to you Kiro as you likely know more than me about weaponry but it seems rather silly for me for a disruptor to be 'close range.'
But I may be totally wrong about this too.

Wouldn't changing to a solid slug or blaster completely defeat the purpose of it being a disruptor and remove its disintegrating power entirely?
 

Solaris

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In the d20 game, disruptor range was somewhat shorter than blaster range. A Tenloss DX-2 disruptor pistol or DXR-6 disruptor rifle (the archetypal disruptors) had a max range of 6m, while the Merr-Sonn Model MSD-32 disruptor pistol had a max range of 8m. This compares rather poorly to the standard blaster pistol's 100m or the standard blaster rifle's 300m.
But that's the d20 game. I'm not certain how much of that we call canon here.

So I'd say having the option to ratchet the power down to a normal blaster or even slugthrower would have the advantage of granting the weapon additional range.
 

Kiro

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A quote from Wookiepedia:

On a basic level, a disruptor worked by using large quantities of blaster gas (such as Tibanna gas), many times more than a standard blaster. The energy beam fired by a disruptor was generated in almost the same manner as the particle beam fired by a blaster, though the beam used much more blaster gas. A disruptor's internal components were quite different than that of a blaster's, though. The blaster gas used to generate the beam underwent a considerably different transformation that formed the disruptor beam. The resultant blast was short-ranged, unstable, less cohesive, and extraordinarily powerful. Disruptor beams generated by these weapons differed from that of a standard blaster. They created an energy wave consisting of disruptive, nonharmonic energy pulses that excited a target's molecules to the point that it destroyed the bonds that held their constituent atoms together, painfully. In simpler terms, disruptor weapons used extremely high amounts of unstable blaster energy, enough to obliterate matter on a higher scale than normal blasters. A shot from a disruptor rifle could do this in less than a full second, vaporizing a being almost instantly.

As for solid slugs, check out the Mandalorian Ripper, and it's modern cousin, the Ripper Mk.2. They basically work like a Wookie bowcaster, but were both legally classed as Disruptors, thanks to their devestating effect.
 

Black Noise

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A quote from Wookiepedia:



As for solid slugs, check out the Mandalorian Ripper, and it's modern cousin, the Ripper Mk.2. They basically work like a Wookie bowcaster, but were both legally classed as Disruptors, thanks to their devestating effect.

Mmmmhh
Thanks Kiro! Looks like I'll have rewrite much of this then to fix it up to what I want.

Solaris, thanks! But I don't think I'll be putting down the power at all, my main point here is having a ridiculously devastating weapon, if that means down with the range and ammo, then I'll do.
 

Demiurge

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To clear up the misconception; both sides are right. Canon information about disruptors misrepresent and conflict with each other. Initially, Kiro and Solaris would have been absolutely right. Disruptors were originally short range burst weapons (in the sense that they discharged extreme quantities of energy from their power cells at once, in comparison to the output of traditional blasters). Their intensity was such that instead of scorching or burning through a target, disruptors totally vaporized organic and inorganic matter of a given target.

However, that got thrown out the door with New Jedi Order and Dark Force Saga appearances, which featured long range disruptor weapons as ideal sniper rifles. Most famously, the popularity of sniper disruptors exploded with Jedi Knight II: Jedi Outcast, in which very long range disruptor rifles were one of the feature weapons, and carried on into the sequel, Jedi Academy. Common consensus had often been that sometime between the Rise of the Empire era and New Republic Era, disruptors have a technological breakthrough (for lack of an official retcon) that compensated for the energy loss commonly associated with distance. Either way, disruptors of the traditional sense aren't allowed anymore.
 

Orphen

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. Either way, disruptors of the traditional sense aren't allowed anymore.

Probably due to the fact they're REALLY powerful, and you have no real way to block them >.>
Disruptors ignored energy shields in the games, probably because they hit on a separate wavelength or just simply RIP through them like a hot knife through butter. They also disintegrate matter, which means, no armour can really prevent them either. Especially if it was strong, but not dense. I imagine a disruptor shot would just ignore a less dense material as if it wasn't there.
 
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Black Noise

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Awesome! Thank you for the clearing up Xeno!

And yea I see that Soliare, annoyed me personally when it came to armor. Thus, as you can see in the writeup, this disruptor is nearly ineffective vs Durasteel armor more than a centimeter thick. Thus, if you've got medium armor on and you're hit in the chest, you'll feel it with about half the intensity of a bullet hitting square into kevlar. Granted, that's alot of force and enough to knock the breath out of you, but it wouldn't break the skin nor even bones from force.

Now, it's all edited up, what think you?
 

Solaris

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Thus, if you've got medium armor on and you're hit in the chest, you'll feel it with about half the intensity of a bullet hitting square into kevlar. Granted, that's alot of force and enough to knock the breath out of you, but it wouldn't break the skin nor even bones from force.

I'd double-check that, man. People have had ribs broken from getting hit square on the plates over the Kevlar.
 

Black Noise

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I'd double-check that, man. People have had ribs broken from getting hit square on the plates over the Kevlar.
here.
you'll feel it with about half the intensity of a bullet hitting square into kevlar.
If someone takes a shot in the chest from 100 meters with a pistol(glock) while wearing kevlar, they might get a broken rib. This would be about half the force of a glock hitting you in the chest with a bullet while wearing kevlar one hundred meters away.
 

Solaris

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This weapon is a rifle. You might want to specify that you're comparing it to a relatively low-powered pistol bullet.
 

Black Noise

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The kinetic Force would be compared to the intensity of a low powered bullet(slug) while the energy would be that of an actual disruptor. Seriously, though I'm going to add that in, I don't think it's too big a deal as most blasters have the same kinetic force. At least I personally have never heard of someone, wearing beskar, taking a blaster rifle shot to the chest and having anything lmore than a bit of knockback effect.
 

Kiro

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The kinetic Force would be compared to the intensity of a low powered bullet(slug) while the energy would be that of an actual disruptor. Seriously, though I'm going to add that in, I don't think it's too big a deal as most blasters have the same kinetic force. At least I personally have never heard of someone, wearing beskar, taking a blaster rifle shot to the chest and having anything lmore than a bit of knockback effect.

Well, I'd say that's up to the individual writer. But when you are pumped full of aderenaline, wearing the best armour that blood can buy, you'd be surprised how little effect it has. Not to mention that a Mandalorian would quite likely be at the prime of their species', especially those that were raised as such, and have been training as warriors from the age of six, and been recognized as an adult warrior from the age of thirteen.

While I'm personally not a soldier, and have never been (and hopefully never will have to be) in a firefight, I've heard several accounts from those that are, and seen documentaries of the same, that even today, a man on an adrenaline high doesn't always notice he's been shot in the chest, armour or no, before far after the fact.

But again, it depends on the writer, and the rifle you are using. Not everyone has the same kinetic punch.
 

Solaris

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You were talking about Kevlar. There's a world of difference between Kevlar and beskar. Frankly, yes, most pistols and rifles are going to do about the same to a warrior in beskar: Ass-all. This, of course, depends on the armor material and construction, range, the weapon, and so forth. Make that armor out of durasteel and put them at 100 meters, and there will (or rather, should) be a difference. In every game I've played, rifles have dealt more damage than pistols - whether they be blaster or otherwise. Whether the writer knows that or not - and even if they do, I can't imagine someone belaboring the point in the text comparing the differences between being shot with a pistol and being shot with a rifle - is beside the point.

While I haven't been shot (I have that pesky tendency to not be there when they do that), I have, ah, seen the elephant. Practically nobody notices they've been shot unless it does catastrophic damage (not simply 'bullet go in' but 'bullet go in, body parts come off'). The likelihood of not going down when shot depends heavily on the type of round - the US military's 5.56mm FMJ, for example, has serious over-penetration issues. While it's great for popping armor, that's not a good thing if you're the only guys wearing armor and the ranges we tend to fight at are within 100m or so (most, if memory serves, are within 30m - I know I've never not seen the whites of their eyes). It tends to go through-and-through, leaving the target to slowly exsanguinate (and largely functional while he does so) rather than go down from impact or shock. The bullet simply doesn't transfer enough energy into the target unless it hits bone and tumbles inside them. Adrenaline, alcohol, hashish, and the like tend to exacerbate this effect, as they increase pain tolerance.
With the case of getting hit in body armor, it's definitely about pain tolerance. When your adrenaline is up, pain tolerance goes through the roof. Kevlar itself is somewhat different, as it doesn't absorb nearly as much of the bullet's impact as, say, plate armor. It disperses the impact. Thus, instead of a bullet punching through it's a fist punching you. That makes it more noticeable if you've been shot, not less, for much the same reason people tend to not notice close-range bullets to begin with.

Going by the item's description, it punches through pretty much any armor anyone is going to be wearing excepting the most durable materials. That's going to have some kinda kinetic impact, if only from the armor material boiling away.
 

Black Noise

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While I haven't been shot (I have that pesky tendency to not be there when they do that), I have, ah, seen the elephant. Practically nobody notices they've been shot unless it does catastrophic damage (not simply 'bullet go in' but 'bullet go in, body parts come off'). The likelihood of not going down when shot depends heavily on the type of round - the US military's 5.56mm FMJ, for example, has serious over-penetration issues. While it's great for popping armor, that's not a good thing if you're the only guys wearing armor and the ranges we tend to fight at are within 100m or so (most, if memory serves, are within 30m - I know I've never not seen the whites of their eyes). It tends to go through-and-through, leaving the target to slowly exsanguinate (and largely functional while he does so) rather than go down from impact or shock. The bullet simply doesn't transfer enough energy into the target unless it hits bone and tumbles inside them. Adrenaline, alcohol, hashish, and the like tend to exacerbate this effect, as they increase pain tolerance.
With the case of getting hit in body armor, it's definitely about pain tolerance. When your adrenaline is up, pain tolerance goes through the roof. Kevlar itself is somewhat different, as it doesn't absorb nearly as much of the bullet's impact as, say, plate armor. It disperses the impact. Thus, instead of a bullet punching through it's a fist punching you. That makes it more noticeable if you've been shot, not less, for much the same reason people tend to not notice close-range bullets to begin with.

Going by the item's description, it punches through pretty much any armor anyone is going to be wearing excepting the most durable materials. That's going to have some kinda kinetic impact, if only from the armor material boiling away.

So, in the case of a firefight, it could generallybbe assumed that an armor wearing individual would not even notice he has been hit till he sees the erosion of his armor(or is dead, as disruptors insta disintegrate the entire body).

It is to my knowledge that most Armor on this site is more than a centimeter thick. If that is not so then i'll simply adjust it to half a centimeter of eroding powers. It is my intention for this weapon to kill from hitting either A. Places people don't normally wear armor or B. Non-armored opponents.
 

Kiro

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So, in the case of a firefight, it could generallybbe assumed that an armor wearing individual would not even notice he has been hit till he sees the erosion of his armor(or is dead, as disruptors insta disintegrate the entire body).

It is to my knowledge that most Armor on this site is more than a centimeter thick. If that is not so then i'll simply adjust it to half a centimeter of eroding powers. It is my intention for this weapon to kill from hitting either A. Places people don't normally wear armor or B. Non-armored opponents.

A centimeter? That's... kinda thick. I think Mandalorian armour would be between 1.5, depending on the style and the what the wearer would prefer, but one centimeter of durasteel or duraplast would severely weigh you down, I'd assume. That's a whole lot of mass.

Edit: But don't hold me to that, I may well be wrong.
 

Solaris

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It really depends on the range. One hundred meters? Probably not - but disruptors come with them excruciating pain beyond that the impact itself causes. Thirty meters, gonna knock ol' dude down.

In the equipment's description it reads 'inch' - that's where I'm getting it from.

@ Kiro: Well... My SAPI/ESAPI plates are ceramic and about an inch, inch and a half thick. The Kevlar padding on my IOTV is about a half-inch thick. I wouldn't be increasing armor more than that on the heavier, better-protected parts, but a centimeter is a good thickness to assume for the less-protected areas.
 
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