For those nerdy enough

Santoro

Strong as Ten Regular Men
SWRP Supporter
SWRP Writer
Joined
Dec 8, 2007
Messages
5,048
Reaction score
1
I've always liked Neutral Good or Lawful Neutral. Lawful Good was too goody-two-shoes.
 

Mars

Martial Arts Mastah
SWRP Writer
Joined
Nov 4, 2009
Messages
3,133
Reaction score
6
Lawful Neutral Human Sorcerer (1st Level)


Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 16
Intelligence- 14
Wisdom- 14
Charisma- 13

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
 

Ser Gregor

M*A*S*Hed Potatoes
SWRP Writer
Joined
Dec 23, 2006
Messages
18,425
Reaction score
32
I've always liked Neutral Good or Lawful Neutral. Lawful Good was too goody-two-shoes.

Your characters must have been dreadfully boring.

Chaotic BLANK all the way.
 

Venom

I'm here!
SWRP Writer
Joined
May 11, 2006
Messages
5,513
Reaction score
3
Im not really a fan of any of the lawful alignments tbh.
 

Will

Quizmaster General
SWRP Writer
Joined
Sep 15, 2006
Messages
8,586
Reaction score
1
True Neutral Human Rogue (3rd Level)



Ability Scores:
Strength- 14
Dexterity- 11
Constitution- 15
Intelligence- 15
Wisdom- 10
Charisma- 12




Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
 

ShadowDancer

SWRP Writer
Joined
Jul 5, 2011
Messages
41
Reaction score
0
Im not really a fan of any of the lawful alignments tbh.

Me neither. I never pick a lawful or evil alignment for my characters, even for Paladins.

@Santoro The highest stat for a sorcerer should be Charisma for spellcasting, then dexterity/constitution and then strength. They may be proficient with simple weapons but that's their secondary source of power.

/ubergeek
 
Top