Armor Hardy's Beskar'gam

Charles

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Hardy Wren's Beskar'gam

Due to his need for a breathing mask, Hardy Wren's Beskar'gam doesn't include the iconic T-visor helm that Mandalorians are famous for wearing. His armor still includes every other aspect of Mandalorian armor, however. The torso armor plating are covered in black and gold Death Watch insignias that represent his allegiance. This armor was made before Hardy had begun training in the Force, so the functions reflect as such. However, due to his lack of knowledge on the Force, he'll usually wear this armor anyway as he's more practiced with it's functions than with the actual Force. To conceal his chest and black plates, Hardy will usually don an armorweave bomber trench coat.

LEGALITY

Probably going to draw attention from Authorities on most civilized planets. Most people don't roam the streets in Death Watch terrorist garnered armor.

INTENT

To create armor for Hardy Wren and something to refer to.

RESTRICTIONS
None.

Type and Coverage

Type: Medium

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)


  • Torso: Segmented Durasteel chest and gut plates.
  • Back: Solid Durasteel plates covering the upper and lower back.
  • Lower Arms: Beskar forearm plating.
  • Upper Legs: Durasteel plating around thighs.
  • Lower Legs: Durasteel shin gaurds and knee pads.




Functions



Function 1: Armorweave Trench Coat

  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
Function 2: Mag-Boots

  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.
Function 3: Wrist Rocket

  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
Function 4: Inertial Dampeners

  • Integrated Inertial dampeners help reduce impacts imparted wearers body, situated under the armour panels, they help the absorb the shock of weapon impact through the armour and most other forms of blunt force trauma, for example, a fall or impact that might have fractured bones would only give them intense bruising.
Function 5: Grappling Line

  • Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.

 
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