Isis Dawnbringer

Niriel

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Isis Dawnbringer


FACTION: Jedi
RANK: padawan
SPECIES: Near human, possibly Sephi
AGE: 71
GENDER: Female
HEIGHT: 5'8" or 1.7 meters
WEIGHT: 150 lbs or 68 kilograms
EYES: Dark Brown
HAIR: Pink with Purple highlights.
SKIN: White
DISTINGUISHING MARKS: A dark tattoo under her left eye. She also has pointed ears similar to a Sephi.
CREDITS: 1000 creds
FORCE SENSITIVE: Yes


Stat/measurement(out of 10, 5 being average)/description
STRENGTH: 8 :Abnormally strong for her size.
DEXTERITY: 6 :She is not exceptionally agile, but she does have superhuman reflexes.
CONSTITUTION: 7 :She is tough due to her dense bone structure. She will bleed a lot if cut, and heals a little slower than a human.
INTELLIGENCE: 7 :She is very intelligent and knows a lot of useless information.
WISDOM: 7 :Although she is very wise, she rarely acts like she is, prefering instead to make bad decisions to "learn from them".
CHARISMA: 5 :She can be very rude and uncaring because she could care less about the opinions of others, but she does it in a way that doesn't seem like she means it, allowing others to forgive her easily.

FORCE POWERS: none

SKILLS:
Isis can speak and/or understand several languages including: Basic, Limited Binary(droidspeak), Durese, Nalrone, and Bith. She is a great pilot, a horrible shot with a blaster (sometimes missing within 2 meters), and has superior skills with all types of melee weapons (this is currently unknown to Isis). Isis is very quiet and would make an excellent scout or spy if she didn't have bright pink hair. Although very strong and aware of several different types of unarmed combat, Isis only utilizes a few deadly moves and is otherwise bad at unarmed combat. Such moves include: the throat crush, kidney jab, temple bash, and the distracting toe smasher. Because of her weakness for cuts and slices, she has learned a lot of effective medical techniques and some more common alien anatomies as well. She is an expert in the fields of geography, archeology, paleontology, and mythology.

LIGHTSABER/SWORD FORMS: none

STRENGTHS AND WEAKNESSES:
Isis is strong-willed, quiet, an excellent listener, patient, and wise. She is suprisingly strong, and tough. She knows more than most about myths, legends and any planet's ecosystem at a glance. She has great piloting skills.
Isis is more of a loner, prefering the quiet to the chattering of many friends. Though she is likable, she has low social skills.
She can't shoot the broad side of a bantha, and her heavy blaster is more for show.

GEAR:
T-6 Thunderer heavy blaster pistol
Multi-purpose portable scanner
ion shovel
mining laser


SHIP: IN18 transport ship. "Immortal"


The IN18 is an older model of the very successful series of IN's. All IN series transports have just the right amount of space to hold a squad of mando elites, a captured reek, or in this case a bunch of artifacts dug up from around the galaxy. The IN series was manufactured by Kuat Drive Yards with the idea "Time=money" just before the rise of the Hutt Cartel in 1,015ABY. The
IN19 (and predecessors) traded speed and mobility for firepower, and because of complaints in firepower KDY made the IN20. The IN20 was a gunship with reduced speed, that became extremely popular among successful mercenaries, royal escorts, and the Hutt military. The IN18 boasts twin GN-80 drive engines supplemented with twin GN 20 engines making it an expensive fuel sucker, but a huge time saver among merchants and smugglers.

Length: 16.5m
Width: 8.2m
Height/Depth: 7.9m
Max Acceleration: 3200
MGLT: 90
Maximum speed(atmosphere): 1200km/h
Hyperdrive rating: 2.5
Armament: Tractor beam, 1 Blaster cannon with full 180 degrees(semicircle) rotation.
Crew: pilot, optional co-pilot
Passengers: 4
Cargo capacity: 70 tons
Consumables: 1 month
Storage: Jeron fusion cutter, quarter-pick axe, scan grid, sonic hammer, various containers, Sonic terra-imager, and a vibro brush/duster.
Distinctions: Isis' IN18 is neon blue with a few black stripes starting from the rear and ending at the cockpit. A KDY insignia adorns each side near the cockpit. The ship's name is laser engraved on the right side behind the cockpit.

DROIDS: BL-00 (Bloo)

A remote equipped with a multi-sensor, scanner, small searchlight, and a translator. It's multi-sensor allows it to scan in the dark, infrared, and ultraviolet enviroments. It has no armament besides a low power mining laser.

PERSONALITY:
Isis is an explorer and a treasure seeker at heart. She is drawn to exotic worlds always seeking new scenery and exotic life-forms. She loves to collect souvenirs and treasure.
She loves to learn new cultures and history as well as myths and legends. Isis does not mind being alone. She often finds the low intelligence of other sentients annoying.
Isis has an exceptional amount of patience, even when dealing with people she doesn't like. She is extremely difficult to anger.

Isis is always expecting trouble so she is never surprised or angry when something goes wrong. She is a listener more than a talker, proffering to wait until you answer her
questions unknowingly instead of asking them outright. She doesn't like constant noise even though she grew up in a high traffic city. She walks quietly out of habit and doesn't
say anything unnecessarily. Many people are surprised to turn around and find her standing there because she is so quiet.

BIOGRAPHY:
Isis was found as a child while a Bith trader was unloading his cargo on Celanon. It is unknown whether Isis was left while the Bith was relieving himself after arriving, or whether she perhaps crawled aboard during his departure before. The story varies how the Bith managed to leave the child with the Nalroni merchant who received the shipment, but leave her he did. Though normally this Nalroni was not overly fond of people, he took a liking to this little girl. Perhaps it was her innosence, or that she was alone and abandoned, or mabye it was the will of the Force. This Talroni merchant was called Tarrin, and although only moderately successful he raised Isis as his own. Isis grew up with a large amount of curiosity. She was always asking, "What's that, What's this do?" Being a merchant's daughter on a major trade world helped, but as her knowledge of the galaxy and it's inhabitants grew so did her curiosity.

When Isis was 23, she had considerable merchant skills and plenty of experience hauling cargo. Her father helped her buy a cheap cargo shuttle and she started working for the merchant's guild. This soon proved to monotonous for her taste, so she applied a starship design to the KDY. Suprisingly, it was approved and she was offered a job as a freighter design tech and advisor. Isis accepted and stayed with KYD for several years, helping design early models of the IN series of transports. Unfortunately, her wanderlust caught up with her again. Isis searched for a career that would allow her to explore new worlds and discover new species. She bought one the new IN transports, (at base cost of course) and started her freelance archaeologist career. Of course archaeologists survive solely on sponsorships so she often took side jobs as a scavenger, treasure hunter, myth buster, and interpreter.

As Isis traveled the galaxy, she built a customized remote out of an old model and many spare parts. She named it BL-00 or Bloo, and fitted him with a translator to help her communicate with the many different species she encountered. She traveled to many worlds including Dantooine.

ROLE-PLAYS:
 
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Wolf231

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First off, love the picture :).

The bio looks good, except for one point - How does an ancient holocron know to send her to Arbra instead of to one of the main (but recently fallen) Jedi Temples?
 

Maxx

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Another problem would actually be getting on to Arbra. With the security checks and all, there is a possibility that she might get shot out of the sky.
 

Niriel

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First off, love the picture :).

The bio looks good, except for one point - How does an ancient holocron know to send her to Arbra instead of to one of the main (but recently fallen) Jedi Temples?

I thought about that when I wrote it, and I decided that the force told him so. Or Arbra was the closest temple to her current position. Going to Coruscant and spending a year trying to find a Jedi master with probably no success did not sound appealing. She is definitely not on par with the Sith as far as resources or knowledge on Jedi whereabouts. I'd rather be sent straight to Arbra with the likelihood of being shot down.

P.S. I really appreciate your guys' input and actually reading through my whole profile.
 

Dóiteán

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I'm not sure about the holocron part. Everything else is good.
 

Wolf231

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Well, so you know - you could just put the year of searching into her backstory. You wouldn't have to actually RP it. That said, I'm not an admin and am unsure if it even needs to be changed, it was just something that stood out to me.
 

GABA

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Hello!

So it looks all dandy, except for the ending in the bio there, you'll have to change the information about the holocron part. Finding them will probably be next to impossible given the Order most likely did a good job recovering any in the 1000 years or so before it fell; but finding an ancient holocron that would let her know to go to Arbra is not possible.

Isis will most likely have to go on a hunt in order to find a Jedi. More about the Jedi History can be read here.
 
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