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Crim

Crim/Old Spice
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Time to be the Volus I always wanted to be.
The_Biotic_God_Niftu_Cal_by_Fanimusmaximus.jpg
 

Endling vas Precious

Liefdesverdriet
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Yessss omg frick yes yes yes heck-o-rino yes

if there are some spots left sign me up, i'll either play a quarian or soldier
 

The Sentinel

Quaerenti pacis
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Alright, ill keep either option open until you post ;D, cant have too many of one thing running around blastin the galaxy to bits haha..... unless its part of the story ofcourse!

Oh and.... love your sig. Hilarious. Okay bye! *runs to his cave*

*Uses an elaborate speaker system he's set up.* Also! Quarians will be partial suites, they need to have atleast some kind of rebreather. Unless of course they hit up a toxic planet. We all know the drill for that ;P
 
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Ender

The Role Play Houdini
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I'm still on. Drawing up plans for an ex-Asari commando turned Assassin.
 

The Sentinel

Quaerenti pacis
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I've got a prologue up, go back and read the first post, after which follow the directions I've put up at the top of said post. I'm essentially going to use this as an easy to find roster ^_^

Right now I'd like to say, I'm sorry for any errors grammatical or otherwise, my iPod has an "auto fix everything you type because I think you're an idiot," option is permanently on. Also I'm going to put up the first post for the actual thread, tomorrow or the day after. Things have picked up here recently but it won't stop our amazing RP from happening!!
 

Ender

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Ergmagherd.

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NAME: Artemis; The Huntress; Aviona T'Naria(Unknown to most)
FACTION: Independent Contractor
RANK: N/A
SPECIES: Asari
AGE: 311
GENDER: Asari! :bitchez
HEIGHT: 5'7''
WEIGHT: 142 lbs
EYES: Green
HAIR: Tentacles!
SKIN: Blue!
CREDITS: 24,000
DISTINGUISHING MARKS: N/A
BIOTIC: Yes

STRENGTH: Average strength. Can do standard things.
DEXTERITY: Exceptionally high. Cat like reflexes, agile and silent. The perfect huntress
CONSTITUTION: Below average.
INTELLIGENCE: Above average.
WISDOM: Above average.
CHARISMA:Below average. Credits speak wonders to her.

BIOTIC POWERS:
  • Lift 5/5
  • Singularity 3/5
  • Slam 5/5
  • Throw 5/5
  • Pull 5/5
  • Warp 4/5
  • Stasis 2/5
  • Shockwave 5/5
  • Lash 4/5


SKILLS:
  • Exceptional Assassin
  • Former Asari Commando (Awesome Biotics)
  • Utter Cool (Has a calming affect on those around her)

STRENGTHS
  • Biotic
  • Warrior
  • Calm Demeanor
  • Thrifty
  • Stealthy

WEAKNESSES
  • Hatred of synthetics
  • More Fragile Than Others (Hurt more easily in combat)
  • Conflicted/Lost Self


GEAR:
M-11 Suppressor
M-97 Viper
N-7 Valkyrie
Cluster Grenades

PERSONALITY:
On the outside, Artemis seems to have a complete and utter calm. She has a cool, smooth way of dealing with people. She can easily calm others purely by being so collected herself. But on the inside? Artemis is a wreck. Once known as Aviona, the Huntress was tasked with helping evacuate Thessia. Her failure at her duty continues to haunt her to this day. She blames herself for the failure and has taken it upon herself to find purpose in life once more.

BIOGRAPHY:

Born on an Asari colony in the early 1900s, Artemis was once known as Aviona T'naria from a relatively unknown family. Intending to make a name for herself Aviona left home for the military when she was barely 130 years old. She lead a life of danger and excitement, helping colonize new worlds and settle disagreements in a discrete matter. She became one of the most decorated Asari Commandos before the age of 200. And then war came to the Galaxy and everything she knew was ripped apart and burned.

Her family were all killed in the initial Reaper offensive. Her fiancee, another Asari that was part of a diplomatic team on Palaven, was killed in the first few days. Aviona found herself in charge of evacuating the Thessian government. As her team was leading the politicians to the landing pad, they came under attack by husks. The fight that followed ended all of the politician's lives and much of her team's. With no family, no friends and having failed her job Aviona went on to fight at the Battle of Earth. She was another woman then, seeking only revenge. She lead the charge of Asari against the Reaper forces as Commander Shepard destroyed them.

It was after the war when she fell victim to crippling depression. She resigned her commission, deeming herself unfit for active duty. Then she used her influence to wipe herself from existing databases. She became the Huntress, a roaming assassin who lent her services to anyone with the credits to do so.
 

Endling vas Precious

Liefdesverdriet
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сметь

m8cZL.jpg


Paragon: 20% | Renegade: 80%

[YOUTUBE]uZSHAPJ1nOs[/YOUTUBE]

In the forest near the Danube River,
I am sick with my loneliness,
Crying, I want to fly like a bird,
To where my lovely one is now.

Name: //ACCESS DENIED//

file_#1-2a//EMILIE_BISHOP

Additional Notes: Subject goes exclusively by 'Dare'.
Species: [REDACTED]

file_#1-2b//Species_HUMAN

Additional Notes: Medical records were obtained from ST.JOSEPH'S HOSPITAL in SAINT PETERSBURG, RUSSIA
Age: [REDACTED], Presumed to be between the ages of 23-30
Class: Soldier
Place of Birth: [REDACTED]

file_#1-3a//Birth_Certificate.jpeg

EMILIE BISHOP was born in MOSCOW, RUSSIA. Exact birth date unknown.

Equipment:
  • M-100 Grenade Launcher, built into Dare's assault rig.
  • M-90 Indra Sniper Rifle. Doesn't use this weapon very often, but carries it when the situation calls for it.
  • Heavy arm cannon, able to fire cluster and incendiary grenades. Also functions as a M-99 Saber Assault Rifle, modified by Dare.
  • Solovey, an enhanced SUI, or 'Systems Unit Interface'. Solovey is a highly efficient AI, whilst not self aware, it is capable of managing Dare's nervous system and suit, making her symbiotic with her rig.


Powers:
  • Fortify
  • Armor-piercing rounds
  • Adrenaline Rush

Subject prefers to use brute force.


Personality: Access to personal files DENIED.

Personal Entry of SERGEI ALEXANDROVITCH:

Log_#2//-Looks like Emilie was cleared to enter the program. We don't know a lot about her, only that she's quiet and extremely shy. She was enlisted into the program at fourteen, along with a handful of other girls.

We don't know much about Emilie, but she's proven to be taken by the suits. Outside of her rig, she's very closed off and reclusive. She does not trust others easily, but she has made a few close friends over the course of two months.//END LOG

Patient Log of DR.CIRAN CHAKO

Entry_#1//-Subject BISHOP, EMILIE was admitted for evaluation after she displayed increasingly aggressive boughts of behaviour during training. Subject does not respond well to authority.

Has displayed signs of:
-Violence, often towards other children or herself.
-Short tempered, becomes increasingly aggressive while she is in her rig.
-Delusional audio/visual hallucinations (may be a side effect of pain relievers).

Emilie will continue her evaluation until she becomes of age.

Attached Notes: Subject DARE does not talk often, and prefers to work alone. However subject does work well in groups when they know their group well. Subject's social skills are unknown since they rarely communicate, but they have shown signs of kindness. After reading attached files, it seems the Subject has coped well with age and has lost some aggressive traits when Subject was in teenage years.

Subject has formed an almost symbiotic bond with her suit, much like a Quarian. Subject was the one of the first groups of children to be given the first MACH-I Rig, as such the proper cybernetic implants were not used at this time, instead subject had to be connected to suit via two ports in her back. Prolonged exposure to the suit's SUI has proven to be detrimental, but subject has some how defied the odds by constantly wearing her rig. Without it, she is incapable of movement and needs to be assisted.


jQ3mP.gif

Emilie_Bishop.avi

Additional Notes: This is the only image known of Dare (Emilie Bishop) without her assault rig. The short clip was filmed three months before subject went to Shanxi.

Attached Notes: Subject's suit appears to be a modified TERMINUS rig. Original suit appears to be Russian in design, suit appears to have been heavily modified over the years.
Height: 7'4" in suit
Weight: 345 lbs in suit
Height: 5'4" out of suit
Weight: 120 lbs out of suit

Subject appears to be very sallow and pale from time spent in suit, hair is brown and medium length. Eye colour is brown.

Subject appears to have multiple scarring on their face and body from heavy experimentation and fighting.

History: [REDACTED]


Subject was born in MOSCOW, RUSSIA.

MOTHER: VIET BUI, nee BISHOP
FATHER: Unknown

Subject was enrolled in a special training program run by the Russian Government at the age of fourteen. The program was to build heavy infantry female soldiers. The program started one year after the First Contact War. Originally funded by the United States Government, the program was later enlisted to the Russian Federation.

Test Subjects were trained to use heavy weapons and were slowly integrated into their assault rigs, which were modified TERMINUS suits. Subjects learned to live inside of their suits for long periods of time. Muscle atrophy was common, thus subjects are rarely seen outside of their suits unless they are given help. Cybernetic implants were later used to improve muscle quality.

After completing their training, Subject was sent to Shanxi. Subject disappeared after four months. The suit's GPS systems have been disabled. All contact with Subject has been lost.

Dare is a reclusive shy person who uses her suit as a barrier from the outside world. She isn't psychotic nor crazy, but she does suffer from hallucinations from the pain medication she takes. Over time she has learned to cope with them, and can often distinguish reality from fiction.

After going silent, Dare took on numerous mercenary jobs, slowly building her reputation. At the age of twenty, she joined a small mining ship, The SS Versugisa under Captain Lhoc'Riigh vas Ensha.

The Versugisa was a free-lanced ship which took in mercenary work as well as mining jobs, often mining Hydrogen-3 and Platinum. Dare stayed with the Versugisa and her crew until she was twenty three.

Forming bonds on Omega (subject had enlisted with the Blue Suns), Dare was a silent killer, and a force to be reckoned with. Subject still keeps in contact with the Versugisa's first mate, Cren'Olt nar Quoram, who she grew close with.

During the Reaper War, Dare was unwilling put into a powerful Biotic stasis field, and captured by The Illusive Man in the hopes that she would be able to be cloned, her suit modified, and with time a new army would be born in order to stop the next Cycle. Cren'Olt was able to rescue her cryo pod, however he was not able to free her from her sleep. Dare's pod was found on the wreck of The Versugisa by a salvage crew many decades later.

FILE UPLOAD: [Audio Archive: Cren_Olt, SS Versugisa, Mess Hall, 53:13:25:12]

-audio forwarded to relevant exchange-

[DARE] Almost three thirty.
[pause: 0:00:14]
[sound of footsteps]
[UNIDENTIFIED PERSONS can be heard sitting down]
[DARE] Hey.
[Subject moves over to IDENTIFIED PERSON: CREN OLT]
[Sound of shuffling]
[DARE] You usually stay up this late?
[pause: 0:00:07]
[CREN] Just doing paper work. Decided I needed a break.
[DARE] I usually eat here, Grimes leaves my food out.
[pause: 0:00:05]
[DARE] Don't usually eat with the rest of the crew.
[CREN] I noticed.
[DARE] I'm usually here [pause:0:00:03] this late.
[DARE] Not used to talking with people.
[Sound of metal tapping on table]
[CREN] We were talking earlier about something, but I had to get back to my office. What were you saying?
[pause: 0:00:12]
[DARE] Was talking about my kid.
[CREN] Right.
[DARE] Had her when I was sixteen. Didn't work out.
[CREN] What do you mean?
[pause: 0:00:06]
[DARE] Wasn't ready to be a parent. Put her up for adoption.
[pause: 0:00:05]
[Sound of rasping]
[DARE] Try to keep in contact but I never get any replies. Don't think they gave her my contact info. Stuff like that.
[CREN] Are you the [pause] mother? Father?
[DARE] Don't want to talk about that.
[Sound of scraping metal]
[DARE] I should go.

[end audio record]

FILE UPLOAD: [Email from Azrael (Sasha Prokopyev) - comm buoy KROGAN DMZ- Message Subject 'where r u?']

-email forwarded to relevant exchange-

TO: Эмили епископ
От: Саша Прокопьев
ТЕМА: where r u?

Дорогая Эмили, она была когда-то, так как мы говорили в последний раз. В последний раз я видел, как ты был на Земле. Почему вы идете темной после Шаньси? Девушки всегда спрашивают о вас. Мы до наших проклятых колени шелухи и людоедов на территории Reaper, мы могли бы использовать жесткий нападающий, как вы.

Omega не был добр к вам. Черт возьми, никто не был добр к вам. Вернитесь к пастве, птичка.

-Azrael

translation.txt

Dear Emilie, it has been sometime since we last spoke. The last time I saw you was on Earth. Why did you go dark after Shanxi? The girls always ask about you. We're up to our goddamn knees in husks and cannibals in Reaper territory, we could use a hard hitter like you.

Omega hasn't been kind to you. Hell, no one has been kind to you. Come back to your flock, little bird.

-Azrael
 
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Tribunal Power

Hand-to-Hand Wombat
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tumblr_m7jd0bYQaV1rawwabo1_500.jpg

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NAME: Koda Vidimya
AGE: 31; 7 January 2230
RACE: Human
BIRTHPLACE: Eden Prime
FACTION: Cerberus
EQUIPMENT:
  • M-25 Hornet Submachine Gun
  • M-358 Talon Heavy Pistol
  • Monomolecular Katana
  • C-P6 Phantom Palm Blaster
  • Cerberus Infiltration Omni-tool
  • C-PX Mk.II Cerberus powered armor

SERVICE RECORD
CERB_KAV-P008138; VIDIMYA, KODA
  • 2234- Acceptance to Eden Prime Cerberus Academy
  • 2243- Transferred to Chi Ceti Cerberus Facility; selected for PHANTOM II
  • 2254- Designation PHANTOM II KAV-P; Reserve status
  • 2254- Deployed ATTICAN BETA/THESEUS/2-FEROS/OUTPOST A6 for OPERATION: TRUST
    [PAR: Looters assaulting nearby human colonies, violating operational agreement; negotiations failure; eliminate leader BARTOC, NOLAN]
    [AAR: Single operator; reports HVT neutralized; collateral zero; highest marks awarded]
  • 2255- Deployed ARTEMIS TAU/SPARTA/2-EDOLUS for OPERATION: DUNEWALKER
    [PAR: Galactic criminal VALKAMA, NIRRUS reportedly seeking refuge in cave network; investigate, eliminate HVT if possible]
    [AAR: Two operators; reports HVT neutralized; collateral zero; highest marks awarded]
  • 2256- Toured on board CRB EXCALIBUR; see crew records for further details
  • 2259- Tour completed, top recommendations
  • 2259- Deployed ARGOS RHO/HYDRA/2-METGOS for OPERATION: PRESSURE COOKER
    [PAR: Anti-Alliance bounty hunter and galactic criminal KUDAKA, GALLUM reportedly scouting Alliance crash site; investigate for details, eliminate if possible]
    [AAR: Two operators; presence confirmed, minor hostiles neutralized, HVT escaped; collateral minor; intermediate marks awarded]
  • 2260- Deployed to OMEGA NEBULA/SAHRABARIK/OMEGA ASTEROID for OPERATION: GOLDEN WORD
    [PAR: Possible sighting of KUDAKA, GALLUM on Omega Station; investigate, do not engage-- collateral risk high; maintain cover until extraction]
    [AAR: Single operator; cover compromised, HVT presence inconclusive; collateral major; total mission failure, investigation pending]
  • 2060- SUSPENSION pending investigation of OPERATION: GOLDEN WORD

NOTE: VIDIMYA, KODA has reportedly been accepted into N7SO program; conflict of interests assessment pending

Koda was born Cerberus. Koda lived Cerberus. She fought for Cerberus, she killed for Cerberus, and more than once she nearly died for Cerberus. It wasn't for the Illusive Man, or for Captain Stallard, or for Lieutenant Erkan-- it was for her father. He was a transplant from St. Petersburg, Russia to Eden Prime, but as a subsistance farmer colonist on infertile land, he lacked the money to care for and educate Koda. She became ill as a child during the winter one year, and her father made the choice to give her to an old friend who could care for her better than he could.

Koda never knew her mother or her father, but her commanding officer never made it a secret of her origins. He was an honest and respectable man, Lieutenant Erkan-- hard, but true. For most of her life, Lieutenant Erkan was her father. He was also her worst enemy, until she was old enough to understand him; then he became her best friend, the one who gifted her with training and discipline and instinct.

She began training in her toddler years, alongside her education, at the Eden Prime Cerberus Academy. Her potential was seen early on, and she was accelerated during her teenage years to the Phantom II program and transferred to the high-security Chi Ceti Cerberus Facility. There she received years of rigorous, intensive training in stealth, survival, and close quarters combat. Cerberus spared no expense in the preparation of its Phantom II program, and the recruits would become some of the hardest fighters Cerberus had to offer. She graduated from the program with all honors at age 24, with over a decade of merciless training to make her what she was. Her first deployment was to an outpost that had been having difficulties with particularly aggressive looters near a Cerberus outpost on Feros in the Attican Beta cluster. She was to eliminate the leader, who had previously violated a negotiation pact with the outpost whereupon he had earlier agreed that his gang would not operate in the nearby colonies. With his refusal to cooperate, Koda was tasked with beheading the snake.

It was her first mission, but it proved to her superiors that they were right to select her for the Phantom II program. The matter was resolved practically overnight, the looters mostly disbanding without their leader. It was the beginning of a long and steady career.

Recently, Koda was sent to Omega to track down intelligence regarding high-profile gangland targets that were making conditions for its inhabitants unbearable. It was a covert operation, strictly an intel gathering, and she had been selected for her expertise in stealth and covert operations. She never found the information, and instead became entangled in a gangland revolution that led to her being exposed.

The bloodbath that ensued resulted in Koda's suspension from Cerberus activities pending professional reinstatement from her superior and an investigation into the events that took place on the Omega station. For the first time in her life, Koda had no purpose, no guidance; desiring to fill the void, she established a meeting with an Alliance representative, and traveled to the Citadel to be evaluated for eligibility of the N7 Spec Ops-- the honorary N7 group of various 'supersoldiers' that saw extensive fierce combat with the Reapers on all fronts during the invasion.

Months later, she was accepted and, much to her dismay, put on reserve status. With her Cerberus investigation pending and her lack of deployment through the Alliance, Koda has worked to busy herself by accepting mercenary contracts wherever possible, but still finds the work unsatisfactory. She does all she can to stay sharp until she is needed for something greater.
 
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Bee-Den Iosis

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!WARNING!
View attachment 1266
FORMER BLUE SUNS MEMBER IS STILL ON THE LOOSE

NAME: Talus Pax
FACTION: Mercenary / Former Lieutenant of Blue Suns.
RANK: N/A
SPECIES: Turian AGE: 32
GENDER: Male
HEIGHT: 6'4
WEIGHT: 170 lbs
EYES: Green
CREDITS: 11,500
DISTINGUISHING MARKS: N/A
BIOTIC: No
STRENGTH: Above Average Strength. Good with hand to hand battle. (7/10)
DEXTERITY: Very High. Near-Perfect Shot also Agile. (9/10)
CONSTITUTION: Average. (5/10)
INTELLIGENCE: Below Average (3.5/10)
WISDOM: Very Little. (2/10)
CHARISMA:Alittle Above Average (5.5/10)

SKILLS:

• Great Shot, Doesn't miss often.
• Great Bodyguard and Muscle for the team
• Quick, Sarcastic

STRENGTHS

•Fighter
•Persuasive
•Stealthy


WEAKNESSES

• Not Wise
• Less Intelligent not good with computers or synthetics
• Scarred Past


GEAR:
Dual M-9 Tempest Submachine Guns.
M-29 Mattock Assault Rifle with Scope Attachment
M-23 Katana Shotgun with Blade Attachment
Blue Suns Armor, Repainted Dark Orange with stripes of Black.

BIOGRAPHY: Talus is a very open and strong Turian. However, He remembers his days leading up to what he is now like it was yesterday. He had a normal life until his family on Omega was attacked, both of his parents dieing. He wished he'd feel bad for them but he was too young an remembers nothing. The people who attacked however, were the Blue Suns. He was raised by thier leader, Titus, and Titus trained his "son" to become the ultimate killer. By age 24, He was the lieutenant of the gang and had his own squad. Talus continued this life until he came across information, leading him to find out his parents were murdered. He wanted to take revenge on Titus, However he was already gone and also set a trap. Members of the Blue Suns ambushed him, however they were no match for Talus. Now, he searches for Titus on the side, focusing on his merc work. After all, He is a killer.
 

Just Matt Now

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"For Tuchanka, for all Krogans!!"
c8c8cbfa-ff78-4587-9bb7-dfbf8f39a754.jpg

Krogan Battlemaster​


NAME: Lux
CLAN: Ganar
FACTION: Blood Pack
RANK: Leader
SPECIES: Krogan
AGE: 450
GENDER: Male
HEIGHT: 8'6''
WEIGHT: 400lbs (No armor)
EYES: Orange
HAIR: None
SKIN: Blue
DISTINGUISHING MARKS: Scars on arms and body.

STRENGTH: High above average. He is strong, even for a Krogan.
DEXTERITY: Average, for a Krogan.
CONSTITUTION: Slightly above average. He is old, though not enough to hinder him.
INTELLIGENCE: Average.
WISDOM: Average.
CHARISMA: Below Average.


SKILLS:
  • Carnage
  • Communication
  • Combat
  • Assault Rifles
  • Shotguns

BIOTIC POWERS:
  • Warp
  • Throw
  • Barrier
  • Stasis
  • Lift


GEAR:
Shotgun - M-300 Claymore with one Frictionless Materials X and one Scram Rail X with Inferno Rounds / Sledgehammer Rounds and an Shotgun Omni-Blade Attachment.
Assault Rifle - Striker Assault Rifle with Heat Sink and Frictionless Material X mod with Shredder / Tungsten VII ammo.
Pistol - N7 Eagle with Rail Extension and Pistol Power Magnifier.
Inferno Grenades
Lift Grenades
Omni-tool


SHIP: "Aralakh"


PETS:
Varren Alpha Vorx


PERSONALITY:
Lux is persuasive, although only because he is so brutish. He is one all about growing his mercenary group through high paying orders and tasks. Lux will do what it takes, go passed any length in order to get what he wants. Yet he still seems to have a more civil sense of loyalty towards the Citadel and Tuchanka.

Having been an Urdnot supporter since the Genophage cure was released. Lux, like most Krogans, has a strong sense of pride in his species’ history and homeworld. Driving the Blood Pack to new goals and missions, he set a new standard for what drives his mercenary group, instilling this into the Vorcha he recruited.

Lux has become more of a personal leader for the Blood Pack than a money hungry one. Instilling inspiration and loyalty through his tough demeanor and partial fear. Lux is not one to trust others. His trust remains with only a select few, including Urdnot Wrex himself and his personal Blood Pack Commanders.


BIOGRAPHY:
Having lived to see Ganar Wrang take his punishment in stride and come to establish the well known Vorcha pirate group into a revered group of hitmen, Lux was born into the Ganar Clan.

Lux took the Blood Pack from Wrang. He saw how much he had gained, even while being banned from their home world. The Blood Pack had inspired the old Krogan, yet at the same time it inspired him. He knew that under his command, he would be able to steep the group into something productive, something that would benefit not only himself, but the entire Krogan race.

His opportunity rose when Wrang split the group into two. One half following him and the idea of eradicating the Salarians and crippling the Turians, and the other wanting just the opposite. It was evident to all but Wrang and his most loyal followers that such a path spelled destruction of the Pack. Lux was there, a Commander of the gang, to pick up and lead those who would not follow Wrang’s wrath to oblivion. Keeping the unfortunately infamous reputation of the Blood Pack, along with it’s name, the Vorcha and fellow Krogan followed the Battlemaster and carried his new views with them.

The 75 years under his name brought the Blood Pack to new heights. Still being one of the top mercenary groups, basing their operations on planets close to Tuchanka, the Blood Pack continued to make money and become a larger power. Lux grew the group into one that no longer stood to be infamous, but rather one that fought specifically for the Krogan and Vorcha cause. The Vorcha members were loyal, their loyalty passing down from generation to generation and thus remaining their presence within the Pack. As for the Krogans, they strived to spread the Krogan civilization across to new worlds. Their trust was gained because of the actions of Urdnot Wrex, thus their support in him.
 
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Crim

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Chen Yi

The following records were translated from the Taipei Systems Alliance Academy, Ceres Low-Gravity Training Facility, Leng Gu Biotics Academy on Europa, Shanxi N7 Academy and Citizen Records of the Chinese Peoples Federation. These records are not to be replicated or reproduced in any way unless permitted by said authorities or by Ms. Yi herself. Replication of Alliance records is a criminal offense. For reader's convinence, the records have been translated from Chinese to Alliance English.

Name: Chen Yi
Species: Human
Class: Vanguard
Place of Birth: Guangzhou

Equipment:
-M-15 Lotus SMG (x2)
-P8 Katana (x2)
-L9-VA Biotic Amp
-Smoke Grenades (x4)
-N7 Shaolin Armor

Powers:
-Slam
-Pull
-Charge
-Shockwave
-Martial Artist

Personality
Chen is a down-to-business soldier known for efficient methods. During missions, she performs well under high-stress situations that would destroy the wills of many other men and women, even in N7 training. Known for a dry, deadpan sense of humor, Chen is pleasant to be around in person. She values honor, respecting her foes and her friends alike. Chen Li is regarded as a brilliant tactician due to being raised in a tough household and a post-war government. She enjoys the little things in life and values the fragility of the life she has, knowing that death and catastrophe can always be around the corner. In her free time, she enjoys meditating, gymnastics, old kung fu holovids, video games and art. Failure is not an option for Chen Li, which sometimes presents a problem. In fact, she has a phobia of failure. Things getting in the way of any sort of success, whether personal or dealing with a mission, will be treated with harshly by Chen.

Biography
Chen was born in Guangzhou in 2235 to Kai and Hua Yi. Her upbrining was unremarkable until 2246. She was raised as an average girl in a Chinese setting. Due to China's standing 'one-child' rule, she was the only child. Despite the still-prevailing preferation of male children in China, Kai Yi was joyous in his child; Chen meant the world to him. Guangzhou was the largest city on Earth; combined with many other cities quite some time ago, the city was over twice the size of Wales. A massive Reaper force had decimated the city in 2186, though the city was able to rebuild. Gangs terrorized the city constantly. The Li family, unfortunately, was one of those who ended up being terrorized. A home invasion left their apartment ransacked and Chen's mother dead. It changed Kai; he became colder and more determined to put the gangs to a stop. Furthermore, he became an incredibly tough father after the death of Hua. This upbringing forced Chen to have a need to excel at everything she did. From school to household chores, Chen did her best at everything she did. In 2253, the Li family moved from Guangzhou to Taipei, where Chen graduated with honors at her high school. While her father's goading certainly influenced her, Chen wanted to protect people so the tragedy that befell her family and so many other people's families never happened again. She enrolled at Taipei Systems Alliance Academy at the age of 18, where combat and academic skills were both taught.

Graduating at the age of 21, a year early, she joined the Systems Alliance Marine Force. She was transferred to the Ceres outpost, where she was taught low-grav combat and combat in hazardous situations for a year before again transferring to Leng Gu Training Facility on Europa. The facility, situated in the ice sheet, further increased her knowledge of combat skills in hazardous conditions. The radiation of Jupiter's magnetic field pelted the surface, hardening her skills in combat in radiation-heavy areas as well as sub-zero temperatures. The lower half of the facility extended into the convecting layer of ice and water underneath. Finishing her training in 2257, she served on the SSV Fortune's Pride, where she saw combat against raiders and pirates for some time. She was then transferred to the SSV Cho Ku Nu to combat a group of Krogan extremists operating on the border of Krogan and Alliance space. The group wanted revenge against the Council races for the genophage.

While the group rarely targeted humans, an attack on the Sol system came abruptly in 2258. A terrorist ship attempted to unleash a bioweapon on Ganymede, an important supplier of crops to the settlements in the asteroid belt and outer planet stations. The weapon would poison food with a fatal disease and lead to an epidemic. An epidemic spreading in these colonies would be very hard to contain. While many people did not believe that the Krogan were capable of unleashing such a monstrosity, the Cho Ku Nu still acted. Chen and her team boarded the ship to take it down, but the Krogan unleashed the plague on the ship when the team had been detected. Chen was able to take the crew down and force the ship out of the system, her team had been infected. Within a week, they had all come down with the illness, leading to hemorraging in the lungs and severe stomach reactions. Most of the team died, though Chen was able to survive. She was awarded several honors for diverting the ship before being chosen as a candidate for the N7 program. She was transferred to the training academy on Shanxi where she was trained in elite forms of combat. She was named a Shadow Infiltrator in 2260. She was given her own ship, the SSV Dynasty where she continues to carry out Alliance missions.
 

Radiwalker

Knowledge is Power
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I am the very model of a scientist salarian.​

onion_head_salarian_click_tee_by_rikona-d3as9ke.jpg

NAME: Jaëto Harnor Disten Got Vanes Ishal
NICKNAME: Pyro
CLAN: Vanes
SPECIES: Salarian
AGE: 20
GENDER: Female
HEIGHT: 1.85 meters
WEIGHT: 49 kilos
EYES: Black
HAIR: None
SKIN: Pale
DISTINGUISHING MARKS: Very sucked in cheeks, even by salarian standard

STRENGTH: Below average
DEXTERITY: Slightly above average
CONSTITUTION: Below average
INTELLIGENCE: High above average
WISDOM: High above average
CHARISMA: Average


AMMO ABILITIES:
Incendiary Ammo

TECH POWERS:
AI Hacking
Incinerate
Overload
Tactical Cloak

GEAR:
Kessler Pistol Mark V
Avalanche Shotgun Mark VIII
Typical salarian scientist armor, but in different colors.

SHIP:
"Injection"

PERSONALITY:
Energetic and highly logical. She only speaks when spoken to, but once she starts she rarely shuts up. She is an honest realist, because of her highly logical mind it is hard for her to behave in any other way than that which would provide her the best perception and control over the current moment. She likes to sign when working and prefers to set her enemies on fire then allow them to escape.

BIOGRAPHY:
Even though she was born on Jaëto, she didn't spent much time there. She was proclaimed a genius at a young age and by the age of 5 she had been recruited by an interspecies academy. There she first learned of her idol - Mordin Solus. The girl was so inspired by the deeds of her predecessor that she pushed herself to her limits, sleeping no more than two hours a night, she managed to acquire more than enough knowledge to be able to graduate at the age of 9.

By the age of 15 she had served with many different groups, helping out with what she could. She had visited the Krogan, Asari and Human homeworlds. The one thing that bothered her was that she had not visited her own homeworld, even though she often found herself helping out salarians, whether in combat or research, but she never stuck around for long enough to return home with them. She was always needed elsewhere.

She rather liked that lifestyle, for when she stuck around the same people for long enough they seemed to become rather dull, perhaps it was her, or perhaps it was them. Nevertheless, her dream remained to live up to the legendary Mordin Solus, she wanted for her name and deeds to be compared to his and yet still at the age of 20 she wasn't even close to being renowned for anything. She craved an adventure, travelling in her personal ship, awarded to her after she helped out the council with certain errands, providing aid to those in need and conducting researches, which rarely amounted to anything, but she didn't give up. She knew that with her knowledge and mind, she was bound to succeed, eventually.
 

Lavi

Join Smash Brothers already!
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Geth.jpg
NAME: Geth [Prophet]
FACTION: Geth
RANK: N/A
SPECIES: Geth [Trooper Model]
AGE: 1
GENDER: ... Geth
HEIGHT: 6 ft.
WEIGHT: 350 lbs.
PHOTORECEPTOR: Blue

POWERS:
-Flamer
-Hex Shield
-Hunter Mode

EQUIPMENT:
-Geth Pulse Rifle

PERSONALITY:
Armed with over 1,000 programs, Prophet is capable of independent decision-making and communicating with others without the need to consult the collective that it is networked to. Although intended for diplomatic communications with non-Geth, Prophet will not hesitate to defend itself when it believes that its safety is being compromised.

BIOGRPAHY:
After years of re-establishment of their collective, the Geth decided that it was time to return to the galactic community. A platform was designed specifically for this purpose, designated Prophet in the spirit of the Geth known as Legion. Prophet's appearance in the center of galactic society resonated among the galactic races, due to the invocation of the Reaper War mixed with their re-devised purpose by the Quarians. Following the disappearances along the outskirts of the galaxy, Prophet believed that assisting in the resolution of the problem would elevate the Geth to become accepted among the races, especially with their complicated relationship with the Quarians and the disapproval of the Asari.
 

Radiwalker

Knowledge is Power
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So we have 3 humans, an asari, a turian, a krogan, a geth a salarian and the character that Sentinel is going to *assume direct control* of. I think Shepard would be proud ^_^
 

Allu'rah Danan

The Azure Phoenix
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NAME: Rekahdia Mikos
FACTION: Council
RANK: Spectre
SPECIES: Drell
AGE: 34
GENDER: Female
HEIGHT: 5'8
WEIGHT: 150lbs
EYES: Sapphire blue
HAIR: None
SKIN: Cerulean
DISTINGUISHING MARKS: As with all drell, she has a unique pattern of darker markings on her scales.
BIOTIC: Yes

STRENGTH: As reptile, Rekahdia has very dense, lean muscle mass. She's much stronger than her size would indicate, and she is skilled in hand-to-hand combat.
DEXTERITY: Agility and acrobatics are where Rekahdia excels. She is extremely nimble, quick, and difficult to pin down.
CONSTITUTION: Rekahdia is covered in protective scales, meaning that many glancing blows are defected. However, she is not significantly tougher than average. Even though treatments for Kepral's syndrome have been created, she must still wear a rebreather in any environment with more than 75% humidity to avoid becoming ill.
INTELLIGENCE: Rekahdia is extremely intelligent. She was trained from a young age to be a spy and saboteur on behalf of the hanar. While she is not exactly an engineer, she has a very good idea of what makes a lot of things tick, and how to make them stop ticking.
WISDOM: Rekahdia draws wisdom from faith in the Old Gods, and encourages contemplation, reflection, and meditation. However, she does not have much original wisdom of her own to dispense.
CHARISMA: Rekahdia prefers working alone or with a small squad. She does not tend to rely on charm, because in most cases if she's talking to someone on a mission, she's already screwed up badly.

BIOTIC TALENTS:
Pull
Throw
Singularity
Barrier
Warp
Reave

TECH TALENTS:
Sabotage
Tactical Cloak
Overload

WEAPON PROFICIENCIES:
Sniper
Pistol
Hand-to-hand

SKILLS:
Rekahdia is a very exceptional spy and saboteur. Although she is a powerful biotic, it is her talents for stealth and hacking that have made her invaluable to the hanar, and to the Council after them. These are not her only uses though, as she has also been greatly successful on reconnaissance, recovery, and assassination missions.

STRENGTHS AND WEAKNESSES:
Although Rekahdia knows enough about a variety of technology in order to take it out of commission, she'd be hard-pressed to put it back together again. She is not an engineer, and therefor has little to contribute in physical maintenance, such as on a star ship. While she is highly proficient in hand-to-hand combat and also an exceptional sniper, she relies on her biotics for medium-range combat. This means that a firefight on open ground with little cover is a huge danger to her while she's catching her breath. Additionally, she is considerably less effective in regions with high humidity. Even with a rebreather, her reflexes are slower and more sluggish, and she has a harder time catching her breath between her uses of biotics.

GEAR:
Reckoner armour (less the heavy pauldrons and helmet)
Black Widow Mark III Sniper Rifle
M-6 Carnifex Mark II Heavy Pistol
Omni-tool
Omni-blade
Combat knife
5 applications of medi-gel
30 feet of nylon rope

SHIP:
After serving well as a Spectre for several years, the Council issued Rekahdia her own ship and assigned her a crew so that she could better serve them. Her ship, the CSV Toshiko-SR9, is a well-armed corvette with stealth drives similar to those of the SSV Normandy. The corvette is designed to be quick and nimble while still packing a punch. The Toshiko is also using an experimental technology similar to a personal tactical cloak, but on a much larger scale. However, the tactical cloak is highly taxing on the ship's systems and so it cannot power the shields or weapons while concealed.

The ship is 50 meters long and has three decks. Cargo and engineering are on the lowest deck, the bridge is on the top deck, and all quarters and cabins are on the middle deck. The ship can be operated and piloted with as little as one pilot and ten crew, or even fewer with VI assistance. It is able to support a crew of up to thirty.


PERSONALITY:
Rekahdia is accustomed to working on her own. She is very self-reliant. The call of duty is the most important thing in her life, and she is willing to lay down her life for the Council and for the hanar. She might seem cool in that she will not hesitate to do what she needs to, but she always tries to choose the option that results in the least collateral damage. When off duty or on leave, she enjoys dancing and scenic views. She also loves nice perfume, and a pleasant scent tends to accompany her wherever she goes.

She has a fear of water that goes beyond caution for her health, and she cannot swim. She also greatly dislikes being approached from behind or being touched on the back.

BIOGRAPHY:
Rekhadia was born in a drell colony on Camala, which was established after the Reaper invasion. Originally colonized by batarians, all sentient life was wiped out by the Reapers. However, Camala is still a rich, if small, garden world with a drier atmosphere, making it highly suitable for the drell. While many drell still live on Kahje, the role that Thane Krios played in saving the Council during the Cerberus coup drew their attention to the Kepral's Syndrome epidemic plaguing the surviving drell population, and the establishment of a new, hospitable colony was the most ethical and expedient option. Treatments for the condition have been developed, although it is still a problem for drell in humid environments.

Rekahdia's significant biotic talents began manifesting at a much earlier age than usual, and her parents put her into a private academy on Illium to receive an asari education. However, the hanar took notice of her talent, and called on Rekahdia as per the terms of the compact. Her family was both honoured and devastated, but at the age of ten she was taken away from family on Camala and her friends on Illium to be trained away from the public eye. By the time she was fifteen, she had performed her first sabotage. Before she was sixteen she already had a handful of kills.

Rekahdia proved herself worthy of Spectre status at the age of 29 when she prevented a diplomatic incident between the salarians and humans. She found evidence of a Cerberus plot to have an Alliance vessel transporting a salarian dalatrass sabotaged as it left the Citadel. Not only was Rekahdia able to find and reverse the sabotage, she also managed to track down and eliminate those responsible. The hanar and drell were of course honoured to have one of theirs made a Spectre, and even though her duty is now to the Council, she has been known to do favours for the Illuminated Primacy when it does not conflict with her loyalties.
 
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The Sentinel

Quaerenti pacis
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*Uses 90% of his Brain to do the math*

Are you planning what I think you're planning?
 

The Sentinel

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Username:*************
Passkey:*********
.
.
.
Accessing Cerberus Database::.....
-Open Operative File/DGunn
.
.
Opening...

http://http://khasidel.deviantart.com/art/Jiyu-Freighter-340720829
http://http://deathmetaldan.deviantart.com/art/John-Blake-299291960

Name: Daniel Gunn
Faction: Cerberus
Rank: Captain
Species: Human
Hair: Short, brown
Eyes: Bright Green
Height: 5'11"
Weight 176lbs
Age: 36; October 7, 2228
Class: Vanguard
POB: Eden Prime, Constant
Distinguishing Marks: "Tear drop" Scar on outer edge of left eye

Strength: Cerberus training and past Ops have taught Daniel that staying in shape is important, 6/10
Dexterity: Not exactly nimble, Daniel isn't a walking pile of bricks either thanks to Cerberus training tactics, 6/10
Constitution: Taking a punch is Daniel's speciality, its what let him roll with the tussle with Krogan in C-Sec, and it's what makes him a good Vanguard, 7/10
Intelligence: While he can't hold a candle to a salarian, or an Asari, Time spent as a C-Sec Detective, and then a Cerberus "Wetworks" operative, has sharpened his mind to a razors edge. 7/10
Wisdom: He's seen the grit and grim, and he's seen the sparkly and warm. "People are people." Daniel would say, and that's exactly what he means, 6/10
Charisma: Sure he spends more than his fair share of time in bars, talking and drinking for information, but he's really fallen out of touch with making friends. Enemies though, well that's a different story 4/10

Biotics:
Biotic Charge: 4/5
Pull: 4/5
Shockwave: 5/5
Nova: 5/5
Biotic Melee: 3/5 *

Training:
C-Sec Hand to Hand combat
C-Sec Investigative techniques
C-Sec Basic Weapons Training
Cerberus Vanguard Assault Training
Cerberus Advanced Operatives training
Cerberus Hostile Xeno-Negotiations
Cerberus Squad Command Tactics.

Strengths:
Biotics
Investigative Techniques
Helpful
Combat avoidance
*Cerberus Adv. Combat Techniques

Weaknesses:
Prolonged exposure to people leads to social ability degradation (Tongue twisting, and shyness, with a little grumpiness)

Believes in the eradication of Inherently violent persons.

Experimental Biotic Amp sometimes causes minor pain, or Biotic failure.

Equipment
M-6 Carnifex V: High Caliber Barrel VI, Magazine Upgrade V
M-15 Vindicator IV: Stability Damper V, High Velocity Barrel III
Cerberus Combat Micro-Frame Omni-Tool
L9-VC Cerberus issue experimental Biotic Amp
Cerberus Issue "Mamba" Armored Combat Hard Suit.

Ship:"Crimson Son"

PERSONALITY:
Daniel Gunn is an Excellent Cerberus Operative; however, he can occasionally become overly aggressive with objection completion, negotiating with others, and combat. While fit for Duty it is recommended that Daniel Gunn be given less combat oriented missions than normal, and more investigative operations.
Suggested Posting: Attican Traverse
Suggested Squad mates: None

Biography
Not much is known about Daniel Gunn except that he was born to an unknown father and mother, and then subsequently orphaned on Eden Prime. He was soon adopted by Mark and Elizabeth Gunn. They ran a bar in Eden Prime's capital, Constant. He was just a regular kid growing up in a galaxy still dealing with the Reaper aftermath, until in his early teens, his parents took him to the Citadel for a family visit. "It was awesome," were Daniel's exact words to his friends the next month, and it stuck with him until his 18th birthday, which was the same day he graduated high school. His parents hadn't missed a beat, telling Daniel they had contacted his uncle the same day he graduated. They had been saving money to send him to the citadel to live with his uncle Jeremiah Gunn.

It wasn't long before Daniel arrived at the docks and met his uncle for the second time. Jeremiah was a kind person and he did his best to help Daniel adjust to his new living conditions. After several years living with his uncle Daniel expressed an interest in C-Sec but obviously was unable to apply; however, Jeremiah was a detective with the prestigious volunteer law enforcement, and he had more than a few favors saved up and calling them in was no problem. It wasn't long before Daniel received confirmation on his eligibility from the Human Councilor, and soon his application was accepted.

C-Sec Academy was the hardest thing he'd ever had to do but he wasn't willing to waste the chance his uncle had gotten for him, and surprisingly that single motivation was enough to allow Daniel to excel in his training, graduating in the top two percent. He didn't stop there, unlike most rookies his first post was in the Wards, and he proved to be a superb Officer.

On his 25th birthday Daniel transferred into the investigative branch, where he really excelled. But tragedy soon struck, Jeremiah was working an extremely dangerous case, people were disappearing, and ships were drifting into the Serpent Nebula "Dead in the water". Jeremiah had run into several dead ends, but eventually something promising showed up. A warehouse in the wards was seeing recent activity and officers reported several notable criminals moving around it. He went to investigate, his last known location was somewhere near the warehouse before his disappearance. Daniel tried to get in on his uncles disappearance but C-Sec's regulations and red tape were keeping him from doing anything worth-while. Frustrated Daniel went AWOL, and began investigating on his own. It was slow work, and his frustration left more than a few broken teeth in his trail. Finally his leads dried up, and Daniel was expelled from the force on his return for violating procedure and regulations. Cerberus didn't wait to jump on their chance.

A Cerberus Agent contacted Daniel with an offer of steady work. They met on Eden Prime and Daniel was evaluated and accepted into the Cerberus Academy where he excelled in their training. The tougher training also caused him to show some biotic abilities and he was moved into their Vanguard Assault program where he finished in the one percent. He was *grafted with Cerberus' experimental L9 vanguard implants, which boost biotic abilities and reduce stress on the nervous system however they are still prototyping and occasional minor Side effects occur such as biotic failure and nervous system overdrive syndrome, which cause minor pain and limited motor function inhibition. Afterwards he was put into several of Cerberus' training classes, most of which rival the notorious Alliance N7 program. He also graduated within the top one percent, but his occasional extreme aggression and ruthlessness worked against him and as such Cerberus put Daniel on "restricted" operating status, meaning his missions were mostly non-combative and he would be posted alone. The plus side was that his Cell funded the building of a ship for his use.
 
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