More than mere Spiders OOC

Cazar

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Even if F2 godmode was ignored and you were dropped off at the combat zone it would be a time factor. Though as is I just don’t think it’s kosher. It should be another round. You started super far away from us and just now are getting a ride over.
 

Clayton

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Given the distance involved it would take a while for him to get to the combat zone even on a speeder bike. Unless you want F2O2 to throw you from the bike at 240kph, lol. I think a round travel time is fair, considering it'd be much more than that if he'd ran the entire way.
 

Nor'baal

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Even if F2 godmode was ignored and you were dropped off at the combat zone it would be a time factor. Though as is I just don’t think it’s kosher. It should be another round. You started super far away from us and just now are getting a ride over.

Given the distance involved it would take a while for him to get to the combat zone even on a speeder bike. Unless you want F2O2 to throw you from the bike at 240kph, lol. I think a round travel time is fair, considering it'd be much more than that if he'd ran the entire way.

I'll make edits now.
 

Gian Greydragon

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@Cazar I find it hard to believe you were totally ready for a second attack, knowing where, when and how to stop moving, as you've posted. It's also hard to believe, as I've posted being within the wooded area, behind rocks that you would be able to spot me immediately after firing. You were essentially flanked, by Arnen, and there was no IC evidence to another shooter before I fired my first burst.

Also, bear in mind I'm firing from a repeater, those bursts are coming at the both of you in quick succession. It would be difficult if not impossible, from a standing position to get a bead on someone and fire back at them, in between them, literally just taking their trigger off their finger and adjusting their aim.
 

Real Russian

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I'm still pretty sure, that Cressa has made her way on the tree since she activated jump boots before Armen started to shoot.
 

Cazar

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I noted in my last post being on the lookout for additional enemies and so when a shot came it is easy to be ready. You shot as he took his first step so all he had to do was pause. He didn’t dive or dodge he just stopped and turned to see you. It’s easy to see a blaster shot and where it’s firing from. He watched you shoot after the first one and partway through the second.

When the third shot came it became super obvious where you were and he already had his repeater in hand from shooting your partner. It was a simple “turn and shoot at enemy” not any kind of jump for cover or super special readiness. He you adjusted and moved to shoot another volley. He fired during that time and the shots will be coming to your head as you fire at Russian. You locked yourself into that and I was not locked into anything at all so I was quite free to shoot.
 

Gian Greydragon

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I noted in my last post being on the lookout for additional enemies and so when a shot came it is easy to be ready. You shot as he took his first step so all he had to do was pause. He didn’t dive or dodge he just stopped and turned to see you. It’s easy to see a blaster shot and where it’s firing from. He watched you shoot after the first one and partway through the second.

When the third shot came it became super obvious where you were and he already had his repeater in hand from shooting your partner. It was a simple “turn and shoot at enemy” not any kind of jump for cover or super special readiness. He you adjusted and moved to shoot another volley. He fired during that time and the shots will be coming to your head as you fire at Russian. You locked yourself into that and I was not locked into anything at all so I was quite free to shoot.

You can be shot at and still not know exactly the range and where someone is. That's what makes snipers so effective. Locking on to someone immediately after being shot at, and returning fire at the head of a target is something I'd expect to see out of a Level 2 NFS character, not a level 1, or a Force Sensitive gunslinger. There's also the undetermined range, so how does he know exactly where to aim and fire a repeater, from a standing position, at a target as small as someone's head, through foliage, and expect to hit anything?
 

Cazar

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Because blasters are bright, slow, obvious weapons that make it super easy to see who shot and from where and you are still super super close to me which makes it even easier.
 

Gian Greydragon

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Because blasters are bright, slow, obvious weapons that make it super easy to see who shot and from where and you are still super super close to me which makes it even easier.

But yet, you went three whole rounds without even knowing I was there, until I fired a prepped burst of blasterfire at your chest. I'm unconvinced. And if we're gonna cite range, explain how none of my bolts hit you if they're so close to each other? Graze or no graze, I don't see how anything you posted is going to fly if we take this to a ruling.


@Real Russian We'll worry about that when we get there. But I'll say this, the way I timed my post, neither of you moved before I fired at you.
 

Cazar

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They don't all hit because in your post your first shot comes at me as I take a step and the next is a leading shot for a step I don't take. I get grazed because I hear a shot and am interrupted, turn to look and am grazed. So I open fire at the source I can very clearly see because you started firing. Your element of being hidden vanishes completely when you fire a large repeater various times. You chose to send 2 shots my way, then focus on my partner. Both of your shouts counted on me moving ahead which you interrupted. So you missed then locked all your shots onto Russian while I simply shot you in the face at a nice close range.

You started at 30 meters with Faded, and moving to flank does not sound like you created any distance if anything you got closer. As far as range goes. Also this is only your second post so it isn't three posts. Not that it matters per my point above about firing a large blaster repeater from nearby lol.
 

Gian Greydragon

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I never once said they'd all hit. If you stop and turn, with no cover, what's stopping me from just continuing to fire at you? And yes, you're right, my post, where I detailed the flanking through the woods, brought him down off the hill, but that only solidifies my point more, how between my firing, at less than 30 meters not hit one time, if blaster bolts go 88mph? And how do you still know, in the heat of being shot at know how to move, and evade every shot? Again, that's something I'd expect out of a level 2 Mando.
 

Cazar

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He froze. I did nothing to evade. And the thing stopping you from firing was yourself. Cuyan would have maybe taken a couple of hits if they were direct as he was caught by surprise. But the shots were not aimed to do so. There is no magical shot evasion. He literally just did not move and turned to fight on the spot.
 

Phoenix

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I think the effect of being shot at is being slightly underestimated here. It's going to take a few moments to identify where the gunfire is coming from (yes, blasterfire is much more obvious than a RL gun, so it won't take as long) and then a moment more to actually aim. This not to mention that @Cazar's character is being shot at, which means movements and motions will not be as fluid as on the gun range.

Given this was an enemy whose location is not already identified, I'm going to go ahead and say that it is not going to be even close to instantaneous target acquisition. As the post currently reads, Cuyan is locating his target, aiming, and firing in about 2ish seconds all while being shot at. I'm willing to go out there and say that your character's first and only priority would be getting out of the open and line of fire of a repeater, and the counter attack in question is outside the scope of a level 1.

Admin Ruling: Cazar's defense stands, but he's not able to pinpoint the exact position of the shots and fire his own in such a short period of time. @Gian Greydragon
 

Gian Greydragon

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Just as Cuyan had been expecting. More enemies made themselves known quickly and began to fire at the Mandalorians. He had been ready to receive fire after opening up on the first contact. These were likely the culprits behind the spider attacks as far as he was concerned. They had to die to solve this issue. The first shot rang and Cuyan stopped short, getting grazed along the arm of his armor. It stung slightly but was just a graze so it did not last more than the moment. The second shot would fly in front of him and hit the dirt without harming him as he had stopped moving in order to be led into the shot.

“More! Watch it!” He muttered loudly to his friend as he turned to fire at the source while the third shot flew over his head.

Cuyan spotted the shots coming from nearby as they streaked out towards his partner. He grunted a bit from the graze on his armor but had to help defend her if he could. By the time the assailant fired three more shots it would be easy enough to find him. Once all three shots were fired, Cuyan finally had the target acquired and fired two shots of his own into the general head and neck area of where he could make out his enemy. In the distance he could hear a speeder approaching after he fired meaning more might be coming soon. They had to kill this new assailant and move on quickly. He trusted his partner would have a good shot.

@Gian Greydragon @Real Russian @Nor'baal @Clayton

I think the effect of being shot at is being slightly underestimated here. It's going to take a few moments to identify where the gunfire is coming from (yes, blasterfire is much more obvious than a RL gun, so it won't take as long) and then a moment more to actually aim. This not to mention that @Cazar's character is being shot at, which means movements and motions will not be as fluid as on the gun range.

Given this was an enemy whose location is not already identified, I'm going to go ahead and say that it is not going to be even close to instantaneous target acquisition. As the post currently reads, Cuyan is locating his target, aiming, and firing in about 2ish seconds all while being shot at. I'm willing to go out there and say that your character's first and only priority would be getting out of the open and line of fire of a repeater, and the counter attack in question is outside the scope of a level 1.

Admin Ruling: Cazar's defense stands, but he's not able to pinpoint the exact position of the shots and fire his own in such a short period of time. @Gian Greydragon

Still looks to me like you're pinpointing my exact location, and firing in a short period of time, hoss.
 
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