New Timeline: Dawn of the Republic

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StandbyRanger

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So, I've got a question about the battle system. I know that the Manaan rules have done wonders for the battles at the end of the timeline, but I did enjoy being a part of the Battle of Naboo earlier in the year.

Would there be a chance that big multi-faction battles take place, like what happened at Naboo? I think it's a great way for everyone's characters to mesh and create awesome battle scenes and stories.
 

Brandon Rhea

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So, I've got a question about the battle system. I know that the Manaan rules have done wonders for the battles at the end of the timeline, but I did enjoy being a part of the Battle of Naboo earlier in the year.

Would there be a chance that big multi-faction battles take place, like what happened at Naboo? I think it's a great way for everyone's characters to mesh and create awesome battle scenes and stories.
It really depends. Naboo was organized wrong in a lot of ways, so it didn't work out all that well. So the conditions would have to be just right to have something like that.
 

Tristyn

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This is pretty much how most RP should start, but as you say...some people don't enjoy that as much.

@Ral Aran

I admire and respect everything you've said, but I look at it like this...

Just being a Jedi is extraordinary. Why do I need to be a rare species that has a rare light saber with rare crystals? This is what I'm getting at. There is a point where things get too ostentatious. It's like when a new song comes out on the radio and it gets played out.

Ahsoka appears in Rebels Season 2 with double sabers, reverse grip, white crystals and one of them is a shoto saber. The common trend is for people to see this and be like zomg I want white sabers and double wield with a shoto saber. Too often characters are built around stupid stuff like this instead of their personalities. This is exactly what I discourage.

In my opinion, being any character in Star Wars is extraordinary. But when we try to immolate the special snowflakes from the movies, video games, and tv shows it kind of ruins it for me. That's just my personal opinion and there are plenty of people that agree.

I challenge people to take any of the 100s of Mary Sue quizzes or tests with their characters. They help and they make you a better writer imo.

Just my two cents. I would never dictate how someone else chooses to RP. At the end of the day it's about having fun. There are 100s of people here to RP with. If what's fun for one person isn't fun for another, they just go there separate ways and don't RP with each other. No harm in that. But I know there are people on this site that think the way I do because I've talked with them and read their RP.

Prefacing "Star Wars" as this or that is a bit unfair. It would've been more adequate to say: Welcome to thestarwarsrp.com. Just because that's how you know things to be here, it's not all encompassing for Star Wars RP across the board and the beauty of this site is that it's large enough to accommodate a multitude of RP styles.

Cheers.
We only have like 40 active members, not 100s
 

Marf

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It really depends. Naboo was organized wrong in a lot of ways, so it didn't work out all that well. So the conditions would have to be just right to have something like that.
I think it largely depends on the writers to be creative and take initiative, I think that's the key to enjoying a death-disabled battle, rather than focusing on strategy as you would in a regular battle. I believe the reason lots of the Naboo threads stalled on was because people didn't bother to create their own conflict or endings, they just went along nonchalantly with the overriding plot and waited for the admins to wrap it up for them. I had a fantastic time RPing in the Battle of Naboo and my off-shoot thread was a massive hit. We didn't RP it accordance to the planned ending, it was competitively fought and the Sith ended up victorious and sacked the palace.
 
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Sin

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We only have like 40 active members, not 100s

"Active" members eh? I can't pull the data for the website and I was clearly imbelishing to articulate how this was probably the most active Star Wars site.

Either way, thing I made my point and continuing this convo probably won't accomplish anything in this thread.
 

Brandon Rhea

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I think it largely depends on the writers to be creative and take initiative, I think that's the key to enjoying a death-disabled battle, rather than focusing on strategy as you would in a regular battle. I believe the reason lots of the Naboo threads stalled on was because people didn't bother to create their own conflict or endings, they just went along nonchalantly with the overriding plot and waited for the admins to wrap it up for them. I had a fantastic time RPing in the Battle of Naboo and my off-shoot thread was a massive hit. We didn't RP it accordance to the planned ending, it was competitively fought and the Sith ended up victorious and sacked the palace.

You're not wrong, but I'd also say there's more to it than that. There are a few big things that I did wrong with Naboo, and I say "I" instead of "the staff" because this was largely my idea and therefore my responsibility.
  1. I assumed that because a predetermined story in the Battle of Coruscant was wildly successful, it would be in the Battle of Naboo as well. But there was a key distinction between the two. For Coruscant, we told people what the ending was upfront. Everyone who went into that battle knew that Coruscant was going to fall and the Galactic Alliance was going to fall with it. It was the epic ending of Part 1 of the timeline, so people could use that idea to help fuel their own creativity. For Naboo, we didn't say what the ending was. No one knew. No one could build towards anything because they didn't know what we were building towards. That actually wasn't the original plan. We were going to say what the ending was, but certain parties (who I won't name since I don't want to make it seem like I'm blaming any single individual, since I'm not) asked us not to in the hopes that certain revelations would be heightened if they weren't spoiled. That was a mistake.
  2. Even without knowing the ending, there was a sense that Naboo was about building something. The intent behind Naboo was that the Empire went there to destroy the rebellion once and for all, but that newfound allies would arrive and rescue them. That would then allow for the rise of a republic based on Naboo. So while Coruscant was the epic fall of a planet and a government, which you can do really awesome things with since it's an apocalyptic scenario, Naboo was more about hope and about shaking up the stale status quo of the timeline. And while you can do cool things with that, it's not as cool as fire and brimstone.
  3. It ended up going nowhere anyway. The Battle of Naboo was something I had wanted to do for a year in order to kick the rebellion into a higher gear. Once we did it, it seemed like that was the right time. But unlike with Coruscant, the faction leaders weren't very invested in the battle or even the concept of it so there wasn't as much will to do anything. And that's not me blaming the faction leaders, that's me saying I didn't get them on board. I just assumed they would be. And once it happened and it was over, the rebellion went in a totally different direction under new leadership and nothing came of the events of Naboo, in terms of its original intent.
So if we do things like that again in the future, we will definitely be looking at the lessons of Naboo first and remembering that just because something seems epic doesn't mean it's going to work like Coruscant did. The conditions have to be exactly right.
 

Nightfall

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Just putting in my two cents for the announcement, and want to echo the excitement everyone else has been showing. It's sounding fantastic, you guys have done a great job with all this! I've been shamefully inactive for alot of this timeline, looking forward to jumping in properly here :)
 

Kenico

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You know, the title of this new Timeline did actually sound familiar...Dawn of the Republic...So I ran around...and as it turned out that was a fan speculation on what Episode Seven's subtitle was going to be...go figure...

5fc93c545f224cba3064a3ebdcb26843.jpg
 

Calixis

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Hopefully with an emphasis on these border worlds we'll such a much more narrow, self-contained focus, where planets feel like they have some importance behind them beyond just being scenery dressing to liven up a roleplay's description. That being said, I'm hopeful that it won't just turn into "the Sith gain a huge military power and overwhelm the beleaguered Republic!" like we've had for the past two or so years. That trope got old fast. I am looking forward to the Border Alliance having more of an 'official' and militaristic feel to it than just another Rebellion though, however on the brink as they may be.
 

Mr.BossMan

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You're not wrong, but I'd also say there's more to it than that. There are a few big things that I did wrong with Naboo, and I say "I" instead of "the staff" because this was largely my idea and therefore my responsibility.
  1. I assumed that because a predetermined story in the Battle of Coruscant was wildly successful, it would be in the Battle of Naboo as well. But there was a key distinction between the two. For Coruscant, we told people what the ending was upfront. Everyone who went into that battle knew that Coruscant was going to fall and the Galactic Alliance was going to fall with it. It was the epic ending of Part 1 of the timeline, so people could use that idea to help fuel their own creativity. For Naboo, we didn't say what the ending was. No one knew. No one could build towards anything because they didn't know what we were building towards. That actually wasn't the original plan. We were going to say what the ending was, but certain parties (who I won't name since I don't want to make it seem like I'm blaming any single individual, since I'm not) asked us not to in the hopes that certain revelations would be heightened if they weren't spoiled. That was a mistake.
  2. Even without knowing the ending, there was a sense that Naboo was about building something. The intent behind Naboo was that the Empire went there to destroy the rebellion once and for all, but that newfound allies would arrive and rescue them. That would then allow for the rise of a republic based on Naboo. So while Coruscant was the epic fall of a planet and a government, which you can do really awesome things with since it's an apocalyptic scenario, Naboo was more about hope and about shaking up the stale status quo of the timeline. And while you can do cool things with that, it's not as cool as fire and brimstone.
  3. It ended up going nowhere anyway. The Battle of Naboo was something I had wanted to do for a year in order to kick the rebellion into a higher gear. Once we did it, it seemed like that was the right time. But unlike with Coruscant, the faction leaders weren't very invested in the battle or even the concept of it so there wasn't as much will to do anything. And that's not me blaming the faction leaders, that's me saying I didn't get them on board. I just assumed they would be. And once it happened and it was over, the rebellion went in a totally different direction under new leadership and nothing came of the events of Naboo, in terms of its original intent.
So if we do things like that again in the future, we will definitely be looking at the lessons of Naboo first and remembering that just because something seems epic doesn't mean it's going to work like Coruscant did. The conditions have to be exactly right.

It's not your fault. It's not your fault...
 

Kenico

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I do have a question regarding the new Timeline...and no it has nothing to do with mandos :p

but seriously, and apologies in advance if this has been asked already. Given the nature of the setting, does this mean that its free game for how the outcome happens? What I mean is that if one wanted to, and had the ambition and time and energy and so on, a player could try and take over the Galaxy? Be they be part of the Jedi, Sith, Republic (both senate and border alliance) or Independent Factions a person or group could take control of the galaxy if the player(s) put(s) forth the effort?
 

Bane the Thief

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I do have a question regarding the new Timeline...and no it has nothing to do with mandos :p

but seriously, and apologies in advance if this has been asked already. Given the nature of the setting, does this mean that its free game for how the outcome happens? What I mean is that if one wanted to, and had the ambition and time and energy and so on, a player could try and take over the Galaxy? Be they be part of the Jedi, Sith, Republic (both senate and border alliance) or Independent Factions a person or group could take control of the galaxy if the player(s) put(s) forth the effort?
If the admin's said "Fuck it! Let's let them have some fun with characters before they all DIE." Then yes.
 

Caine

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I'm actually hoping it will happen, for an upstart minor faction to come from nothing and overwhelm both the Jedi, Sith and the republic itself and win would be an amazing coup.
 

Kenico

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I'm actually hoping it will happen, for an upstart minor faction to come from nothing and overwhelm both the Jedi, Sith and the republic itself and win would be an amazing coup.

That's what I'm planning on doing with Count Paltos...To rule the Galaxy MUAHAHAHAHHAHAHAHA!
*Coughs like General Grievous cutting his evil laugh short.*
 

Silverface

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One thing to keep in mind about the Mandalorians: the story we're going to be working on is going to be influenced by the Mandalorian story in The Clone Wars, which is the only canon Mandalorian story to date. I'm not saying they're going to be pacifists, but just keep in mind that TCW is our frame of reference, not the Expanded Universe.

At the time of this post, I've not read through all 25 pages of the thread, need to do some catching up. Blame people who've only now poked me about this announcement. But I r having concerns Bacbot 6000 about what was said here. Probably silly concerns, will be harassing you over various systems to pick your brain and possibly implant cruel and unusual ideas therein.

Basically, I'd like to be involved in this.

That said, I am rather excited about the time period chosen simply because there's next to nowt there. A blank canvas is usually more fun to work with, even if my forté is almost exclusively one dimensional when it comes to what I like to roleplay ( e.g. Mandalorians ).

And I think starting at the beginning of the timeline is just easier to work with. At least for me anyway, I did feel rather out of my depth when I joined. There was a lot of reading to do before I felt I could do anything.
 

Necris

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I was tempted to do a Mando in service of the Sith how would that be effected by the wider Mando story arc planned?
 

Brandon Rhea

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I was tempted to do a Mando in service of the Sith how would that be effected by the wider Mando story arc planned?
This will be news to most admins since I only came up with this plan like an hour ago, but I think we're going to do an announcement soon outlining our idea for the Mandalorian storyline. It won't be the same as the Moraband/Sith thread, where everything there was locked in place, but rather "this is our idea, tell us what you think."

That way if Mando players hate it, we don't spend a lot of time developing it.
 

FluxFun

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Do races that existed pretty much solely in the EU universe still exist in this new timeline, or do we need a write-up for them this time around?
 
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