- Joined
- Mar 9, 2017
- Messages
- 602
- Reaction score
- 187
As we have gone over the timer, we will be on dice - so no time to start etc...
Rolling for noise outside coming into warehouse
100: Critical success. to refer
81-99: Rousing success. Everything goes better than expected - no one comes out, and Merrick may take a bonus when he gets to the balcony
51-80: Success. Everything goes as planned - no one comes out
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so - no one comes out, but Merrick must take a penalty at the balcony
11-25: Mild fail, fail with some minor consequence - a small team comes out, but Ben sees them first
2-10: Major fail, fail with more serious consequence - a small team comes out and the team aren't looking
1: Critical fail - 2 teams come from opposite directions
[dice]d100[/dice]
Rolling for noise outside coming into warehouse
100: Critical success. to refer
81-99: Rousing success. Everything goes better than expected - no one comes out, and Merrick may take a bonus when he gets to the balcony
51-80: Success. Everything goes as planned - no one comes out
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so - no one comes out, but Merrick must take a penalty at the balcony
11-25: Mild fail, fail with some minor consequence - a small team comes out, but Ben sees them first
2-10: Major fail, fail with more serious consequence - a small team comes out and the team aren't looking
1: Critical fail - 2 teams come from opposite directions
[dice]d100[/dice]