- Joined
- Jan 5, 2020
- Messages
- 173
- Reaction score
- 191
Now, the Jedi Council elects to send a team to Quell. At the very least, the exposed complex is a veritable trove of information about the Order's past which should be collated, studied and shared. But more importantly, who knows what kind of secrets hide in there? The Council sends the team in with their orders: neutralise any defences that are still active, evaluate whether the Complex is structurally safe enough for further exploration and to recover any Jedi artefacts. The Council respectfully asks that the Jedi try to avoid destroying yet another Temple.
Hi! Way, way back in the ancient days of March, @WiffWaffs and I collaborated on a plot idea. The general theme was 'archaeological shenanigans,' inspired by Indiana Jones, Tomb Raider, Uncharted and... well, of course, Fallen Order.
Now that plots no longer have to get staff approval, I'd like to throw up the ideas we had because I think they could be a lot of fun to write and faction fun is always welcome!
1. A Complex Complex
After seismic activity on Quell, a routine search of an ancient outpost reveals a larger, long-hidden complex that was hidden below ground for generations. The Jedi explore the crumbling, wrecked ruins and work their way through the deranged defense mechanisms until they come to one remained, sealed vault. Notes from around the vault lead the Jedi to believe that the vault is from the time of Grandmaster Tolan Kar. The vault requires a 'key' to open, which has been split into two parts.
2. In the Shadow of the Valley
Following a lead from the temple complex, a group of Jedi head to Dathomir to seek out one of the halves of the key. The Jedi who took it was recorded as 'lost trying to clear the darkness on Dathomir.' A group of Jedi will investigate the co-ordinates and probe the deepest hidden recesses of the planet.
3. Among Thieves
The Jedi trace the other half of the key to a collection of antiquities on Chandrila. However, several years ago, the museum was burgled and a large portion of their collection found its way onto the black market. Now, a crime boss on Nar Shaddaa lists something that seems very familiar in his collection of Galactic antiquities. A separate group of Jedi will try and get the other half of the key from him, before he learns how valuable it is and offers it up to tender.
4. Best Kept Secrets
Now in possession of the two halves of the key, the Jedi return to Quell in order to open the Vault. Once inside, the Jedi are tested to ensure that they are truly Jedi and not one of their ancient enemies, come to plunder their archives. If they pass the trials, the contents of the vault are laid bare to them.
After seismic activity on Quell, a routine search of an ancient outpost reveals a larger, long-hidden complex that was hidden below ground for generations. The Jedi explore the crumbling, wrecked ruins and work their way through the deranged defense mechanisms until they come to one remained, sealed vault. Notes from around the vault lead the Jedi to believe that the vault is from the time of Grandmaster Tolan Kar. The vault requires a 'key' to open, which has been split into two parts.
2. In the Shadow of the Valley
Following a lead from the temple complex, a group of Jedi head to Dathomir to seek out one of the halves of the key. The Jedi who took it was recorded as 'lost trying to clear the darkness on Dathomir.' A group of Jedi will investigate the co-ordinates and probe the deepest hidden recesses of the planet.
3. Among Thieves
The Jedi trace the other half of the key to a collection of antiquities on Chandrila. However, several years ago, the museum was burgled and a large portion of their collection found its way onto the black market. Now, a crime boss on Nar Shaddaa lists something that seems very familiar in his collection of Galactic antiquities. A separate group of Jedi will try and get the other half of the key from him, before he learns how valuable it is and offers it up to tender.
4. Best Kept Secrets
Now in possession of the two halves of the key, the Jedi return to Quell in order to open the Vault. Once inside, the Jedi are tested to ensure that they are truly Jedi and not one of their ancient enemies, come to plunder their archives. If they pass the trials, the contents of the vault are laid bare to them.
The original intention was for me to DM the first and last threads, with the middle two open for dice-rolls or opposition from whomsoever was appropriate. The idea was to have the threads run sequentially, with 1 being first, 2 and 3 running simultaneously and then 4 returning to the complex afterwards. The overall goal was to get into the vault at the heart of the complex, which would contain
I'm posting this here for two reasons:
1) To see who'd like to join in with these threads,
2) To get feedback about these thread ideas. Now that plots, approval and artefact rules have all changed, I'd like to know if other writers feel these threads are appropriate and whether the reward is acceptable. I'm also aware that the sequential nature of the plot idea means that some people might be waiting a while for the second stage to open up, which seems like it might be a downer.
I'm aware that I'm still quite new to SWRP and I've probably overlooked some fumbles here so I'd love to know what you think and whether you'd be interested in these threads.
Thank you for reading!