Sisk's Combat Armor

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Sisk_Renelo

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Sisk in His Personally Forged Armor

Weight: 24 KG. Due to decades of physical training and over a decade spent in his armor Sisk has become used to the weight of his gear although the added weight does make it more difficult to perform acrobatics.

Composition: Sisk was one of the few Mandalorians allowed to wear nearly full Beskar armor. Forged through time honored and honed Mandalorian smelting techniques with carbons added to the beskar ore to decrease weight while keeping the Mandalorian Iron's legendary resistance, Sisk's armor is a beautiful example of Mandalorian Artistry. After the genocide Sisk’s armor was damaged beyond repair in many places causing him to have to reforge several parts into a beskar weave. The rest is Reinforced Duraplast.

Rating: 8.5. As the leader of Clan Renelo Sisk’s armor is designed to be highly resistant to many forms of weaponry and was personally forged to benefit his style of combat. Sisk has built his armor from the ground up for the sole purpose of being able to kill those who took everything from him.

Beskar with carbon:
  • Highly Resistant against: Lightsabers, kinetic weapons, energy weapons, melee weapons
  • Partially Resistant against: Explosives

Beskar/Duraplast weave:
  • Highly Resistant against: Energy Weapons, Melee Weapons
  • Partially Resistant against: Lightsabers
  • Ineffective against: Kinetic Weapons

Reinforced Duraplast:
  • Highly Resistant Against: Melee Weapons, Energy weapons
  • Partially Resistant Against: Kinetic Weaponry, Explosives
  • Ineffective Against: Lightsabers

Ablative flightsuit:
  • Highly Resistant against: Fire, extreme heat, extreme cold, shrapnel
  • Partially Resistant against: Light blasters, bladed weaponry, light slugthrowers,
  • Ineffective against: Heavy weaponry, lightsabers

Description: Due to his status as Clan Leader Sisk's beskar'gam contains a much higher ratio of Beskar than standard units. With the helmet, gauntlets, and gorget made of beskar over a carbon framework, the boots plated along the front with pure beskar, and the rest a mixture of a beskar weave and reinforced duraplast, Sisk’s armor is verasatile enough to allow him to fight any enemy.

Helmet: Pure Beskar. Contains environmental filters, state of the art comm systems, rangefinder, 6 different vision modes (Infrared, night vision, EMF, thermal, penetrating, or any combination of the others), 360 degree view, audio amplification, translation software, and a newly designed HUD, linked to his rangefinder, capable of tracking up to 30 targets at once, enhanced audio sensors, and built in macrobinoculars all designed to help in his role as Alor. Due to its construction, is highly resistant to almost all weapon types and incapable of being breached by lightsabers. Has been EM hardened to be able to operate after a blow from an electrical/ion weapon.

Glasteel Visor: Capable of withstanding shots from pistols and some rifles Sisk’s visor is capable of auto-tinting for different light levels.

Gorget: Beskar over Carbon Framework. Added only at the insistence of the Hands, Sisk reluctantly added a gorget to his armor design. Same resistance as Helmet

Torso Armor: High Quality Reinforced Duraplast. This portion of Sisk's armor contains not only his armor's energy cell but the main portion of his suit's reboot equipment and his air supplywhich is capable of allowing the user to maintain in any environment for up to 2 hours without a recharge. Highly resistant to electrical weaponry, this has the unfortunate downside of rendering it ineffective against lightsabers. The reinforced duraplast is also only able to withstand 30 seconds of concentrated elecitrical/ion attack before the armor composition begins to break down and energy leaks through.

Pauldrons: Beskar/Reinforced Duraplast Weave. As a melee fighter, Sisk is constantly in range of enemy strikes, and has taken the necessary precautions to protect his shoulders. The pauldrons are capable of resisting several blows of a lightsaber before failing.

Bicep Armor: Beskar/ Reinforced Duraplast Weave. Same resistances as Pauldrons..

Gauntlets: Beskar over Carbon Framework. Sisk’s gauntlets are designed not only for protection but for attack. Both contain extendable combat blades/climbing claws and flamethrower attachments with a 7 meter range. The left holds Sisk’s MM9 rocket launcher, for which he carries a variety of ammunition, including frag, stun, ion, electrical, and thermal rockets. The right contains a punch activated vibroblade that extends over Sisk’s hand and is activated by sufficient pressure along with a grappling hook with a 30 meter line capable of holding 1000 kilos. Have been EM hardened to be able to operate after a blow from an electrical/ion weapon.

Codpiece and leg armor: High Quality Reinforced Duraplast. Same resistances as Torso Armor.

Boots: Reinforced Duraplast with Beskar plates. Knee high boots allow Sisk an extra blocking option in combat with Lightsaber wielding opponents. Contain magnetized soles to allow Sisk to operate in zero-g environments. Same resistance as Torso armor with exception of Beskar plates along shins and along the top of the feet. Have been EM hardened to be able to operate after a blow from an electrical/ion weapon.

Bodysuit: Underneath his plates Sisk wears an Armorweave flightsuit capable of dissipating energy by a decent amount. This allows him to take hits between his plates and not be incapacitated fully. Although energy will bleed through, it will mitigate the damage from an energy weapon to a burn, and the impact of a projectile weapon and shrapnel to a concussive force, much like a bulletproof vest. Sustained fire can breach it. It is also fire retardant.

Jetpack: Z-6 Jetpack. The classics never go out of style. Capable of up to one minute of sustained flight (3 20 second bursts), the Z-6 is a heavily armored jetpack equipped with a guided missile.

Kama: The traditional Mandalorian battle skirt that Sisk wears is armored with duraplast, having 1 inch discs sewn into pockets throughout the kama, providing his legs with superior protection against weapons and debris while allowing him to maintain his agility.

Extendable Combat Blades: Built into the kneeplates of Sisk's armor these blades are designed to extend at a sharp blow, such as driving a knee into an opponent. Angled slightly away, Sisk can use them without harm to himself. Made of hardened durasteel, they are designed to puncture the spaces in between plates on armored opponents and as a viable means of piercing light armorweave and unarmored opponents. At 10 centimeters, with enough force and a good aim they are long enough to lacerate internal organs. Each blade is serrated, meant to inflict the maximum amount of damage upon entry and exit.

Battery reboot: To counter the sheer amount of ion weaponry in the galaxy Sisk has installed a series of battery packs used to do a quick reboot of essential armor systems in case of shutdown. This system is triggered with a main power grid failure through feedback loops and can bring vital systems back online in ~10 seconds.

Reflec Coating: As with all Renelo warriors, Sisk's armor has a thin layer of reflec on the exterior, used to befuddle enemy sensor scans when in hostile territory.
 
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Wit

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One question, is this the same armour he's always had or did he make a new once since escaping from the Sith? They weren't holding him in prison wearing his armour, were they?
 

Clayton

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One question, is this the same armour he's always had or did he make a new once since escaping from the Sith? They weren't holding him in prison wearing his armour, were they?

Lutomi and co stole it from Audi's quarters or something where he was keeping it as a trophy
 

Sisk_Renelo

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His armor was being held as a trophy. He took it back and due to heavy damage reforged it.
 

Wit

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Oh, cool. Thanks for clearing that up. :)
 

Loco

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Oh, cool. Thanks for clearing that up. :)

And fit it into a fancy new tech profile. Don't forget that. Presentation is everything.


Everybody knows what the first rule of Special Forces is.
 

Sisk_Renelo

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And fit it into a fancy new tech profile. Don't forget that. Presentation is everything.


Everybody knows what the first rule of Special Forces is.

Make sure everyone can see you?
 

Loco

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Look cool.
 

Dmitri

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If Robin can be stealthy in yellow, green and red, Stealth Gold can be stealthy and work fine.
 
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