Spectral Summon

Charles

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SPECTRAL SUMMON


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DESCRIPTION
Spectral Summon was an ability that could be utilized by both the Light and Dark side to summon a spectral spirit to fight at the side of the caster. The process was usually extremely taxing for the caster, draining them of most of their Force pool depending on the caster's strength, and the technique required a high amount of focus regardless. It's primary usage was to even out a fight in which someone found themselves outnumbered.

This technique can only be used if taught how to use it by someone who has previously mastered the technique. While you may create a Level 1 Character that can use this ability, they cannot teach it to others until they reach Level 2. Characters that are Level 2 or higher that don't already know this ability cannot use it until they have learned it from someone else.


USAGE
Each summons takes on the general physical appearance of the caster. Light Side users will find their spirit to be white and cloudy while Dark Siders will find their wraith to be made of a black smoking flame. The summon mimics the caster in terms of skill and fighting prowess at the cost of temporarily severing the caster's connection to the Force while the summon is active.

For example, if the caster is proficient in Matukai, so is the summon. If the caster is proficient with Form III, so is the summon. The summon does not come equipped with any armor or weapons, but can utilize and wield anything the caster can normally utilize. For this reason, most users of this technique carry a second weapon for the copy to use in combat. Summons can physically interact with the world around them during the time they are active, but upon their dispersal, the drop whatever they were previously holding.

Every summon is equal in power to a Jedi Knight or Sith Champion and cannot increase it's power past that regardless of the caster's rank and power level. Characters of Level 0 cannot use this ability accordingly. The spirits are smart enough, however, that they do not require to be controlled like a puppet. They perfectly understand the caster's intentions and act accordingly, allowing it to fight by it's summoner's side.

The summon, while active, must remain within 30 ft./9.1 m. of the caster as well and any substantial damage to the summon disperses it. This damage is equal to Two Light-Damage hits, Any Medium-Damage hits, and Any Heavy-Damage hits.


The summon lasts up to two rounds of combat, but this time increases as the caster increases their power over the Force. The caster must use one posting round to summon the spectral fighter, which can be interrupted if the caster is forced to do anything other than summon the spectral ally. The ability can only be used once per thread, though if discussed otherwise, can be used for flavor.


PvP/PvE TABLE
Level 1 Characters: Two rounds of combat
Level 2 Characters: Three rounds of combat
Level 3 Characters: Four rounds of combat
Level 4+ Characters: Five rounds of combat


INTENT
To create an interesting ability for Force-Users to utilize in the event they are outnumbered, giving them temporary back up. While it does create a copy of the Character, the Character in question cannot utilize the Force while the summon is active. It can also be a fun 'tradition' of sorts for higher level characters to pass down to their apprentices.
 
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The Good Doctor

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Although the article talks about this power could be used to help a force user if outnumbered, there is nothing to stop people from using the force power to outnumber their opponent. Making a 1 vs 1 into a 2 vs 1 even for a short amount of time can be a game-breaker by itself. Also this doesn't fit well in Star Wars. While illusions can make incorporeal... illusions, but real, tangible clones...no.

Unfortunately on these counts, I am going have to archive this submission.
 
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