Station C-453 NOSIX

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Side notes can be found after the Text.
This Faction is player-organized thus there are no NPC's in their Ranks..


TERMINATING StandBy.sequence
- terminating -
- Process 50% -
- Process completed -
Launching DATAPAD-O.PSystem.executive
WELCOME
TO THE

GALACTIC REPUBLICAN-NETWORK; localized
SECTOR: A'LUUDRAI,
- 3 PARSECS from SUN
COORDINATES:
UNKNOWN
PLEASE ENTER USER-INFORMATION
KA****
**467*
WELCOME, USER: C.C Karlek

STATION
C-453 NOSIX


The_supervision_of_Liberty_by_Legion_XII.png



Entry 0.29
(History)


"I guess old habits die hard." - Nikolai Voi'un

It hasn't been alot of time since the last entry into this Datapad, but time is an idle thing and so it happens to be that in mere seconds something fatal can happen, that's a theory not easy to deny.A few months ago, the HoloNet had issued various Reports about increasing Crime-levels in Republican Systems, and according to them - the reasons remain unknown, and Officers deny any comment.It's clear now that more than just me, Ser'eph and Jinhai escaped ... in the end it seems only logic regarding the fact that there was more than just one ship in the Hangar of the Security.

If Ditrilov survived?Who the hell knows... he's still my father though, but I'm surely not going to waste my time tracking that old Slug throughout the galaxy, if we meet again - then it'll be so.But for now, I got different Goals.

In the past half-year Curoth and I had ceased control of a Ship out of the Hands of Pirates, who according to the Captains private Logs had took it from the Republic.Personally, I'm just going to say this might be one of the finest Ships across the galaxy - a heavy, and armed Freighter, wide enough to carry a rather big crew... and other Wares at the same time.

Directly, this had become handy again when it was re-registered by a Hacker we personally hired for the job, sad enough for him his skills were only enough for this and so we couldn't leave him alive with the knowledge of our operations in general... but in the end, it is war fought by us all.

This ship was officially dubbed as "Blitz-Project 1112" by the republican files we claimed, and that name will stay for some time untill the War is finally over - luckily enough one of my alter-egos got official Control of it so the Republic won't crawl on our back when they sight us.This is actually not all to be noted, not even a few Weeks ago the ship received a Distress-Call directly sent to all grand Republic ships in the perimeter, and what we found was actually quite interesting regarding the circumstances surrounding it.

When I thought about it at first, it didn't make any sense that the Republic began to build another Station out in the nowhere, especially since it was no Prison - but a spark of intelligence gave the whole thing perfect sense.It was a supervision Station - however the republic did not regard the fact that the un-inhabitated System in the Perimeter was about to die and go through all the Stages of re-creation again, and that in a very slow process.

The result of this was simple, yet fascinating.The Nebula stands so dark that it primarily makes navigation near impossible, and this not only thanks to the density of the Mist and dust in it, but also thanks to the electric interference inside its womb - which naturally disturbs the use of technology showing a somewhat center of "navigation" or any sorts of magnetic Field for the utilization of a compass.Despite this simple fact, we realised that the beacon itself practically functioned as a somewhat magnetic "center" (depending on the location of the thing, as might be noted that the Space-station itself is mobile,- yet slow and thus transportation with itself seems to take alot of time and effort, especially since the thing has no functioning hyperdrive, and personally I even doubt that a station like this will ever be equipped with such a device).

To just continue with this, it allowed us to fly through the Nebula and find the stuff out of which "artificial" Dreams were made off... though we ran into some problems when trying to dock.Anyways, it seemed like the whole Station was mostly cut-off from the outer 'space' and that we were obviously the first to arrive in due time.

The troops aboard were nearly unarmed, had only food for a few Months (not counting in the Construction-Team, which practically reduced their survival to maybe about two Weeks) and welcomed us aboard quickly - for obvious reasons some of our comrades stayed aboard, only so they could do their maintenance work on the ship... but this time, our masquerade didn't stay up too long.

Thanks to the fact that someone of them saw "our" Taung near a window of the Supernova, they simply figured we were part of the Hutt Empire and stopped the production of the Station shortly before it was even finished, finally forcing us to kill them off.Understandably, it was a necessity - if other republican Ships would have arrived and they had convinced them off their false theory, we would have been "Bantha-Fodder" as the Hutts tend to say.This leaves us now with the fact that in the past time - we gathered a few people around us and business started to grow again.We aren't a faction, but a group of Freelancers who know what they want...



Entry 0.31
The Crew
firefly.png


The Captain
Romulus
(Project XII)

Second In-Command / Co-Pilot

Ser'eph Curoth
(Niner)
The crew

Glizzard
(BringMeTheHorizon)
Nastrad Weilcher
(Enekappa)
Fulcrum
(Brasse)
Dark Eye
(Dark Cloud)
Draco
(TJ)
Dr.Null
(Caged Ghost)


Suppliers and Associates

Jikko J. Trump
(Viggy)

Entry 0.32

(Safehouses in the Galaxy)



  • Corellia - CoroNet
It might just be a small Apartment in the de-relict Ghetto of CoroNet, but Authorities don't check on it.However, it is most likely occupied by Civilians or small-time Criminals - if the latter is the case, expect atleast some sort of resistance.

  • Nar Shaddaa
Where does a Smuggler find a safer Haven than in Nar Shaddaa? Anyhow, in the more 'wealthy' parts of the Nar Shaddaa slums you will find a heavily locked Door to the right of the "Falla-Ka" Nightclub

  • Coruscant - Old Coruscant
In the depths of the City - don't let the artifice of the Markets fool you, the place thrives with Thieves,- the Warehouse itself is just north it, it's not easy to miss,.



  • A'luudrain-System (Nebulae) - UNDERGROUND BUNKER (C-122 NOSEVEN-Bunker, Coordinates; unavailable)

  • A'luudrain-System (Nebulae) - SPACE-STATION (C-453, NOSIX-Station, Coordinates; unavailable)


- closing File -



ENDING all EXECUTIVES
... initiating StandBy sequence ...
... Process 0% ...
... Process 10% ...
... Process 20% ...
... Process 30% ...
... Process 40% ...
... Process 50% ...
... Process 60% ...
... Process 70% ...
... Process 80% ...
... Process 90% ...
... Process completed ...
DATAPAD is now in STANDBY-Modus




 
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Project

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TERMINATING StandBy.sequence
- terminating -
- Process 50% -
- Process completed -
Launching DATAPAD-O.PSystem.executive
WELCOME
TO THE

GALACTIC REPUBLICAN-NETWORK; localized
SECTOR: A'LUUDRAI,
- 3 PARSECS from SUN
COORDINATES:
UNKNOWN
PLEASE ENTER USER-INFORMATION
KA****
**467*
WELCOME, USER: C.C Karlek
- opening File: DEBRIEFING -
- processing -
- Process complete -
- proceeding -

STATION-DATABASE
DEBRIEFINGS
Available & accomplished Jobs
thedarknebula.jpg




- FILE EMPTY,- NO MISSIONS AVAILABLE -
- RETRY IN: NO-ESTIMATION-AVAILABLE -
- OPENING FILE: Station INVENTORY



STATION C-453: INVENTORY
THE STATIONS INVENTORY


MERCHANDISE / WARES


*ENTRY #1 - MERCHANDISE - controlled Substance*
200 1x1m Crates filled with [Spice] [9 variations]
CONTENT per WEIGHT; 22.2 KG per Crate
CONTENT per CRATE; 9 Crates per Variation
CONTENT-LIST - specified Spice-Variants ('tastes')

STATUS
[AVAILABLE for 'DISTRIBUTION']
REQUIRED for 'MISSION'
- DATA UNAVAILABLE - ERROR #404 -
*ENTRY 2# - Merchandise - controlled Substance*
15 1x1m Crates of nabooan [Chak-Root]
CONTENT per WEIGHT; 50.12 KG per Crate

STATUS
[AVAILABLE for 'DISTRIBUTION']
REQUIRED for 'MISSION'
- DATA UNAVAILABLE - ERROR #404 -



*ENTRY #3 - MERCHANDISE*
10 Crates filled with [Assault-Rifles][12 per Crate]
15 Crates² filled with [Handguns] [25 per Crate]
5 Crates³ filled with trigger-able [Explosives] [
1 per Crate]
CONTENT-LIST - specified Weaponry ('types')

STATUS
[AVAILABLE for 'GUN-RUN']

REQUIRED for 'MISSION'
- DATA UNAVAILABLE - ERROR #404 -



- DATA UNAVAILABLE -


- closing File -



ENDING all EXECUTIVES
... initiating StandBy sequence ...
... Process 0% ...
... Process 10% ...
... Process 20% ...
... Process 30% ...
... Process 40% ...
... Process 50% ...
... Process 60% ...
... Process 70% ...
... Process 80% ...
... Process 90% ...
... Process completed ...
DATAPAD is now in STANDBY-Modus

Side-Notes & explanations of a few Facts



  1. 1. Niner mentioned quite often that the Republic wouldn't simply give up on the Station, so I want to point out that they don't really... stay unbothered by the Republic. (Expect a Story-Thread up for this in near future)
  2. 2. Something very Important to Note - The Station was never Victim to the Supernova, however got enveloped by the Nebulas dust afterwards, the fact that it is now inside the Mist was never intended by the Builders of the Station.Indeed, it was a mere coincidence.
  3. 3. The history itself is not only History but describes also their current Status of Equipment (for example, the mentioned Ship is the only Ship 'officially' in their 'possession' - making their Naval-Force quite weak, however adequate for a Smuggler Group)
  4. 4. The faction itself is a 'Player based Faction' - None-Player Characters are not involved with the factions Status itself, as it is completely organized by Players.
  5. 5. The Space-Station and Bunker (inside the small Moon) are both part of a Prison-Project which became the simple-minded response to the ransacking of the high-security Prison Velucif Bay.Set inside a System infamous for the sphere of flying Stone surrounding it, a supernova soon brought an end to the Plan, enveloping everything around it into a dark Mist of dust and plasma - the only thing left appear to be the Station and the Bunker, of which the latter was punched out of the gravity Field of its former Planet after being hit by a Planetoid.
  6. 6. Questions will gladly be answered.
 
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Lavi

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What sort of weapons are on that freighter you took over?
 

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What sort of weapons are on that freighter you took over?

Do you talk about Ship armament or Weapons took from the Crew?Incase you question the latter ( which I suspect ): Nothing more but small / medium Weaponry, Slugthrowers, Blasters and so on.The faction itself doesn't really... have any NPCs which would wear that stuff, as all players got their own Supplies / equipment they use.
 

Lavi

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Do you talk about Ship armament or Weapons took from the Crew?Incase you question the latter ( which I suspect ): Nothing more but small / medium Weaponry, Slugthrowers, Blasters and so on.The faction itself doesn't really... have any NPCs which would wear that stuff, as all players got their own Supplies / equipment they use.
I'm referring to your freighter's weapons.
 

Lavi

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Around 4 Laser Cannons, 2 Missile Tubes & two small Anti-Personnel Turrets for Naval Combat.
I feel that this is too much, to be really honest. The policy on indy fleets is that it cannot have the potential to take on anything beyond small military vessels. Especially if your freighter has decent sublight speeds.
 

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I feel that this is too much, to be really honest. The policy on indy fleets is that it cannot have the potential to take on anything beyond small military vessels. Especially if your freighter has decent sublight speeds.

Actually, it is still a -heavy- Freighter, and normal Light Freighters have 2 Laser Cannons and 2 Missile Tubes, which isn't much of an advancement if you think about it incomparision (but in the End, we don't have any sufficient fundings in the moment since we are player-based so I would say that this comparing of ships from other Timelines is bullshit - so I would guess a light Freighter in this age would have 2 Laser Cannons max and that is it).The ship is also unable to land on most Planets, mostly because of its size.Still, so would you accept around 2 to 4 Laser Cannons (I'm talking about Pilotable ones, which are not able to be controlled by a problem merely computer based (though I would guess that droids could access these, one way or the other) and no Missile Tubes what so ever?
 
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Lavi

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When was I comparing the freighter to ships in other timelines? O_________o

Without the missile tubes would be fine.
 

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When was I comparing the freighter to ships in other timelines? O_________o

Without the missile tubes would be fine.

No no I was in the text. (I apperently failed at pointing it out)

Any other Issues?
 

Lavi

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Is there a base in the A'luudrai Nebula, or is it just a hiding place for your ship?
 

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Is there a base in the A'luudrai Nebula, or is it just a hiding place for your ship?

Technically - the station described in the History / Entry section is their base of operations, a nearly finished Space-Station.I for-see you asking if the Space-Station has any armament itself, and I will say no.In case you ask if it has any defenses; I can only state the Nebula itself and a Shield-Generator, and due to the fact that it is only 'near' finished, part of it is mostly only frame and nothing else.
 

Lavi

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If you can add to your opening post what you told me for easier viewing, that would be great. =]
 

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If you can add to your opening post what you told me for easier viewing, that would be great. =]

I shall do that.
Any other problems with the Faction / anything unclear?
 
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Kaeb

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That ship picture is being used in one of my profiles.

>.>
 

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[UPDATE]​
The mission-tab has been unlocked... with the first one being posted.​
 

DhehKappa

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Nas will take on Job 001, along with anyone interested.
 
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