Production Line: Project Sunrise
Model: Sunrise Power Armor
Technical Designation: Sunrise Mk VIII
Affiliation: Galactic Alliance
Availability: Personal
Modularity: Average
Composition: Phrik, bronzium, ultrachrome, duralloy, armorweave, duraplast.
Ownership: John Marek Andregaard and other survivors of Project Sunrise
Description: A powered battle armor, this was the end result of a top-secret project to counter the rise of the Sith and other Force-wielding opponents. When coupled with the cyborg super-soldiers of the project, the Sunrise armor can make a mundane Human the equal of a Force-wielding opponent - at least in terms of raw combat potential. The armor is quite heavy, and the exoskeleton requires that the wearer have some manner of computer interface implant; an unaugmented Human would have a great deal of difficulty wearing this suit into combat, and despite the fact that it supports its own weight the armor still adds forty kilos to the wearer's mass.
- Corona Ray Shield: A similar device to that used by the Clone Wars-era droideka, this ray shield protects against energy and particle attacks; it is worthless against projectile weapons. The shield readily absorbs small arms fire and provides some small protection against cannon-fire, though naturally the shield is impotent against turbolasers and other ship-scale weapons. The shield can take up to three-four blaster cannon shots before it fails, and it also provides protection against lightsabers. When the shield collapses, it can take up to a minute to regenerate, but it can recover from being ninety percent depleted within fifteen seconds.
The shield is typically invisible to normal sight, but when it takes a shot it lights up on the quadrant that took the impact. Heavy fire can thus effectively blind the user unless he utilizes non-visual senses (such as the helmet's piercing visor). - Hand-held Energy Shield: Derived in part from the Gungan hydrostatic bubble technology, this energy barrier projects from the armor's bracers to provide a hand-to-hand defense against attacks. It is the most effective against energy weapons and is able to deflect them, but can stop light physical attacks. The barriers are each about a meter in diameter, with one on each of the wearer's forearms. Deploying a shield takes about a full second.
- Composite Plating: The armor plating is laminated phrik alloy in an ultrachrome-bronzium alloy matrix, providing near-total coverage over a bodysuit of armorweave impregnated with millimeter-sized chain-mail links made of duralloy. The armor plating is able to withstand three to five rifle shots, as many as a dozen pistol shots, or one or two blaster cannon shots. The armorweave itself is good at dispersing energy, able to withstand one to two blaster shots, but the duralloy chain-mail interwoven with it grants it improved protective capability against projectile weapons, able to withstand most pistols and light rifles.
- Powered Exoskeleton: This exoskeleton not only supports the weight of the armor with practically no burden on the wearer (even without power), it also provides a sizable boost to the wearer's strength by providing a mechanical assist when his efforts pass a certain threshold. Thus, the armor does not provide any unbalancing or encumbering strength for routine tasks, but it enables him to perform spectacular feats of strength such as singlehandedly lifting a thousand-kilo speeder.
The exoskeleton has hefty power requirements, drawing heavily from the Sunrise armor's backpack power generator. Should the generator fail, the exoskeleton's joints swing freely and the design of it still allows the armor to support its own weight; the exoskeleton barely hinders the wearer unpowered any more than it does powered. The joints don't hinder even superhuman reflexes, as they're specialized magnetic locks that reduces friction to near zero, while the neural link with the wearer enables the exoskeleton to react as quickly as the wearer can think. - Draxton-12 Small-Yield Portable Generator: Carried on the armor's back, this portable fusion generator provides the Sunrise armor its hefty power requirements. The Draxton-12 is well armored, enabling it to withstand the same level of attack as the rest of the suit. It is also chambered, designed to vent outward if breached rather than damage the suit's wearer.
The armor has uplinks in the gauntlets that enable it to connect to weapon systems, tools, and other equipment to provide them with power. - Heads-Up Display: The suit's helmet employs a heads-up display that subtly highlights moving objects, helping the wearer track creatures within his field of view. The transparent LCD panel over the wearer's dominant eye provides him a targeting reticule for appropriately linked weapons as well as ammunition and power counts for them. It can also link with external sensors (including friendly remote-linked droids) to provide easy access to display data, and can even link to vehicles to enable the wearer to look at his vehicle's display panels without taking his eyes off the fight. By interfacing with the AI, the HUD can also display overlays to show mission objectives, be they maps, imagery, or even highlighting objects in the field of view or providing the image of a trail, arrows, and other indicators where the commander wishes for the suit's wearer to travel.
- Integrated Comlink: The helmet has a built-in comlink with a 50-km range, able to reach up to low orbit. The helmet comlink has the capability for holographic display, either through the HUD or through a panel on the wearer's forearm, as well as multi-band encrypted communications.
- MFTAS: The Multi-Frequency Targeting and Acquisition System is a sensor system used in helmets to provide assistance in acquiring targets in conditions of poor visibility and at long ranges. A vision augmenter, the system allows the wearer to see through darkness, smoke, rain, and through other poor visibility hazards. MFTAS grants the wearer no/low-light amplification and multi-spectrum vision.
- Piercing Visor: The helmet also sports a drop-down visor that enables the wearer to view a computer-rendered image of what lies beyond intervening objects. Activating the visor can be done manually, or the wearer can order the suit's AI to do it for him. It utilizes motion-sensor data, gravity fluctuations, electromagnetic radiation, sonar and seismic activity, radar, and allies' sensor systems to see through a barrier with a range of approximately thirty meters. The suit's AI edits the image appropriately, making sure the wearer sees what he's looking for.
- Synth-Tsil AI: An advanced computer brain, this is a synthetic Tsil crystal grown in a lab to serve as the assistant and operating system for the suit - one of their roles is to communicate with other assets for the wearer, acting much like a personal assistant on a battlefield in order to contain the information overload. It is intelligent and resourceful, more like a living being in its adaptability than a droid. The wearer is able to select certain pre-programmed personas for the AI to adopt, though they it certainly begins to develop a personality of its own based on both those personas and on its experiences. A drawback of this sort of computer as compared to a droid brain is that a droid brain can be wiped, while a synth-Tsil cannot. The computer processors can receive data, but once input it cannot be erased or altered, only persuaded. Considering the AI units invariably develop a tight bond with their suit's wearer, few consider this to be a major downside.
The Tsil crystal, thanks to its very nature, augments the Force powers and sensitivity of the suit's wearer. Though hardly the primary intended function, Force-wielding wearers of the Sunrise armor system have found it to be yet another way the synth-Tsil AI assists them.
Andregaard's synth-Tsil is named Crystal, with a prim, elegantly feminine persona and a contralto voice. Its avatar is an attractive brunette in her thirties. - Flight System: The armor has a repulsorlift built into the belt and boots, as well as small ion thrusters under armored plates on the calves, shoulders, back, abdomen, sides, and feet. This enables the wearer to fly, albeit with limited maneuverability, at speeds of up 160 km/h, as well as hover in place. The speed reduces to 35 km/h with just the repulsors. Its maneuverability improves dramatically at lower speeds; at max speed it can barely turn, while at lower speeds the flight system is as adroit in the air as a human is on the ground. The flight system is most useful for assisting the wearer's maneuverability in jumps and leaps.
- Karflo Thinsuit: A very thin material, this forms the layer just above the innermost and below the heavy weave-and-chain body glove. The thinsuit protects against heat, cold, vacuum, radiation, and corrosive environments, albeit for limited periods of time. In a worst-case scenario, the Sunrise armor's wearer can not only rely on the thinsuit as an emergency space suit, but he can abandon the outer components of the armor and wear just the thinsuit and those components beneath it. The armor's designers envisioned this being necessary in case the suit's exoskeleton were to lose power and thus become a heavy burden on the wearer.
- Biorestorative Underlay: A network of bacta-filled capillaries and medical sensors lay next to the wearer's skin, ready to provide treatment in case of injury or illness. Though the underlay's ability to render aid is somewhat limited, it can sustain life and prevent uncompensated shock, provided the basic mechanisms of life remain.
Classification: Multipurpose
Weight: 45 kg
Quality: Class 7
Other Feature(s): Corona energy barrier, handheld energy shield, composite plating, powered exoskeleton, Draxton-12 small-yield portable generator, HUD, integrated comlink, MFTAS, piercing visor, synth-Tsil AI, flight system, Karflo thinsuit, biorestorative underlay.
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