- Joined
- Jan 29, 2016
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Also I’m sorry if I over read it, but as for ranking and gaining experience. How much experience is each level, and how will I know what level I am when I “level up”???
I love that we all start on equal footing and have to build up from the start, but... (I know, there's always a catch) ...what about newer members?
Like, after a year, if I'm a Level 86 Jedi Master pimp edgelord (so long as I'm not roasted alive first) and you just joined and you're a lil' baseline Jedi Knight, it would take loads of time or an endless wave of threads to catch up to me in influence, power, or contribution. While today, if you can prove yourself worthy or daring enough in the span of a few weeks (or connect with the right people), you may find yourself anywhere other than clawing at the boots of older members.
I'm just afraid that this whole "XP + level = influence + contribution" will only overshadow and continue the gap between newer and older members.
Take my opinion for a grain of salt tho. I know that not much information has been released, and that this approach may be friendlier toward newer members (story over hysterical PvP). I also know that those of us today would have worked hard to grab some influence, so they should do the same and work for it too. But, I mean, this is a role-playing forum. If I'm new, I'm here to write for an impact. Not to write and work twice as hard as everyone else for it. Unless I'm really overestimating what you're implying by this level and influence stuff. Probably. ¯\_(ツ)_/¯
tl;dr what 'bout new members?
Does this theoretically mean that a solo character, unaffiliated to any group, could be as influential (and leveled) as the Jedi Grand Master?
Like Lando and Luke?
That will be announced later.Also I’m sorry if I over read it, but as for ranking and gaining experience. How much experience is each level, and how will I know what level I am when I “level up”???
This will obviously create a lot of questions. "How are factions going to work without Faction Leaders?" and "What are the ranks?" and "How do people level up?" and "How are NPC Organizations going to work if they're just sandboxes?" All valid questions, and all things that we'll be talking more about moving forward.
In the meantime, if there are questions we can answer, we'll do so in this thread.
My bad, I'm just super eager and hoped my query fell under the “Answerable Now” umbrella. #WaitingFeverishlyInExcitementGuys, please read this line in the announcement:
We will reveal more in due time.
To me joining and being surrounded by well established chars was the thrill that got me hooked on SWRP.tl;dr what 'bout new members?
Anyway, people should focus on writing these stories on the forum rather than putting a tldr in the CP. More work is more fun.
Not gonna lie, it's hard not to just cut and run until ChristmasThat's it, I'm done. I'm going awol for a few months, I'll just return once the new TL starts. I'm getting too hyped for this new TL and these announcements are just making it harder for me to wait!
I just have one question about the experience points. Does this mean we're going to need to contact an admin to read every thread we do to assign XP? Or are we going to list the threads under an XP portion of our character sheets and some sort of equation comes from that? Also the same question for gaining gear, and items, or ships and the like.
It just seems that if we have XP/Gear Admins it'll take a very long time to actually get it, given the high number of people on the site.
I'm interested and like the idea so far. It's more of a traditional RP this way. But am worried about the logistics.
Hmm... I'll have to admit I'm 50/50 on this. Especially as it relates to Indie factions.
I'm not so horribly against the idea of every character starting at Level 1 and climbing the ladder together. However, it seems that people who might have aspirations for Indie factions are being placed on an unnecessarily harsh backfooting compared to anyone who would participate in a main faction. It will be inherently easier to gather influence and power within a MF since you need not worry about assets, you just piggyback off what the faction already has. Meanwhile, Indies seeking to make a name for themselves have to work for literally everything. This creates an inherent gap where Indies need to do ten times the work for the same pay off, not to mention the "lag" this creates between the advancement of MF characters vs. Indies.
I understand where placing Indies at a disadvantage like this helps to eliminate random power grabs, but... I dunno. Just seems a little unnecessary to me.