The First Sith: Character Levels, Influence, and Factions

Talon maara

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Also I’m sorry if I over read it, but as for ranking and gaining experience. How much experience is each level, and how will I know what level I am when I “level up”???
 

Sreeya

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I love that we all start on equal footing and have to build up from the start, but... (I know, there's always a catch) ...what about newer members?

Like, after a year, if I'm a Level 86 Jedi Master pimp edgelord (so long as I'm not roasted alive first) and you just joined and you're a lil' baseline Jedi Knight, it would take loads of time or an endless wave of threads to catch up to me in influence, power, or contribution. While today, if you can prove yourself worthy or daring enough in the span of a few weeks (or connect with the right people), you may find yourself anywhere other than clawing at the boots of older members.

I'm just afraid that this whole "XP + level = influence + contribution" will only overshadow and continue the gap between newer and older members.

Take my opinion for a grain of salt tho. I know that not much information has been released, and that this approach may be friendlier toward newer members (story over hysterical PvP). I also know that those of us today would have worked hard to grab some influence, so they should do the same and work for it too. But, I mean, this is a role-playing forum. If I'm new, I'm here to write for an impact. Not to write and work twice as hard as everyone else for it. Unless I'm really overestimating what you're implying by this level and influence stuff. Probably. ¯\_(ツ)_/¯

tl;dr what 'bout new members?


There's a max level that no one will ever get beyond to prevent this. The influence only goes so far, so someone that hits the max level will have galactic wide influence. If a new member comes, then yes, they'll have to put in the work to get there just like is the case when you start new somewhere. The point is for the new members to work up to become that same level of influence to where they're not just a newb anymore, as has been the case for all of us. There won't be a situation where the max level person just keeps on ahead by a wide margin, because the newer people will have a chance to plot to replace them or have the very same level of influence after putting in their work. Make sense?


Does this theoretically mean that a solo character, unaffiliated to any group, could be as influential (and leveled) as the Jedi Grand Master?

Like Lando and Luke?

That's exactly what this means. Now, influence also means you need to pull other people into your cause ICly. It can't just be you doing solo threads where no one gives a crap what your char is doing.
 

Dmitri

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Also I’m sorry if I over read it, but as for ranking and gaining experience. How much experience is each level, and how will I know what level I am when I “level up”???
That will be announced later.
 

Sreeya

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Guys, please read this line in the announcement:
This will obviously create a lot of questions. "How are factions going to work without Faction Leaders?" and "What are the ranks?" and "How do people level up?" and "How are NPC Organizations going to work if they're just sandboxes?" All valid questions, and all things that we'll be talking more about moving forward.

In the meantime, if there are questions we can answer, we'll do so in this thread.

We will reveal more in due time.
 

Dread

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Not a big fan. Though I realize I don't have all the information yet. Maybe I'll end up liking it when I actually experience it too. Shrug

In the end it doesn't really matter since I'm trapped here forever now... cus' ily guys. :c
 

Eccles

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tl;dr what 'bout new members?
To me joining and being surrounded by well established chars was the thrill that got me hooked on SWRP.

As a newby in the Hutt Cartel you can work for an established char and do your own plots (participate in other peoples plots enhances an in-universe feel). Then, when you've got a good level of your own after a few weeks you start undermining that established char in a (multi-char) plot that will no doubt level you while you roleplay what is most likely your most enjoyably and defining story of the upcoming timeline.

Anyway, people should focus on writing these stories on the forum rather than putting a tldr in the CP. More work is more fun.
 

Brandon Rhea

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Anyway, people should focus on writing these stories on the forum rather than putting a tldr in the CP. More work is more fun.

It's funny you say that because I was just thinking earlier today how excited I am about the idea of barely having anything in a profile and building the character from just a basic sheet.
 

Mad Dog

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I just have one question about the experience points. Does this mean we're going to need to contact an admin to read every thread we do to assign XP? Or are we going to list the threads under an XP portion of our character sheets and some sort of equation comes from that? Also the same question for gaining gear, and items, or ships and the like.

It just seems that if we have XP/Gear Admins it'll take a very long time to actually get it, given the high number of people on the site.

I'm interested and like the idea so far. It's more of a traditional RP this way. But am worried about the logistics.
 

Nor'baal

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I can honestly say the idea of building a character up from nothing is something I'm looking forward to.

Generic Smuggler/Rogue with a horrid gambling problem? Sounds good to me.
 

Wit

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That's it, I'm done. I'm going awol for a few months, I'll just return once the new TL starts. I'm getting too hyped for this new TL and these announcements are just making it harder for me to wait!
 

Panda Hermit 98

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That's it, I'm done. I'm going awol for a few months, I'll just return once the new TL starts. I'm getting too hyped for this new TL and these announcements are just making it harder for me to wait!
Not gonna lie, it's hard not to just cut and run until Christmas
 

Alhon

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This is actually quite exciting and, taken together with the faction announcement, just about gives one enough information to actually begin to plan.
 

Gamov

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Hmm... I'll have to admit I'm 50/50 on this. Especially as it relates to Indie factions.

I'm not so horribly against the idea of every character starting at Level 1 and climbing the ladder together. However, it seems that people who might have aspirations for Indie factions are being placed on an unnecessarily harsh backfooting compared to anyone who would participate in a main faction. It will be inherently easier to gather influence and power within a MF since you need not worry about assets, you just piggyback off what the faction already has. Meanwhile, Indies seeking to make a name for themselves have to work for literally everything. This creates an inherent gap where Indies need to do ten times the work for the same pay off, not to mention the "lag" this creates between the advancement of MF characters vs. Indies.

I understand where placing Indies at a disadvantage like this helps to eliminate random power grabs, but... I dunno. Just seems a little unnecessary to me.
 

Dread

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My only real gripe is being at a disadvantage because I don't fluff posts. But that's me assuming exp is based off word count, knowing I don't have all the info yet, etc.
 
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Raydo

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We will reveal more in due time.

i-want-it-now.gif
 

Sreeya

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I just have one question about the experience points. Does this mean we're going to need to contact an admin to read every thread we do to assign XP? Or are we going to list the threads under an XP portion of our character sheets and some sort of equation comes from that? Also the same question for gaining gear, and items, or ships and the like.

It just seems that if we have XP/Gear Admins it'll take a very long time to actually get it, given the high number of people on the site.

I'm interested and like the idea so far. It's more of a traditional RP this way. But am worried about the logistics.

As repeated several times before in this thread, the logistics will be revealed in due time. Please take the time to back read and look at what has been brought up already so we don’t have to keep repeating ourselves :)

Hmm... I'll have to admit I'm 50/50 on this. Especially as it relates to Indie factions.

I'm not so horribly against the idea of every character starting at Level 1 and climbing the ladder together. However, it seems that people who might have aspirations for Indie factions are being placed on an unnecessarily harsh backfooting compared to anyone who would participate in a main faction. It will be inherently easier to gather influence and power within a MF since you need not worry about assets, you just piggyback off what the faction already has. Meanwhile, Indies seeking to make a name for themselves have to work for literally everything. This creates an inherent gap where Indies need to do ten times the work for the same pay off, not to mention the "lag" this creates between the advancement of MF characters vs. Indies.

I understand where placing Indies at a disadvantage like this helps to eliminate random power grabs, but... I dunno. Just seems a little unnecessary to me.

Nope. That’s not how it will work. All players will have to take charge and put work in to gain the influence of their characters. Access to resources won’t give them any advantages if they don’t map out and actively lead plots. The main difference would be that a faction character might lead faction-specific plots but an indie character focuses more around asset building. However, access to assets alone won’t have an impact on how influential a character is.

If you have an indie with a group of influential characters, you will be able to rapidly build towards becoming a contending force in the story. This system is really designed to cater to everyone uniquely so no one is left the dust. But it also means that no one gets a leg up when they start whether they’re in a faction or not. Also consider that this will be before any main factions are really big, so across the board everyone will be facing the same struggle.

I can’t get more specific than this because we will definitely be doing announcements around it. Please stay tuned :)
 

Topher Ridge

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Really like this idea and I'm eager for more info! I actually think this system will be better for new members, since quite honestly they won't have to track down any where near as many details about the site lore and current story if characters start from 0.

This also once again is getting me really excited for indie factions and indie characters. Sounds like overall every character can matter and have a huge impact on the sites story.

Keep up the good work.
 
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