The First Sith: Character Levels, Influence, and Factions

Vosrik

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YES YES YES

This is an idea I threw out there months ago and oh boy I’m so excited to see it finally come to SWRP. This is exactly what the site needs to promote pure storytelling and character building. 10/10

Y’all making me want to come back dammit

also the max should def be level 85 with bonus level 86: edgelord
 

Tsunami

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Firstly, hats off to all those who worked hard on this idea. I can't even begin to describe how excited I am to take part in this next time line.

I do however have a question or two, will PvP Death Enabled threads still be encouraged? I can imagine that the idea of getting to the highest level on the site, will certainly take some doing (Good), will this not kill of Death Enabled PvP though? As people wouldn't want to lose their maximum level character only to have to start all over again!

Also, when we get to a point when a large base of members, are at the highest level, will we not hit a point in which the site is similar to what it is now a huge number of powerful PC's pushing for control?

Again! Hats off to you admins, blinding work this is and can't wait for the next announcement!

<3
 

Dread

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Ew, surely not. Word count has never directly corresponded to quality in any writing format.

Agreed, friend. I rather it not. From the conversation that took place on discord though it does seem like it will.

Edit: I just want to emphasize "seem" because I can't know for sure. And even if exp is based on word count, I wont be changing my style. Also want to say that my feedback, while negative, is not meant to put down the staff. I understand that you guys have put a lot of work into this. I probably shouldn't have brought up the subject honestly, but it's too late!

TL;DR Thanks for keeping the site running, guys. :3 Sorry I'm a party pooper.
 
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Wit

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I understand the fear about people using fluff to get more XP, but I see it as a rare and extreme case. There are people who make one line posts and try to complete missions in 10 posts, and there are people who write a thousand words to describe a character boiling an egg. But both are extremes and rare enough that people notice when someone does that.

If someone tries to game the system by simply writing fluff and nothing else then I'm sure someone will call them out on it and ask them to stop. And if people are making one line posts then, well good for them I guess. But if you ignore these extremes then everyone else is making normal, reasonably sized posts. So even if XP is dependent on word count everyone is on a level playing field.

Again, we don't know all the details, so let's just wait. Maybe it's purely dependent on word count, or maybe there are other factors involved that ensure that a thousand word post where a Jedi Grandmaster is killed gets way more XP than a thousand word post where a character ignites their lightsaber and waves it around like they just don't care.
 
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Dread

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You make fair points, but my fear isn't about extremes gaming the system. I thread with someone who writes much more fancy, wordier posts than me. He will level quicker than me, even if we are equally as active, because of that. If the system is based solely on word count. It's not a big deal since there is a level cap in the end (and levels aren't what's important obviously, they're only one part of the next TL), but it's also not that appealing to me either. And in general, I don't think word count should matter in RP but that's my own little thing.

Anyway, like you said, we should wait.
 
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Loco

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I too have some wild assumptions of my own. What does the staff intend to do about it, hmm???
 

Gamov

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I too have some wild assumptions of my own. What does the staff intend to do about it, hmm???

The only thing they can do.

Promote you so those questions become your problem instead of theirs.
 

Dread

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I too have some wild assumptions of my own. What does the staff intend to do about it, hmm???

I don't think this snarkiness is needed? Have I been rude?
 
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Nor'baal

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Also, whilst leveling a character is 'a thing' now, it isn't the only thing that matters. I for one would be very dissatisfied to see people only RPing to make their level 25 paladin better, instead of playing 'because it's fun'.
 

Loco

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The only thing they can do.

Promote you so those questions become your problem instead of theirs.

Ironically, this is the story of how I became a mod.

I don't think this snarkiness is needed? Have I been rude?

I'm more just poking fun at the general amount of wild assumptions and asking questions that are clearly not ready to be answered yet. But, I mean, if you feel like this sounds like you, then... My bad?
 
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Wit

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Also, whilst leveling a character is 'a thing' now, it isn't the only thing that matters. I for one would be very dissatisfied to see people only RPing to make their level 25 paladin better, instead of playing 'because it's fun'.
Agreed! Personally I know I'm not gonna get a lot of leveling done, I simply don't post often enough to get enough XP (no matter what the criteria for getting XP). But I'm still excited for this because of the push it can give to people to drive plots and create interesting scenarios for everyone to participate in and react to. I'm just gonna do what I've always done, get into threads that seem like they'll be fun to write in and do stupid stuff with my characters. So if there's more craziness to react to it's gonna make an all round better RPing environment for everyone!
 

Jinan B

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raw

Also I can only imagine that if xp ended up too strongly based on word count (which seems unlikely imho, considering how much of the focus of the admittedly not many announcements have been on how the plot system is trying to be improved compared to this timeline) then it wouldn't last long anyway as a result of member dissatisfaction?

All in all this definitely feels like smth exciting more than smth concerning. Yay staff
 

Eccles

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nor will anyone be a Faction Leader for a long time.

I am interested how this will be done. We've seen many factions, both indie and main, stall when someone has been a faction leader for a while and doesn't get in as many threads (due to limiting stories it would be involved in personally).

In other words, I'm curious if faction leadership is plot-specific or the faction (and outsiders) will be encouraged to roleplay plots to oust a character from faction leadership. Personally, I think the latter would be really interesting from a Hutt Cartel and Exiles point of view.

And lack of IC posts with FL char should always oust people from leadership.
 

Darasuum

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oh i like this...i feel like this will be good. i'm excited now if i wasn't already. I like starting from the bottom and working my way up.

giphy.gif
 

Brandon Rhea

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I am interested how this will be done. We've seen many factions, both indie and main, stall when someone has been a faction leader for a while and doesn't get in as many threads (due to limiting stories it would be involved in personally).

In other words, I'm curious if faction leadership is plot-specific or the faction (and outsiders) will be encouraged to roleplay plots to oust a character from faction leadership. Personally, I think the latter would be really interesting from a Hutt Cartel and Exiles point of view.

And lack of IC posts with FL char should always oust people from leadership.
We'll go into more detail on this, but essentially we're going to have a system where players drive the plot and work together to do that, and inter-faction plots (including battles) are regulated by the staff. So it'll be up to the players to drive most of the story. That said, so the timeline won't stall out, we're also going to make it clear up front that if the story isn't moving from player-driven plots, the staff will fill that void and drive the plot.

So there should never be a dull moment, one way or another.
 

Korvo

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I just thought about this; will credits matter now? And will stuff like ships, vehicles and fancy gear have a cost?
 

Eccles

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I just thought about this; will credits matter now? And will stuff like ships, vehicles and fancy gear have a cost?

Although we don't do this at all now.. I'd LOVE to see this implemented to strengthen the whole 'get rich or die trying' feel.

@Brandon Rhea while I like that, it doesn't really answer or comment on my (perhaps badly worded) interest regarding faction leaders. I guess the entire way we do factions now will be different, voiding the need for faction leader characters due to there not being a need for OOC faction leaders (responsible for sign-ups, rosters and the plot)?
 

Brandon Rhea

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@Brandon Rhea while I like that, it doesn't really answer or comment on my (perhaps badly worded) interest regarding faction leaders. I guess the entire way we do factions now will be different, voiding the need for faction leader characters due to there not being a need for OOC faction leaders (responsible for sign-ups, rosters and the plot)?
Yeah. Faction Leaders are, first and foremost, OOC faction managers. So without the need for that, there's not really a need to start off with FLs.
 

Eccles

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Yeah. Faction Leaders are, first and foremost, OOC faction managers. So without the need for that, there's not really a need to start off with FLs.
I love it. It allows for a lot more potential story-wise. Great choice by team Admin!

For the Hutt Cartel I hope this means we'll use fifth timeline's Hutt Council without the overarching Faction Leader PC that overruled them and did nothing to implement them in storytelling. I'm really looking forward to plots where one Hutt tries to undermines the business of another Hutt and uses our scrub player characters to do it.

All assumptions, ofcourse.. but I'm excited.
 
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