Vector-class Fleet Carrier

Nephill Kilner

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Vector-class Fleet Carrier
chisscarrier.jpg

Manufacturer: Chiss Engineering Systems
Production Line: Naval Power Initiative
Affiliation: In service with the Chiss Ascendancy
Modularity: Moderate
Composition: Duralium-lanthanide alloy armor (heavy)

Classification: Cruiser
Role: Carrier
Height: 700 meters
Width: 500 meters
Length: 1,200 meters

Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: Class 1
Sublight Speed and Maneuverability: 70 MGLT, moderately fast and maneuverable

Crew: 6,000
Passenger Capacity: 10,000 (pilots and troops)
Cargo Capacity: 10,000 tons
Consumables: 2 years

Armaments:
  • Type-17 Heavy MegaMaser Batteries (5 Batteries, 4 Cannons per Battery)
  • Type-62 MegaMaser Batteries (5 Batteries, 4 Cannons per Battery)
  • Mk. 2 Assault Concussion Missile Tubes (10 tubes, 15 missiles per tube)
  • SV-34 Point Defense Maser Cannons (60)
Non-Combative Attachments:
  • Navigation Computer
  • Advanced Sensory Array
  • Advanced Communications Array with encryption capabilities
  • Shielding (heavy)
  • Numerous droid repair teams
  • HoloNet transciever
  • Medical Bay
  • Hundreds of escape pods
  • Electromagnetic Countermeasures
  • Command Center capability for planetary invasions

Complement:
  • Mk. 4 Clawcraft (180)
  • R-34 Lightning Interceptor (108)
  • Nyr-class Bomber (144)
  • Transport shuttles (20)
  • Storm-class gunships (100)
  • Various amounts of land vehicles and equipment

Description: The Vector-class Fleet Carrier is easiest one of the most efficient and successful fleet designs in the galaxy. Modeled after a battlecruiser, scaled down and with expanded hangar bays, the Vector is faster then most other ship's of its kind, and its dagger shape with two open hangar bays allows for rapid deployment of its starship complement without making itself vulnerable. Because of this open design, the Vector's over a thousand starfighters can stream out of its hangars in less then a minute with a trained squadron. The Vector is a gamechanger; using its speed and absorbing hits with its heavy shields and armor, it can insert squadrons of fighters that can rapidly alter the course of a battle.

The drawback to this open design is the need for extensive weaponry to guard against boarding, or enemy ship's attempting to ambush the exiting starfighters. As a result, the Vector is armed with plenty of point defense cannons and a sizable MegaMaser array. It has a good standoff capability against other capital ships with its concussion missiles, so it can handle its own in a fleet battle.

The carrier also carries a small number of troops, vehicles, and equipment to support a ground invasion. Its bridge is equipped to act as a command center as necessary and has advanced arrays of sensors and comms to coordinate its squadrons whether in space or attacking the ground. The ship also carries a sizable complement of Storm-class gunships that can be used for boarding in space or land deployment. Its troops on board act as marines and ground soldiers.

Because other cruisers in the Chiss Fleet typically carry their own starfighter complements, there is usually one fleet carrier at most per battle group.
 
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Green Ranger

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The Alliance wants their ship back. :CStern
 

Green Ranger

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Actually, the closer I look at it...that's a ridiculous number of starfighters. Even Venators aren't that bad, and they've got some of the most OP stats in canon.
 

Solaris

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It lacks a prefab base and has half the cargo capacity.
 

Green Ranger

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It's got at least twice the starfighter complement of a ship of equuivalent size and similar hangar capabilities, and almost eight times the total passenger/troop capacity. Thats kind of over the top.
 

Solaris

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Those prefab bases count for a lot, same with the cargo capacity.

What's just as important is to compare it to other ships in existence on the site - specifically the Mando and Imperial designs.
 

Green Ranger

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Those prefab bases count for a lot, same with the cargo capacity.

Keep in mind prefab =/= preassembled. They're essentially flatpacked garrisons that get deployed piecemeal by walker barges.

What I'm saying is they don't take up anywhere near as much space as you might think. Even factoring in the reduced cargo space the math just doesn't add up. Besides which, what good is 15000 troops withoyt a garrison anyway?

What's just as important is to compare it to other ships in existence on the site - specifically the Mando and Imperial designs.

The Imperial fleet is under review, so that's not an ideal example. Though tbh if you're going to cite other ships as examples, some references would be nice so I could see what you're talking about.
 

Demiurge

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Slim down on the starfighters, and you'll be good to go
 

Demiurge

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Gotta be honest, that's still quite a large company of starfighters for the size of the carrier, but it's passable. Approved
 
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