- Joined
- Jan 2, 2016
- Messages
- 721
- Reaction score
- 354
Gram “Gale” Van Alasdaire
AGE
► 28
SPECIES
► Vahla/Human
HEIGHT
► 2m
WEIGHT
► 90 kg
EYE COLOR
► Pale Amber
HAIR COLOR
► Brown
HOMEWORLD
► Sulon
GENDER
► Male
FACTION
► Independent
RANK
► Mystic (Knight Equivalent)
FORCE SENSITIVITY
► Positive
THEME SONG
► Vanth Western
► 28
SPECIES
► Vahla/Human
HEIGHT
► 2m
WEIGHT
► 90 kg
EYE COLOR
► Pale Amber
HAIR COLOR
► Brown
HOMEWORLD
► Sulon
GENDER
► Male
FACTION
► Independent
RANK
► Mystic (Knight Equivalent)
FORCE SENSITIVITY
► Positive
THEME SONG
► Vanth Western
BIOGRAPHY
His race marked him apart from his fellow peers, taking on new responsibilities and leaving his old life behind. He served for a number of his teenage years as a Lieutenant, being deployed on exploratory vessels with the intent to find conventional locations in the Unknown Regions. The purpose of these ventures was to establish a rudimentary framework for refueling stations.
During this time, Gram’s latent Force-sensitivity began to reveal itself, showing him a brief premonition that saved the lives of his peers, avoiding a head on collision with a nearby asteroid. Though he saved the crew initially, the resulting damage to the hyperdrive sent them abandoned to the deep reaches of space, Gram and his flight searched desperately for anyone alive in the deep void, seeking aide with distress beacons and vain flare of plasma.
His suspicions regarding his own abilities where confirmed when a lone outpost replied to their distress. Their freighter landed, and the flight was quickly boarded and overcome by the forces therein. Though his flight died, throughout variety of vicious and inhuman means, Gram managed to make a convincing argument for his survival - having for the first time aggressively and instinctively using the Force against his captors. His time spent as a prisoner still weighs in his mind, and the choices he made to survive has resulted in a severely damaged psyche.
As a result, he was given a choice. Live as a newly minted member of the Eternal, or die a forgotten casualty in the darkness of the void. Choosing to survive and learn, the Vahla threw himself into his studies of the Force and the Dark Side, fueled by a fervent will to live, and thrive. Gone was the boy named Gram, as Gale the Marauder took his place.
But the damage done by his training at the hands of the Sith proved too much for his mind to bear. With madness slowly whittling away at his sanity, Gale has taken to avoiding the Darkness within him and seeking help to control this ailing disease. With the loss of his limbs at the hands of Darth Ceryx and her companion, Gale rejected his Sith past completely and reclaiming his identity and ancestral lineage as Gram Van Alasdaire.
Skills
Under the Sith Eternal’s tutelage, he quickly learned the concepts and tenants of the Dark Side of the Force, adopting his Overseer’s view of controlling passion and fate, lest it control you. The result was a raw and powerful, yet tamed warrior, capable within the maelstrom of mystic veils. His lightsaber form was also taken from his Overseer, a practitioner of a style similar to Djem So, following basic core tenets of Form V. Gale was considered a capable and somewhat unstoppable foe in combat, using the Force to bolster him through injury and amplify his abilities.
Personality wise, Gram is outspoken and just. Respectful, as in a former airman nature, he is commonly seen to have a sly yet tactful attitude, unafraid to quip and taunt his opponents and close friends all the same. Gale did not believe in the Force - a force of Life, temporary and fleeting. He utilized the Dark, pure chaos and destruction, the rising swell at the end of life. His indifference to his fellow Legionnaires was also notable. As Gram, he has come to recognize the Sith for the threat they posed to his family and the Galaxy at large.
Since his hesitation to touch the Dark, he has begun to adopt a more neutral view - having rejected his former knowledge and accepted the Force as a universal constant of balance. He is known to be charismatic when placed in leadership positions, and has shown a deep amount of care for the well-being of others, even at the cost of himself.
Abilities
Note: Purely for flavor. This is supposed to mimic MOBA abilities, the format inspired by tabletop spell cards. Makes no difference in any thread beyond an explanation.
Ultimate - Smoke and Mirrors (Active//Passive)
Gram projects his force aura superimposed over the physical plain, manifesting itself by altering his surroundings with illusions, guile and subterfuge.
This mastery of alteration allows him to attack both physically and through the Force in tandem. It is a Gaes that allows him intense power for short durations - it cannot be used overlong.
Requires Focus to cast and utilize. Duration: 4 Posting Rounds (Maximum/Lethal)
Saber Forms - Constant Motion // Passive
Utilizing his inane knowledge of blade on blade combat, Gram can seamlessly switch between Heima Lachna, Shien, Djem So and Soresu. Rapid modification of techniques exists to confuse and gain an advantage over unwary opponents.
Requires Focus to Cast. Duration: All Rounds
Ability 1 - Taser Fist
Gram extends the Force through his limbs, an element of choice. Utilized for prolonged combat situations, or for hand to hand, close quarter engagements.
On command. Requires Stamina. Duration: 2 Posting Rounds
Ability 2 - Zen Tulpa Foci // Passive
Gram is in the zone, feeling the vibe and riding the wave of the moment. His ability to enjoy life allows him to harness his inner zen, able to call upon it readily. Helps with mental acuity and stamina.
Requires Focus to Cast. Duration: 5 Rounds
Ability 3 - Born Telepyrotic
Gram is Vahla. Though a race known for its sorcery, hot temperament and unforgiving biology - Gram is blessed with the grace of tropical winds. Though naturally attuned to fire, wind and telekinesis are his primary passion.
Requires Focus to Cast. Duration: Two Rounds
Equipment
Melee: + Unstable Green Lightsaber
Purified Lightsaber Staff
Loadout: + DL-44 Blaster Pistol // A180 Blaster Rifle // Frag Grenade Bolas
Casual: + Spacer Gear/ Cloak, The Necronomicon (Book)
Threads
- Odds and Trinkets ― Searching for treasure on Taspir III ― • Hiatus/Complete
- Pulvis et Umbra ― Smoking and searching on Moraband ― • Complete
- A Favor for a Favor ― Helping out new allies with ancient problems ― • Complete
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