Nef's Misc. Difficulty Checks

Nefieslab

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Rolling to see How much damage to the three ships the NPCs do;

1 = Scratches the paint
10 = Destruction

[dice]3d10[/dice]

-1 due to NPC
 

Nefieslab

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NPCs OP - pls nerf.

Alright so damage totals;

Ship 1 = 8/10, heavy damage
Ship 2 = 16/10, obliterated
Ship 3 = 3/10, mild damage
 

Nefieslab

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Rolling to see How much more effected the representative is by Allard's push;

[dice]d10[/dice]

+5 due to capstone
 

Nefieslab

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Rolling to see How badly Lucian hits the damaged fighter;

[dice]d10[/dice]

+1 for level

(Needs only 2 to be destroyed based on existing damage)
 

Nefieslab

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Rolling to see If escort fighter 1 can hit the fighter following Lucian;

Even = Yes
Odd = No

[dice]d10[/dice]
 

Nefieslab

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Rolling to see How badly the escort hits the damaged fighter;

[dice]d10[/dice]

-1 due to being NPC
(Needs 7 to be destroyed)
 

Nefieslab

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Rolling to see If escort fighter 2 can hit the fighter following Lucian;

Even = Yes
Odd = No

[dice]d10[/dice]
 

Nefieslab

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Rolling to see How badly the second escort hits the damaged fighter;

[dice]d10[/dice]

-1 due to being NPC

(Needs 6 to be destroyed)
 

Nefieslab

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Rolling to see How badly Lucian is hit by the pursuing fighter;

[dice]d10[/dice]

-1 due to level
-2 due to damage

Total: 6
 

anzat17

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Rolling to see how effective prims shots are.

+1 for cl

[DICE]D20[/DICE]
 

anzat17

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D20 to see how effective series attack is then another to see how well defended it is, then another for the demons counter attack :p

[DICE]D20[/DICE]
 

Nefieslab

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Rolling to see How difficult it would be to persuade the thugs to back down;

[dice]d100[/dice]
 

Nefieslab

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Rolling to see If Allard can convince them to back down;

[dice]d100[/dice]
 

Nefieslab

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Rolling to see How many thugs are actually in the group;

[dice]d6[/dice]
 

Nefieslab

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Rolling to see;

How strong the attacker's attack is
How effective Allard's defence is (+4 for level)
How effective Allard's counter is (+4 for level)

[dice]3d10[/dice]
 
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