Nef's Misc. Difficulty Checks

Nefieslab

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Rolling for convincing attempt;

[dice]d4[/dice]

3 remaining
 

Nefieslab

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Rolling to see how far along Allard's attempts advance the hatch opening;

1-8 = Helps it out
9-10 = Opens the hatch

[dice]d10[/dice]
 

Nefieslab

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Rolling to see how far along Allard's blaster attempts advance the hatch opening;

1-7 = Helps it out
8-10 = Opens the hatch

[dice]d10[/dice]
 

Nefieslab

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Rolling for success of sneaking to the power generator;

1-3 = Failure, immediately spotted
4-5 = Cautious guards
6-10 = Success, no alarms or concerns

+1 due to level

[dice]d10[/dice]
 

Nefieslab

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Rolling to see how many gang members there are in total;

Rolling 2x d10 dice. One for each level 1 involved

[dice]2d10[/dice]

Total: 8
 

Nefieslab

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Rolling to see how much sleep Elix let Evandrus get;

1-3 = Kill me.
4-6 = So tired.
7-9 = Not quite all there.
10 = Perfect night's sleep

[dice]d10[/dice]
 

Nefieslab

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Rolling to see what 'thing' Elix is into now;

1-2 = Droids
3-4 = Wookies
5-6 = Spaceships
7-8 = Lightsabers
9-10 = Ewoks

[dice]d10[/dice]
 

Nefieslab

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... rolling to see how happy Elix is to be visiting Andraste?

1-3 = Upset
4-6 = Neutral
7-9 = Happy
10 = Ecstatic

[dice]d10[/dice]

+4 for momma's boy ;)
 

Nefieslab

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Rolling to see about the mood of the crowd;

1-3 = Upset
4-6 = Neutral
7-9 = Happy
10 = Ecstatic

[dice]d10[/dice]
 

Nefieslab

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Rolling what total we need to reach to convince a good number of the crowd to step up and join;

2x d10

[dice]2d10[/dice]
 

Nefieslab

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Rolling to see how many rounds we have of rolling to reach the total above;

[dice]d4[/dice]
 

Nefieslab

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Rolling to see what dice we roll per round;

1-2 = D4
3-4 = D6
5-6 = D10

[dice]d6[/dice]
 

Nefieslab

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Rolling for the defensive strength of the freighter;

[dice]d20[/dice]
 

Nefieslab

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Rolling for damage done to freighter from Lucian's first attack;

+1 for level
+1 for missile attack

[dice]d10[/dice]

Freighter Defence Points Remaining: 9/19
 

Nefieslab

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Rolling for two things;

Defensive strength of Lucian's Fighter (+1 for solid construction, +1 for level)
Damage taken during attack run

[dice]d20; d10[/dice]

Lucian's Fighter Defence Points Remaining: 11/12
 

Nefieslab

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Rolling for the number of external slaver guards;

[dice]d4[/dice]
 

Nefieslab

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Rolling for the number of internal slaver guards;

[dice]2d4[/dice]
 

Nefieslab

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Rolling to see how many targets hit;

1 = 0
2-3 = 1
4-5 = 2
6 = 3
+1 due to level

[dice]d6[/dice]
 

Nefieslab

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Rolling to see how many guards outside;

[dice]d6[/dice]
 
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