Nef's Misc. Difficulty Checks

Nefieslab

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Rolling to see How much damage they take from the asteroids;

1 = No damage
10 = Totalled

[dice]d10[/dice]
 

Nefieslab

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Rolling to see If they escape the asteroid field this round;

Evens = Yes
Odds = No

[dice]d10[/dice]
 

Nefieslab

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Rolling to see How many mercenaries are attacking;

[dice]2d20[/dice]

Total: 12
 

Nefieslab

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Rolling to see Levels of equipment;

Armour
Melee Weapons
Ranged Weapons (+1 for flavour)
Vehicle Support

[dice]4d10[/dice]
 

Nefieslab

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Rolling to see How many party-crashers;

[dice]d20[/dice]
 

Nefieslab

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Rolling to see Levels of equipment;

Armour
Melee Weapons
Ranged Weapons (+1 for flavour)
Vehicle Support

[dice]4d10[/dice]
 

Nefieslab

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Rolling to see If Allard encounters further difficulty getting the injured politicians to the window;

Evan= yes
Odd= no

[dice]d10[/dice]
 

Nefieslab

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Rolling to see How severe these problems are and If Allard can get past them while keeping the injured politicians alive;

2xd10s
+4 for cl on second roll

[dice]2d10[/dice]
 

Pam0wl

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1st. Rolling how many thieves Sigal takes on
2nd. level of difficulty she faces

[dice] D10;D10 [/dice]

Well....damn...
 
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Nefieslab

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Rolling for... multi-legged reasons.

[dice]d20[/dice]
 

Nefieslab

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Rolling for;

Number of Enemies Lucian faces
Difficulty he faces

[dice]2d10[/dice]

Well... this'll be fun?
 

Pam0wl

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Rolling to see if criminals surrender

Odd - no // even - yes

[Dice] D10 [/dice]
 

Nefieslab

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Rolling for Elix;

[dice]d10[/dice]
 

Nefieslab

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Rolling for jump to barge;

1 to 2 - Easy Landing
3 to 6 - Rocky Landing
7 or higher - Miss the Barge

-1 for knowledge and experience
-1 for grapple gun

[dice]d10[/dice]
 

Nefieslab

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Rolling to see if Allard knows how to access maintenance consoles;

Even = Yes
Odd = No

[dice]d4[/dice]
 

Nefieslab

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Rolling to see if there is a second hatch to access the ship closer to Chris and Allard;

Even = Yes
Odd = No

[dice]d4[/dice]
 

Nefieslab

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Rolling to see if the tandem model is ready yet or not;

Even = Yes
Odd = No

[dice]d4[/dice]
 

Nefieslab

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Rolling to see how happy the unemployed people are to see them;

[dice]d20[/dice]
 

Nefieslab

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Rolling to see what total we need to roll to convince them;

[dice]2d10[/dice]
 
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