- Joined
- May 9, 2014
- Messages
- 1,934
- Reaction score
- 105
I like the ideas we have going about here.
I think we should start naming off zombie variants, I'll compile them into one and wee can pick and choose, or combine zombie aspects. We can have a normal list and a boss list. let's just throw the names out.
Zombie types that I have so far from your comments include (and I will add some of my own ideas too):
-Human incubators/clickers
-Bear zombie (which we can expand to animal zombies-aka dogs/deer/etc)
-Zombies that sprint (faster than humans, but aren't necessarily very agile)
-Larger, but slower zombies that can take a serious beating (much like tanks)
-Leaping zombies with high levels of agility (can basically get anywhere, but aren't particularly fast runners)
-Perhaps a basic zombie- more for reference, but also for amassments.
-...
--Also, keep in mind the survival aspects of this. Zombies are only a fraction of the issues we will face! If we take a scenario such as getting kicked out of our established settlement, then we will have to start from scratch while outrunning/encountering the zombies. We will have to find/ make food. Transportation methods- with no vehicles we will either have to walk, bicycle/ some new contraption, or use animals). Weaponry- will the zombies be sensitive to sounds? because guns will be a rather poor choice of weaponry, not to mention there's only a finite amount of bullets in the world that's usable, so maybe resorting to using bows will be more likely.
There's just a ton of aspects on survival alone that can make this fun by itself, and adding the zombies is to spice things up and give it a scare factor- a reason to fight for our lives nearly constantly. Also a reason we'd have to be constantly on the move...
i want to also compile a list of survival issues we may run into, and we can pick and choose from some of these to give this an interesting survival aspect.
-Food sources
-opposing groups= raiders/ pirates (Like Mad Max style)
-transportation
-Setting up camp during evenings (ex: human sentries to guard perimeter of camps?)
-weapons
-radiation from after-effects of nuclear power plants
-(and as much as I hate to say it due to how much I hated this in Walking Dead) power struggle in leadership
-illnesses
-children/ elderly/ wounded (those who cannot pull their own weight)
-fresh drinking water!
-...
I think we should start naming off zombie variants, I'll compile them into one and wee can pick and choose, or combine zombie aspects. We can have a normal list and a boss list. let's just throw the names out.
Zombie types that I have so far from your comments include (and I will add some of my own ideas too):
-Human incubators/clickers
-Bear zombie (which we can expand to animal zombies-aka dogs/deer/etc)
-Zombies that sprint (faster than humans, but aren't necessarily very agile)
-Larger, but slower zombies that can take a serious beating (much like tanks)
-Leaping zombies with high levels of agility (can basically get anywhere, but aren't particularly fast runners)
-Perhaps a basic zombie- more for reference, but also for amassments.
-...
--Also, keep in mind the survival aspects of this. Zombies are only a fraction of the issues we will face! If we take a scenario such as getting kicked out of our established settlement, then we will have to start from scratch while outrunning/encountering the zombies. We will have to find/ make food. Transportation methods- with no vehicles we will either have to walk, bicycle/ some new contraption, or use animals). Weaponry- will the zombies be sensitive to sounds? because guns will be a rather poor choice of weaponry, not to mention there's only a finite amount of bullets in the world that's usable, so maybe resorting to using bows will be more likely.
There's just a ton of aspects on survival alone that can make this fun by itself, and adding the zombies is to spice things up and give it a scare factor- a reason to fight for our lives nearly constantly. Also a reason we'd have to be constantly on the move...
i want to also compile a list of survival issues we may run into, and we can pick and choose from some of these to give this an interesting survival aspect.
-Food sources
-opposing groups= raiders/ pirates (Like Mad Max style)
-transportation
-Setting up camp during evenings (ex: human sentries to guard perimeter of camps?)
-weapons
-radiation from after-effects of nuclear power plants
-(and as much as I hate to say it due to how much I hated this in Walking Dead) power struggle in leadership
-illnesses
-children/ elderly/ wounded (those who cannot pull their own weight)
-fresh drinking water!
-...