Battle of Saleucami - Space Battle OOC

Master Maverick

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This 'second fleet' stuff is all well and good, however this was not discussed before the battle and has yet to be seriously discussed even still. Therefore, a second sith fleet isn't going to just pop out of nowhere. Thanks though.
 

Black Noise

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Ok, listen well please, I am NOT calling a second fleet for this battle, invasion wise, yes there could be another fleet on the other side of the planet, but I'm not calling it over under any circumstances. So I'd prefer the Jedi not pull a second 'smaller' fleet out of their butt either.

I'm NOT going to let this drag out into a long battle, truthfully I already have a plan in mind that actually FORCES andreus to come and engage me on my terms xD

OOCly, I'd rather not make any enemies, ICly, I'm a Sith, we don't make many friends xD
 

Count Sam

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Ok, listen well please, I am NOT calling a second fleet for this battle, invasion wise, yes there could be another fleet on the other side of the planet, but I'm not calling it over under any circumstances. So I'd prefer the Jedi not pull a second 'smaller' fleet out of their butt either.

I'm NOT going to let this drag out into a long battle, truthfully I already have a plan in mind that actually FORCES andreus to come and engage me on my terms xD

OOCly, I'd rather not make any enemies, ICly, I'm a Sith, we don't make many friends xD

This, there will be no reinforcements for any of the two sides as agreed upon from the beginning...on a side note I hope that this battle won't be similar to another space battle that I participated in during the last timeline.

I tried flanking the Republic fleet and they started moving away and neither side had a clear shot on the other so the battle dragged on for so long and in the end no ships were lost....I assure you it was one of the most boring battles ever, and in the end the republic just ended up getting bored and left.
 

Black Noise

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This, there will be no reinforcements for any of the two sides as agreed upon from the beginning...on a side note I hope that this battle won't be similar to another space battle that I participated in during the last timeline.

I tried flanking the Republic fleet and they started moving away and neither side had a clear shot on the other so the battle dragged on for so long and in the end no ships were lost....I assure you it was one of the most boring battles ever, and in the end the republic just ended up getting bored and left.

No worries mate! I like to get things done, as I have shown through my post :D

Now, just to clear things up, we are NOT hitting any Sith or Jedi ground forces. They are supposedly on the other side of the planet, though they may feel the loss of life as it happens.

This is NOT the equivalent of the first Taris bombardment. We are decimating a section of the planet, a few villages, and a semi-major city.
 

Master Maverick

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I wasn't aware we were that close to the surface... but I guess that's fine? ((that 'ruling' is invalid because I'm not Andreus (who's in charge), Den, Xeno or an Admin...))

As well, there was no account of any loss or damage in your post, so I'm assuming it's up to Sam?

As well, I was more addressing the other people practically spamming the thread, not you, Noise or Sam. I was just stating something.

Anywho, let's see what happens. Very interesting turn of events for sure.

EDIT: As well, bigger doesn't = more 'hit points'. Indeed, I'd think it would make you weaker as your hard points are bigger. If anything it makes you more vulnerable... soooo... yeah.
 
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Andreus Makaryk

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EDIT: As well, bigger doesn't = more 'hit points'. Indeed, I'd think it would make you weaker as your hard points are bigger. If anything it makes you more vulnerable... soooo... yeah.

Certainly should, I dunno, be making you EASIER TO HIT.

The agreed-upon range of the Majestics before this ever started was 75 km.

We're holding 75 km.

Several times in your posts, you've stated that we would be able to pick off a couple Star Destroyers as they closed, which if we were holding still (we're not) would not take THAT long.

So, um...where are the losses?

You didn't even apply a scratch of damage to shields in your last post, let alone pop a ship (or two), and this even though we turned a bit to bring more of our weapons to bear. You're not exactly helping with the whole "uber long battle" thing by refusing to take losses, when it was agreed upon that we outrange you. I'm getting the distinct vibe you're refusing to call losses at all until I let you have your point-blank brawl, actual range considerations be damned.

Edit: If you went three rounds firing on one of my Majestics at 50 KM range and I refused to pop it, I imagine you would start getting upset about me refusing to call losses too.
 
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Count Sam

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I thought I mentioned in my post that two of the ships under my command his taken serious damage on a side note keep in your mind that there is still a long distance between both our fleets and my ships are moving so targeting them won't be that easy.
 

Black Noise

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Certainly should, I dunno, be making you EASIER TO HIT.

The agreed-upon range of the Majestics before this ever started was 75 km.

We're holding 75 km.

Several times in your posts, you've stated that we would be able to pick off a couple Star Destroyers as they closed, which if we were holding still (we're not) would not take THAT long.

So, um...where are the losses?

You didn't even apply a scratch of damage to shields in your last post, let alone pop a ship (or two), and this even though we turned a bit to bring more of our weapons to bear. You're not exactly helping with the whole "uber long battle" thing by refusing to take losses, when it was agreed upon that we outrange you. I'm getting the distinct vibe you're refusing to call losses at all until I let you have your point-blank brawl, actual range considerations be damned.

Edit: If you went three rounds firing on one of my Majestics at 50 KM range and I refused to pop it, I imagine you would start getting upset about me refusing to call losses too.

Andreus, I forgot to put losses in my post, I'm sorry. I'll edit :CCry2



Really though, if something like this happens, it is because I have forgotten. One thing though, both you Jedi seem to forget that the Imperial Star Destroyer, though perhaps easier to hit, has BETTER shields than your people. As shown here.
http://starwars.wikia.com/wiki/ISD-72x_deflector_shield_generator_dome
Unless you plan on ramming it...
 

Andreus Makaryk

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I thought I mentioned in my post that two of the ships under my command his taken serious damage on a side note keep in your mind that there is still a long distance between both our fleets and my ships are moving so targeting them won't be that easy.

Your ships are also BIG. Big=easier to hit.

Also mentioned on the wookiee for Majestics that they're designed to do...pretty much exactly what we're doing with them--sniping Star Destroyers from long range, while outmaneuvering them to dictate that long range. We're not out of line here.

One of your heavily disabled ships was due to the planetary defenses, and there was no way you were getting out of that.

We've been firing on ONE of your Star Destroyers for just about three rounds now, and you still haven't called that ONE lost. Extrapolate that to 19 Star Destroyers and you end up with a minimum of 57 rounds.

And your side has the nerve to complain that the battle is taking forever, when your side is the side refusing to call losses (unless it's to the planetary defenses which are kinda hard to justify wiggling out of).
 

Black Noise

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Your ships are also BIG. Big=easier to hit.

Also mentioned on the wookiee for Majestics that they're designed to do...pretty much exactly what we're doing with them--sniping Star Destroyers from long range, while outmaneuvering them to dictate that long range. We're not out of line here.

One of your heavily disabled ships was due to the planetary defenses, and there was no way you were getting out of that.

We've been firing on ONE of your Star Destroyers for just about three rounds now, and you still haven't called that ONE lost. Extrapolate that to 19 Star Destroyers and you end up with a minimum of 57 rounds.

And your side has the nerve to complain that the battle is taking forever, when your side is the side refusing to call losses (unless it's to the planetary defenses which are kinda hard to justify wiggling out of).

I thought we agreed you could only fire that planetary gun every two rounds? In which case only one of my ships is almost dead, by the third shot I'll drop him.
 

Master Maverick

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since his ships were on the move the enemy's fire was not that accurate but still that did not prevent his ships from taking some heavy damage thought;

First part, untrue... They'd be moving excruciatingly slow and the targeting systems are advanced enough to keep up with the speed they're going.

Second part: yes, you did... sorry.

Although it's rather unspecific. But I'm nitpicky like that so... yeah...
 

Andreus Makaryk

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I thought we agreed you could only fire that planetary gun every two rounds? In which case only one of my ships is almost dead, by the third shot I'll drop him.

Planetary guns have only fired once.

That second ship I was referring to was the one we've been shooting at all this time. 19 Majestics within their range on a single ship, and unless you popped it in the edit you said you'd do (haven't looked yet) you don't even have its shields down yet? There's "better shields" and then there's simply wank.

I know I haven't been calling a whole lot of damage either, but I can at least point to your closest ship being 50% out of range...
 

Master Maverick

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Alright, yeah; the turbo laser is going to shoot for the SECOND time in Andreus' or my NEXT post.

3 hits? ugh, fine... whatever.

And let's not fight about this just yet... we're only on the 3rd round of posting... let's wait a little bit before we start fighting like this, please and thank you.

By the end of this round, I trust that both sides will have updated these damages and we'll be on track. Only one of 4 have posted, so let's wait for everyone before we start tearing heads off.
 

Master Maverick

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As well, not all 19 are within range. At the end of my post, only 2 or 3 were NOT in range. Still, 5x16-17= 80-85 laser shooting at the closest one.

But again, let's wait til the end of this round to see where the forces stand.
 

Black Noise

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Planetary guns have only fired once.

That second ship I was referring to was the one we've been shooting at all this time. 19 Majestics within their range on a single ship, and unless you popped it in the edit you said you'd do (haven't looked yet) you don't even have its shields down yet? There's "better shields" and then there's simply wank.

I know I haven't been calling a whole lot of damage either, but I can at least point to your closest ship being 50% out of range...


Next post, I'm dropping a star destroyer, as per your damage.
 

Black Noise

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As one more thing.
I'm having a BS amount of personal problems right now, and trying to manage this and the too many threads I'm in has become hard haha. So please be patient with me rather than short if I do something you don't like. I'm reasonable, and I'll do things to make others happy even if it puts me at a disadvantage if you explain it to me without the short tempers.
 

Zach

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I would just like to point out a specification about the range on these kinds of ships. That's at extreme range, indicating that maybe 20% of what normal damage you would deal would take out the shields (it being your whole fleet). I figure a single round to take out the shields of what ships are being fired on under normal circumstances, but at the very farthest, your shots have already dissipated in energy. There's a reason weapons like that have a range, because they get weaker and weaker as they fly by (unless I'm horribly mistaken, and please do correct me if I'm wrong. I've just always believed that raw energy like that in a blast would eventually disperse).

What few shots would actually hit the star destroyers wouldn't be very powerful. If you did it like that, it would be ten posts to get down 2 ships' shields (taking the example of your entire fleet striking at targets A and B, unless you were referring to target B just being the next one, in which case it would be 40%), meaning it would take a hundred posts just from each of you (NOTE: Both of you mentioned firing at those targets, meaning your entire forces. That does not count as a second round of posts that the ship is under fire) just to take out all the shields.

Assuming the ion cannon batteries are still operating, (NOTE: Those may be under Sith control pending Sith victory in ground battles / admin ruling) they might take out a few 60 hard points in total, if it got to the point of 200 posts (assuming that 100 posts just from the Jedi would be needed to take out the shields, 200 hundred from the Sith), it gets to be fired once every three posts. I remember seeing that somewhere, but I could be mistaken. 60 hard points would even out to four destroyed star destroyers, with all the others without shields.

The thing about hard points is that there's many of them the bigger the ship. They're more detailed and structured, built to support itself in design and keep itself instilled together even from taking damage. In the clone wars (the early class of the star destroyers), their ships could be seen missing entire sections and still be functional.

Sure, it's more exposed, but that line can only be used so man times. It's not an excuse to bring extreme ranges of ships up front as if you're at full range and the Sith just don't have guns. You can't exactly claim them to be snipers, either. This is still a naval battle, and you're firing across a very far distance, with cruisers, not a trigger and scope.
 
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Zach

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http://www.youtube.com/watch?v=sCoHT_cHPzY

Since we're dealing with plasma and such, and not a hunk of metal... I'm not sure if this applies.

I could see this being indirectly relevant, but it looks like Andreus wants to get down to the absolute specifics with the angular velocity, so I'm willing to bet that the zero gravity has to do with it (maybe?) and that physical rounds are completely different than plasma. I'd have to check that with Jiang, but I wouldn't doubt it.
 

Insanity

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Energy dissipates at range, resulting in weaker hits. That's why I prefer solid projectiles. Rail-cannons and the like are better armaments for ships because they have ranges that surpass energy weapons immensely, as well as a higher amount of damage.

So, further away you are from what you're shooting at, the more ineffectual your attack is - in space or on the ground.
 
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