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[YOUTUBE]SXpnI52cLEc[/YOUTUBE]
Lord Geist Weiss
Star Wars Fanon Wiki | RAID File #4815162342
Darth Somnus
GENERAL INFORMATION
Star Wars Fanon Wiki | RAID File #4815162342
Darth Somnus
GENERAL INFORMATION
NAME: Lord Geist Weiss (Meister Weiss)
GENDER: Male[/TD]
TITLES: Cinnagaran Lord of House Weiss, Emperor's Hound, The Illusionist, Director of Project SALIGIA, High Arcanist (former), Dark Lord of the Sith, Emperor-Regent of Empress Teta
HEIGHT: 5'10"
FACTION: New Sith Imperium
WEIGHT: 172 lbs.
RANK: Dark Lord
SPECIES: Humanoid (presumed)
ALIAS (ICly known): Senator Brendan Rhea, Darth Somnus
AGE: Unknown
ALIAS (OOCly known): Christian Shepherd, Dmitri Valentyne, Franka Bagnale, Bezhevy Tsviets
FORCE SENSITIVE: Yes
EYE COLOR: Yellow
HAIR COLOR: Rainbow
STATISTICS
STRENGTH: Physically Geist is not strong. Due to his work, he has little time to work out. He's trained with a lightsaber, so he can hold his ground in a fight, but would likely lose if the battle came down to physical strength.
DEXTERITY: Geist has an average dexterity level.
CONSTITUTION: Geist has an average health. Due to his constant Force illusion usage, he sometimes is prone to sickness. Due to his self-training by using constant Force illusions, he has developed a large reservoir of stamina when it comes to using the Force.
INTELLIGENCE: Geist has shown high intelligence; his aloofness and occasional obsessiveness sometimes hides this from public. He has eidetic memory, able to memorize lists of numbers; he's done this to help remember other facts, encoding information as numerical strings, which also he employs to help confound mental invasions. His memory has been shown to be above average, able to memorize different identities.
WISDOM: Geist has shown himself to be wise. Unlike some other Sith, Geist sees no problem in sharing his wisdom with other Sith as to better improve the Sith as a whole. However, it's believed that most of his deepest secrets and techniques are still tucked away. His multiple infiltrations and disguises allow him a variety of cultural and intellectual experiences from cultural workings to intelligence gathering. His constant work with illusions and alchemy have made him very proficient in their arts.
CHARISMA: Geist has little charisma in the ways of charming people, nor tries to. His obsessiveness over his works, which he deems as 'works of art', tends to make him the butt of several jokes. However, his appearance is the most powerful in Geist's arsenal in regards to charisma; what he feels is always hidden and the appearance itself gives an aura of malevolence. While some Sith prefer to persuade using harm, Geist dislikes such course of action. Still, his reputation has given him some leverage.
FORCE ABILITIES
Note that these are not all of Geist's Force abilities, but rather an example of some notable ones.
Note that these are not all of Geist's Force abilities, but rather an example of some notable ones.
Geist Weiss is one of the premiere Force users of the Sith Order and the galaxy. A powerful telekinetic, the Sith Lord is most well-known for his illusions, gaining him the moniker Illusionist. Geist has improved his illusions over the years by studying the Nightsisters and Fallanassi. His illusions are constantly active and rarely shed. This constant usage over the years has forged an immense reservoir of stamina. When pushed in combat, Geist will shed his signature illusion in order to draw on energy normally siphoned for its use. His proficiency in illusions have led him to sway away largely from some combative powers and instead master mental abilities. Due to suspicion bred by knowing the susceptibility of illusions and other mental attacks, Geist himself tends to keep his mind guarded against assault. Geist has improved his mental defenses by training largely at the illusion-inducing planet of Zigoola.
While Geist is best known for his illusions, he is much stronger in telekinesis. During the ten years after the Battle of Coruscant, Geist spent some time with the Jensaaari, where he refined ballistakinesis. Since then, he has kept a collection of marbles in his pocket. He also sought out and learned Shadow Vision, Field Detection, and Theran Force-listening, among others. From the Nightsisters, he learned Blood Trail, a technique he employes on many of his direct subordinates so he can always find them if ever needed. He is highly proficient and skilled in Sith alchemy.
Geist Weiss self-taught Spear of Midnight Black, also known as Darkshear, when an acolyte named Iso-Lur Gama was attempting to learn it. After ten years of refining the technique, he has given his own variation to the technique. He has formulated two variations: dagger-type and missile-type. The former primarily relies on creating a smaller darkshear, in which to use as a makeshift blade, whose wounds appear puzzling between a blade and a lightsaber. He has employed the technique at least twice to assassinate diplomats of enemy nations while "unarmed", thus distancing himself from suspicion. The latter involves making the spear fueled with more energy and more unstable, thus when it hits a target, the spear violently explodes. However, the mastery is difficult, as it can detonate early.
As like other Sith, Geist is trained in basic techniques such as sensing, resisting poison, resisting effects of nature (i.e. heat, cold) to a degree, etc. Despite his penchant for exotic powers, Geist continues to train himself in mastering the basics.
PERSONALITY
Geist Weiss isn't the average Sith. Power does not motivate him (even though ironically he has some). Rather, he's fine with his own niche and stay there. His passion instead is driven by the arts and thirst for knowledge. He constantly researches new topics, learning about new cultures and sciences. He has an appetite for knowledge on the Force, which led him to Sith Alchemy and improve his skills through constant usage of Force Illusions.
However, the Force Illusions serve another purpose: anonymity. Geist finds infiltration and intelligence gathering intriguing. It also is a defense. He can hide or disguise as something else where dangers to come. Unlike other Sith, Geist isn't that brave. He prefers more underhanded tactics in combat, such as disorientation from illusions. He tries to find allies and friends where needed, but has a sense of paranoia that prevents all barriers from being shed.
Geist was drawn to the Sith not only for knowledge, but the pursuit of order. He believes a strong will is needed to create and maintain order, which he feels the Sith demonstrate. However, that has not stopped his disapproval of some Sith antics, such as killing for failure, anger, and constant betrayals, the latter of which can destabilize order. He is willing to go far to maintain order, even if it means terminating Sith Lords, such as he did with Darth Oseth. After establishing a bond with Darth Vereor, he has become fiercely loyal to the Dark Lord of the Sith.
While intolerant of treasonous mentalities, he is more tolerant of more low-key things. Disrespect tends to not upset Geist as much, unless compounded with other insults. He is more tolerant to lower-ranked individuals' senses of humor. After all, he believes it helps foster bonds which allow for better teaching environments. However, Geist displeasure can be found towards stupidity and ignorance. While he'll attempt to correct errors in behavior and thinking, continued demonstrations from others may lead him to cast them aside (or in a teaching environment, refuse to teach them).
PROPERTY
Geist tends to wear the same suit everyday, though that's actually an illusion. He really wears his customized Vice Armor. Geist wears a special flightsuit underneath his armor that has been embedded with Sith alchemy to help protect him from sonic attacks. Carries some explosives, including concussion grenades and thermal detonators, along with a sonic blaster and a maser blaster he obtained from Arch'elie'lia. A deactivated tracking device is hidden as a plate on his armor that can be activated and used to track individuals, through HoloNet and his Interceptor.
Sometimes Geist carries a sarcophagus called the White Coffin. Reinforced to protect against many forms of energy and blunt attacks, it is equipped with an air supply and coated with nightshadow. There is a hyperspace-worthy communications device inside. It was designed so Geist could hide inside if need be, or transport a prisoner or test subject inside. It can be steered with hover technology.
Sometimes Geist carries a sarcophagus called the White Coffin. Reinforced to protect against many forms of energy and blunt attacks, it is equipped with an air supply and coated with nightshadow. There is a hyperspace-worthy communications device inside. It was designed so Geist could hide inside if need be, or transport a prisoner or test subject inside. It can be steered with hover technology.
[ST]Space Yacht Teta's Pride[/ST]
[ST]Prison Transport Legacy[/ST]
Diplomatic Barge Administrator
Luminado Mobile Training Ship Luminous (mainly Luminado's property)
ADIM Kadmon Storage Corvette Eden (generally unmanned)
Infiltrator-class Star Courier Poltergeist
J2-514 Nestis Empyreal
[ST]Prison Transport Legacy[/ST]
Diplomatic Barge Administrator
Luminado Mobile Training Ship Luminous (mainly Luminado's property)
ADIM Kadmon Storage Corvette Eden (generally unmanned)
Infiltrator-class Star Courier Poltergeist
J2-514 Nestis Empyreal
Es Cade Palace: Capital of Empress Teta. Claimed for House Weiss during the Second Battle of Empress Teta.
Fallline: Abandoned space station. Equipped with releasable glass; used to kill Bianca Novula and Darth Oseth.
Grey Temple: Pyramidal temple on Yavin IV used for training students. Obtained after killing Lebon Schwarz. The Bar-re-led Wing was slightly damaged during Lain Derisma's raid.
Jorj Lu Castle: Fortress on Uvuy Exen. Acquired after removing its original inhabitants: Darth Carnaj and Darth Sechs.
Lacrima: Ruined Sith research space station reused for Project SALIGIA briefly. Partly destroyed during Lamia Kressh's escape.
Sacul: Unknown Snamreg planet. Della Frey's homeworld.
Sanctuary: Skeith Centrality headquarters.
Fallline: Abandoned space station. Equipped with releasable glass; used to kill Bianca Novula and Darth Oseth.
Grey Temple: Pyramidal temple on Yavin IV used for training students. Obtained after killing Lebon Schwarz. The Bar-re-led Wing was slightly damaged during Lain Derisma's raid.
Jorj Lu Castle: Fortress on Uvuy Exen. Acquired after removing its original inhabitants: Darth Carnaj and Darth Sechs.
Lacrima: Ruined Sith research space station reused for Project SALIGIA briefly. Partly destroyed during Lamia Kressh's escape.
Sacul: Unknown Snamreg planet. Della Frey's homeworld.
Sanctuary: Skeith Centrality headquarters.
DRAMATIS PERSONÆ
Bianca Novula (Imperial Knight killed during Duel on Fallline)
Darth Oseth (Ex. Sith Lord killed by Geist when he tried to betray the Imperium)
Ayumi Pallopides (Imperial Knight; killed indirectly, by orchestrating Operation Twilight)
Lucifel (Ex. Grand General; technically put him in a coma)
Lyco Miran (STROST executed and framed during Operation Aruetii)
Brok Miran (STROST executed and framed during Operation Aruetii)
Tach Enarai (STROST executed and framed during Operation Aruetii)
Snikch Hettoran (Sith Master; executed)
Darth Oseth (Ex. Sith Lord killed by Geist when he tried to betray the Imperium)
Ayumi Pallopides (Imperial Knight; killed indirectly, by orchestrating Operation Twilight)
Lucifel (Ex. Grand General; technically put him in a coma)
Lyco Miran (STROST executed and framed during Operation Aruetii)
Brok Miran (STROST executed and framed during Operation Aruetii)
Tach Enarai (STROST executed and framed during Operation Aruetii)
Snikch Hettoran (Sith Master; executed)
Lebon Schwarz (Geist Weiss' first master)
Electra Kadmon (Pre-Purge Imperial Knights R&D Director)
Darth Kayos (Geist Weiss' second mentor)
Echo (Hit List; enemy of the Imperium)
Darth Sechs (Self-proclaimed Sith Lord)
Electra Kadmon (Pre-Purge Imperial Knights R&D Director)
Darth Kayos (Geist Weiss' second mentor)
Echo (Hit List; enemy of the Imperium)
Darth Sechs (Self-proclaimed Sith Lord)
[ST]Geister Weiss.[/ST] Twin brother of the Illusionist. He died during the Truth Incident, though it is believed that Meister died, not Geister.
[ST]Strahl Weiss.[/ST] Former Lord of House Weiss, Strahl is the father of the twins Meister and Geister. Accidentally killed by the Illusionist.
[ST]Schnee Weiss.[/ST] The late wife of Strahl Weiss, she died during childbirth giving life to Meister and Geister.
Vance Apollo. Vance Apollo is the son of Steryle Apollo and the godson of Geist Weiss. For Vance's birthday, Geist gave him a Rain Dancer.
Rain Dancers. Geist owns several Rain Dancers, several which he is bonded to.
[ST]Strahl Weiss.[/ST] Former Lord of House Weiss, Strahl is the father of the twins Meister and Geister. Accidentally killed by the Illusionist.
[ST]Schnee Weiss.[/ST] The late wife of Strahl Weiss, she died during childbirth giving life to Meister and Geister.
Vance Apollo. Vance Apollo is the son of Steryle Apollo and the godson of Geist Weiss. For Vance's birthday, Geist gave him a Rain Dancer.
Rain Dancers. Geist owns several Rain Dancers, several which he is bonded to.
16. 16 is a Sinner created from Project SALIGIA. 16 has since been introduced into the Sith Order. Geist Weiss later made replicas called Sechszehnzwei.
ADIM Kadmon. ADIM Kadmon is an artificial intelligence he assisted Electra Kadmon and her team create during his infiltration. He altered coding so ADIM Kadmon would assist the Sith rather than the Imperial Knights. ADIM Kadmon was used to hack and sink Imperial Knight flagship Excalibur. It nests aboard Eden.
Arn. Snamreg working for Project SALIGIA on Sacul.
[ST]Eber.[/ST] Eber is a Sith crusader and master of Reichtum. Eber joined aboard Project SALIGIA in hopes of gaining influence. He's since then been stuck on Sacul.
Kugelschrieber. Snamreg media tycoon on Sacul.
Laine. Real name Lain Derisma, she is the daughter of Darth Exilis. Geist Weiss molded her into a spy for the Imperium, and she was later recruited into Ubiqtorate. However, a change of heart led her to betray the Imperium and frame Weiss for hacking Ubiqtorate servers. However, due to warning by Weiss, Arch'elie'lia was able to capture her and she had her memories modified by Mira Albion, becoming "Laine". Albion lent Laine to Weiss.
Reichtum. Reichtum is a wealthy Sith acolyte Geist Weiss recruited into Project SALIGIA to pool in more resources. Reichtum is the student of Eber. Both operate on Sacul for Project SALIGIA.
Sechszehnzwei. The Sechszehnzwei are replicas of #16 that Geist Weiss occasionally uses as enforcers or bodyguards.
Sai Zle'tey. Sith acolyte who works for Geist Weiss at Sacul.
[ST]Sia Zle'tey[/ST]. Sith acolyte who worked for Geist Weiss in Project SALIGIA. Slain by Augustus Primus Leonus.
ADIM Kadmon. ADIM Kadmon is an artificial intelligence he assisted Electra Kadmon and her team create during his infiltration. He altered coding so ADIM Kadmon would assist the Sith rather than the Imperial Knights. ADIM Kadmon was used to hack and sink Imperial Knight flagship Excalibur. It nests aboard Eden.
Arn. Snamreg working for Project SALIGIA on Sacul.
[ST]Eber.[/ST] Eber is a Sith crusader and master of Reichtum. Eber joined aboard Project SALIGIA in hopes of gaining influence. He's since then been stuck on Sacul.
Kugelschrieber. Snamreg media tycoon on Sacul.
Laine. Real name Lain Derisma, she is the daughter of Darth Exilis. Geist Weiss molded her into a spy for the Imperium, and she was later recruited into Ubiqtorate. However, a change of heart led her to betray the Imperium and frame Weiss for hacking Ubiqtorate servers. However, due to warning by Weiss, Arch'elie'lia was able to capture her and she had her memories modified by Mira Albion, becoming "Laine". Albion lent Laine to Weiss.
Reichtum. Reichtum is a wealthy Sith acolyte Geist Weiss recruited into Project SALIGIA to pool in more resources. Reichtum is the student of Eber. Both operate on Sacul for Project SALIGIA.
Sechszehnzwei. The Sechszehnzwei are replicas of #16 that Geist Weiss occasionally uses as enforcers or bodyguards.
Sai Zle'tey. Sith acolyte who works for Geist Weiss at Sacul.
[ST]Sia Zle'tey[/ST]. Sith acolyte who worked for Geist Weiss in Project SALIGIA. Slain by Augustus Primus Leonus.
The Barrel Brothers are a family that works for Geist Weiss. Many are illusionists and masters of disguise, serving as doubles for Geist Weiss.
[ST]Dr. Barrel[/ST]. Late director of Lacrima.
Dubel Barrel. Captain of Redemption.
'Cardinal' Barrel. Christian Shepherd's right-hand man and regent Skeith Scivinir.
[ST]Roll Barrel[/ST]. Roll Barrel was an engineer aboard Redemption. He was killed by Jhon Cordatus during the raid on Redemption.
"Bezhevy Tsviets". Geist Weiss' double in Luminado.
[ST]Dr. Barrel[/ST]. Late director of Lacrima.
Dubel Barrel. Captain of Redemption.
'Cardinal' Barrel. Christian Shepherd's right-hand man and regent Skeith Scivinir.
[ST]Roll Barrel[/ST]. Roll Barrel was an engineer aboard Redemption. He was killed by Jhon Cordatus during the raid on Redemption.
"Bezhevy Tsviets". Geist Weiss' double in Luminado.
These are people Geist considers possible allies (or at least the closest thing to an ally). He is more inclined to help or trust these individuals.
Arch'elie'lia. Arch'elie'lia/Heliel is the director of the Chiss Ascendancy Intelligence Network. He trained her briefly.
Thanatos. Sith Master with great potential. Co-creator of the Infiltrator-class Star Courier.
Darth Vereor. Geist Weiss first met Darth Vereor when he was only a Sith Lord, who saved his life from a rival alchemist. Later, Weiss returned the favor. The two have established a mutual relationship of respect towards each other. Upon Darth Vereor becoming Dark Lord of the Sith, Geist Weiss secretly became his Shadow Hand.
Darth Vires.: Real name Varek Rayth, Geist Weiss and Darth Vires became allies when they teamed up to defeat Lord Azriel and the Shard, the latter Darth Vires would tame. Geist occasionally does jobs for Darth Vires, such as commissioning a lightsaber bomb.
Vhalanestilliegan Crewellunstestry. Vhalanestilliegan Crewellunstestry is Geist's apprentice and agent. Crewellunstestry regularly does jobs for Geist Weiss, such as kidnapping Lyco Miran.
Darth Vyrassu. Sith Master who climbed the ranks to Warmaster. Worked with Geist on numerous occasions, including Battle of Lacrima, War of Five Lords, and Cinnagaran Trials.
Jack Tamblyn. Jack is a human who has amassed much power and influence in the Hutt Cartel. Geist and Jack met years ago, where the two of them worked together to amass a large fortune, Geist initially using Jack to fund Project SALIGIA. Geist and Jack formed a friendship. Jack is one of the few people Geist considers friend. Jack knows about Geist's Franka Bagnale disguise, among a couple others. During the construction of Paradise, Jack brought Geist in to help design Paradise.
Arch'elie'lia. Arch'elie'lia/Heliel is the director of the Chiss Ascendancy Intelligence Network. He trained her briefly.
Thanatos. Sith Master with great potential. Co-creator of the Infiltrator-class Star Courier.
Darth Vereor. Geist Weiss first met Darth Vereor when he was only a Sith Lord, who saved his life from a rival alchemist. Later, Weiss returned the favor. The two have established a mutual relationship of respect towards each other. Upon Darth Vereor becoming Dark Lord of the Sith, Geist Weiss secretly became his Shadow Hand.
Darth Vires.: Real name Varek Rayth, Geist Weiss and Darth Vires became allies when they teamed up to defeat Lord Azriel and the Shard, the latter Darth Vires would tame. Geist occasionally does jobs for Darth Vires, such as commissioning a lightsaber bomb.
Vhalanestilliegan Crewellunstestry. Vhalanestilliegan Crewellunstestry is Geist's apprentice and agent. Crewellunstestry regularly does jobs for Geist Weiss, such as kidnapping Lyco Miran.
Darth Vyrassu. Sith Master who climbed the ranks to Warmaster. Worked with Geist on numerous occasions, including Battle of Lacrima, War of Five Lords, and Cinnagaran Trials.
Jack Tamblyn. Jack is a human who has amassed much power and influence in the Hutt Cartel. Geist and Jack met years ago, where the two of them worked together to amass a large fortune, Geist initially using Jack to fund Project SALIGIA. Geist and Jack formed a friendship. Jack is one of the few people Geist considers friend. Jack knows about Geist's Franka Bagnale disguise, among a couple others. During the construction of Paradise, Jack brought Geist in to help design Paradise.
These are people Geist is at least on good terms with and works alongside of.
[ST]Graado.[/ST] Graado is a high-level hacker Geist used to erase much of his past years ago. Graado later joined the Order of 12 Crosses where he was killed by a Chiss strike team.
Darth Illusia. Born Aÿisha Remy, Darth Illusia is the Sith Lord responsible for the destruction of the Coruscanti Jedi Temple. Illusia obtained tutelage from Geist on Force Illusions.
LFN-452. Rodian Geist saved during the Battle of Coruscant. Eventually became a Sith assassin.
Lospheira Fi. Formerly right-hand to Admiral Dyartes, she attracted Geist's attention by locating a vulnerability in the 6th Fleet's communication network, possibly the source of how Clan Ordo knew the Imperial Fleet was heading to Dxun. Geist decided to test her skills by having her lead the Yag'Dhul Invasion, which she succeeded. Her accomplishment led her to becoming interim Governor-General of Yag'Dhul.
Xic. A Sith rector, he served on the Dark Council for a short period of time.
Eris. A powerful Sith and infiltrator in the Hutt Cartel, she was recruited by Royston Spektor. Geist encountered Eris through Royston. When Royston left on a deep-cover mission, Geist took her under his wing by keeping an eye on her and teaching her Darkshear.
[ST]Graado.[/ST] Graado is a high-level hacker Geist used to erase much of his past years ago. Graado later joined the Order of 12 Crosses where he was killed by a Chiss strike team.
Darth Illusia. Born Aÿisha Remy, Darth Illusia is the Sith Lord responsible for the destruction of the Coruscanti Jedi Temple. Illusia obtained tutelage from Geist on Force Illusions.
LFN-452. Rodian Geist saved during the Battle of Coruscant. Eventually became a Sith assassin.
Lospheira Fi. Formerly right-hand to Admiral Dyartes, she attracted Geist's attention by locating a vulnerability in the 6th Fleet's communication network, possibly the source of how Clan Ordo knew the Imperial Fleet was heading to Dxun. Geist decided to test her skills by having her lead the Yag'Dhul Invasion, which she succeeded. Her accomplishment led her to becoming interim Governor-General of Yag'Dhul.
Xic. A Sith rector, he served on the Dark Council for a short period of time.
Eris. A powerful Sith and infiltrator in the Hutt Cartel, she was recruited by Royston Spektor. Geist encountered Eris through Royston. When Royston left on a deep-cover mission, Geist took her under his wing by keeping an eye on her and teaching her Darkshear.
This includes people he's trained, given a lesson to, or taken as an official apprentice.
Teva Allis
Arch'elie'lia
Zan Balantine
Vhalanestilliegan Crewellunstestry
Lain Derisma
Eris
Jerron Finch
Mal Hagui
Darth Illusia
Raslekx Kongure
Rookwrr
Satoryu
Vandheer Tarwae
Jaron Unskii
Zabić
Teva Allis
Arch'elie'lia
Zan Balantine
Vhalanestilliegan Crewellunstestry
Lain Derisma
Eris
Jerron Finch
Mal Hagui
Darth Illusia
Raslekx Kongure
Rookwrr
Satoryu
Vandheer Tarwae
Jaron Unskii
Zabić
Geist has numerous enemies. These are a few Geist sees as enemies or nemeses.
Jhon Cordatus. Jhon Cordatus is a former Jedi Grandmaster who, during the time he was believed dead, Geist had mimicked, pretending the mighty Jedi had fallen and become a Sith Lord named Darth Vitium. The real Cordatus, returning from the dead, eventually located Geist aboard Redemption and attacked him.
Della Frey. Della Frey is a Snamreg who had once been a part of Project SALIGIA though escaped into the galaxy. Geist has encountered her a few times, her finding new ways to vex him every time.
Laine. Lain Derisma is the daughter of Darth Exilis. Geist recruited her into the Sith and she later became an Ubiqtorate. However, she later tried to frame him for hacking Ubiqtorate files. She was captured and brainwashed by Mira Albion.
[ST]Sigur Vainkainen[/ST]. Sigur Vainkainen was a Jedi Grandmaster who revealed sensitive information gathered by Lain Derisma. Killed by Darth Vereor at the Battle of Coruscant.
Black Hound. A malevolent spirit that was once known as the Bogan follower Elijha. The Hound was trapped on the planet Sacul, where it fought against Gaunarei. During the Sacul Civil War, it possessed Geist Weiss in inciting the insurgents and destroying Reichtum's forces. During the Duel at Kugelschrieber Manor, Della Frey helped Geist escape the Hound's control and expel the spirit. Years later, it escaped the planet.
Ebberla Daw. Currently the Jedi Grandmaster, Geist encountered her a decade ago when she was prisoner of the Sith. Now that she leads the Jedi, Geist considers her a true enemy.
Nathaneau Bastele. Former Chief of State, Geist encountered the man during the Battle of Coruscant. A grenade from Geist claimed Bastele's eye. Bastele was active in insurgent actions on Corellia. Geist fears Bastele will try to find a way to seek revenge for taking his eye and almost killing him.
Foahl. Foahl was the commander of Yag-prime. He encountered and escaped Geist during the Yag'Dhul Invasion. Foahl has amassed the surviving Givin forces under his leadership, the Dodecian-in-exile.
[ST]Darth Carnaj.[/ST] A Barabel Sith Lord who attempted to eliminate Darth Vereor and assist a coup. Geist discovered the conspiracy. Carnaj was eliminated by Vereor.
[ST]Truth.[/ST] Truth was a Cinnagaran terrorist. During the Truth Incident, he bombed the Iron Citadel while Geist and his brother were attending a party. Geist's brother perished in the attack, as did Truth.
Xezgul Azool. A Sith alchemist ten years ago tried to kill Geist. Ultimately, Geist would rise while Azool was left in the dust.
Jhon Cordatus. Jhon Cordatus is a former Jedi Grandmaster who, during the time he was believed dead, Geist had mimicked, pretending the mighty Jedi had fallen and become a Sith Lord named Darth Vitium. The real Cordatus, returning from the dead, eventually located Geist aboard Redemption and attacked him.
Della Frey. Della Frey is a Snamreg who had once been a part of Project SALIGIA though escaped into the galaxy. Geist has encountered her a few times, her finding new ways to vex him every time.
Laine. Lain Derisma is the daughter of Darth Exilis. Geist recruited her into the Sith and she later became an Ubiqtorate. However, she later tried to frame him for hacking Ubiqtorate files. She was captured and brainwashed by Mira Albion.
[ST]Sigur Vainkainen[/ST]. Sigur Vainkainen was a Jedi Grandmaster who revealed sensitive information gathered by Lain Derisma. Killed by Darth Vereor at the Battle of Coruscant.
Black Hound. A malevolent spirit that was once known as the Bogan follower Elijha. The Hound was trapped on the planet Sacul, where it fought against Gaunarei. During the Sacul Civil War, it possessed Geist Weiss in inciting the insurgents and destroying Reichtum's forces. During the Duel at Kugelschrieber Manor, Della Frey helped Geist escape the Hound's control and expel the spirit. Years later, it escaped the planet.
Ebberla Daw. Currently the Jedi Grandmaster, Geist encountered her a decade ago when she was prisoner of the Sith. Now that she leads the Jedi, Geist considers her a true enemy.
Nathaneau Bastele. Former Chief of State, Geist encountered the man during the Battle of Coruscant. A grenade from Geist claimed Bastele's eye. Bastele was active in insurgent actions on Corellia. Geist fears Bastele will try to find a way to seek revenge for taking his eye and almost killing him.
Foahl. Foahl was the commander of Yag-prime. He encountered and escaped Geist during the Yag'Dhul Invasion. Foahl has amassed the surviving Givin forces under his leadership, the Dodecian-in-exile.
[ST]Darth Carnaj.[/ST] A Barabel Sith Lord who attempted to eliminate Darth Vereor and assist a coup. Geist discovered the conspiracy. Carnaj was eliminated by Vereor.
[ST]Truth.[/ST] Truth was a Cinnagaran terrorist. During the Truth Incident, he bombed the Iron Citadel while Geist and his brother were attending a party. Geist's brother perished in the attack, as did Truth.
Xezgul Azool. A Sith alchemist ten years ago tried to kill Geist. Ultimately, Geist would rise while Azool was left in the dust.
[ST]Darth Kayos.[/ST] Geist's second teacher. She used him to increase her influence in the Dark Council under Darth Aevum. However, after Project SALIGIA failed, she lost credibility. Blaming Geist, she tried to assassinate him. However, Geist got the drop on her and killed her.
[ST]Lamia Kressh.[/ST] A Pureblood Sith who had joined the Jedi only to be exiled and recruited into the Imperial Knights. Geist captured Kressh during the First Skirmish of Sarka. He tortured her at Lacrima, sowing seeds of darkness that ultimately led her to betray the Imperial Knights.
Haloburner Lamb. A Jedi Geist met in the past.
[ST]Lebon Schwarz.[/ST] Geist's first teacher and a former student of Darth Kayos himself. He taught Geist the basics of the Force. When Geist was poached by Darth Kayos, Schwarz tried to kill his student. Geist killed Schwarz in retaliation.
[ST]Lamia Kressh.[/ST] A Pureblood Sith who had joined the Jedi only to be exiled and recruited into the Imperial Knights. Geist captured Kressh during the First Skirmish of Sarka. He tortured her at Lacrima, sowing seeds of darkness that ultimately led her to betray the Imperial Knights.
Haloburner Lamb. A Jedi Geist met in the past.
[ST]Lebon Schwarz.[/ST] Geist's first teacher and a former student of Darth Kayos himself. He taught Geist the basics of the Force. When Geist was poached by Darth Kayos, Schwarz tried to kill his student. Geist killed Schwarz in retaliation.
DISGUISES
Brendan Rhea. A fake Galactic Alliance Senator used by Geist Weiss to operate business inside the Galactic Alliance, such as the procurement of the Administrator. The disguise was compromised when Rhea encountered Della Frey at Father's Dreams.
Bezhevy Tsviets. This man was a co. founder of the Luminado, a small sect of Force-using mercenaries. Tsviets in 1,016 ABY had the Luminado officially join the New Sith Imperium. Though Tsviets has retired from his position as Luminado leader, the Luminado continue to serve the Diplomatic Corps. as private security, since presence of Sith have been known to unnerve negotiators.
Dmitri Valentyne. This man served as Triumvir of Education in the Systems Commonwealth a decade ago. His influence led to pro-Imperium propaganda to sprout in the Commonwealth's education system. Democratically elected, he lost the election in 1,014 ABY to Sei Qua-xot. He has not appeared in public eye much since 1,014 ABY, though has appeared in some education-promoting commercials commissioned by Director Mar'noa of the Imperial Office of Education.
MISC.
RAID File #4815162342 can be found here.
Geist Weiss' Mission/Combat Log can be found here.
Ten Fetters & Illusions of the Light Side
Shortly prior to the end of the Second Hutt War, Bogan philosopher Albedo Apeiron studied the Jedi profusely, along with other subjects. In his research, he pointed out that the Jedi were restricted by ten fetters, or mental bonds. These Ten Fetters of the Light Side would eventually find its way to sociology, where it would be attributed to as being classical classification of the Jedi. Though the Jedi never took these Fetters as their own, many governments would view the Jedi as such. Thousands of years later, in 1,006 ABY, Sith alchemist and philosopher Geist Weiss would reform these Ten Fetters as the Ten Illusions of the Light Side, showing how the Light Side that the Jedi take is incorrect and show, in his interpretation, of how the Force really should be viewed.
Ten Fetters of the Light Side
I. Fetter of Self. It is the Jedi way to relinquish earthly attachments that could lead to ego. Ego blinds one from seeing the truth that there is no self, only the Will of the Force.
II. Fetter of Doubt. It is the Jedi way to believe in yourself, others, and justice. Trust in your peers and those around you. Do not fear deception, lest fall into paranoia.
III. Fetter of Rite. It is the Jedi way to obey all rules and traditions. One must remember that the way of the Jedi is a path, not a religion. Obedience to rules insures harmony.
IV. Fetter of Desire. It is the Jedi way to have the Force be one's guide. Do not let other senses and desires cloud the mind. Desires, such as lust or passion, should be avoided.
V. Fetter of Hatred. It is the Jedi way to seek calamity. Order and balance are to be strived for. Do not hate others or let one's emotions get the better of them. One must be adaptive, as conflict is bred from tensions.
VI. Fetter of Reality. It is the Jedi way to distance oneself from the physical world and material belongings. Seek to mediate the conflicts between powers of the physical world, not to take a seat of power in the physical world.
VII. Fetter of Force. It is the Jedi way to not be attached nor dependent to the Force. The Force is not a tool, but a way, a guide. The Force should not be used to gain power.
VIII. Fetter of Arrogance. It is the Jedi way to be neither arrogance nor conceited. Pride is a sin. Do not judge nor compare oneself to another. Seek to be neither superior nor inferior, but equality. Discrimination is a temptation that leads to hatred and then the Dark Side.
IX. Fetter of Restlessness. It is the Jedi way to seek tranquility and peace in both mind and body, along with the Force and the galaxy. Do not falter from the Light Side as to be swayed by the seductive Dark Side.
X. Fetter of Ignorance. It is the Jedi way to seek understanding between people and understand the bond life has with the Force. The Light Side shall prevail over the Dark Side.
Ten Illusions of the Light Side
I. Illusion of Self. The Jedi believe one must detach from the world, to avoid ego and passion. However, passion and ego are building blocks to strengthen one's will. The Will of the Force is not united, but separate wills conflicting with others. Problems and failures result from weak wills, which is why the Jedi, who attempt to abandon their wills to become dependent on the theological Will of the Force, are incapable of truly defeating the Sith and the Dark Side.
II. Illusion of Doubt. The Jedi believe trust is possible, but that is impossible. One should not falter in their beliefs in order to conform with others. Instead, one should promote one's own will and justice. Doubt weakens, especially when one doubts their own will.
III. Illusion of Rite. The Jedi believe by establishing immovable rules and traditions that they'll keep on the 'right path' and prosper. However, this has been shown to be incorrect. Such traditions are maladaptive through the changes of time; the Sith have continued to survive due to the capability of being adaptive. The Dark Side prospers as only the strong survive, a survival of the fittest in the form of a rite of ascension, rather than rite of tradition. Only the strong should lead, not the selections dictated by tradition. To prosper and grow, one must not be too strict, which is why the Jedi are confronted with difficulty due to their incorrect beliefs and traditions.
IV. Illusion of Desire. The Jedi believe desire clouds the mind and leads to faltering from one's destiny. They prefer to be instead be led by the Will of the Force. However, desire is not a hindrance, but a benefit. Desires enable the seeking of power. Passion is fueled by desire. The Force is not a substitute for desires, but an enhancer of desires.
V. Illusion of Hatred. The Jedi believe hatred is evil, seeking calamity instead. However, hatred is what fuels passion and will, not calamity. Calamity dilutes the will, seeking conformity and uniformity in a form called the Will of the Force. People share different wills, but only the strongest dominates. Hatred should not be seen as evil, but a benefit to test and strengthen the will.
VI. Illusion of Reality. The Jedi believe the physical world should be distanced from. However, by attachment to the physical world is the will enhanced through obtainment of power. Power should be used, not ignored.
VII. Illusion of Force. The Jedi believe one should be attached nor dependent on the Force. Dependence on the Force is a byproduct of weakness. The Light Side is a means to strengthen the weak. However, attachment to the Force should be sought, though not dependence. The Force is a tool to be used, not one to be ignored or be manipulated by.
VIII. Illusion of Arrogance. The Jedi believe arrogance is evil. However, that is only a justification spoken by the weak. Strength should be sought. The reason arrogance forms is not by false opinions but because one holds powers, thus justified. Self-assertion is not something to be avoided, but sought, rather than conformity in order to allow the weak to triumph. Those superior must rise to a position of power, rather than the weak.
IX. Illusion of Restlessness. The Jedi believe in tranquility and peace metaphysically and physically. The Force is chaotic. The mind is restless, but passion tames it. Restlessness results when the strong are treated as inferior to the weak, and as such the strong should work to correct such errors that worsen the chaos in the Force and universe.
X. Illusion of Ignorance. The Jedi believe the Light Side is superior to the Dark Side. This is incorrect, as the Light Side weakens, makes one inferior than one's potential can produce. Knowledge can increase power, rather than dependency on false beliefs of being capable of understanding and uniforming wills. Wills care the knowledge of power, and as the Dark Side is fueled by one's will, the Dark Side is superior to the Light Side.
Through his decades with the Sith, Geist Weiss has established a set of rules for Sith to live by, guidelines he has given to other Sith and that he tries to live by. The Rules have changed over time, beed ad or have been replaced. For example, "Double-tap" evolved into "Confirm death". While Geist tries to share these guidelines with other Sith, they are not curricular or official rules.
1. Run
2. Never go without a weapon
3. Challenge only if willing to die
4. If you think something’s after you, something probably is
7. Treat glitches and malfunctions as attacks
8. Trust your instincts
10. Know the enemy
11. Stay in shape
12. Have an exit plan; know where the exits are
13. Confirm death; double-tap
15. Investigate all suspicious
16. Never waste needlessly
17. Nothing is without risk
21. Try and fail and try again
23. There is no coincidence, unless there is
27. Double/triple-check work
32. Training never ends
38. Know when to give up
42. You are not always right
48. Always consider yourself weak(er)
1. Run
2. Never go without a weapon
3. Challenge only if willing to die
4. If you think something’s after you, something probably is
7. Treat glitches and malfunctions as attacks
8. Trust your instincts
10. Know the enemy
11. Stay in shape
12. Have an exit plan; know where the exits are
13. Confirm death; double-tap
15. Investigate all suspicious
16. Never waste needlessly
17. Nothing is without risk
21. Try and fail and try again
23. There is no coincidence, unless there is
27. Double/triple-check work
32. Training never ends
38. Know when to give up
42. You are not always right
48. Always consider yourself weak(er)
PROJECT SALIGIA
Imperial Initiative 8311723
Imperial Initiative 8311723
Project SALIGIA is a network of experiments, projects, research, corporate assets, and money laundering operations. Conceived in 1,002 ABY, Project SALIGIA was a project assigned to Darth Kayos and her apprentice, Geist Weiss. The project was to create suitable hosts to transfer one’s essence into, through brainwashing, genetic engineering, and alchemy. Darth Kayos directed Weiss and Lacrima director Faheta Barrel to create the ultimate hosts, Kayos hoping to use the project to gain the upper hand over one of her chief competitors, Darth Judicar. The original experiments focused on the space station Lacrima. There, twenty test subjects were experimented on. Their Force was amplified, their minds broken and put together again. Numerous holocrons and technological instruments were transported to Lacrima. Finally, while Kayos and Weiss were off-site, one experiment snapped. Labeled #17, the test subject unleashed a wave of Force Insanity to the inhabitants of Lacrima. Scientists and subjects alike went insane and killed each other. #17 went missing, having been rescued by Jedi Augustus Primus Leonus and Elkaid.
Darth Aevum decreed the project a failure, and cut funding to the project. Darth Kayos blamed her apprentice for the failure, and attempted to have him eliminated. However, Weiss was able to get the upperhand and assassinated Kayos. Weiss went into hiding, fleeing to the Centrality. There, he infiltrated a political movement known as the Skeith Centrality and used its funds to secretly restart Project SALIGIA at Dilonexa XXIII at an institute known as Sanctuary, along with aid from Jack Tamblyn. Sanctuary was open to the public, pretending to be a school that taught Force users. Certain graduates were kidnapped by Weiss’ agents, brought to the underground levels of Sanctuary, where they were experimented on. However, the disappearances attracted the attention of Jedi Galak Avara. Wishing not to have his operations exposed, Weiss, going by the alias Christian Shepherd, decided to lay low. Kidnappings ceased for a time.
On his way to meet Chiss diplomat Arch’elie’lia, the navicomputer on Weiss’ vessel Good Shepherd glitched and the ship was thrown to unexplored territory. Desperately needing repairs, the ship landed on the nearest planet it could find. The planet turned out to not be in any database, an unexplored jewel. The planet was called Sacul by the native Snamregs. Formulating new experiments, Weiss chose to turn Sacul into his private testing ground.
Over the next few months, Weiss smuggled resources to Sacul to begin his experiments. Weiss sent Eber and Eber’s apprentice to run operations while he was away. Two years into the operation, Weiss began the first major move on Sacul. A group of children were kidnapped and used as lab rats. Their skills were experimented on, nurtured. A few were sent off-world, including Della Frey, who managed to escape.
Over the years, Geist worked with other Sith on different experiments. Mira Albion was taken on to direct brainwashing operations at The Crown, a laboratory build under Albion’s home. The man who became Darth Inanio was one of the chief architects who assisted Weiss in the creation of #16. Weiss later tried to expand #16’s success with the 16th Expansion, which created the prototypic replicas known as Sechzehnzwei and the savage Abalam Kaine. Thanatos was given Father’s Dreams, a space station where Nightwing was researched.
During the Second Battle of Empress Teta, Weiss found the missing Della Frey. Capturing her, he shipped her off to Sacul. However, she escaped and her prison transport Legacy was destroyed. She and her allies eventually nurtured a rebellion that ruined operations on Sacul. With the fight between Weiss and Frey a draw, Weiss allowed Sacul its freedom, on the condition it remain isolated from the galaxy and never make contact with the Jedi.
Project SALIGIA received funding from the Imperium before and after Weiss’ sabbatical, under the guise of sewage treatment maintenance research. Weiss manipulated markets to receive further funding, such as investing in rivals of Muunilinst-based corporations shortly before the Bombing of Muunilinst. During his sabbatical, Weiss had obtained funds with the assistance of Jack Tamblyn, back when he was using the alias Franka Bagnale.
Personnel
Geist Weiss: Originally one of the chief managers, Geist Weiss became the director of Project SALIGIA after the deaths of Darth Kayos and Dr. Faheta Barrel. Even after Darth Aevum shut down Project SALIGIA, Weiss continued to carry out experiments. He expanded from the Sinners research to broad to other fields, such as brainwashing, cybernetics, psychological experiments, etc. His initiative turned the project into an underground empire. As a Sith Lord, he has continued to use Project SALIGIA to aid the New Sith Imperium.
[ST]Mira Albion[/ST]: Mira Albion was a Sith master who had a knack for mental manipulation. In charge of the installation known as The Crown, she carried out several experiments, including the mental reprogramming of Laine. Eventually, during the Skirmish at Christophosis, she was slain by the Jedi Khaimov Tor. The Crown went into disuse after her death.
[ST]Faheta Barrel[/ST]: The director of Lacrima long before Project SALIGIA was even conceived, Dr. Faheta Barrel became an instrumental figure in the early days of Project SALIGIA. He managed operations when Darth Kayos and Weiss were away. During the incident on Lacrima, Barrel was present when #17 turned the inhabitants insane. Barrel was among the multiple casualties, killed by the crazed Sia Zle’tey.
[ST]Eber[/ST]: A greedy Sith, Eber was one of the chief managers at Sacul, alongside his apprentice Reichtum. However, while Weiss was preoccupied elsewhere, Eber and Reichtum manipulated the Sacul operations for their own gain and ultimately backfired when rebels killed him.
[ST]Darth Inanio[/ST]: A Sith who went on to become known as Darth Inanio, he was one of the managers for the Sinners research, assisting in the perfection of #16. Inanio sought to improve #16, but was killed at the First Battle of Empress Teta before his research could be completed; it was later finished and dubbed Abalam Kaine.
[ST]Darth Kayos[/ST]: The original director of Project SALIGIA, Darth Kayos was a Dark Councilor. She had sought to use Geist Weiss and Faheta Barrel’s skills to complete Project SALIGIA, which she planned to use to increase her power. However, the initial experiment failed and she died trying to slay her apprentice.
[ST]Reichtum[/ST]: A promising acolyte when he was recruited, Reichtum was the apprentice of Eber. He and Eber managed operations on Sacul while Weiss was away. However, Reichtum and Eber manipulated Sacul for their own selfish gain, which backfired and Reichtum was killed by rebels.
Royston Spektor: A Spymaster under two different administrations, Royston Spektor fueled his financial empire, merging with Weiss’ to expand Project SALIGIA. Spektor was removed from Project SALIGIA after allegations of treason came to light.
Jack Tamblyn: Though not officially involved with Project SALIGIA, Jack Tamblyn’s earlier contributions to Project SALIGIA to flourish into the form it is now.
[ST]Sia Zle’tey[/ST]: Sia Zle’tey was a Twi’lek Sith working for Darth Kayos. He was present during the incident on Lacrima. Driven insane, he killed Dr. Faheta Barrel. He was later slain by Jedi Augustus Leonus Primus and Elkaid.
Experiments
Sinners: The Numbered: The original version of Project SALIGIA focused on test subjects codenamed Sinners, though since then all experiments have been referred to as Sinners. However, the original format of Sinners were Numbered. During the original conception, Darth Kayos and Weiss conceived of twenty ideal subjects, each numbered. When a subject managed to fit the criteria for a certain number, they were designated that specific number.
#1: The original Number, it was a clone of Geist Weiss. Darth Kayos had planned to use #1 to test the transference theory out, but she was killed before it could be done. #1 was later used as a body double for Weiss.
#16: A monstrosity even for Numbered, #16 was transformed the most. Turned into an inhuman abomination, it was a weapon both biologically and through the Force. Having been created through the combined efforts of Weiss and Darth Inanio, #16 was recruited into the Sith. The success of #16 inspired the 16th Expansion.
#17: #17 was forged to be a practitioner of Force Insanity. However, the boy was too successful, leading to the inhabitants of Lacrima to be driven insane. Rescued by Jedi, #17 joined the Jedi and took on the name Nero di Lacrima.
#22: A Jedi captured, #22 was in the process of being brainwashed into an obedient soldier. However, Albion’s death led to the neglect of its completion, leaving #22 without memories and without being sired to the Sith.
#29: N/A
#16: A monstrosity even for Numbered, #16 was transformed the most. Turned into an inhuman abomination, it was a weapon both biologically and through the Force. Having been created through the combined efforts of Weiss and Darth Inanio, #16 was recruited into the Sith. The success of #16 inspired the 16th Expansion.
#17: #17 was forged to be a practitioner of Force Insanity. However, the boy was too successful, leading to the inhabitants of Lacrima to be driven insane. Rescued by Jedi, #17 joined the Jedi and took on the name Nero di Lacrima.
#22: A Jedi captured, #22 was in the process of being brainwashed into an obedient soldier. However, Albion’s death led to the neglect of its completion, leaving #22 without memories and without being sired to the Sith.
#29: N/A
Children of The Egg: The subjects jokingly referred to as the “Children of The Egg” by Reichtum, they consist of the children initially kidnapped on Sacul. The most well-known of the Saculian children are Della Frey, Arn, and Rompo.
Castle Corps.: Castle Corps. are a collective of four Sinners who serve as guardians for certain facilities, sent wherever Weiss needs them. Known as the Four Shields, they protect a site with their lives.
Xan’w: Sinner known for his cybernetic defenses.
Byao: Sinner known for his combative prowess with a lightsaber.
Szak: Sinner known for pyrokinetic abilities.
Seiry: Sinner known for brainwashing local natives to serve her.
16th Expansion: Of the Numbered Sinners, #16 was considered one of the more successful ones, having met the criteria envisioned by Darth Kayos and Weiss. The 16th Expansion sought to replicate the results of #16 and improve him. Multiple prototypic replicas were created though inferior, called Sechzehnzwei. A more savage version of #16 was eventually created. Named Abalam Kaine, it was considered too primitive and feral, so the 16th Expansion continued to research.Byao: Sinner known for his combative prowess with a lightsaber.
Szak: Sinner known for pyrokinetic abilities.
Seiry: Sinner known for brainwashing local natives to serve her.
Facilities
Lacrima: Site to the original Project SALIGIA, Lacrima was a space station under Sith control prior to the Sith Insurrection. After Darth Aevum usurped the throne, she commissioned Project SALIGIA to take place on Lacrima. An incident instigated by #17 led to several staff and subject deaths, including Faheta Barrel’s and Sia Zle’tey’s. Years later, Weiss used Lacrima to house and torment Lamia Kressh, to turn her to the dark side. Kressh was rescued by Mira Albion, at the time an Imperial Knight, though allowed Weiss to see a future potential in the woman. Near the end of the Core Campaign, a Sith named Draconis discovered the Sith holocrons at Lacrima that Darth Kayos had collected and sought to use them to become a Sith scion. Forces belonging to Project SALIGIA, the New Sith Imperium, and others, including Jedi and Mandalorians, banded together to stop Draconis. Draconis was defeated and Lacrima was destroyed during the Battle of Lacrima.
Father’s Dreams: Father’s Dreams was a Galactic Alliance space station used to commission the infiltrating vessel Administrator. Later it was taken over by Weiss, who gave the facility to Thanatos for his Nightwing research. However, after an incident, the facility was destroyed to prevent an outbreak.
Sanctuary: A facility constructed by the political movement Skeith Centrality, Weiss secretly hid the construction of sub-levels. In those underground levels, Weiss carried out several experiments. Though now usually used only for the occasional interrogation and storage, it is still operational.
The Egg: The Egg was the codenamed assigned to the hidden planet Sacul. On Sacul, Weiss carried out experiments on a society untouched by galactic conformity. Carrying out experiments on the native population, Weiss kidnapped several children. However, actions by Eber and Reichtum led to anarchy to blossom and eventually an insurgency rebelled against the Sith and they lost. Weiss made a pact with Della Frey to leave The Egg alone as long as it remained isolated from the galaxy and kept away from the Jedi.
The Egg housed multiple facilities.
The Torch: A facility on Mt. Kamin. After the Sacul Civil War, it was abandoned.
The Gift: The main residential facility and laboratory on Sacul, it housed Eber and Reichtum. During the Sacul Civil War, it was raided and the facility was shut down.
The Lock: A bunker located in the Union Grand Station, it pretended to be a self-destruct device capable of destroying the planet. However, it was not completed before the Sacul Civil War and was abandoned.
The Torch: A facility on Mt. Kamin. After the Sacul Civil War, it was abandoned.
The Gift: The main residential facility and laboratory on Sacul, it housed Eber and Reichtum. During the Sacul Civil War, it was raided and the facility was shut down.
The Lock: A bunker located in the Union Grand Station, it pretended to be a self-destruct device capable of destroying the planet. However, it was not completed before the Sacul Civil War and was abandoned.
Grey Temple: Geist Weiss’ original laboratory, it was once owned by the late Lebon Schwarz. Used to teach Sith the arts of the Force, it dually served as a recruitment center. After Lain Derisma raided the facility and stole date, Grey Temple was abandoned.
The Crown: The Crown was a laboratory constructed under Mira Albion’s residence. After her death, the facility was abandoned. Laine was brainwashed at The Crown.
The School: A facility designed for brainwashing, it was the predecessor to The Crown. Left to disuse, it was later used to interrogate Cotan Sar’andor.
The Garden: Secreted on Naboo, The Garden is a facility that created several creatures. The facility expands throughout an island, allowing many creatures to roam the island.
The Nest: The Nest was a facility on Dagobah under construction, with only one experiment housed there. However, construction was halted with the increasing presence of the Bogan on the planet. Eventually the test subject kept at The Nest, #22, escaped.
AF-3X27: A space station located in an unnamed asteroid field, it was used to construct several small ships, including the Infiltrator-class Star Courier. However, a nearby magnetar unleashed a gamma ray burst into the asteroid field, destroying AF-3X27.[/TD]
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