[Interest Check] Trader's Guild

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FinnSimmons

returning to action or something like that
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Dunno, i thought about a miner but if I am honest I doubt anyone else is going to find that all that interesting. I am working on a transport ship right now, so maybe I will get excited enough about that to make a Char Sheet because of it.
 

Tank

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Okay. I'm starting to work on an official-ish write-up and hopefully that'll tip the scales as well.
 

Pernicious

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I'll probably just tweak Ailill a bit. Currently I've got him doing smuggling jobs.
 

Tank

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Here's what I got so far. I tried to keep it pretty open ended so we don't get pigeon holed into one specific thing. Also we've only got three confirmed characters so...find us two (or more) so we can really get going.


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Trader's Guild
Description:
The trader’s guild is a loose association of haulers, explorers, and envoys who secure trade goods and see that they are delivered in a timely fashion and for a good price. Why buy into this group when you could go at it alone? For the resources my friend. We have the contacts, we have the goods, and we have the ships. What are you going to do when that one trade contract you have dries up? What are you going to do when the price of goods rises above what you can meet? What are you going to do when pirates take your livelihood? You’ll turn to the guild is what you’ll do. For a small yearly fee we’ll make sure you always have a route to run, a ship to fly, and no fear in the sky. We aren’t just about transporting goods either. We have cartographers mapping out some of the strangest parts of the galaxy. Explorer’s and entrepreneurs looking for new tech, new minerals, and new goods to sell. We’ve got envoys and dignitaries securing trade deals. And we’ve got muscle to make sure the pirates stay off our hyper lanes.

Goal: To become the one stop shop in shipping. A Republic contract this close to the brink of war would be a gold mine. While they’re trying to supply weapons to the front lines we’ll be lining our pockets with their cash. We also have a niche in exploration and mining. If we can find the holy grail by going through a black hole, then there’s only one thing to do.

Rules: Pay your dues on time, don’t compete with fellow traders, and if you’re going to smuggle, don’t get caught.

Structure/Rank: There’s no real chain of command. If you’re flying with an escort do what they say. If you’re securing a contract, the client is king. If you’re exploring the galaxy, don’t come back empty handed. At the head of the trader’s guild is a single man who decides what’s best for the guild and who takes what jobs. If you’ve got a better plan or idea, let him hear it, his word isn’t law.
Roster:
Intent: To provide a place for greenies to grow their brand, smugglers to regain their honor, criminals to get a fresh start, envoys and dignitaries to help their home worlds, explorer’s the backing they need to go places they couldn’t on their own, cartographers to draw the galaxy and give that information to those best suited to use it, miners to reach the stars and drill through them. In short, to give all the little guys a step up and the help they need to make this galaxy a better place.

Assets:
Base of Operations: Felucia, Coordinates R-6 near the city Kway Teow. The current head quarters acts as hub for collecting and processing the raw resources found on Felucia, as well as a distribution hub for those goods. There are also a few offices and a barracks for the members of the guild who are traveling through the system or are waiting for their next assignment.

Mining Outpost: Despayre, Coordinates L-5 a small mining outpost that drills and refines Quadanium Steel.

Fleet: 5 Gunships, 15 Starfighters, 5 Interceptors, 5 Cargo Vessels, 5 Freighters

Military: 100 pilots and crew members. 25 Security personnel.

Workers: 50 Miners, 50 scientists, 50 laborers

Divisions:
Resource Collection: The members of this division specialize in finding and collecting valuable resources to be traded. Whether it be minerals, botanicals, slaves, maps, or information about the galaxy at large. Many times these members will also take part in the Allocation (finding buyers) and Distribution (shipping the goods) phases of trading.

Resource Distribution: These are the pilots, and the forces that protect those pilots, who move the goods from one place to another. Many times they will need to try new routes and explore regions of the galaxy they've never been to before in order to meet the needs of the client. You don't have to be the best pilot or the smartest navigator. Interactions with the client and keeping them happy is more important than getting there first.

Resource Allocation: These are the members who go out and find buyers for our goods. They'll visit senates, huts, Hutts, and Siniteens.They'll travel to warring factions and distant moons, all in search of the next great deal. Economists searching the galaxy for high demand and low supply, these are the members who really make the Trader's Guild their money.
Mission Examples:
Collection:
An abandoned mine on planet X is said to still contain plenty of ore. Find out why the locals stopped mining there and do what you can to secure the resources.
The Loyalists of planet X would like a detailed map of Beggar's Canyon. Map out the canyon and deliver the datadrive. If possible, figure out why they need the information.
We've got a collector looking for something new and exciting. He'll pay big. Go out there and find something exciting that'll loosen his grip on those creds.

Distribution:
A local merchant traveling between cities. He requested protection from the ackalays. Travel with him and keep the cargo safe.
Pirate along X hyperlane have stollen two shipments this month. Put them out of commission and recover our goods.
We've got a long flight from Duunir to Coruscant coming up. Deliver the goods and watch out for pirates and anything else that may be lurking out in wild space.

Allocation:
We've got a large company looking to utilize our vessels and pilots. Seal the deal.
We're sitting on a pile of Quadanium; find someone willing to pay hand over fist for it. It'd be a good idea if you took some of the goods with you; just make sure no one takes the goods from the cargo bay.
The Republic Senate will be in session this week. Meet with a senator and try to get a trade deal with their planet.
 
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Pernicious

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The Resource Distribution Division is probably what I'm most interested in
 

SirNoodles

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Looking good. Definitely would need better formatting on the actual thing. I'll try and get it done for you if you need ;)
 

Tank

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Looking good. Definitely would need better formatting on the actual thing. I'll try and get it done for you if you need ;)

lol, I tried to use a nice coded template...but I got frustrated and abandoned it after about ten minutes. If you can find a good template and just port the info over that would be awesome. You may wanna wait until we get the two other character though. It'd be a shame to do all that work and have no one sign up.
 

SirNoodles

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lol, I tried to use a nice coded template...but I got frustrated and abandoned it after about ten minutes. If you can find a good template and just port the info over that would be awesome. You may wanna wait until we get the two other character though. It'd be a shame to do all that work and have no one sign up.
Of course ;)
 

Darasuum

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Sounds a lot like the Sumuggler's Association. But that became inactive as far as i know.
 

Tank

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It is pretty similar, the main difference being that we would be more respectable in our dealings.
 

SirNoodles

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I think we should have certain rankings and jobs though.
 

Pernicious

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A complicated hierarchy is a bit much to handle for a small independent faction like this, IMO. I kinda liked the idea of having everyone under just one guy. It's not like the Guild Master will have a difficult time handling six to eight people.
 

SirNoodles

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I still think we should have different jobs though
 

SirNoodles

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Oh didn't see that sorry. I originally only had a brief look.
 

Darkwasp

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Thank you for the consideration. Unfortunately Bahati is unprincipled at best. While she doesn't kill unnecessarily nor take from the credit challenged, her unscrupulous behavior sounds less than ideal for this particular organization.

So unless this is something that you want to add, story wise, to the group (someone who's always acquiring expensive items and asking for no-questions-asked), then I'll have to decline.
 

Tank

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I think for the distribution division we may have two or three ranks, but for the rest I was thinking of having medals and insignias for distinguishable service. That way there are more distinguished members but we don't have to worry about rank.
 
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