- Joined
- Aug 13, 2015
- Messages
- 246
- Reaction score
- 141
I'm curious, how will NPC numbers in ground battle be affected? Will there be limits and stuff, or will it be like many of the recent battles where anyone using an NPC for anything gets like hella-disqualified. I like playing ground-tactician and I was curious. Naboo on the ground was rather entertaining.
Oh right, I get what you mean. I wasn't meaning using NOCs like they have been used recently (stand in PCs). I'm just imagining that a force versus another one 10 times its size had little chance of willing, regardless of the ability of the PC.
Oh okay. I honestly just like writing the NPC experience, but I would figure the PC still does affect things. But they don't matter as much is what you're saying. They are still present, they just don't influence the battle too much.
I think it comes down more to fluff, where as the outcome of the PCs affects the battle, while the NPC battle around them changes as a result.
Well said, thank you. You put into words what I was trying to but failing to.I think it comes down more to fluff, where as the outcome of the PCs affects the battle, while the NPC battle around them changes as a result.
Despite having already laboriously written the living shit out of new tech for next timeline and balanced all of my numbers, I actually like this idea (even though it'd mean I'd scrap the shit out of all my current write-ups)Still a bit of a firm believer that ships should have 'attributes' and stats more akin to a pen and paper roleplay, where depending on the ship class [Fighter, Bomber, Corvette, Destroyer, etc], you get a certain number of points you can contribute towards certain stats [Speed, Hull, Maneuverability, Modularity, tbd] and depending on the ship class determines how many points the said ship gets. So you could make something like a TIE fighter that is agile and fast, but has a fair weakness in defense, or whatever have you. It'd give more of a Rock, Paper, Scissors effect to space combat, which can be good if implemented right.
So anyways, should we expect battles more often in this timeline? I like the changes to the rules that were made here, since the OOC threads were way too much bickering, and there was a general lack of haste in posting.
Despite having already laboriously written the living shit out of new tech for next timeline and balanced all of my numbers, I actually like this idea (even though it'd mean I'd scrap the shit out of all my current write-ups)
I'm an Armada man myself, but that's more money I really shouldn't be spending.Thanks. I may have been playing way too much X-wing miniatures when I came up with this idea.
Still a bit of a firm believer that ships should have 'attributes' and stats more akin to a pen and paper roleplay, where depending on the ship class [Fighter, Bomber, Corvette, Destroyer, etc], you get a certain number of points you can contribute towards certain stats [Speed, Hull, Maneuverability, Modularity, tbd] and depending on the ship class determines how many points the said ship gets. So you could make something like a TIE fighter that is agile and fast, but has a fair weakness in defense, or whatever have you. It'd give more of a Rock, Paper, Scissors effect to space combat, which can be good if implemented right.
So anyways, should we expect battles more often in this timeline? I like the changes to the rules that were made here, since the OOC threads were way too much bickering, and there was a general lack of haste in posting.
I do have a question for all y'all Admins out there.
Will these rules be in place for all future battles? Or will there be exceptions?
For instance what if we wanted all of the BA people to go up against the soldiers of Ziost or whatever the hell their called?
Kind of like the battle of naboo.
EDIT:
Unless agreed upon beforehand and within the parameters of the admin's rules, all BATTLES will be within Manaan rules. NOW! Skirmishes, 1v1s or 2v2s between players, organized by players, with no impact on the story, I'm sure can operate however the hell they like. Though some rules will carry over regardless, such as the report rule.
Get with the program mayne.
Get with the program mayne.