Rebellion Suggestions & Feedback

BZenwrath

ancient profile
SWRP Writer
Joined
Jun 4, 2009
Messages
1,093
Reaction score
27
^I like this idea a lot. I've been wanting to write some missions up for some people.^
 

Brandon Rhea

Shadow in the Starlight
Administrator
Joined
Nov 27, 2005
Messages
67,946
Reaction score
3,859
Hey all. Just wanted to let everyone know that I've been combing through this thread again for both ideas and for the new assets (shipyards etc) that people have talked about. Thanks again for all of your input so far.
 

Cortan

Active Member
SWRP Writer
Joined
Oct 21, 2012
Messages
1,877
Reaction score
0
The shipyard thing is... sorta dealt with, at least assuming its still legal. Apologies for forgetting to notify, me and Silverphoenix did a thread where the latter's character (along with the stuff he owned) got brought into the Rebellion.
 

Brandon Rhea

Shadow in the Starlight
Administrator
Joined
Nov 27, 2005
Messages
67,946
Reaction score
3,859
You mean the Vergesso Asteroid Base, or the Sullust shipyard?
 

Cortan

Active Member
SWRP Writer
Joined
Oct 21, 2012
Messages
1,877
Reaction score
0
The former. Though Donkur did base his arrangement for that deal somewhat on how he dealt with the Sullust shipyard deal as well.
 

Brandon Rhea

Shadow in the Starlight
Administrator
Joined
Nov 27, 2005
Messages
67,946
Reaction score
3,859
Ok. So it sounds like those are both done then. I have the threads for both of them so I'll be looking them over.
 

Minuteman75

Active Member
SWRP Writer
Joined
Sep 15, 2013
Messages
3,122
Reaction score
886
I got an idea, involving a mutiny. Alright, a very, very, small group of Duros ships, remnant of the their planetary navy have been wandering through the independent sections of the Outer Rim since the end of the Duros genocide. They led are by highly respected captain who managed to get them escape in the first place. Yet however, they have been stuck salvaging and raiding like pirates over the years, and their captain has kept them isolated from any other contact, becoming more tyrannic over the years. One of his leading subordinates is grown tired of this and finds a way to secretly message to the Rebellion, requesting assistance for a planned mutiny to take command.

In return, the mutiny leader offers the services of experienced and dedicated navel personal and engineers to the Rebel cause despite their small number. The objective is to arrange for a small party of rebels to be 'captured' in a shuttle by the Duros exiles so they can brought before the mutiny leader and the captain. The hope is that the captain can be reasoned with to join his crews to the Rebellion. But there is a strong evidence that the captain has become mentally unstable and will most likely reject the offer and will resort to violence to keep his command. Which why is the mutineers and the rebels will need to take him down fast if it comes that, otherwise the mutiny will become a bloodbath, due to half of the crew being still loyal to the captain.


If this becomes a mission it would likely need someone to NPC the insane captain and maybe the mutiny leader as well. I don't got an exact idea of what type of ships these Duros would be using but they most likely would be of old Alliance ships, corvettes and small cruisers that are in poor state of repair. Their number can go to five or three. What you all think, workable or not?
 
Last edited by a moderator:

Brandon Rhea

Shadow in the Starlight
Administrator
Joined
Nov 27, 2005
Messages
67,946
Reaction score
3,859
I thought I approved that? Unless I'm going crazy.
 

Brandon Rhea

Shadow in the Starlight
Administrator
Joined
Nov 27, 2005
Messages
67,946
Reaction score
3,859
Yeah I say go for it. The only question I remember asking is who would play the captain and those loyal to him.
 

Minuteman75

Active Member
SWRP Writer
Joined
Sep 15, 2013
Messages
3,122
Reaction score
886
I can ask around to see if anyone interested to NPC the insane captain and his loyalists.
 

Schwarz

Member
SWRP Writer
Joined
Sep 23, 2013
Messages
403
Reaction score
4
Well, I just returned a few days later, but the rebels seems very quiet lately... so I'll just express my inner feelings on this:

1. If we're rebels, why we're not rebelling against the empire (i.e conquering imperial's outposts, freeing planets and the like)?
2. Not would be very much interesting add some adrenaline here and put our heads in danger against Sith and imperial's soldiers?
3. Or make missions to the core worlds to convince then to Rebel as well (even being an unseen rebellion, so in the right moment every planet can go against the main defenses of the empire, in a surprise attack, shaking the empire's defenses and strategy)
4. I think that the dream of every rebel is to shot a blaster in an imperial head, so why not try something daring against them?
 
Last edited by a moderator:

Cortan

Active Member
SWRP Writer
Joined
Oct 21, 2012
Messages
1,877
Reaction score
0
Pretty much all of those are the same basic question (Why aren't we doing stuff to the Empire), so I will answer all at the same time:

Because that stuff needs to be arranged.

And, admittedly, the one thing we do have scheduled where the Rebels and Imps would be otherwise going at is... a space battle and it turns out we're severely lacking for pilots. That and I should probably poke the Imp leadership again.

But otherwise, its not just stuff we can NPC willy nilly because, well, the enemy in this case is a PC faction, unlike say, random pirates X.
 

Schwarz

Member
SWRP Writer
Joined
Sep 23, 2013
Messages
403
Reaction score
4
And, admittedly, the one thing we do have scheduled where the Rebels and Imps would be otherwise going at is... a space battle and it turns out we're severely lacking for pilots...

And regarding doing stuff in the planets landscape? Attacking outposts, bases and ruining their defenses? Even that if we don't have the air force to this, we still have power to overcome in the unseen battle...

But I understand that you need the approval of their FL, however I just want to express my thoughts about being a rebel, because till now I not feel like one... sorry to say, if my PC desire was to fight pirates and the like he would be in the waste rangers or even in the Hutts (as a bounty hunter), but what he wants is the end of the Empire.

EDIT: I put myself at your disposal to help in anything you may need.
 
Last edited by a moderator:

TAC

Active Member
SWRP Writer
Joined
Nov 20, 2012
Messages
4,549
Reaction score
1,093
Inter-Faction fights take a lot of prep work, and a lot of scrutiny. They're hard work to do.

And honestly, the Imps would blow the Jedi and the Rebs away. That's why we're hiding.
 

Schwarz

Member
SWRP Writer
Joined
Sep 23, 2013
Messages
403
Reaction score
4
Inter-Faction fights take a lot of prep work, and a lot of scrutiny. They're hard work to do.

And honestly, the Imps would blow the Jedi and the Rebs away. That's why we're hiding.

Yes TAC, you're right, they surely would destroy everything against a direct attack, but strategically you're not defeated just because you have a smaller force, you just need to have the right strategy and tactics. So, if the only thing that they do is hide, and not fight against, the defeat is obvious, just like Anoth and Arbra, its a matter of time. However its my ICly thoughts (thinking as my PC).

Regarding the OOC that you mentioned, well I think that we're here to work and I'd like to help, if acceptable.
 

Minuteman75

Active Member
SWRP Writer
Joined
Sep 15, 2013
Messages
3,122
Reaction score
886
Inter-Faction fights take a lot of prep work, and a lot of scrutiny. They're hard work to do.

And honestly, the Imps would blow the Jedi and the Rebs away. That's why we're hiding.

I understand those points and believe that we should do more preparations. But the question when will the rebels/Jedi ever be ready to fight? The Jedi Order stay hidden but that didn't stop the Sith Empire from finding out where they're were and attacking them. My other concern is about the lack of rebel strikes against the imps causes further discouragement that can keep folks from signing up with the Rebellion.

The other fact that is worrisome is that Imperial military RP is lessen as well. Those are elements can prove very hindering for any chance to roleplay future fights between the groups.
 
Last edited by a moderator:

Insoulent

free
SWRP Writer
Joined
Nov 29, 2012
Messages
1,885
Reaction score
90
I understand those points and believe that we should do more preparations. But the question when will the rebels/Jedi ever be ready to fight? The Jedi Order stay hidden but that didn't stop the Sith Empire from finding out where they're were and attacking them. My other concern is about the lack of rebel strikes against the imps causes further discouragement that can keep folks from signing up with the Rebellion.

The other fact that is worrisome is that Imperial military RP is lessen as well. Those are elements can prove very hindering for any chance to roleplay future fights between the groups.

To be honest it's the fact that they're more Sith roleplayers than military Stormtrooper types. Sure it could be NPC'd but it really wouldn't be the same, I don't think. But it's do-able, and definitely should be tried out since I haven't seen it before. At least a small skirmish or something. It's not that difficult to brainstorm for.
 

Cortan

Active Member
SWRP Writer
Joined
Oct 21, 2012
Messages
1,877
Reaction score
0
...it may have helped to read about the mission section about these. There are missions set for Naboo (once we can kick Brandon awake), and others do deal in expanding the Rebellion's influence and profile. Otherwise, I'll read what you have and see if the material can't be used, but I would rather like this 'the Rebellion's not doing anything' to cut short for now before it becomes a running gag. We're trying to make things happen, but theres a certain level of bureaucracy to things here. I can't just throw a small fleet at somwhere and expect the Imperial players to just roll with it.
 
Top