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It is yours. :)I want this one if that's Ok
It is yours. :)I want this one if that's Ok
can't believe I missed this. Very well done man. So i think the only person we are waiting on is @SlamdingoHouse: Silverhawk
Seat: The Hawks Nest
House Words: Swift and Every Vigilant
House Lord: Elric Silverhawk
Crest: Azure Field mounted with an argent Hawk ascendant
Points allocation
Army 7
Stockpile 15
Honor/Prestige 5
Castle 20
Espionage 3
Key Members of the Household
House Size (2+2 = 4)
Liege Lord + Lady, Lord's Mother Lord and Lady's Son
Lady Ellena (Liege Lady)
Lady Viola (Lord's Mother)
Lord Allec (Son Aged 12)
Household Attendants
Size (9)
Castellan - Sir Garric Huss
Commander of the Nighthawks
Personal Guard of Lady Ellena
Sword Sword - Sir Kalen Dorn
Personal Guard of Lord Silverhawk
Commander of the Silverhawk Army
Sword Sword - Sir Marrius Longstride
Personal Guard of Lady Viola
Sword Sword - Sir Tonric Fell
Personal Guard of Lord Allec
Master of Arms Pytre Longstride (Father of Marrius)
Commander of the Knights of the Hawk
Seneschal - Merrik Payne
Master Builder - Oswald
Wind Strider Chieftain
Apothecary/Physician - Serren Wulver
Mistress of House - Kassandra Ironstorm
Lady of the Wind Striders
Backstory
The Hawk Lords of old were a large band of vicious savage tribes men occupying the high mountain regions of the kingdom known as dangerous and vicious raiders, of the Tribes of the Hawk Lords the Wind Striders were the largest and strongest and has endured even to this day as a prominent member of the Household.
With Unification driving back the wild tribes into the cold Northern Wastes the Hawk Lord's endured and lingered con raiding from their high hilltop holdfasts for generations. Strongest and largest of these holdfasts was the Hawk's Nest chosen for its formidable natural defenses. As years passed the wildness of the tribesmen faded and they sought more civilised alliances with the nearby houses and growing cities.
The Hawk's Nest has continued to grow over the years of occupation from simple wooden fort to a monolithic mergence of chiselled stone and carved rock and it difficult to tell now where mountain stops and castle starts, all of this has been possible because The Hawk's Nest is ideally positioned in its environment, it sits upon a wealth of silver veins of which the Silverhawk's took their name and a vast fresh water lake hidden deep within the mountain it calls home, and over the years as the castle has grown it has also cultivated agricultural gardens and pools of fresh water and fishponds to sustain its population during the harsh winters that see it isolated from the rest of the world or indeed through sieges.
The wealth of The Hawk's Nest grants the Silverhawk's the ability to maintain a well equipped and trained army, The Lord's Silverhawk pride themselves on their armies and their own martial prowess, yet while their maintain a professional and disciplined force they still retain the savage fighting styles of the tribes men of old.
The Army of Lord Silverhawk While small is made up of
1000 Wind Strider Warriors
The Wind Striders are the elite specialist troops of the Silverhawk Armies, they are the masters of the traditional tribal combat forms and methods of warfare, experts in ,multi role deployment they are able to work as forward scouts and infiltrating archers to front line combatants, tough and hardy they fall into the category of heavy infantry as while they can ride they dislike fighting from horse back, their weapons and armour as designed for close combat shorter than a longsword they excel at getting inside an enemies attack circle and capitalizing on more brutal forms of combat.
They are commonly deployed as shock and awe troops, striking from a flank to turn the enemy forces.
2500 Infantry 60/40 split between light and Heavy
The light infantry of the Silverhawk army is a well equipped highly trained solider, afforded tailored armour to fit each man and woman in the ranks they forgo elaborate decoration and liveries they instead favor a simple etched hawk upon the breast plate, each soldier is trained in the use of the halberd, axe and sword and forgo the use of a shield instead forming large blocks of disciplined warriors.
The heavy infantry take their amrour one stage further adding heavy leg and arm armour many within the Heavy infantry take to wearing leather covered breast and back plates to seperate themselves for the light infantry divisions, The Heavy infantry do not use halberds instead favouring more specialist weapons such as maces, warhammers and poleaxes. Many Knights of the Hawk spend much of their time in the army serving in the ranks of the Heavy Infantry before their elevation into the Knights. Some of the younger Wind Striders also serve in the Heavy Infantry to better learn block warfare tactics.
2000 Archers/Hunters
Archers serving the Silverhawk's are no less equipped, many wear armoured brigandines or coats of plates and have the finest bows crafted for them, they form the main defense of the Hawk's Nest and know many hidden tracks and bolt holes on the approach to the Castle's gates that they can punish the enemy from
Hunter while appearing the least well equipped and most shabby are by no means overlooked, their training is hard and intense for they fulfill the role of the forward guardians of the Hawk's Nest and the advance scouts and spies of the Silverhawk's they are trained to be invisible and are masters of the bow and crossbow. They are also the only soldiers in the Silverhawk army to have made use of Arbelesques but found them to be cumbersome and too unreliable when out hunting, though they have a stockpile of them in the Hunters Lodge within the Hawks Nets to be used in defense of the castle.
1000 Knights of the Hawk
The Knights of the Hawk are House Silverhawk's personal Knights each one is a highly skilled warrior that has served for a number of years in all other roles of the army, each man and woman in the Knights is a bloodied Wind Strider meaning they have been accepted as a tribesman even if they were born from beyond the tribes lineage, these warriors are the iron clad reserve in any Silverhawk army comfortable in fighting in any role on the battlefield they are clad in the very best armour and awarded the finest weapons that can be forged.
500 Nighthawk's
The Nighthawk's are a law unto themselves free of the chains of command they are Lord Silverhawk's personal retinue and follow him when ever he leaves the Hawk's Nest, they are capable of filling any role on the battlefield and are given the freedom to arm and armour themselves how they please which gives them a wild mercenary feel to their appearance, they manner and behavior only strengthens this appearance but only a fool would believe them to be a rabble of paid mercenaries, they are the truest of servants each one sworn to uphold the Silverhawk name and give their life in defense of the their Liege Lord.
100 Nighthawk's are always left to guard the Castle they and they alone are charged with ensuring that the castle never falls into enemy hands by any means, They answer only to the Castellan who is their commanding officer.
Lol, ok. Look forward to seeing the writeup. ;)Gonna be set in the west myself actually. Dibs on western desert
Nice man! Which area do you claim? I think Sin claimed the area by the river of the westerlands.
House Thrudgast
"By blood and burden"
House Lord: Lord Tiagon Thrudgast
House size: 2D10 4+6=10
House lord, Tiagon Thrudgast, 41
Liege Lady, Merava Thrudgast, 34
Brother, Hiral Thrudgast, 38
Sister, Shaga Thrudgast 33
Daughter, Tuselvi Thrudgast, 20
Eldest Son, Abor Thrudgast 18
Son, Tsaruk Thrudgast, 17
Son, Purlagen Thrudgast, 13
Wife of Brother, Gitara Thrudgast, 29
Cousin, Laduum Thrudgast, 34
Attendant size: (D10, result 7)
Three sworn swords (Kiabold Ron, Sithrum Offal, Obum Sunratt)
Trademaster (Baron Tuftar) 29
High Druidess (Mother Indalla) 35
Prime Forger (Gudrast Ortep) 50
Armsmaster (Abor Basttad ) 40
Point Allocation: 50
Army: 9
Stockpile: 15
Honor: 6
Castle: 8
Espionage: 12
Backstory:
The Thrudgast house formed long ago when nomadic tribes leaving the mainlands migrated to the Westland deserts, making a stake there and claiming the land for themselves. They are highly territorial, taking any foreign military presence on their soil as an intrusion on their privacy. They are secretive of their ways to outsiders, but due to their aggressive stranglehold upon many of the Westlands southern ports have become well known enough through trade as to be recognized by the other clans. Dispite the scorching desert, the Thrudgast clan possesses a thriving agricultural industry. This only possible through the extensive usage of the river Peylon for irrigation, and of course, the intervention of the Druids.
When the nomadic tribes began to settle into more civilized ways of life, the beliefs and lore of the tribal world stuck with a few. The house Thrudgast indulges itself in various mystical and primal superstitions, with the Druidic order stationed within castle Badubdal being the center of the local religious beliefs. They had evolved from simple shamans into an intricate society of soothsayers. magicians and warrior clerics. The druids are rumored to have knowledge of a great ancient power, and use their arts to manipulate the natural elements to the benefit of the house. Thus, the Druids have become an integral part of life within their lands, and have much political sway.
The house has spent much of its years isolated from the other houses. Several small wars have been made with some minor kingdoms that arose around them, leading to the steady expansion of their spread of power over the desert lands. The most prominent and difficult to overcome event within their history is an attempted coup from a clan that had once been defeated. They had worked their way into the house through treachery and stealth, then attempted to take over the house through a mix of military force and well placed assassinations. Their beliefs and strict moral codes stressed unity within their ranks, so while the intruders believed they could buy the loyalty of many prominent members, the house stood fast, and crushed the infiltration force.
Military:
The bulk of the Thrudgast battle strategy is based around the adaptive usage of shields and midrange weapons to hold back rushes and ranged assaults. Discipline and unity are paramount to their way of combat, with each member vigorously training to work seamlessly with their comrades. Thrudgast soldiers are known to from themselves into formidable and complex shield walls, gearing themselves back as if to defend, and then charging forward in a juggernaut formation that tramples unsuspecting enemies, neutralizes even the most formidable arrow barrages and skewers oncoming cavalry charges, all the while drawing attention away from the volleys of arrows being thrown at the enemy from a distance.
The Sunder Guards are the melee powerhouses of the military, adept in the usage of halberds as a weapon of mass destruction. They are much more adaptable and experienced than other soldiers, and function at a great capacity on their own instead of in formation. It is said that their blades are so sharp and accurately slicing that a Sunder Gaurd can cleave two unarmored men in half with one swing.
The Druidic warriors are a fearsome bunch, religious soldiers who find enlightenment in the carnage and turmoil of battle. There are those that are powerful juggernauts on the battlefield, wielding clubs, maces, swords, axes, shields, anything they can get their hands on to brutally bash their opponents to a grisly demise. Their strength and skill unmatched, their very presence echoes fear and intimidation. Many warriors even choose to go into battle naked and bare handed. By the end however, they are fully clad in armor and weapons, the spoils of those they had defeated. They take to their work with every bit of piety and sacred obligation they have, slow to anger but merciless when brought before a foe.
Others are made into secretive hunters of the underbrush, snipers and saboteurs who wreak havoc against those who have let down their gaurd. They are masters of psychological warfare. They have been known to drive troops mad with their torturous interventions, playing mind games with enemy soldiers until their paranoia saps away their sanity.
And do you have skype?
House Thrudgast
"By blood and burden"
House Lord: Lord Tiagon Thrudgast
House size: 2D10 4+6=10
House lord, Tiagon Thrudgast, 41
Liege Lady, Merava Thrudgast, 34
Brother, Hiral Thrudgast, 38
Sister, Shaga Thrudgast 33
Daughter, Tuselvi Thrudgast, 20
Eldest Son, Abor Thrudgast 18
Son, Tsaruk Thrudgast, 17
Son, Purlagen Thrudgast, 13
Wife of Brother, Gitara Thrudgast, 29
Cousin, Laduum Thrudgast, 34
Attendant size: (D10, result 7)
Three sworn swords (Kiabold Ron, Sithrum Offal, Obum Sunratt)
Trademaster (Baron Tuftar) 29
High Druidess (Mother Indalla) 35
Prime Forger (Gudrast Ortep) 50
Armsmaster (Abor Basttad ) 40
Point Allocation: 50
Army: 9
Stockpile: 15
Honor: 6
Castle: 8
Espionage: 12
Backstory:
The Thrudgast house formed long ago when nomadic tribes leaving the mainlands migrated to the Westland deserts, making a stake there and claiming the land for themselves. They are highly territorial, taking any foreign military presence on their soil as an intrusion on their privacy. They are secretive of their ways to outsiders, but due to their aggressive stranglehold upon many of the Westlands southern ports have become well known enough through trade as to be recognized by the other clans. Dispite the scorching desert, the Thrudgast clan possesses a thriving agricultural industry. This only possible through the extensive usage of the river Peylon for irrigation, and of course, the intervention of the Druids.
When the nomadic tribes began to settle into more civilized ways of life, the beliefs and lore of the tribal world stuck with a few. The house Thrudgast indulges itself in various mystical and primal superstitions, with the Druidic order stationed within castle Badubdal being the center of the local religious beliefs. They had evolved from simple shamans into an intricate society of soothsayers. magicians and warrior clerics. The druids are rumored to have knowledge of a great ancient power, and use their arts to manipulate the natural elements to the benefit of the house. Thus, the Druids have become an integral part of life within their lands, and have much political sway.
The house has spent much of its years isolated from the other houses. Several small wars have been made with some minor kingdoms that arose around them, leading to the steady expansion of their spread of power over the desert lands. The most prominent and difficult to overcome event within their history is an attempted coup from a clan that had once been defeated. They had worked their way into the house through treachery and stealth, then attempted to take over the house through a mix of military force and well placed assassinations. Their beliefs and strict moral codes stressed unity within their ranks, so while the intruders believed they could buy the loyalty of many prominent members, the house stood fast, and crushed the infiltration force.
Military:
The bulk of the Thrudgast battle strategy is based around the adaptive usage of shields and midrange weapons to hold back rushes and ranged assaults. Discipline and unity are paramount to their way of combat, with each member vigorously training to work seamlessly with their comrades. Thrudgast soldiers are known to from themselves into formidable and complex shield walls, gearing themselves back as if to defend, and then charging forward in a juggernaut formation that tramples unsuspecting enemies, neutralizes even the most formidable arrow barrages and skewers oncoming cavalry charges, all the while drawing attention away from the volleys of arrows being thrown at the enemy from a distance.
The Sunder Guards are the melee powerhouses of the military, adept in the usage of halberds as a weapon of mass destruction. They are much more adaptable and experienced than other soldiers, and function at a great capacity on their own instead of in formation. It is said that their blades are so sharp and accurately slicing that a Sunder Gaurd can cleave two unarmored men in half with one swing.
The Druidic warriors are a fearsome bunch, religious soldiers who find enlightenment in the carnage and turmoil of battle. There are those that are powerful juggernauts on the battlefield, wielding clubs, maces, swords, axes, shields, anything they can get their hands on to brutally bash their opponents to a grisly demise. Their strength and skill unmatched, their very presence echoes fear and intimidation. Many warriors even choose to go into battle naked and bare handed. By the end however, they are fully clad in armor and weapons, the spoils of those they had defeated. They take to their work with every bit of piety and sacred obligation they have, slow to anger but merciless when brought before a foe.
Others are made into secretive hunters of the underbrush, snipers and saboteurs who wreak havoc against those who have let down their gaurd. They are masters of psychological warfare. They have been known to drive troops mad with their torturous interventions, playing mind games with enemy soldiers until their paranoia saps away their sanity.
Skype is not required man, just was offering. ;)I do not have a very good skype, if that is required. Drat, I was going for near the river. I could go ahead and move alittle northward towards the mountains a bit
If you want kind of a viking type of feel, I can make it happen man. :) no worries.I'm okay with retooling the house to fit in he forested areas of that helps things with making the map. I'd have to rethink the purpose of the Druids in the society but it could work