The Battle of Naboo Has Begun

Venk

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So, why have it be a thread in the first place? Why not just make it a story to add to lore or something?
 

Loco

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So, why have it be a thread in the first place? Why not just make it a story to add to lore or something?

The better question is, why not have it as an open thread?
 

Brandon Rhea

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So, why have it be a thread in the first place? Why not just make it a story to add to lore or something?

So people can have fun and do things that they can't normally do for fear of death or loss. You can't normally do epic stuff and focus on finding awesome opportunities in a battle, because normally you're too busy focusing on not losing your character and/or not losing the battle. This removes both of those elements and provides a chance to just let loose and go nuts.

We've done stuff like this before, and it's been wildly successful.

Any time people can RP a thread, it's better than just saying that something happened.
 

Venk

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Makes sense. Thanks for the concise answer.
 

Brandon Rhea

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Makes sense. Thanks for the concise answer.

I've been called many things before. Concise is not one of them. =P

You're welcome, though. Any time.
 

Venk

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Any time? How about, let's say, three hours and thirteen minutes from now?

The better question is, why not have it as an open thread?

Then you don't have to deal with people complaining about not doing anything? I dunno, just a question.
 
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Brandon Rhea

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Any time? How about, let's say, three hours and thirteen minutes from now?

It's a date.

Then you don't have to deal with people complaining about not doing anything? I dunno, just a question.

We'll always be striving to provide unique role-playing opportunities. Even if we've decided how a certain story, like the Battle of Naboo, is going to end, we still think it's better to let people tell that story rather than just telling people how that story happened.

How people seize those opportunities is up to them.
 

Loco

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Plus, in all reality, you can't please everyone at once. Ever. Not in a million years. There's people on both sides of the fence of every major event, ruling, or other controversy I've ever seen here. The best anyone can do is try to appeal to as much of the player base as possible.
 

Venk

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Fair enough, Brandon. Fair enough. Roleplaying is odd for me- as I have mentioned repeatedly before, I primarily did tabletops. The experiences I had with them are very different than the ones I'm having here...in terms of how the story is played out, is governed, etc.
 

Taruna

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I've been called many things before. Concise is not one of them. =P

You're welcome, though. Any time.

copious, spaciously, verbose, prolix, copious, "Mr. Textwall".. all that comes in mind before "Concise" when thinking of him o.O

That:
So people can have fun and do things that they can't normally do for fear of death or loss. You can't normally do epic stuff and focus on finding awesome opportunities in a battle, because normally you're too busy focusing on not losing your character and/or not losing the battle. This removes both of those elements and provides a chance to just let loose and go nuts.

We've done stuff like this before, and it's been wildly successful.

Any time people can RP a thread, it's better than just saying that something happened.

Is his version of what EVERYONE else would say as
Everyone else said:
"Because we can"
 

Loco

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Fair enough, Brandon. Fair enough. Roleplaying is odd for me- as I have mentioned repeatedly before, I primarily did tabletops. The experiences I had with them are very different than the ones I'm having here...in terms of how the story is played out, is governed, etc.

I actually state my opinion on this on a fairly regular basis- mostly in regards to tech submissions or stats in peoples profiles- many people regard this as an RPG, when it's really just an RP. There's a subtle difference I think, and it's usually when people lose sight of that that problems occur.

Just my 0.02 creds.
 

Venk

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What is the difference between a Role-Playing Game and a "Role Play", in your opinion?
 

Loco

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What is the difference between a Role-Playing Game and a "Role Play", in your opinion?

An RPG is primarily that last word- a game. The storytelling part of it is a byproduct of the main goal, which is to "win" or "beat" the game. With an RP, the main goal is to tell the story, and any semblance of a game is the byproduct of the storytelling.
 
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Taruna

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What is the difference between a Role-Playing Game and a "Role Play", in your opinion?

I actually state my opinion on this on a fairly regular basis- mostly in regards to tech submissions or stats in peoples profiles- many people regard this as an RPG, when it's really just an RP. There's a subtle difference I think, and it's usually when people lose sight of that that problems occur.

Just my 0.02 creds.

Good question. I would like to hear about that too. Any way we can elaborate that in a different thread?
 

Venk

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An RPG is primarily that last word- a game. The storytelling part of it is a byproduct of the main goal, which is to win the game. With an RP, the main goal is to tell the story, and any semblance of a game is the byproduct of the storytelling.

I don't think it's really considered a by product if it's the name of the product, but I agree with Taruna we should discuss elsewhere.
 

Loco

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I don't think it's really considered a by product if it's the name of the product, but I agree with Taruna we should discuss elsewhere.

Good question. I would like to hear about that too. Any way we can elaborate that in a different thread?

I think it's relevant to Naboo because of the concerns that have been brought up about this type of thread (pre-determined outcome battles). Reason being, the concerns mostly seem to stem from the idea that individuals don't have any real effect on the outcome of the battle- they can't "win", if they're already predetermined to lose, so why play? I think that's a product of the game mentality, even if it's not intentional or conscious. The real goal of these threads is to tell the individual stories of the battle, whether we already know the ultimate outcome or not.
 

Richie B.

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I like the way you explain that Loco and I original thought the rebels were going to lose but now that we know that is most likely not the case we can say that we can't truly saw we know the ending unless we continue till the end
 

Loco

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Does anyone want this soap box? I'm done with it.
 

Taruna

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I see that quite simple:

If you itched to show off for a while now, here's your chance. If you do not like this kind of thread, don't sour it for others and politely step away. There are enough people ready and willing to start a additive thread or two where the Rp is not predetermined and free of death.

I personally like that. Unwinding in that fashion and doing some over-the-top actions can be freeing and give a good chance to expand your view and brings a diversity that needs to be taken advantage of, before it 'bleeds' in everyday's posting.

Also, I was referring to your understanding of the "RPG/RP" difference. That's something I would have liked to discuss in a different thread, since I usually found that the views can be as different as the pairs of eyes seeing them. *sagenods*
 

BZenwrath

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Fair enough, Brandon. Fair enough. Roleplaying is odd for me- as I have mentioned repeatedly before, I primarily did tabletops. The experiences I had with them are very different than the ones I'm having here...in terms of how the story is played out, is governed, etc.

I also come from a tabletop background but this choice makes a lot of sense to me. As a table top gm I have to say this is more like how I determine the story of any given session. I have a general outline of what or how something will happen with the specifics relying on player action. That way I have a solid, complete story that can seemingly be changed to the players so they feel like they are making an impact. Threads like these kind of operate in the same fashion.

In the end, admins who make these decisions are trying to give the players, or in this case writers, the most fun experience possible.
 
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