Fallout 4. No Joke. It's coming.

Oncaro

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Post-Apocalyptic is more than the Australian Outback. An Apocalypse means the end to the world's civilizations, it does not mean the end to the world. And the game takes place 200 years after the bombs dropped, not 20. Your information is dead-wrong and inadvertently explained the foliage and the blue skies.

Not to mention, science in Fallout is not actual science, but the SCIENCE! of the Golden Age of Sci-Fi. It's not just an alternate timeline from ours, it's a completely separate universe where our scientific rules, observations, and laws don't apply, going instead for what was speculated and fancied in the mid-20th Century-- as well as what's convenient for the developers, which is why we still have human structures around after centuries of disrepair. Attempting to debunk or criticize the setting since it doesn't follow what we know is like criticizing Harry Potter because magic doesn't exist in the real world.

And how is playing the mother or father in the game sexist? How does it discriminate or stereotype based on sex/gender? People are flipping out over playing a female character like it's a big deal, but all Fallouts have had that option. Hell, a good number of my characters have been female in the first place.
 

Johnnysaurus Rex

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Last of Us did (relatively) vibrant post-apocalyptic landscapes well.

While it is hardly the only instance, this was my favorite https://www.youtube.com/watch?v=NfapMy-mIXo

Not to mention, science in Fallout is not actual science, but the SCIENCE! of the Golden Age of Sci-Fi. It's not just an alternate timeline from ours, it's a completely separate universe where our scientific rules, observations, and laws don't apply, going instead for what was speculated and fancied in the mid-20th Century-- as well as what's convenient for the developers, which is why we still have human structures around after centuries of disrepair. Attempting to debunk or criticize the setting since it doesn't follow what we know is like criticizing Harry Potter because magic doesn't exist in the real world.

And how is playing the mother or father in the game sexist? How does it discriminate or stereotype based on sex/gender? People are flipping out over playing a female character like it's a big deal, but all Fallouts have had that option. Hell, a good number of my characters have been female in the first place.

forbidden-planet.jpg


Something I've always loved about Fallout is how they embrace the campy sci-fi. So hard science and realism can step out.

Per the parent/husband/wife character thing I don't see it as sexist. I do find it a little disappointing (I use the word very loosely) that the narrative may be sort of forced on you. I admit to a certain amount of roleplaying when it comes to these games so having my character talk about their family at any given moment may break the immersion for me, but I don't think it is a glaring fault or anything to get angry over. If anything the only thing I'd wish to see is swapping out the duo for a same sex couple since (possibly) you could have an interracial couple from the character creation and this is an alternate 50's so such a thing shouldn't be discouraged due to some weird idea of "period accuracy".
 

Oncaro

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While it is hardly the only instance, this was my favorite https://www.youtube.com/watch?v=NfapMy-mIXo



forbidden-planet.jpg


Something I've always loved about Fallout is how they embrace the campy sci-fi. So hard science and realism can step out.

Per the parent/husband/wife character thing I don't see it as sexist. I do find it a little disappointing (I use the word very loosely) that the narrative may be sort of forced on you. I admit to a certain amount of roleplaying when it comes to these games so having my character talk about their family at any given moment may break the immersion for me, but I don't think it is a glaring fault or anything to get angry over. If anything the only thing I'd wish to see is swapping out the duo for a same sex couple since (possibly) you could have an interracial couple from the character creation and this is an alternate 50's so such a thing shouldn't be discouraged due to some weird idea of "period accuracy".

Part of me wants to disagree about the "period accuracy", as Pre-War America was indeed stuck in a perpetual '50s culture. But at the same time, looking at it from an in-universe perspective, when you consider the seriously frightening hints of just how despotic and paranoid Pre-War America was underneath that thin veneer of happiness-- what with the war with China, economic turmoil and massive inflation, and the lack of nonrenewable resources to exploit throwing the country into riots with barely-concealed brainwashing of protestors and impressment into labor camps, things like racial and sexual bigotry really took a backseat to hatred of Communists and dissenters. Except regarding the Chinese, which makes sense given the setting.

Really the Post-War world, if anything, was an improvement. How scary is that?
 
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Crim

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[video=youtube;1t_YHgo_HN4]https://www.youtube.com/watch?v=1t_YHgo_HN4[/video]
I guess the fan theories were right...
 

Crim

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Anyone can make the mods to some degree. They're releasing the Creation Kit for consoles too, which is why it's coming out in 2016, not 2015.
 

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I'll be a little disappointed if you can't have a same sex couple from the start. Then again, it seems like something that'll get modded in really fast, and there's always the option of finding love (or whatever) in the actual world.
 

Oncaro

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I'll be a little disappointed if you can't have a same sex couple from the start. Then again, it seems like something that'll get modded in really fast, and there's always the option of finding love (or whatever) in the actual world.

I've kinda wished that Bethesda would take a page out of BioWare's book and do romance subplots that are meaningful. Or character interactions that are likewise meaningful. Maybe now that they've gone with a similar dialogue system that could be the case, which would be quite enjoyable to me.
 

Crim

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I'll be a little disappointed if you can't have a same sex couple from the start. Then again, it seems like something that'll get modded in really fast, and there's always the option of finding love (or whatever) in the actual world.

Looking at the character creation video, it doesn't look like you can do that from the start. Still, there's always the confirmed bachelor/bachelorette perk.
 

Johnnysaurus Rex

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Then again, it seems like something that'll get modded in really fast

I hope so. People were depraved enough to mod Dragon Age II to let you romance your sister so I'd hope there are reasonable folk who'd mod in same sex relationships.
 

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I hope so. People were depraved enough to mod Dragon Age II to let you romance your sister so I'd hope there are reasonable folk who'd mod in same sex relationships.

There are also awful people who made mods to make Dorian in Inquisition heterosexual. :/ So yeah, I'm sure it'll happen. Modders will use their powers for good, etc.
 

Phil

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Skyrim let you build your own house, Fallout 4 is letting you do that and then a town.

Skyrim also let you build your own equipment, Fallout 4 is taking that to a whole other level.

With how Skyrim's view on marriage and spouses, hopefully Fallout 4 will also take that to the next step.
 

Ser Gregor

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Best part of the article: Fallout 4's narrative has a lot more branching paths and overlapping of "if that than this" than Fallout 3. They want the game to handle all the fail states of missions instead of forcing players to reload saves.

That is very refreshing. It makes failure meaningful and gives the player a reason to continue instead of reloading the game. That has always been one of the weakest elements of video game RPGs (and conversely one of the strongest elements of tabletop RPGs).
 

Crim

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Well, the original Fallouts were very open-ended. Almost anything could happen and there were half a dozen variables even then. It was incredibly stressful when you were on a timer, like Fallout 1 (if you didn't finish the main quest by x amount of days, muties would burn the city and kill everyone. Some of these were so unavoidable that they became canon with later expansions). They sort of did the open ending again in Fallout: New Vegas and it's good they're returning to it in 4. From a roleplaying standpoint, Fallout 3 was arguably the weakest of the Fallout series (Tactics and BoS notwithstanding).
 

Phil

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Well, the original Fallouts were very open-ended. Almost anything could happen and there were half a dozen variables even then. It was incredibly stressful when you were on a timer, like Fallout 1 (if you didn't finish the main quest by x amount of days, muties would burn the city and kill everyone. Some of these were so unavoidable that they became canon with later expansions). They sort of did the open ending again in Fallout: New Vegas and it's good they're returning to it in 4. From a roleplaying standpoint, Fallout 3 was arguably the weakest of the Fallout series (Tactics and BoS notwithstanding).

It's why I prefer New Vegas over F3, not that is is a bad game by any means. New Vegas, while not as powerful a story, was just more fun and was more about what you wanted instead of being forced on a path. Also, "The Courier" just sounds cool.
 

Crim

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I wonder what the protagonist's nickname will be, speaking of.
 
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