IMPORTANT - Operation: Revenant

Tarus

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Hey, folks.

Firstly, consider Overture ended. Unforeseen circumstances have arisen that are far more pressing.

This isn't in-character, so you can exhale in relief; go on, I'll wait. :bitchez

Alright, that's done. As some of you may have noticed, the Bogan are moving their base of operations from Ando Prime. This means that, more than ever, they're going to be unprepared for an assault.

A few faction leaders - namely Kali, Jiang and I - have orchestrated a delightfully awesome plan to wipe out half of the Bogan force and begin their end. Remember, this isn't to be revealed to anyone outside of SOLAG. I know some of you are members of both factions, and I would really appreciate it if you didn't leak this; remember, it's more fun if it's a surprise! <insert inappropriate joke here>

I'll be infiltrating Ando Prime tomorrow after Brandon makes a post he's been planning to make. I'll start a separate thread (it'll be a Main Thread). My infiltration will be followed by an orbital bombardment by the Republic fleet, followed with a full-scale invasion - fifteen thousand Republic soldiers, five hundred Jedi - and, most-importantly, the Special Operations and Light Assault Group. (note: those numbers may change somewhat)

We'll use this thread as an OOC platform to get ourselves organized outside the main thread, which will be up tomorrow at around 7:30PM my time (it's 5:00AM here right now). You don't have to post then, but that's when everything gets rolling.

Sorry for the short notice, but I don't want word of this getting out. Note that this is a complete surprise attack. The Bogan have no idea we're coming.


IMPORTANT STUFF:
Essentially, after Bac posts, I will make an introductory thread. There will be two threads on our side; one for the Jedi assaulting the Bogan temple, one for the Commandos assaulting the Bloodied Orchid base. Here's a diagram to give you a sense of the base. We will be using Flea-class dropships (see Q&A if you don't know what those are) for insertion, aside from Will; you can take a squad of NPC orbitally-trained commandos if you like flashiness. There will be roughly 450 commandos assaulting Orchid with a compliment of 5000 Republic - more than enough to kill the opposition.

  • Ru and Raif
Ru will be commanding a squad of NPCs (name it as you wish) and Raif will be second-in-command. You'll be assaulting a Bogan temple with Kali and her NPC Jedi. You will make a drop in with Kali (she'll post in the Military thread before she branches it off) and then move on to the temple. You get to fight Bogan; have fun and try not to die. You will have control of 100 NPC Commandos, 10 squads of 10.

Your objective is to protect Kali's character. She overrides your operational command within reason - she can't tell you to suicide, but follow her directions.

  • The First Wave - Snuff and Denzein
You'll be with Tarus as we storm Orchid Base. Republic starfighters will knock out their ground-to-air defenses and neutralize as many enemy starfighters as possible; we're dropping in right next to their Indoor Training grounds and using the multiple obstacle courses as cover while we fight our way towards the Mess Hall.

Denzein, you'll have command of your own squad. Snuff can be a medic with you. I'll command a squad that's partnered with yours.

Our battalion - three hundred commandos in twenty squads of fifteen each - will be mounting the frontal assault, utilizing a platoon of Republic Armoured Personnel Carriers (twenty carriers with commandos on them, thirty carriers carrying regular Republic troops).

  • The Second Wave - Will and J Mocks
Will will be commanding another NPC squad hitting Orchid base from the air, then inserting next to their Officer Barracks. Mocks, you'll be Will's second-in-command.

Your company - one-hundred-fifty commandos, divided into fifteen squads of ten men each - will be tasked with the primary objective of taking out the Officers' Barracks to cut off the enemy's leadership. Secondary objective is to knock out their power substation to stop any automated defenses from operating.

  • The Air Support - Burc'ya
Burc, you'll be in a Flea; gunning or piloting is your choice, but feel free to modify it to be more assault-capable. You're to provide air support, as the Bogan do have fighter craft. Your primary objective is to do this and help take out their tanks/fighter wings (see diagram). All you're doing is raining death and trying not to get shot down. You can have up to four gun mounts, anti-personnel or anti-vehicular is your choice. Again, make sure you hit those SAM turrets and the fighter field.

  • The Opposition
The opposition consists of approximately 7,000 enemy soldiers with access to 'Beetle'-class ground assault craft and starfighters, though hopefully our opening salvo and Burc'ya will disable those. Player character opponents are unknown at this time.

Remember, this will be playing out over two threads. You can participate in both but only if it makes sense. You cannot participate in the same thread using characters on both sides. You may not kill anybody else's character unless it absolutely is possible; please don't pull a "suddenly, a previously-unmentioned sniper shot your PC in the head" or you'll get yelled at. Likewise, don't overstep your bounds. We are not immortal; if they play this out better than us, we may lose. Be on your best!

Try to keep your posts fairly detailed. Don't act for other people, but feel free to slaughter lots of NPC characters; this should feel like a real battle with losses on both sides. The reason you have command of so many NPCs is so that you can throw them away or use them to accomplish objectives. This is especially true of the Jedi Temple raiders; I expect you to toss no more than twenty men to the blades of some Crusaders. Another twenty have to be fried by Force Lightning. Be creative! Death everywhere! Blood! CARNAGE! *ahem*

Read the IC post for more info, though it's lacking some detail that this post has - IC, I don't know the information yet. That's just there because I have a fetish for IC (I'm like a furry, except instead of anthropomorphic animals I like in-character posting). Any questions are welcome below. If you'd like to change what your character is doing, or you don't want to participate, let me know ASAP.

Also, I'll be on Skype - it's easier than MSN for group conversations, I find. Add contacts, search 'mysolipsism' and my name should pop up. Join up at any time if you have a question, or email me.
 
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Denzein

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Awh hell yeeeeeeeah, gon' get me some trophies tonight... :CHappy
 

JMocks

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Shit just got real.

:bitchez

So let me get this right. Will and I have 150 Commandos in our company. He's going to control half and I'm going to control half. Right? And Will, I'll leave it up to you to decide what our company will do. We can either hit both objectives together. Or, which we'll most likely do, split up and take down the objectives separately.
 
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Raif

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Effin' A Cotton, effin' A!

Ok, I gots a couple questions. First off, am I right to assume that Ru and I are not attacking Bloodied Orchid and should therefor not worry with the given schematics? And if so, can we get a layout of the temple we will be attacking?

Second, anyone have any suggestions for attacking Force-users? I've only ever done it in dice-based games, so there were rules and whatnot. Im trying to avoid the opposition just saying "herp derp force powers stop all your attacks lolwin." I have a few ideas of my own (overwhelimg firepower, cryoban grenades, staggered?random shot placement) but wanted to see if anyone else had any good tips.

Thanks.
 

Denzein

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Effin' A Cotton, effin' A!

Ok, I gots a couple questions. First off, am I right to assume that Ru and I are not attacking Bloodied Orchid and should therefor not worry with the given schematics? And if so, can we get a layout of the temple we will be attacking?

Second, anyone have any suggestions for attacking Force-users? I've only ever done it in dice-based games, so there were rules and whatnot. Im trying to avoid the opposition just saying "herp derp force powers stop all your attacks lolwin." I have a few ideas of my own (overwhelimg firepower, cryoban grenades, staggered?random shot placement) but wanted to see if anyone else had any good tips.

Thanks.

Sustained fire from multiple angles, anything you can do that they won't notice, explosions, and be attentive to how much they're using the force. It's really quite amazing how many crusader/knights/padawans/acolytes you see spamming force power after force power to avoid shots, just be sure to flag it up when you think they've exceeded their limit.

Also, don't take no "herp derp jedi" shit. Fo' real, yo'.
 

Will

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Shit just got real.

:bitchez

So let me get this right. Will and I have 150 Commandos in our company. He's going to control half and I'm going to control half. Right? And Will, I'll leave it up to you to decide what our company will do. We can either hit both objectives together. Or, which we'll most likely do, split up and take down the objectives separately.

Assuming control... :CHappy

I got some plans. You'll be treated to a good, old fashioned, British Speech!

Also, what will we be facing? Non-force soldiers, I presume? Any idea of numbers?

Also, I see a comms building. I may go for that too, If the officer attack goes well.
 
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Ru the Boatswain

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Even the most powerful Jedi in the order were unable to stand up to Clones when in force, the elite ones were well into capable of defeating Jede. Dark Jedi shouldn't be a problem if we play smart. They can't move THAT fast and they can't dodge that many bullets.

As long as we support the Jedi and blow shit up. I'll make sure Sree Sree and I organize an attack plan.
 

JMocks

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Assuming control... :CHappy

I got some plans. You'll be treated to a good, old fashioned, British Speech!

Also, what will we be facing? Non-force soldiers, I presume? Any idea of numbers?

Also, I see a comms building. I may go for that too, If the officer attack goes well.
I sure as hell hope we don't go into a barrack full of force users. That would be VERY interesting. I noticed the Com Building as well. Do you think the 'Briefing' room would be of use?
 

Snuffalupagus

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I don't wanna sound like a pansy-ass-****in'-pussy-Taiwanese-lady-boy here, but do we have any evacuation plans?

I realize our objective is to brotally take over Ando Prime, but say those dicks have something up their sleeve and we have to get outta there. DO WE HAVE A PLAN B?

Nah, **** it. I'm cool with dying.
 

Will

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I sure as hell hope we don't go into a barrack full of force users. That would be VERY interesting. I noticed the Com Building as well. Do you think the 'Briefing' room would be of use?

I like your thinking...
 

Ender

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Let's blow some **** up. :D
 

Raif

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Ok, so I have been doing some digging on 'how to kill jedi' (I shit you not, there is actually a lot on google about it) and it seems that two big ideas I forgot were sonic blasters (which they can't deflect) and flechette launchers (which they can't deflect all of). Will we have access to these sorts of weapons?

Also, if we could rig grenades to somehow explode if they suddenly change direction we could prevent them from forc grabbing them out of the air and sending them flying back at us.
 

Ru the Boatswain

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Ok, so I have been doing some digging on 'how to kill jedi' (I shit you not, there is actually a lot on google about it) and it seems that two big ideas I forgot were sonic blasters (which they can't deflect) and flechette launchers (which they can't deflect all of). Will we have access to these sorts of weapons?

Also, if we could rig grenades to somehow explode if they suddenly change direction we could prevent them from forc grabbing them out of the air and sending them flying back at us.

Dude! I did the same thing. We're going to have a two weapon system. First every soldier will carry a compact rifle, one that isn't too heavy. This weapon will have a shotgun attachment. Second each soldier will be issued a special Jedi killer. These will be mines, sonic weapons, and others to give a good range of types of fire. It's easier for a Jedi to focus on ONE type of projectile over many types. The various types of fire will overwhelm most of them fairly easily. We will do this until something too strong comes and the Jedi step in. I want to use the Jedi as the big gun, something that can fight and work as part of the team.

Meaning in each squad of ten we will have X number of Jedi, if it's a significant number than we can do some cool stuff. I will of course be coordinating this with Sree, the slut just needs to log in.
 

Will

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Ok, so I have been doing some digging on 'how to kill jedi' (I shit you not, there is actually a lot on google about it) and it seems that two big ideas I forgot were sonic blasters (which they can't deflect) and flechette launchers (which they can't deflect all of). Will we have access to these sorts of weapons?

Also, if we could rig grenades to somehow explode if they suddenly change direction we could prevent them from forc grabbing them out of the air and sending them flying back at us.

I'm rocking an AA-10 shotgun. That should stop them.

Also, solid slugs on lightsabres...

Think about it. Molten metal as it passes through the blade, not deflected because it's solid, not cut in two due to the round nature of the blade.

If not, cortosis-weave tipped rounds...
 

Ender

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A: We're SOLAG, we can use whatever we want.

B: Combat Upgraded Flea Transport:

The Combat Upgraded Flea is for all intensive purposes, a Flea transport. But with some major adjustments.

ARMAMENT:

* Short-range:Two bow-mounted pilot-controlled cannons, One Port side anti-personnel turret, one Starboard mounted anti-personnel turret

*Medium Range:One stern mounted Anti-Vehicular turret,

*Long Range: One gunner controlled air to ground rocket system (Is that ok?)

* Electronic warfare: transmissions jammer
PERSONNEL: Two pilots, one navigations officer, Four Gunners

Major Changes: Addition of the Anti-Vehicular turret and Anti-Personnel Turret, in addition to the ATG rockets. The Tractor Beam Jammer was removed, and the Personnel required was pushed from 3 to 7.

Are these modifications fine?

C: Will my job be strictly anti-air or will it be a mix of Air to ait and Air to Ground support? And can I provide fire missions? Please?
 

Raif

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Might I suggest we use some form of laser shotgun, if that exists? Otherwise what's to step them pulling a Neo from the first Matrix and just stopping our buckshot in midair?

I'm really excited about this now, I was afraid I was going way too overboard in my anti-force user preparations. Oh, and as far as IC, should we just say we have done some training with our own jedi to figure out the best tactics to use against them?
 

Tsar Fire

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Kali contacted me about providing fire support. I assume it was for this mission?

If so, I am sooooooo ready to do something like this. I've been looking for an OK to launch an offensive for a while now.

This would make Adara so happy. So, Republic fleet commander is checking in for your orbital bombardment and close fire support. If you need bombers, gunships, or anything else from the Republic fleet, just let me know.

I have the keys to the armory, as it were.
 

Ender

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I'm assuming that Jaller's Flea will be providing close fire support and transport for ground troops (it is a troop transport after all), in addition to the aforementioned duties. And if it's alright for this Op, Jaller is assuming the callsign of Hunter. Cause that sounds good for an aircraft.
 

Tarus

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ADDENDUM: I didn't mention this one enough; the Republic's warships will be bombarding from orbit in a creeping barrage to cover our advance. Jiang promised to make it as explosive as possible. So we're flying in after this. Make sure you note the destruction. Of course, Orchid Base is fortified, so they'll likely be at full operational capacity; also, we'd like the information in their base for afterwards, so we don't want to completely wipe it from orbit. I believe the term is 'softening'.

Shit just got real.

:bitchez

So let me get this right. Will and I have 150 Commandos in our company. He's going to control half and I'm going to control half. Right? And Will, I'll leave it up to you to decide what our company will do. We can either hit both objectives together. Or, which we'll most likely do, split up and take down the objectives separately.

Will's already in a command position, you're not. However, there's nothing stopping Will from assigning you his second-in-command; as a Commando, he's got that right. Be creative! I've tried to be as vague as possible with exact details; everything that happens after we've inserted is up to you folks.

Effin' A Cotton, effin' A!

Ok, I gots a couple questions. First off, am I right to assume that Ru and I are not attacking Bloodied Orchid and should therefor not worry with the given schematics? And if so, can we get a layout of the temple we will be attacking?

Second, anyone have any suggestions for attacking Force-users? I've only ever done it in dice-based games, so there were rules and whatnot. Im trying to avoid the opposition just saying "herp derp force powers stop all your attacks lolwin." I have a few ideas of my own (overwhelimg firepower, cryoban grenades, staggered?random shot placement) but wanted to see if anyone else had any good tips.

Thanks.

You guys will come in with the initial wave of dropships; the first wave attacking Orchid will split off, but you'll touch down with us just so we're moving in a group. Then your group will move on to the Temple. So yeah, don't worry too much about schematics. As for the Temple, I have no clue; Sreeya might be able to tell you, but I didn't want to mess with her side of things too much.

As for killing Jedi; yes, they do have certain anti-blaster abilities, but canon has always made it clear that, unless the character has plot armour (i.e. is important to the storyline and can't die - which none of our characters have), it's impossible to defend yourself from too many attackers unless that's your specialty. Luke Skywalker could literally wade through thousands of stormtroopers and not take a single hit, but he was the ultimate Force user; these characters shouldn't be too hard to kill. I mean, check their profile; if they're an Acolyte, they won't know how to defend themselves from multiple angles.

And as Denzein said, don't be afraid to call bullshit if somebody's dodging thousands of bullets while killing everybody shooting at him. But call the bullshit in the OOC thread, of course.

Assuming control... :CHappy

I got some plans. You'll be treated to a good, old fashioned, British Speech!

Also, what will we be facing? Non-force soldiers, I presume? Any idea of numbers?

Also, I see a comms building. I may go for that too, If the officer attack goes well.

The base is supposed to be clear of Force wielders. It's strictly a hub for the Bogan military front; the grunts who were pulled out of the sewers and given armour to paste on. These guys are mostly just amateurs and mercenaries, but they do have the home base advantage and most of them do have basic training; they'll move as a real army does.

However, again, be creative. Intelligence is vague as to exactly who the base contains; aside from the schematics and the basic divisions (i.e. officers' barracks, comms), we don't know the exact population. That would be too overpowered.

And the comms building is a nice target. I tried to throw in as many things that would belong on a military base as possible. You guys have objectives, but don't hesitate to deviate from the plan if you feel it would serve the story better.

Also, the Briefing room will likely contain the higher-ups, plotting and shit.

I don't wanna sound like a pansy-ass-****in'-pussy-Taiwanese-lady-boy here, but do we have any evacuation plans?

I realize our objective is to brotally take over Ando Prime, but say those dicks have something up their sleeve and we have to get outta there. DO WE HAVE A PLAN B?

Nah, **** it. I'm cool with dying.

Our dropships will remain on-world providing air support. We've got evac ready. And the entire Republic fleet in orbit.

Kali contacted me about providing fire support. I assume it was for this mission?

If so, I am sooooooo ready to do something like this. I've been looking for an OK to launch an offensive for a while now.

This would make Adara so happy. So, Republic fleet commander is checking in for your orbital bombardment and close fire support. If you need bombers, gunships, or anything else from the Republic fleet, just let me know.

I have the keys to the armory, as it were.

They've got an airfield dotted with dozens of tanks and starfighters, as well as an almost-finished battleship and two assault cruisers; feel free to nuke those. I've got one guy providing close-air support, but more would be highly appreciated!

I'm assuming that Jaller's Flea will be providing close fire support and transport for ground troops (it is a troop transport after all), in addition to the aforementioned duties. And if it's alright for this Op, Jaller is assuming the callsign of Hunter. Cause that sounds good for an aircraft.

You can move NPC squads, or one of ours if we request it, to different points in the base. Expect some aerial combat, though; we can't say Jiang and Tsar will disable all the enemy ships, and they do have other secondary combat bases on the planet. Those are getting raided at the same time, but they might send some reinforcements. And Hunter is good.
 
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