- Joined
- Sep 7, 2010
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Alright, so far it looks like ready check is going well. A few more things;
- the base has passages linking buildings, and we've verified that there are underground portions. The battles may spill over into these. Make sure you watch out for environmental hazards!
- the Jedi may send a squad or two of NPCs to help us take the base, purely as safekeeping. However, this isn't a given; I haven't specified it yet because I want you guys to agree on whether you'd like it or not. If you want them to come, do not assume that they'll be by your side the whole time, and even so, you'd likely only get one.
- If you stumble upon a nest of Dark Jedi in Orchid, feel free to broadcast their presence so that reinforcements know to come to you. And if you're outnumbered, don't be afraid to pull back and regroup.
- if you'd like to pack anti-materiel (read: RPGs and explosive shit) in your loadout, feel free to. Flechettes are cool, but they're not the greatest against armour (the ammunition isn't the strongest stuff). There is a confirmed contingent of tanks and starfighters, so those are always a threat, even though we're trying to maintain air superiority.
I think that's it. Sorry if I've missed anything, but my mind is trying to wrap itself around every facet of this to make sure it all makes sense. T-minus two hours and thirty minutes!
- the base has passages linking buildings, and we've verified that there are underground portions. The battles may spill over into these. Make sure you watch out for environmental hazards!
- the Jedi may send a squad or two of NPCs to help us take the base, purely as safekeeping. However, this isn't a given; I haven't specified it yet because I want you guys to agree on whether you'd like it or not. If you want them to come, do not assume that they'll be by your side the whole time, and even so, you'd likely only get one.
- If you stumble upon a nest of Dark Jedi in Orchid, feel free to broadcast their presence so that reinforcements know to come to you. And if you're outnumbered, don't be afraid to pull back and regroup.
- if you'd like to pack anti-materiel (read: RPGs and explosive shit) in your loadout, feel free to. Flechettes are cool, but they're not the greatest against armour (the ammunition isn't the strongest stuff). There is a confirmed contingent of tanks and starfighters, so those are always a threat, even though we're trying to maintain air superiority.
I think that's it. Sorry if I've missed anything, but my mind is trying to wrap itself around every facet of this to make sure it all makes sense. T-minus two hours and thirty minutes!