lizziie's workshop && link directory

lizziie

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Adrian Morrais
R a n g e r of the F r e e W o r l d s A l l i a n c e
during the Force Eternal Timeline



Essential information
Adrian Morrais is a 34-year-old Firrereo working as a Sector Ranger in Free Worlds' space. She is 6'2" (1,88 m) and weighs ~172 lbs (~78 kg). She has short black hair, tanned skin, and brown eyes.


Biography
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Adrian was born on Firrerre to a middle-class family and had a decidedly average childhood. She did alright in school but not well enough to attend university, so when she turned eighteen she began to do contract work for various organizations. Eventually, around her mid-twenties, Adrian was recruited into the Sector Rangers and has been serving as a ranger for almost a decade.

After losing her younger sister and her father in the glassing of Firrerre by the Sith, Adrian has developed a newfound desire to purge the Sith from the galaxy.


Skills
Adrian has the typical skill set of a Sector Ranger. She's good with her hands, good with guns, good with piloting, and good when it comes to thinking on her feet. In her youth, while doing contract work, Adrian mostly did bounty hunting for the local law enforcement. She specialized in subduing targets via long-range weaponry, but since joining the Sector Rangers she has dealt mostly with short-range or close-quarters combat.

Assets & gear
Armor
Morrais' Anti-Sith warzone armor set
Morrais' standard armor set
Weaponry
Technology
Ship

Relationships
relationships here

Threads
T h e - R a n k / e t c
1. thread
1. thread
1. thread


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lizziie

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MORRAIS' ANTI-SITH WARZONE ARMOR SET

This is a heavy armor belonging to and worn by Sector Ranger Adrian Morrais for use almost exclusively in warzone combat areas where Sith force users are expected. The set was designed to protect the wearer against lightsaber-wielding assailants as much as possible. The set is made up of an armor weave bodysuit over which durasteel and duraplast armor plating are worn. The outside plating of the armor set's gauntlets is made up of phrik, a lightsaber-resistant material. Protection is prioritized at the expense of mobility.

LEGALITY
This armor is seldom legal to wear in public spaces outside of government-sanctioned missions. It is almost exclusively used in combat zones and would draw attention if worn in public, even in places where legal.

INTENT
To create a custom armor set for Adrian Morrais specifically for combat against force-sensitive, lightsaber-wielding opponents.

RESTRICTIONS
Armor was commissioned by and for Adrian Morrais as a one-of-a-kind piece and can only be worn by her or with her permission.


Type and Coverage
Type: Heavy Armor

Coverage: 7


  • Head: Helmet covers the entire head with a small, horizontal visor in front.
  • Torso: Plating covers the majority of the torso and abdomen area with exclusions for mobility.
  • Back: Plating covers the majority of the upper- and lower-back with exclusions for mobility.
  • Upper Arms: Plating covers the outer arm with exclusions for mobility around the elbow.
  • Lower Arms: Plating covers the outer arm and includes an armored glove. The outer arm material is made of phrik Inner forearm is protected by a thinner layer of duraplast.
  • Upper Legs: Plating covers the front and back with exclusions for mobility.
  • Lower Legs: Plating covers the front and back with exclusions for mobility. Boots have durasteel toes.


Functions

Function 1: Replusor
  • Originally designed to counter combat with force sensitives, this tool is able to project a strong repulsor field replicating a Force push. It projects up 10 meters and its limited power cell only allows for 3 uses before it needed changing. The repulsor has significant recoil and the wielder must carefully brace themselves before use- both to ensure accuracy and to prevent the user from being knocked over themselves or having their arm torn from its socket.
Function 2: Concealed blade
  • Concealed blades are typically 4-6 inches in length and lock into place once extended. They are almost always placed along the fore-arm or boot. They are no substitute for true combat knives as the locking mechanism can break under strong impacts. Still, some people enjoy them as a helpful backup.
Function 3: Thermal undersuit
  • Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from flamethrower weapons or short bursts of extreme heat or cold, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.
Function 4: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
Function 5: Armorweave accessory
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
 
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lizziie

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MORRAIS' STANDARD ARMOR SET

This is a medium armor set belonging to and worn by Sector Ranger Adrian Morrais for standard use and stealth missions. The set was designed to grant the wearer some amount of protection without sacrificing too much mobility, as well as to allow for more stealthy endeavors. The set is made up of an armorweave bodysuit with duraplast plating providing protection to vital areas.

LEGALITY
This armor set is legal to wear wherever medium armor is legal to wear.

INTENT
To create a custom armor set for Adrian Morrais for standard use and stealth missions.

RESTRICTIONS
Armor was commissioned by and for Adrian Morrais as a one-of-a-kind piece and can only be worn by her or with her permission.


Type and Coverage
Type: MediumArmor

Coverage: 4


  • Head: Full-coverage helmet with large visor for advanced HUDs.
  • Torso: Plating covers entirely of the torso.
  • Upper Arms: Plating covers the upper arms.
  • Upper Legs: Torso plating extends down over thighs.


Functions
Function 1: Scatterweave
  • An incredibly rare and expensive material. Scatterweave is a coating that reflects very little light, making it extremely useful for sneaking at night. It also "scatters" the wearer's heat signature, making it difficult for automated sensor systems or thermal visors to get a precise fix on the wearer's location without intense scans.
Function 2: Computer spike
  • Computer spikes are used to forcibly decrypt or unlock computer terminals. Most civilian systems can be cracked in one posting round, while most military or hardened systems take two or more.
Function 3: Scout HUD
  • Scout HUD - Contains a 4x magnifier and Compass.
Function 4: Vision modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
Function 5: Armorweave accessory
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.

 
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lizziie

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Keqh'enezo'uomu

the Force Eternal Timeline



Essential information

Keqh'enezo'uomu, known most commonly as "Henezou", is a Chiss woman of about 25-30 years. She stands about 5'3" and weighs around 120lbs. She is not currently affiliated with any faction and is no longer force sensitive.

Biography

Henezou was born on the planet Avidich in the year of ??? ABY. During her childhood she was employed on Chiss ships to navigate through the dangerous Unknown Regions as the Second and Third Sight had manifested within her. After Henezou turned fourteen though, her connection to the Force began to slip away from her. Between her fourteen and fifteen birthdays, she went from wielding the Force with ease to barely even being able to feel its presence. Like many teenagers like her before her, Henezou was eventually dismissed from her duties as a navigator and repositioned. Unlike most of the formerly-gifted children, Henezouwas not able to adjust. Watching children do what she was once able to do with ease had begun to drive her crazy, and she deserted at the first opportunity to get away from it.

Henezou eventually made her way into the Core, where she desperately searches for a way to rekindle her connection to the Force.


Personality

Slightly unhinged.

Skills

Henezou received a standard Chiss education and is thus skilled in many basic skills like reading, math, etc. She is competent with a gun and is an okay pilot.

Assets & gear

Generic, low-end blaster rifle (light damage)

Threads

S e a r c h i n g
1. thread​
2. thread​
3. thread​
 
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lizziie

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FORCE-FUELED FLATULENCE
CONCENTRATION: Low
PVP FREQUENCY: Uncommon
STAMINA DRAIN: Varies
ALIGNMENT: Neutral

DESCRIPTION
Force-fueled flatulence is a type of energy manipulation in which the Force user forcibly removes gas from their behind in order to release a noxious stench onto the battlefield. Though the blast from the gas itself could be resisted, the stench could still permeate through anything but the thickest of filters. A beginner might only be able to increase the stench of their flatulence, but a more experienced individual can expel it from their behind with the force of a Force push and with a stench strong enough to incapacitate even the weakest noses. Users of this ability must be careful not to damage themselves, as frequent use can cause internal bruising.

INTENT
To resubmit the write-up originally created by @Cazar for use by the lovely Pootalina (or anyone who feels the need to use this). Original write-up.

 
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lizziie

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..........[ first ].......................................................[ last ]
Emiri Özdemir
R e p r e s e n t a t i v e of O r s i m e r - P r i m e
during the Force Eternal Timeline




♦ Essential information

Emiri Özdemir is an Orcolan representative from Orsimer Prime. She's 24 years old, seven feet even in height, and weighs almost 200lbs. She has long, straight black hair and emerald green skin.

♦ Biography

Emiri was born in the Orcish city of Zuldrukh, the city often referred to as Orsimer's defacto capital due to the wealth accumulated there from trade and commerce. Both her parents were born into a young aristocracy that formed as money poured into the city, and both sit on the city's governing council. This place of privilege allowed Emiri to receive an education on par with the rest of the galaxy, and she grew up with modern technology in her home.

Once she was old enough to warrant such a position, Emiri was selected to be the city's representative to the galaxy. Her charming personality worked well enough at home, so her parents and the rest of the council decided Emiri would be a good fit to engage in off-planet politics. She had always possessed a talent for learning languages, which was another reason to put her in such a position.


♦ Personality

personality here

♦ Skills

skills here

[SIZE=6♦ ]Assets & gear[/SIZE]

assets & gear here


♦ Relationships

♦ Enemies/hates | ♦ Dislikes | ♦ Acquaintances/neutral | ♦ Likes (platonic) | ♦ Friends | ♦ Respects | ♦ Likes (romantic)

relationships here


Threads

T i t l e - H e r e
1. thread
2. thread
3. thread
 
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...................[ new - oh - vis ]...........................
Nuovis Rath
S c o u n d r e l in the F i v e - S y n di c a t e s
during the Force Eternal Timeline





🟐 Essential information

Nuovis Rath is a 31-year-old Sephi woman known by the given alias Wrath. She works under the Five Syndicats as a scoundrel, though she has no specific allegiance at the moment. Wrath is roughly 6'6", weighs 160-ish lbs, and has pale tattooed skin and dark, buzzcut hair.

🟐 Biography

Nuovis was born on the Sephi homeworld, Thrusta, but grew up on Ord Mantell. Her parents never explained why they made the move between planets, but Nuovis was too young to care. By the time she was old enough to, her parents were too busy with work to give her a satisfying answer. She grew up alongside the other poor children on Ord Mantell, getting into trouble with the law and generally causing mischief. On her home streets, the young Nuovis gained a reputation for winning street fights with brutal, unflinching punches. She was almost addicted to the adrenaline rush of fighting to knockout, and probably lost a few brain cells taking knockout punches to the skull.

Once she was old enough to pick up work, Nuovis started with bodyguard work for a bit before moving into the slicer business and other less-physical work. She even dabbled in a bit of bounty hunting. Throughout her youth, she gained a plethora of valuable skills but never spent the time to hone any of them into excellency. Nuovis didn't spend too much time on Ord Mantell after she started getting into more dangerous work, as the money she made from it was enough for her to purchase a ship and head off to find more lucrative work.

As is the nature progression from street rat, Nuovis immediately stumbled into organized crime. Since her last name was phonetically identical to "wrath" and she was icy under pressure, her associates thought calling the Sephi by it was a fun little joke. Nuovis didn't mind, as she quite liked it, and it was fun for her to see the surprise on people's faces when "Wrath" turned out to be a cool-headed, lean Sephi.

Now in her early 30s, Nuovis has settled into her life of organized crime and is beginning to look for a way up the ladder.


🟐 Personality

Despite the nickname given to her by her associates, Nuovis is far from wrathful. She has the cool disposition of most Sephi and often seems to be entirely unconcerned with the situation at hand. She works well under pressure due to her nature, but during physical altercations, part of her warms to life.

🟐 Skills

Nuovis is a good mix of brain and brawn, but won't wow anyone with either. She fights quickly, punches hard, is an accurate shot, and can slice through most systems if she's got the time. Her most valuable skills, then, are her adaptability and ability to think on her feet. She learns quickly with her hands, and once she gets something right, she'll continue to do so.

🟐 Assets & gear

Commlink


🟐 Relationships

🟐 Enemies/hates | 🟐 Dislikes | 🟐 Acquaintances/neutral | 🟐 Likes (platonic) | 🟐 Friends | 🟐 Respects | 🟐 Likes (romantic)

relationships here



🟐 Threads

T i t l e - H e r e
1. thread​
2. thread​
3. thread​
 
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lizziie

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PC Roster

Planets with already existing PC senators are listed below. This is not a comprehensive list of ll Free Worlds planets.

Belasco
Kashyyyk
Lothal
New Alderaan
Onderon
Ord Mantell
Taanab
Tirahnn
 

lizziie

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Devaronian Offshoot
—————————————

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Devaronian Offshoot
— — — —Biological classification
SentientDesignation
Mammalian humanoidClassification
— — — —Physical characteristics
VariesSkin color
VariesHair color
VariesEye color
Horned-head, tails, pointy ears,
colored scleras, sharp teeth
Distinctions

100 yearsAverage lifespan
— — — —Sociocultural characteristics
AbelorHomeworld
VariedHabitat
DevaroneseLanguage
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“At some point a bunch of Devaronian soldiers got stranded on Abelor and mingled with the native population. Now we've got these Devaronian offshoots runnin' 'round the galaxy. They call themselves Tieflings.”
- Unknown​

Devaronian Offshoots, sometimes called Tieflings, are a subspecies of the Devaronian. Defining characteristics include one or more horns (on both sexes), sharp teeth, a tail, and colored scleras.

Contents
————————————​


Biology and Appearance
————————————————————————————

The Tieflings were an offshoot of the Devaronian species and shared many common traits with them, such as skin immune to fire and unpopularity with the masses. Like the Devronians, they were characterized by two arms, two legs, and other humanoid characteristics. They had pointed ears, pointed teeth, and forward-facing eyes with colored scleras the same color as their irises. Unlike the Devronians, they also had a tail extending out from their lower back that varied in length from three to five feet.

A notable trait of the Devaronians lost in the Tiefling offshoot is the extreme sexual dimorphism. Both male and female Tieflings have between one and four horns growing out from their heads, and both sexes grow hair atop their heads.

Like the Devaronians, Tieflings had black, silver-based blood which processed through two livers to constantly cleanse their body of toxins and carcinogens. They were highly resistant to poison and could consume a larger range of foods because of this.


Behavior
—————————————————————————————————————————————

The sexual dimorphism of the male Devaronians influenced the evolution of the Tieflings more so than the women, and this carried over in the form of the wanderlust felt by these Devaronian offshoots. Though there is no one "behavior" the Tieflings experienced, nearly all Tieflings feel the call of wanderlust at some point in their lives.


Society and culture
—————————————————————————————————————————————

Abelor is a small, unassuming planet in the lower regions of the galaxy not far from Hoth. The technology there is lacking but growing in abundance, so even in modern days Tieflings born on Abelor did not enjoy a life of modern amenities. Society itself on Abelor was egalitarian and the small government there is democratic in nature.

As Tiefling horns can grow in a variety of shapes, sizes, and lengths, they have grown to view their horns as the perfect way to advertise their wealth, status, achievements, etc. It is not uncommon for a Tiefling to adorn their horn(s) with jewelry or to even get them tattooed.

Additionally, it is not uncommon for parents of Tieflings born of Abelor to pay for cosmetic surgery to rid their children of their tails.


History
—————————————————————————————————————————————

It is unknown when the group of Devaronians that would later give birth to the Tieflings were stranded on Abelor, but it was estimated to be somewhere around 3000 BBY. The Tieflings have been out and about in the galaxy for some time now, and many have found their way back to Devaron where their ancestors were born. Like their Devaronian ancestors, the Tieflings experience stigmatization across the galaxy for their "devil-like" appearance.


Intent
—————————————————————————————————————————————

The intent of this write-up was to cater to the interest of several people in being able to play male Devaronians with hair and female Devaronians with horns. Also, tieflings. Can't go wrong with tieflings.
 
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lizziie

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...............[ first ]...................[ last ]
Dilara Hazinedar
M o d e l and M e t a l - V o c a l i s t
during the Force Eternal Timeline



Essential information
Dilara is an up-and-coming runway model working as an intern under the Bonheur fashion house. She is a freshly nineteen Orcolan standing on the shorter side of things at 6'6". She has warm green skin, long black hair, and multiple facial piercings. Though she is force-sensitive, she has had no training with it and has little interest in doing so.



Biography

Dilara was born on Coruscant to an Orcolan father and human mother. She was eventually scouted to become a model. She began posing for catalog shoots starting around fifteen or sixteen and was hired as a minor model for the Bonheur Fashion House right before her nineteenth birthday.

Though she enjoys modeling quite a bit, Dilara's real passion lies in her love for music. She, along with a few friends, formed a metal band they call Phasmophobia. When she's not at work, she's practicing.


Personality

Dilara is pretty low-key for an Orcolan, which is to say she is anything but low-key. Though she's a bit on the shy side, it doesn't take much for her to get loud and excited once she feels comfortable around an individual.

Skills

Modeling, photography, guitar, singing, etc.

Assets & gear

assets & gear here


Relationships

X Enemies/hates | X Dislikes | X Acquaintances/neutral | X Likes (platonic) | X Friends | X Respects | X Likes (romantic)

relationships here


Threads

T i t l e - H e r e

1. thread​
2. thread​
3. thread​
 
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lizziie

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THE HOUSE OF BONHEUR
Run/Owned by Wilhelmina "Billie" Bonheur

Bonheur is a major fashion house founded by haute couture designer Billie Bonheur. The house consists of two sections, one of which makes clothing more accessible to the masses and employs models, designers, seamstresses, etc. The other section consists of Billie herself, a select few workers, and her assistant Aliss Pressel.

HAUTE COUTURE HOUSE
Runway fashion, custom garments, etc.
Billie Bonheur
Aliss Pressel
3 NPCs

FASHION HOUSE
NPC assistant
Workers, but not a ton
Models
 

lizziie

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Code:
[abox3=65%]
[float_right][abox2=200px][IMG width="250px"]https://socialistmodernism.com/wp-content/uploads/2017/07/placeholder-image.png?w=640[/IMG][/abox2][/float_right]


[FONT=Georgia][EXSIZE=55][COLOR=COLORONE]First Last[/COLOR][/exSIZE]
[COLOR=COLORONE][SIZE=5][I]R a n k[/I][/SIZE] [/COLOR][I][SIZE=4]of the[/SIZE] [COLOR=colortwo][SIZE=5]F a c t i o n[/SIZE][/COLOR][/I]
[SIZE=4][I]during the [B]Force Eternal[/B] Timeline[/I][/SIZE]





[COLOR=colortwo][SIZE=6]Essential information[/SIZE][/COLOR]
[hr][/hr]
[abox=70%][float_right][COLOR=COLORONE]Hair color |[/COLOR] x
[COLOR=COLORONE]Homeworld |[/COLOR] x
[COLOR=COLORONE]Gender |[/COLOR] x
[COLOR=COLORONE]Faction |[/COLOR] x
[COLOR=COLORONE]Role |[/COLOR] x
[COLOR=COLORONE]Force sensitivity |[/COLOR] Yes/no[/float_right]
[COLOR=COLORONE]Name |[/COLOR] x
[COLOR=COLORONE]Species |[/COLOR] x
[COLOR=COLORONE]Height |[/COLOR] x
[COLOR=COLORONE]Weight |[/COLOR] x
[COLOR=COLORONE]Eye color |[/COLOR] x[/abox]


[COLOR=colortwo][SIZE=6]Biography[/SIZE][/COLOR]
[hr][/hr]
[justify]bio here[/justify]


[COLOR=colortwo][SIZE=6]Timeline[/SIZE][/COLOR]
[hr][/hr]
[justify]personality here[/justify]


[COLOR=colortwo][SIZE=6]Skills and Abilities[/SIZE][/COLOR]
[hr][/hr]
[justify]skills here[/justify]
[/abox3]
 

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Aliss Pressel
S e c r e t a r y of the H o u s e - o f - B o n h e u r
during the Force Eternal Timeline




Essential information

Hair color | Blonde
Homeworld | Coruscant
Gender | Female
Faction | House of Bonheur
Role | Secretary
Force sensitivity | NO
Name | Aliss Pressel
Species | Human
Height | 6'0"
Weight | 150 lbs
Eye color | Hazel



Biography

bio here


Timeline

personality here


Skills and Abilities

skills here

 

lizziie

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Bmy3SYx.jpg





Cara Maison
during the Force Eternal Timeline




Essential information

Hair color | Brown
Homeworld | Coruscant
Gender | Female
Faction | Independent
Role | Butler
Force sensitivity | NO
Name | Cara Maison
Species | Human
Height | 5'8"
Weight | 160lbs
Eye color | Brown



Biography

bio here


Timeline

personality here


Skills and Abilities

skills here
 
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