lizziie's workshop && link directory

lizziie

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5a9ZRPo.png
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean consectetur quam nec congue mattis. Integer sollicitudin venenatis libero in dapibus. Cras quis est nisl. Ut ante nisi, lacinia eu nunc vel, ornare convallis nisi. Maecenas lobortis a eros quis ullamcorper. Nulla tempus quis nulla pharetra feugiat. Nulla nisl sapien, tristique lobortis metus vitae, vestibulum mollis leo. Curabitur mauris massa, auctor vel quam sit amet, tristique porttitor lacus. Proin blandit nisi id ultricies finibus.

— H I S T O R Y

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean consectetur quam nec congue mattis. Integer sollicitudin venenatis libero in dapibus. Cras quis est nisl. Ut ante nisi, lacinia eu nunc vel, ornare convallis nisi. Maecenas lobortis a eros quis ullamcorper. Nulla tempus quis nulla pharetra feugiat. Nulla nisl sapien, tristique lobortis metus vitae, vestibulum mollis leo. Curabitur mauris massa, auctor vel quam sit amet, tristique porttitor lacus. Proin blandit nisi id ultricies finibus. Curabitur massa eros, hendrerit nec vehicula ac, eleifend eu dolor. Aliquam rutrum enim massa, id ullamcorper dolor consequat ac. Aliquam viverra auctor luctus. Aenean et arcu eget turpis laoreet placerat. Nunc dapibus lobortis orci, et accumsan augue venenatis eu.

Vivamus sodales ornare semper. Nam pretium ornare dolor ut scelerisque. Praesent ultricies condimentum ipsum vel pharetra. Fusce auctor imperdiet quam, et condimentum purus consectetur eu. Donec dictum purus nec tincidunt auctor. Fusce posuere leo eget pulvinar ultricies. Pellentesque volutpat rhoncus risus congue lobortis. Sed convallis luctus felis nec placerat.


— A S S E T S

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean consectetur quam nec congue mattis. Integer sollicitudin venenatis libero in dapibus. Cras quis est nisl. Ut ante nisi, lacinia eu nunc vel, ornare convallis nisi. Maecenas lobortis a eros quis ullamcorper. Nulla tempus quis nulla pharetra feugiat. Nulla nisl sapien, tristique lobortis metus vitae, vestibulum mollis leo. Curabitur mauris massa, auctor vel quam sit amet, tristique porttitor lacus. Proin blandit nisi id ultricies finibus. Curabitur massa eros, hendrerit nec vehicula ac, eleifend eu dolor. Aliquam rutrum enim massa, id ullamcorper dolor consequat ac. Aliquam viverra auctor luctus. Aenean et arcu eget turpis laoreet placerat. Nunc dapibus lobortis orci, et accumsan augue venenatis eu.

Vivamus sodales ornare semper. Nam pretium ornare dolor ut scelerisque. Praesent ultricies condimentum ipsum vel pharetra. Fusce auctor imperdiet quam, et condimentum purus consectetur eu. Donec dictum purus nec tincidunt auctor. Fusce posuere leo eget pulvinar ultricies. Pellentesque volutpat rhoncus risus congue lobortis. Sed convallis luctus felis nec placerat.

[/float_right]
 
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lizziie

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the Neko

d21b06f9226d1021f9af11b8d75ed51a.jpg
BIOLOGICAL CLASSIFICATION
Designation: Sentient
Classification: Mammalian humanoid

PHYSICAL CHARACTERISTICS
Skin color: Varies
Hair color: Varies
Eye color: Varies
Distinctions:
▹ Feline ears
▹ Tail
▹ Sharp nails
▹ Love of milk
▹ Hatred of dogs

Average lifespan: 70 years

SOCIOCULTURAL CHARACTERISTICS
Homeworld: Unknown
Habitat: Varied
Language: Basic
The Neko were a race of felid-near-humans known for their independent personalities and adorable, furry ears. They can be found all across the galaxy, though the highest populations are found in the Core. Their history is short but troublesome, but they continue to persevere.
Biology

The Neko, like other near-human species, are almost completely biologically similar to humans, other than a few elements. In their case, that would be their eyes, their eyes, their tails, and their claws. Each one of these features is nearly identical to that found on the common house cat. Their eyes are adapted to seeing at night, and their pupils can contract to lines or dilate to saucers as needed. Instead of human ears, Nekos have cat-like ears on top of their heads. They have tails of varying lengths and volumes, and they have sharp, hardened fingernails.
Behavior

The Neko have a very independent personality and are stereotyped widely for being aloof, standoffish, and stubborn. Crrazy enough, they actually have a very wide range of personalities, ranging just as far as any other race.
Society & culture

Neko culture is somewhat of an undefined thing, as there has never been a large enough population of them for one to form.
History

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean consectetur quam nec congue mattis. Integer sollicitudin venenatis libero in dapibus. Cras quis est nisl. Ut ante nisi, lacinia eu nunc vel, ornare convallis nisi. Maecenas lobortis a eros quis ullamcorper. Nulla tempus quis nulla pharetra feugiat. Nulla nisl sapien, tristique lobortis metus vitae, vestibulum mollis leo. Curabitur mauris massa, auctor vel quam sit amet, tristique porttitor lacus. Proin blandit nisi id ultricies finibus. Curabitur massa eros, hendrerit nec vehicula ac, eleifend eu dolor. Aliquam rutrum enim massa, id ullamcorper dolor consequat ac. Aliquam viverra auctor luctus. Aenean et arcu eget turpis laoreet placerat. Nunc dapibus lobortis orci, et accumsan augue venenatis eu.

Vivamus sodales ornare semper. Nam pretium ornare dolor ut scelerisque. Praesent ultricies condimentum ipsum vel pharetra. Fusce auctor imperdiet quam, et condimentum purus consectetur eu. Donec dictum purus nec tincidunt auctor. Fusce posuere leo eget pulvinar ultricies. Pellentesque volutpat rhoncus risus congue lobortis. Sed convallis luctus felis nec placerat.
 
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lizziie

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19ec7f48fcf4d73589b8016b2b2f4e6d.jpg

............(\lore - uh\)​.................(\nox - huh\)​
Laura'noxha
S m u g g l e r & S p i c e F i e n d
during the Force Eternal Timeline

Essential information

text
Biography

text
Personality

personality here

Skills

skills here

Assets & gear

assets & gear here

Relationships

X Enemies/hates | X Dislikes | X Acquaintances/neutral | X Likes (platonic) | X Friends | X Respects | X Likes (romantic)

rlationshi[s


Threads

T i t l e - H e r e
threads
 

lizziie

innocent of all crimes
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96aa08d670757fcf7c8c49b5797ddc3a.jpg

......................................(\tss - seenu - mock\)​
T'sinummoc
Political Advocate & Revolutionary
during the Force Eternal Timeline

Essential information

T'sinummoc was born on Coruscant to a large family with little money.
Biography

text
Personality

personality here

Skills

skills here

Assets & gear

assets & gear here

Relationships

X Enemies/hates | X Dislikes | X Acquaintances/neutral | X Likes (platonic) | X Friends | X Respects | X Likes (romantic)

rlationshi[s


Threads

T i t l e - H e r e
threads
 
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lizziie

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bpiLwMt.png

...........(\joo - nOH\)​.....................................(\mAW - rs\)​
J u n o - M a r s
.........P r o g r a m m e d t o R e b e l
.........during the Force Eternal Timeline

Essential information

Juno, most commonly known as Mars, is a 16-year-old, cybernetically-enhanced human girl living and working in the lower levels of Coruscant. She's 5'4", weighs 115 lbs, and is not Force-sensitive.
Biography

Juno was born an orphan, or at least, that's all she can assume. At some point in her early teens, Juno suffered severe burns to her face after a corporation's energy plant malfunctioned and caused a raging fire in her neighborhood. They "compensated" her with cybernetics, though they were ill-suited for the growing girl they shooed back onto the streets. Through the next few years, she tinkered with and made adjuments to the cybernetics and eventually picked up worthwhile skills related to it. These skills made her valuable to the local street gang, and she began to work adjacent to them, fixing little malfunctions in their own cybernetics and helping with other technical skills such as slicing.

Only sixteen, Juno is still branching out, testing her skills, and looking for her place in the world. She's driven by hate for the uber-wealthy and the elite that leave the poor to rot, and feels stunted by the uninspired goals of the gang she affiliates with.

Personality

Like Arc always says, "she has one."
Appearance

Juno is 5'5", weighs 115 lbs, has pale skin, cyan eyes, and dyed red and cyan hair. She also has multiple piercings, including her spetum, a nose ring, double bridge piercings, a labret, spider bites, and her tongue. Above her right eyebrow, partially tattooed on the synthetic grafting, is the word "faith" written in aurebesh. She has multiple other tattoos as well, including a spine tattoo, a power circuit tattoo on her left ribs, and the words "death happens equally" also in aurebesh cuffing her right upper arm. Juno's skin, where not synthetic, is slightly freckled.

The right side of her face is composed mostly of synthetic skin grafting, which is noticeable within speaking distance. Part of the left side of her face is also grafted, but it is a much smaller portion. Both of her ears are cybernetic constructions and include an adjustable auditory implant. The implant doesn't allow her to improve her hearing beyond its baseline, but rather to deafen the world around her. Her right eye has been replaced with a cybernetic optic implant with a recording feature. The eye is obviously fake, and when recording, a red light appears in the center of the camera. Juno's left hand is a cybernetic as well, and though she received a synthetic skin graft, the joints are visible.

Skills

Juno has been tinkering with her own and others' cybernetics for a few years now, so she has an intermediate understanding of how things in that realm work. She's tried her hand at both slicing and writing programs as well, usually for the benefit of the gang she affiliates with and has done alright with that. Also due to her extended gang affiliation, Juno has learned the basics of hand-to-hand combat and can shoot just fine.
Assets & gear

Port Scanner, Security Spike
Datapad
Assorted tools (for mechanics, slicing, cybernetics, etc.)
.38 Caliber Enforcer Pistol, Vibroblade

Relationships

Friends| Friendly | Neutral | Unfriendly | Enemy || Associate | ;)

tba

Threads

CHAPTER ONE
threads
 
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lizziie

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Intragalactic Intelligence Agency (IIA)
The Intragalactic Intelligence Agency, often abbreviated to just the IIA or the Agency, is a civilian foreign intelligence service of the Free Worlds Alliance. They are tasked with various facets of national security, including gathering, processing, and analyzing information from within and outside of the Free Worlds Alliance worlds. This is often done through human intelligence and covert operations within four branches—the ISD, IAD, OCD, and TSD.

P u r p o s e
The purpose of the IIA is to collect, analyze, evaluate, and disseminate foreign intelligence, carry out covert operations, protect the FWA from terrorist attacks, combat cybersecurity threats, and combat major/significant crime operations within FWA borders. They employ members from all over the FWA’s space, but potential employees have to undergo extensive vetting, and classification ranks are strictly enforced.

Information about the inner structure of the IIA is largely kept under wraps, but the public knows about the organization. Due to the decentralized nature of the FWA, IIA agents are technically required to declare their presence to sector authorities, but since the declaration of war with the Sith Empire, this protocol has been relaxed.

O r g a n i z a t i o n - S t r u c t u r e
Intragalactic Security Division (ISD)
The ISD is responsible for protecting FWA worlds from weapons of mass destruction, acts of terrorism, and foreign intelligence and espionage operations. This division oversees the training and operations of spies in a subdivision.

Intelligence and Analysis Division (IAD)
The IAD is responsible for all intelligence functions and conducts analyses of intragalactic security and law enforcement purposes. This division includes language analysts, surveillance specialists, and IIA agents.

Operations and Crime Division (OCD)
The OCD is responsible for investigating major crimes, including but not limited to: organized crime, public corruption, smuggling, and especially Syndicate activity. They work together with FWA rangers and will sometimes collaborate with NR or ISC rangers in regards to intergalactic crimes.

Technology and Science Division (TSD)
The TSD is responsible for the development and innovation of new sciences and technologies to aid the IIA as a whole. They employ an array of scientists, engineers, programmers, etc. from many parts of FWA space. This division often works in lieu with FWA-associated militaries, or the FWA military itself.

H i s t o r y
The IIA was formed with the establishment of the Free Worlds Alliance, but it wasn’t until recent years that activity within the organization began to ramp up. They have expanded their reach and influence since the declaration of war against the Sith Empire, as well as their vetting process.

Intent
To provide a write-up for a FWA intelligence agency that can be used for future roleplay opportunities such as intelligence operations, espionage, etc.

Note: Reference taken from the CIA and FBI Wikipedia articles as well as their sub-articles: Central Intelligence Agency - Wikipedia, Federal Bureau of Investigation - Wikipedia
 

lizziie

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Galactic Health Organization (GHO)
The Galactic Health Organization (GHO) is, as one might infer, an organization dedicated to surveying the health of the galaxy. This includes: managing and maintaining health stations throughout the galaxy, aiding in the dispersal of vaccines, and reacting as first responders in lieu of a crisis. They are intergalactic and oversee planets within Free Worlds, New Republic, and Consortium space through representatives elected or chosen from each sector within.

S t r u c t u r e & L e a d e r s h i p
The GHO is made of three representatives, one from the NR, FWA, and ISC, plus the Head of the organization. Each of these representatives manages key space stations that have been retrofitted for galactic health crises, with space being granted to medical corporations such as Morata Corp. Patients who are admitted pay a small standard fee for treatment.

Species data is consolidated information, and all stations are protected according to sector rules. Each sector can dictate which planets contribute, but as per the Senate agreement, they can choose to set up a fund to keep these emergency medical services running.

All this is overseen by a voted-on Head, who is the face of the organization and acts as mediator regardless of political alignment or representation as a senator. Non-political members can be voted into the GHO council to represent their sectors, such as doctors, Sector Rangers, or affiliates. In addition, each sector selects a representative to be in charge of GHO operations within the said sector.

Organization Head: Gidebry Axsbet (NPC)
Government Representatives:
- NR: Jannas Riclin (NPC)
- FWA: Lexhai Hanpott (NPC)
- ISC: Jaelvale Tinncolg (NPC)

H i s t o r y
The GHO was first proposed to the Galactic Senate in 144ABY by Senator Korre Belasi and Dr. Ilana Morata in response to the galaxy’s poor management of the AMS virus. It faced little to no opposition in the Senate and was thereafter passed with Senator Belasi chosen as the organization’s head.

The organization worked to formalize its existence whilst also acquiring medical stations for use and helping to disperse the AMS virus vaccine. After Ilana declared the vaccine would be distributed for free, GHO moved to handle the distribution across the galaxy where distribution was not already being handled.

In the current day, the GHO serves its purpose as universal healthcare for members of the New Republic, Free Worlds Alliance, and Independent Sytems Consortium. After becoming Prime Minister, Korre Belasi resigned from her position as the GHO head and Dr. Gidebry Axsbet took her place.

A s s e t s
Funding: The GHO received funding from the Galactic Senate which can be increased or decreased at the Senate’s discretion.

Stations: The GHO medical stations operate of out retrofitted space stations, which means there is no standard structure for their base of operations. Where it is possible, there is at least one medical station per sector, and medical stations can be accessed and used by any Galactic citizen.

Personal: GHO personnel are hired by individual stations from the sector they operate in. They vary from janitors to nurses to medical doctors.

Resources: Because the GHO is funded by the Galactic Senate, they have access to a wide range of medicines purchased through Senate funding.

Intent
To create a write-up for the GHO proposed and passed in the August Galactic Senate.
Original idea by @Killa Ree <3
 
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lizziie

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nQrNxRy.png

[ photo credit: CDC, public domain]
S E P T O R U S
from bacterium C. infirmitate

THE DISEASE
Description
Septorus is a potentially fatal illness caused by infection with the neurotoxin released from the bacteria C. infirmitate. Infection with the toxin causes the weakening of the muscles, lethargy, difficulty speaking, and blurred vision. It does not affect consciousness nor does it cause fever. Death occurs in 5-10% of afflicted individuals, usually only if the respiratory muscles are affected. However, certain individuals are much more highly affected by the illness, though because of a lack of research, they are considered an outlier.

Spread
The disease is spread through bacteria spores, which are common in freshwater sediment (and the water around it), which release a neurotoxin when at low-oxygen levels. It can be consumed through drinking contaminated water, eating food prepared with contaminated water, or enter the body through wounds in the skin. Once inside the body, it releases its toxins. Septorus cannot be spread directly between individuals, and only by water.

Prevention
Septorus can be prevented by not drinking or using water from contaminated sources. The toxin (not the organism) can be destroyed after exposure to heat levels upwards of 85°C (185°F) for 5-6 minutes.

Cure
Those infected with Septorus must seek treatment as soon as symptoms arrive to prevent long-term damage. Septorus is usually treatable with an antitoxin treatment, created from native fish species able to break down the toxin on their own. More severe cases might require the patient to remain on a respirator for several days to a week.

THE BACTERIA
Description
Corporis infirmitate, or C. infirmitate, is a bacteria native to Belasco. It is a Gram-positive, rod-shaped, anaerobic, spore-forming, motile bacterium with the ability to produce the neurotoxin responsible for Septorus. It has two different types, creatively-named: Type A and Type B. Type A is the toxin-producing variant of C. infirmitate. It releases spores in low-oxygen environments, which in turn release the toxin. It only does this during periods of activity once every seven or so years, and lies dormant the reminder of the time. Type B does also release spores, but they do not produce the deadly toxin. Both types' spores are able to survive adverse conditions, lying dormant until conditions are right. If exposed to high-oxygen environments, the bacteria will die.

Reproduction
C. infirmitate reproduces only during periods of activity. Spores will exit dormancy and begin the process every seven or so years, continuing for several months until they return to dormancy. Reasons for this emergence is currently under study, but it is believed that it is either genetically-coded into the organism or a result of changing environmental factors.

Environmental significance
The bacteria is a major food source for much of Belasco's mircobiotic life. The toxins found in Type A are able to be broken down by many some of fish on Belasco, the result of which spurs on their mating season. It is for this reason that Belasco cannot simply eradicate the bacteria, as it would upset the planet's biosystems.

HISTORY
Septorus has been around since the colonization of Belasco many millennia ago, though its bacteria was discovered around 8,000 BBY. After determining the nature of the organism, scientists were then able to combat its spread during its septennial activity.

Over the course of its discovery, the bacteria responsible for Septorus has mutated significantly only three times, each in response to filtration methods used to rid water systems of the bacteria. After a filtration method was discovered, cases of Septorus have gone down significantly, and infection is incredibly rare due to government intervention.

The bacteria responsible for Septorus has been outlawed from being removed from the planet, due to one incident of the bacteria being genetically modified to infect another planet's water systems.

Intent: To provide lore on Belasco's septennial pathogen and to describe the characteristics of infection and of the organism for reference and use in roleplay.
 

lizziie

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iYkKJeg.jpg

[ art credit: unknown, Google ]
B E L A S C O
Description
Belasco is a watery planet located in the Expansion Region in close proximity to Republic, ISC, and Syndicate space. They are a secular people with a heavy focus on science, due in part to a septennial bacterial pathogen, governed by a parliamentary monarchy. Their main exports are biogenetic technology and seafood.

The planet is predominantly water with only a few large landmasses and several smaller ones, including an abundance of islands. The climate ranges from temperate to tropical--from sparse forests on large swathes of hilly terrain, to mountainous tropical islands. Belascan cities are usually mid-sized and centered around a university or water reservoir, with the exception of Senta and Comert (which are rather large).

Due to the AMS virus, traffic in and out of Belasco has slowed down immensely. Strict quarantine procedures have ensured their safety thus far, but it has cut trade in and out of the planet by quite a bit. All visitors to the planet or returning Belascans are required to submit to a health screening, and foreigners have been temporarily disallowed from studying at Belascan universities or visiting resorts.

Astrographical information
REGION: Expansion Region
SECTOR: Belasco Sector
SYSTEM: Belasco System
SUNS: 1
MOONS: Rece (ice-covered), Minat (mineral-rich)
GRID COORDS: O-11
ROTATION PERIOD: 20 hours
ORBITAL PERIOD: 340 days
HYPERSPACE LANE: Ootmian Pabol

Planetary information
CLASS: Terrestrial
CLIMATE: Temperate to tropical
ATMOSPHERE: Type 1 (breathable)
GRAVITY Standard
PRIMARY TERRAIN:
- Predominantly oceans & shallow seas
- Mountainous, tropical islands
- Large swathes of hilly terrain
- Sparse temperate forests
RESOURCES:
- Seafood
- Salt deposits
- Renewable and non-renewable resources
- Oil deposits

Societal information
INHABITANTS: Humans
PRIMARY LANGUAGE(S): Galactic Basic
]GOVERNMENT: Parliamentary monarchy
DEMONYM: Belascan
MAJOR CITIES:
- Senta (capital)
- Comert (trade capital)
AFFILIATION: Free Worlds Alliance
MAJOR IMPORTS:
- Technology
- Luxury items
MAJOR EXPORTS:
- Biogenetic technology
- Seafood
- Salt
- Oil
Culture
Conservation and science are two important parts of Belascan culture, in part due to the planet’s septennial, water-borne bacterial pathogen. Belasco prepares for it by stockpiling water for usage while its scientists contain the bacteria. As a result, Belasco has been at the forefront of microbiology and biochemistry in the galaxy, with advanced academic studies in epidemiology, genetic technology, and natural resource conservation. They are a very academically-included, science-focused, and due diligent people that value equality and individualism. While not isolationist, they have historically been more concerned with themselves than others.

Belascan individualism is another staple of their culture. Belascans are incredibly individualistic, so much so that comparing one to another can often times be seen as offensive. They address each other by their title and then first name (i.e. King Armond, Prime Minister Celeste), as they believe someone's first name should hold more weight than their family name.

Academically, Belascans are afforded many benefits. Education is free to pursue on Belasco, with exceptions only for foreigners and those pursuing their doctorates. It is not uncommon for the more academically-inclined to receive two, or even three, degrees.

Traditional Belascan culture was long pushed out by secularism, but a few staples of the past remain. The Auguan festival is held every seven years after the bacterial outbreak, and the Festival of the Moons is an annual celebration of the new year. Both of these festivals are popular times to get traditional tattoos, Belascan proverbs written in Belasci (the dead, native language of Belasco).
Politics
Government
The government of Belasco is a parliamentary monarchy. The parliament side includes elected officials, law-makers, and other politicians. The monarchy consists of the royal line and is mostly just a face for the planet. Ambassadors for Belasco are traditionally royal, despite the role being open to those outside the bloodline.

The Prime Minister serves in seven-year terms, generally beginning two years after the previous bacterial outbreak. They have no term limit and are voted into their seat by the members of the parliament.

CURRENT MONARCH: King Armond Belasi
CURRENT PRIME MINISTER: Celeste Marrion

Economy
The Belascan economy is self-sufficient for the most part, with their only major imports being technology and luxury items. Their major exports are seafood, biogenetic technology, oil and salt. Because Belasco has low access to mineral materials due to the majority of their planet being covered in water, they have several mines on their moon Minat to make up for this.
History
- 16,880+ BBY: Belasco was colonized and/or discovered
- 12,000 BBY: The Ootmian Pabol hyperspace is established, linking Belasco with the Galactic Republic and Hutt space
- ~12,100 BBY: Belasco joins the Galactic Republic
- ~11,000 BBY: Belasic, the native language of Belasco, dies out and is replaced by Galactic Basic
- 8,000 BBY: Belascan scientists discover a method for containing the septennial bacterial pathogen
- 18 BBY: Belasco is conquered by the Galactic Empire and the royal family goes into hiding
- 5 ABY: Belasco gains independence from the Galactic Empire and reestablishes the monarchy
- 22 ABY: Belasco is conquered by the First Order
- 35 ABY: The Belasco monarchy declares themselves independent of the First Order and reestablishes themselves as a parliamentary monarchy
- 105 ABY: Armond Belasi is crowned King of Belasco
- 107 ABY: Belasco joins the Free Worlds Alliance
- 141 ABY: Year of last bacterial outbreak
- 143 ABY: Celeste Marrion begins her fourth seven-year term as Prime Minister
- 144 ABY: Korre Belasi is elected as the representative of Belasco in the Free Worlds Alliance

Intent: My intent to to expand upon the sparse canon lore for Belasco in order to give the planet more history and meaning as well as to give the planet flavoring that can be used in roleplay.

Edited format 3/22/22
 

lizziie

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.............(/first/)......................................................(/last/)​
Name Name
rank of the faction
during the Force Eternal Timeline

Essential information

name age height wight race alliance rank fs or no etc
Biography

yay backstory fkjd flkjdsf jdlkfj lkdsjf klsdjf kldsjfkl jsdlfk jdkslfj lksdfj lsdjf lkjsdklf jsdkl
Skills & hobbies

Skills. lkjfjfinrkfjdjg jf dkslfjlk jdslkfj klsfj klsdjf sd

Hobby. jfiukj lflkfj dklfjkdsjf lsdkjf kldjflk sdjflk jsdlkfsd

Assets & inventory

assets

weapons
armor
things
etc.

Relationships

color stuff here if wanted: x | friend, etc.

name name | relationship
name name | relationship

Threads

None yet.
 
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lizziie

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y05yBC3.png

.........................................................................(\EE - dehj\ - \nahm\)​
I d e j Nam
K n i g h t o f t h e J e d i - O r d e r
during the Force Eternal Timeline

Essential information

Idej is a 26-year-old Annfyn Jedi Knight. He stands 6'5", weighs 200 lbs, and has a lean, muscular build. He has long brown hair, a short brown beard, brown eyes, light skin, and long, pointed ears. He is a trained Force-sensitive.

Biography

Idej grew up in the Jedi temple after being sent to study the Force by his parents. Though they rarely communicate nowadays, he does make a point to visit once in a blue moon.

Personality

He has one (just look at that face).

Skills

The Force. Like most Jedi knights, Idej is a skilled Force user and can utilize it in many common and creative ways.

Lightsaber Combat. Idej was trained in Form III and its offshoot, Form V.

Mycology. Idej can name at least 100 different species of mushrooms off the top of his head and can identify nearly every mushroom native to Yavin IV.


Assets & gear

Lightsaber. Single blade, dual-phase, and yellow.

Personal armor. Reminiscent of Clone Wars-era Jedi generals. Found here.

Personal ship. Redthorn-class Scout Ship.


Relationships

None. Be the first? :)

Threads

None yet.
 

lizziie

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b94139f22d690f4a5a3dd059b4bbfe9a.jpg

.............(/dænˈjɛ.lə/)......................................................(/leˈo.ne/)​
Daniella Leone
ISC citizen during the Force Eternal Timeline

Essential information

Daniella Leone is a 21-year-old Firrereo woman and a citizen of the ISC. She is 5'6", weighs 120 lbs, and isn't force-sensitive.

Currently, Daniella is working as a customer service representative for an IT company on Thyferra in addition to being an independent journalist.

Biography

Daniella was born on Firrero and grew up in a middle-class home. Her two older brothers, Angelo and Gabriele, were very protective of her, and as a result, she seldom faced trouble at school. Her Ma worked at the high school she attended, which helped her reputation with the teachers, and her Mom worked at a data science company.

Growing up, Daniella was a quiet girl who liked to spend a lot of her time either reading, writing or playing outside with her brothers. She didn't make a lot of friends until she got to high school, where she was finally adopted into a friend group by your typical, friendly and outgoing extrovert. Her grades were good but not outstanding, except for her foreign languages classes in which she excelled. Daniella's parents were both polyglots, and they passed on their shared languages to their three children. It was this trilingual upbringing that inspired Daniella's love for languages. By the time she graduated high school, she'd picked up two more, and began working on a third.

Tragedy struck the Leone's happy family just months after her nineteenth birthday. The Sith glassed her planet, rendering much of the once vibrant continents uninhabitable. Daniella's home was not located near any major cities or historical sites, and this is what saved her from the wrath of the Sith. Not all of her family was so lucky, though. Her brother Angelo had gone off to join the military when he turned eighteen a few years back, and he was killed trying to defend their planet. Her Mom was off on a business trip to Firrerre's capital and was caught in the attack on the city. When help finally came and Daniella was able to be rescued from the carnage, she had only her brother, her Ma, and her small group of friends left to grieve with.

After going through the ISCRA screening process, Daniella and the remainder of her family were relocated to Thyferra. Her Ma got a job working as a teacher once again, and rather than continue his schooling, Gabriele went right into the workforce as an apprentice mechanic. After being convinced by her Ma, Daniella decided to pursue an associate's degree at a local community college while working at an IT company to help pay the bills.

Two years (more or less) later, with an associate degree and a new ISC citizenship under her belt, Daniella just wants to find her way in life whether that be through work, traveling, or something else.

Skills & hobbies

Multilingual. Daniella grew up peaking Firrereo, Basic, and Durese. She studied Twi'leki and Huttese in high school, and can write and speak in both fluently. Though she can't speak it, she can understand intermediate spoken and written Vratix from her time on Thyferra. Currently, she is studying Bothese/Botha.

Journalism & communication. Her associate's degree was in journalism and communication. Daniella also runs an online journal with a small following called the Glance Over where she reports on various happenings across the galaxy and gives her opinion on the matter.

Assets & inventory

Basic housing unit on Thyferra
The Glance Over, an online opinion journal

Vibroblade pocketknife
Datapad
Inconspicuous recording device
½ an earring set

Relationships

Francesca Leone | mother, "Ma"
Gabriele Leone | older brother

Nicola Leone | mother, "Mom"
Angelo Leone | older brother

Threads

None yet.
 
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lizziie

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2f55b0a8fccd687d915d8058534360b5.jpg

WILDFIRE-CLASS HEAVY CRUISER

AFFILIATION
New Republic.
Free Worlds Alliance.

MANUFACTURER
Fondor Shipyards.

CLASS
Anaxes War College System
Heavy Cruiser.

ROLE
What was this ship designed to do?.

COMPOSITION
Duranium and transparisteel.

DIMENSIONS
2400m in length.

CREW
400 (min.) - 1,000 (optimal).

PASSENGER CAPACITY
30,000.

CARGO CAPACITY
6 kilotons.

HANGAR CAPACITY
50x starfighter/light starbomber.
10x shuttle/light freighter.

CONSUMABLES
How long can the crew last without replenishment?

SPEED/MANEUVERABILITY
The Wildfire-class battlecruiser has a top speed of 90 MGLT and has slow maneuvering characteristics.

ARMAMENT
  • Boomboom
  • More boomboom

EQUIPMENT
  • Equipment
  • Equipment
  • Equipment

DESCRIPTION
Describe your ship in detail. A ship is a ship, but what stands out about this one? What is it like, what should be known about it? Is it reputable and reliable work horse or is it a cheap piece of junk? Is it a successful product or commercial failure? What do people use it for? Why was it designed and built? Is it old and not manufactured anymore? Is it new on the market? Describe how the interior is set up, where the crew sits, how the accommodations are, etc. Tell us as much as you can.

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

RESTRICTIONS
If any, explain what the relevant restrictions are. This could be anything from being restricted to faction use (like capital ships), NPC/PvE use only for certain overpowered weapons, limited to use during approved plots, only available via event rewards, or whatever else seems appropriate. If none, omit this section.


 
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lizziie

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865b80650718b59da1dc178fc90cb120.jpg

LIBERTY-CLASS STAR DEFENDER

AFFILIATION
New Republic.
Free Worlds Alliance.

MANUFACTURER
Fondor Shipyards.

CLASS
Anaxes War College System
Crusier.

ROLE
Capital ship.

COMPOSITION
Duranium and transparisteel.

DIMENSIONS
xxx m in length.

CREW
xxx (min.) - xxx (optimal).

PASSENGER CAPACITY
xxx.

CARGO CAPACITY
xxx kilotons.

HANGAR CAPACITY
xxx starfighter/light starbomber.
xxx shuttle/light freighter.

CONSUMABLES
How long can the crew last without replenishment?

SPEED/MANEUVERABILITY
The Liberty-class Star Defender has a top speed of xxx MGLT and has xxx maneuvering characteristics.

ARMAMENT
  • Boomboom
  • More boomboom

EQUIPMENT
  • Equipment
  • Equipment
  • Equipment

DESCRIPTION
Describe your ship in detail. A ship is a ship, but what stands out about this one? What is it like, what should be known about it? Is it reputable and reliable work horse or is it a cheap piece of junk? Is it a successful product or commercial failure? What do people use it for? Why was it designed and built? Is it old and not manufactured anymore? Is it new on the market? Describe how the interior is set up, where the crew sits, how the accommodations are, etc. Tell us as much as you can.

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

RESTRICTIONS
If any, explain what the relevant restrictions are. This could be anything from being restricted to faction use (like capital ships), NPC/PvE use only for certain overpowered weapons, limited to use during approved plots, only available via event rewards, or whatever else seems appropriate. If none, omit this section.


 
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lizziie

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685e8fd84edd1b8b77812775b4ee8d34.jpg

TEMPLE-CLASS BATTLECRUISER

AFFILIATION
New Republic.
Free Worlds Alliance.

MANUFACTURER
Fondor Shipyards.

CLASS
Anaxes War College System
Battlecruiser.

ROLE
Capital ship.

COMPOSITION
Duranium and transparisteel.

DIMENSIONS
xxx m in length.

CREW
xxx (min.) - xxx (optimal).

PASSENGER CAPACITY
xxx.

CARGO CAPACITY
xxx kilotons.

HANGAR CAPACITY
xxx starfighter/light starbomber.
xxx shuttle/light freighter.

CONSUMABLES
How long can the crew last without replenishment?

SPEED/MANEUVERABILITY
The Temple-class Cruiser has a top speed of xxx MGLT and has xxx maneuvering characteristics.

ARMAMENT
  • Boomboom
  • More boomboom

EQUIPMENT
  • Equipment
  • Equipment
  • Equipment

DESCRIPTION
Describe your ship in detail. A ship is a ship, but what stands out about this one? What is it like, what should be known about it? Is it reputable and reliable work horse or is it a cheap piece of junk? Is it a successful product or commercial failure? What do people use it for? Why was it designed and built? Is it old and not manufactured anymore? Is it new on the market? Describe how the interior is set up, where the crew sits, how the accommodations are, etc. Tell us as much as you can.

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

RESTRICTIONS
If any, explain what the relevant restrictions are. This could be anything from being restricted to faction use (like capital ships), NPC/PvE use only for certain overpowered weapons, limited to use during approved plots, only available via event rewards, or whatever else seems appropriate. If none, omit this section.


 

lizziie

innocent of all crimes
SWRP Writer
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Flowers for the Free Worlds
a goodwill mission pack

The Jedi, though an ancient order of protectors and guardians of peace and justice, have found themselves in a bind. They fight tirelessly against the Sith, sacrificing their lives without thanks, only to face the scorn of the galaxy in return. "Where are the Jedi?" they ask. And when the Sith slander their name, the words tarnish the reputation of the Jedi even further.

War is not the only front on which the Jedi are fighting the Sith. The PR front is a side ever-more-quickly being lost to the Sith, but all is not lost. Master Valerin has put out the call, asking other members of the Jedi Order to join her in a string of acts of goodwill across the galaxy with the goal of putting the Jedi back in the Light of people's minds once again.


Snapdragon Valley.
(Saleucami. Ask. 2-3 participants. Self-DM'd.)

Saleucami is a beautiful, temperate world whose name means "oasis." Unfortunately, they were not an oasis from AMS. Though many of the major cities have a high vaccination rate, more rural areas have been slow to receive the precious vaccines. Work together with GHO personnel to distribute vaccines, reassure any worried Saleucamese about the medicine, and potentially snuff out any remaining pockets of AMS if need be. You will start your mission in Snapdragon Valley, the beginning of a line of many rural Saleucamese towns.

-
-
(-)


Daises for Dorin Denziens.
(Dorin. Ask. 2-3 participants. Self-DM'd.)

The Kel Dor of Dorin are an altruistic people and always ready to help their neighbors. A recent storm surge caused power outages across the western hemisphere of the planet, and they have reached out to the Jedi to navigate the volatile weather conditions and reach the secluded power generators and help them restore power to their towns and cities. The Jedi will go with a few members of the Baran Do who will help with avoiding the worst of the weather and lead the way to the various stations. You will start your mission en route to the first power generator, and your goal is to help repair all five generators along your route.

Dorin's atmosphere contains very little oxygen, and though most humans can manage a short period of time without help, Jedi embarking on this mission will need to wear breath masks for the majority of the mission.

-
-
(-)


Ansion Climbing Asters.
(Ansion. Ask. 2-3 participants. Self-DM'd.)

Ansion has a gravity just slightly below standard, and that has led to a rise in the popularity of extreme sports such as sky diving, speed racing, and skimboard racing. The captain of the Ansion Climbing Asters, Ansion's premium skimboard racing team, has invited a few Jedi to join the team in one of Ansion's many events that allow non-team members to try and race alongside the Ansionian professionals. Your goal is to have fun, be a good sport, and show a different side of the Jedi than the war-front soldiers many see on the holonet.

-
-
(-)


Zeltros' Theatre of Zenobia. - FULL
(Zeltros. Ask. 2 participants. Self-DM'd.)

The Theatre of Zenobia is a famous stage on Zeltros, known for its tragedies and comedies alike. They show a locally-beloved, annual play called the Danse des fleurs which thousands flock to watch every year. Tragedy struck when the lead actress, Drya Zune, has been kidnapped. Because one of the stage managers was once helped by the Jedi in his youth, he has called upon them for their help. Your goal is to investigate her last known location (her dressing room), find her whereabouts, and bring her back to the theatre safely.

- @Jaesa Valerin (@lizziie)
- @Zayn Talis (@Altaris)


NOTE: The description for each mission is intended to give a broad goal and a vague idea of what each mission should revolve around. Feel free to expand upon and roleplay out the stories as your muse directs :)

HOW TO SIGN UP: Post below with the @ of the character you wish to join with and the mission you want them to be assigned to. Once at least two people have signed up, one of you can go ahead and start the thread.

Please only sign-up if you believe you will be able to follow through with the thread.
 
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lizziie

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f44646642206b520275e8cd3e38976a8.jpg

S i r o s h ' l a n g a i

S i r o s h l (\sᴇᴇ - ʀᴏ - sʜᴜʟʟ\)​
Chiss General, and a woman of many faces
during the Force Eternal Timeline

Essential information

General Sirosh'langai ("Siroshl") - also known as "Aizoalt", "Elani Minné" or "Noa Shirou" - is the daughter of a Chiss oligarch and an active member of the Chiss Ascendancy's foreign intelligence agency. She's 25-years-old, stands at 5'4", weighs 120 lbs, and has the typical blue complexion of all Chiss. She has standard Chiss military training and is not force-sensitive.
Identities

Sith-Chiss Alliance - Senior Captain Aizoalt.
While in Sith space, Siroshl presents by the name of Jurka'izoal'turin ("Aizoalt") under command of the Chiss Admiral Rahvin, who is additionally the Chiss ambassador in the Imperial Court. While in this role, she does not make any changes to her appearance other than wearing the insignia of the Jurka family on a uniform appropriate for her presenting rank.

New Republic Space - Elani Minné.
When operating in the Core, Siroshl poses as a Wroonian woman from Coruscant by the name of "Elani Minné". While in this role, she wears opaque contact lenses and wears heavy makeup to alter her appearance. She wears ornate clothing - a common occurrence with the Wroonians - often with headwraps, such as this, that cover her hair.
nIMEhg1.png

Outside the Core - Noa Shirou.
When operating outside the Core, such as in FWA or ISC space, Siroshl poses as a Pantoran woman by the name of "Noa Shirou". While in this role, she applies temporary tattoos below her left eye and above her right eye in addition to opaque colored eye contacts.
lxoYp3z.png

2863e36ff07183641df24e9cffdd4125.jpg
Biography

The daughter of a Chiss oligarch, Siroshl grew up in lavish luxury. A life of lounging about and reveling in all money had to offer her was never the path for her though. Once she was of age, Siroshl joined a Chiss naval academy and began her education. After finishing, she joined the Chiss Navy, specifically a division that uniquely dealt with foreign matters. Though she was born a member of one of the Nine Ruling Families, Siroshl avoids the politics of her family as much as she can and tries to limit contact with them. After the Chiss decided to ally themselves with the Sith, Siroshl was assigned to go forth into Lesser Space and analyze the situation.
__________

Siroshl was born on Csilla as Lors'irosh'langai and spent a good portion of her childhood on Avidich and Sposia where members of her extended family owned various estates. When she wasn't at one of her three childhood homes, she was with her father, Lors'abar'raeci ("Sabarr"), who brought her along in his travels. As a result, Siroshl saw a lot more of Chiss space as a kid than most Chiss ever did, even if any sight-seeing was limited to the political banquets and government buildings he brought her to. She didn't mind traveling, but often got bored with the long hours she was forced to spend by herself or with uninterested adults.
__________​

The Lors family is one of the Nine Ruling Families in the Chiss Ascendency and is particularly known for their dealings in trade and technology. They replaced the Plikh family as a Ruling Family in 114 ABY and have been in power for a little over a century. Most blood-ranked members of the family live on Csilla, but the family also has an influence on Avidich and Sposia.

Lors'abar'raec is the Lors Family syndic - a member of the Chiss Syndicure - and the family Patriarch is an older woman by the name of Lors'sathu'lise. Both Sabarr and Ssathul support keeping the Chiss true to their isolationist policies.
__________​

After finishing her standard education, Siroshl made the decision to enroll in a naval academy with the ambition of becoming an officer in the Ascendancy military. She was discouraged of this by her father in particular, but because he did not stop her, she continued with her plans. After a couple more years of schooling and training, Siroshl graduated into one of the few intelligence operations divisions that dealt with material outside of Chiss space. Again, her father wasn't particularly pleased, but there was little he could do to persuade her away from it. She served in this division for several years and eventually rose up in rank, which meant she had to "cut all family ties" and "accept the Ascendancy as her family." Thus, Lors'irosh'langai became Sirosh'langai.

While in the military, one of Sirohl's peers was Sorr'ahvi'nuruodo, better known by the core name of Rahvin. Though they worked in separate aspects of the Chiss Expansionary Defense Fleet, they rose up the ranks in close proximity.
__________

In recent events, the Chiss agreed to establish a sort of alliance with the Sith, to the displeasure of the Chiss Syndicure. Siroshl was thus deployed to the greater galaxy to discern the nature of the conflict between the Sith and their enemies, in addition to getting information on the state of the galaxy as a whole in case the conflict brings itself to the Chiss doorstep.

Within the context of the Sith-Chiss alliance, Siroshl is officially stationed in Sith space as "Senior Captain Aizoalt" - a member of Admiral Rahvin's fleet. She assumes this name and identity while operating within Sith space, wearing the insignia of the Jurka family on her uniform and reporting to Rhavin as such rank in the public eye. This position allows her to disappear for months at a time to go undercover in other parts of the galaxy, as presenting as her usual rank of General would not allow.

While undercover in the New Republic, Siroshl assumes the identity of a Wroonian from Coruscant by the name of "Elani Minné". While undercover outside the New Republic, whether that be the FWA or ISC, she poses as a Pantoran woman by the name of "Noa Shirou".

dd884963214573dc5c3e3d19576f1899.jpg
Skills & hobbies

Military training. From her years in a Chiss naval academy, Siroshl was taught how to fight in ranged combat. She can effectively utilize short-, medium-, and long-range weapons. Though most of her expertise shines through on the intelligence side of things, she is a fully trained soldier perfectly capable of dealing with most threats.

Adaptability. This is one of the most important skills that Siroshl possesses. Not only does it allow her to, well, adapt to situations, but it plays a big factor in her success while posing as various identities across the galaxy.

Languages. Cheunh is her native language, and she learned Sy Bisti as a child. After it was decided she would work in foreign intelligence, Sirohl learned Wroonian, Pantoran, and Basic as well.

Poetry. Siroshl has a love of literature, specifically poetry, and enjoys reading it.

Assets & inventory

Chiss uniform (black, Jurka insignia, light armor)*
Charric pistol (light damage)*



Personav
Comlink
Datapad

*Need write-up before use

Relationships

Lors'abar'raeci | father
Lors'isuole'coegi | mother

Sorr'ahvi'nuruodo, "Rahvin" | peer, "commanding officer"

Threads

CHAPTER ONE — "Senior Captain Aizoalt"
1. x
2. x
3. x
 
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the Glance Over
▶ ▶ ▶ ◀ ◀ ◀​

Long ass title test, with expanded words
By Daniella Leone - ### ABY

body text

Translations available in: Firrereo - Durese - Twi'leki - Huttese - Vratix - Botha

Read more:
article name "link"
article name "link"
article name "link"





Code:
[abox3=60%]
[center][exsize=55][gfont=Lemonada][COLOR=Darkcyan]the Glance Over[/gfont][/exsize]
[size=3][sub]▶ ▶ ▶ ◀ ◀ ◀[/sub][/size][/COLOR][/center]

[exsize=20][COLOR=white]Long ass title test, with expanded words[/COLOR][/exsize]
[exsize=10]By Daniella Leone - ### ABY[/exsize]

[justify]body text

[exsize=10][COLOR=Darkcyan]Translations available in: [url='https://starwars.fandom.com/wiki/Firrerreo_(language)'][b]Firrereo[/b][/url] - [url='https://starwars.fandom.com/wiki/Durese'][b]Durese[/b][/url] - [url='https://starwars.fandom.com/wiki/Twi%27leki'][b]Twi'leki[/b][/url] - [url='https://starwars.fandom.com/wiki/Huttese'][b]Huttese[/b][/url] - [url='https://starwars.fandom.com/wiki/Vratix_(language)'][b]Vratix[/b][/url] - [url='https://starwars.fandom.com/wiki/Botha'][b]Botha[/b][/url][/color][/exsize]
[hr][/hr]
[B]Read more:[/B]
[exsize=10][COLOR=white][U]article name "link"[/U][/COLOR]
[U][COLOR=white]article name "link"[/COLOR][/U]
[COLOR=white][U]article name "link"[/U][/COLOR][/exsize]
[/justify][/abox3]
 
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