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There might be members of their organization elsewhere in neighboring systems in small numbers so let's try not to dawdle and give time for reinforcements to arrive. The Crypt, an old prison is now where they hold and process a lot of their victims. It's also likely their one and only waystation in the system. All that being said, they have a lictor dungeon ship and a squadron of fighters that might be scrambled to reinforce the capital ship if we kick that hornets nest. The neighboring Sullust system isn't too far off but the world has since changed sides from Sith to Jedi. We should keep this in mind when conducting ourselves as well in the area.
- No Alarm if They're All are Dead - Pujool - Self DM - @Casany Praxor & @Laren Vano - Started The planet Pujool at the edge of the Anoat sector, holds the prison known as The Crypt. It is a vast prison with numerous potential pockets but the numbers suggest they only have the fighters to effectively hold one of the two dozen facilities on the planet. We need to infiltrate and exterminate any guards. We can probably reach security control and release the prisoners for assistance but a frontal assualt on this place is ill advised without some serious fire power.
- Avoid the Scramble - Space - Self DM - @Skjorn Naskar & @Kotii Solus @Casany Praxor - COMPLETED The Lictor class dungeon ship is mainly to keep prisoners secure aboard a mobile prison. Ideally, I want us to take this ship. It doesn't stay in one place but naturally it will for certain be passing through Anoat Space. If you can track it down before then, you will need to find it though before it reaches Pujool. Aside from going undercover as a prisoner, this might be a tough nut to crack. I have a few pointers on EVA boarding if any of you want a refresher of course. Sorry, no basilisks this time.
- Barred Fangs - Pujool - Self DM - @Kotii Solus & @Skjorn Naskar & @Casany Praxor - COMPLETED A separate refueling and hangar sits apart from the target Crypt facility overlooking a cliff. The hangar has no less than a dozen starfighters ontop of other ships they use or take from the enslaved. You have the option to sabotage the ships or take out the pilots and guards. Just try not to raise the alarm or the prison will go into lock down and make things that much harder for our other cohorts.
Note: Please only participate if you can reply in at least a 48-72 hour period. Each thread should be 2-3 mandos. You can use dice or include opposition as long as it makes sense and is fair. all are self dm and ask by default. Please only sign up for one mission at a time so everyone has a chance to participate. Try threading with new mandos. If this one is completed fairly quickly I will have a second series of missions coming up too.
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