Open World Star Wars Game in Development.

Brandon Rhea

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And then accounting for all three of them, if they're starting development now, hopefully they wouldn't end up strong armed into creating properties to better serve as tie ins for whatever Mr Abrams has cooking.

EA has already said they're not making tie-ins. The games they make will stand alone.
 

Cortan

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EA has already said they're not making tie-ins. The games they make will stand alone.

Not quite I meant. When I say 'better serve' as tie ins, deliberately try to shill concepts and ideas for the new films, rather than be direct plot adaptations ala the film title games.
 

Kaeb

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Also, Bioware narratives in the Mass Effect franchise at least, are terribad. Like laughably bad.
 
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Also, Bioware narratives in the Mass Effect franchise at least, are terribad. Like laughably bad.

Not in the first one. The second wasn't that bad, but I heard the third was pretty bad. I liked the 1st game because it was an open world in a sense and a dungeon crawler, where as part 2 and 3 were too linear. I didn't like that.
 

Kaeb

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Not in the first one. The second wasn't that bad, but I heard the third was pretty bad. I liked the 1st game because it was an open world in a sense and a dungeon crawler, where as part 2 and 3 were too linear. I didn't like that.

No, the first one too. Mainly towards the end, but some problems cropped up early on with some world building inconsistencies and incredibly questionable character motivations. All in all, as a franchise I find it to be almost as overrated as Halo.
 
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I've never liked Halo, but I would never compare the too. I play "over ego" card on this one, meaning the 1st game was pretty bad ass and they knew it, so walking into the 2nd one they were confident. After that, by the 3rd one their egos were so overinflated that they felt like they could do no wrong, so they crash and burned.

Plus it's those damn copy + paste dungeons. I hate that. I don't like when certain levels look the exact same as others. That's just the level design department being lazy...
 

Rom

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If we're talking about an Open World Star Wars game we need to accept the fact that unless they somehow can cram the computing power of Eve and Skyrim and Mass Effect into one game we're going to be dealing with a single planet that has open world capacity, and even that will probably just be open world sections with load screens and travel maps ala Dragon Age. There's too much space for them to try and do a sort of open world base in a galaxy far away, the amount of data would be mind boggling just to get a full planet to be open world explorable, let alone an entire galaxy.

and honestly, Bioware has passed a lot of turds recently, and Im not at all looking forward to anything they've got in the pipes. Dragon Age 2 turned me from a Bioware release date buyer to a skeptic, ME3 and SWTOR only cemented the status. EA as a producer of games and owner of game companies tends to crack the whip at them to continually churn out at speed rather than quality. I've never been happy with the idea of EA subsidies being given full control over the Star Wars Video Game Universe for the next Decade and unless they really wow me with something besides the new Battlefront I will remain skeptical.
 

Lavi

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It was only a matter of time before they try to revive what was lost in 1313. That was supposed to be open world a la Assassin's Creed, if I recall.
 

Green Ranger

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Most of the old crew from Bioware's glory days have moved on to other studios now anyway.
 

Kaeb

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I've never liked Halo, but I would never compare the too. I play "over ego" card on this one, meaning the 1st game was pretty bad ass and they knew it, so walking into the 2nd one they were confident. After that, by the 3rd one their egos were so overinflated that they felt like they could do no wrong, so they crash and burned.

Plus it's those damn copy + paste dungeons. I hate that. I don't like when certain levels look the exact same as others. That's just the level design department being lazy...

Did I compare the two in any concrete way?

They're similar only in that they're both Sci Fi, involve shooting and are massively overrated.

Gesticulating is fun and everything, but the problem is simple, their writing was shitty, at best it was on par with a competent show on the CW or on SyFy, at worst it was a terrible mash up of Star Trek and Star Wars world building and ideas with incredibly inconsistent themes.

I'm tired of people glorifying it as some kind of recognisable/notable edition to the genre and the medium, it's not.
 

Ben

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Stop your discourse gents, *oner-alert.
 

Kaeb

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On another note, I wouldn't mind if we simply get GTA : Coruscant with a little bit of space combat.
 

Cortan

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It would be an interesting change as such to focus on one world and detail it as much as possible within the scope of a game engine.

Plus if anything's GTA in Star Wars, its Nar Shaddaa or Tatooine.
 

Ush

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On another note, I wouldn't mind if we simply get GTA : Coruscant with a little bit of space combat.

Complete with strippers, prostitutes, swearing and drugs.
 

Kaeb

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Any of those three worlds would please me tbh, because they have depth and character to them along with just being aesthetically interesting overall.

I wish a fully explorable galaxy were possible, but we won't be getting games like that for at least another decade or two, if not more.
 

Lavi

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Any of those three worlds would please me tbh, because they have depth and character to them along with just being aesthetically interesting overall.

I wish a fully explorable galaxy were possible, but we won't be getting games like that for at least another decade or two, if not more.
Wishful thinking would be additional worlds added through expansion packs (not modern DLC's) here.
 

Cortan

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Any of those three worlds would please me tbh, because they have depth and character to them along with just being aesthetically interesting overall.

I wish a fully explorable galaxy were possible, but we won't be getting games like that for at least another decade or two, if not more.

Yeah, one of the unfortunate side effects with the jump to 3D gaming, and the attention to detail, is that making big worlds is a lot harder on processors these days. Admittedly what could work (to some small degree) is if they had key, canon planets, and then used random generation for the rest, a bit like the old school Elder Scrolls games.
 
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They'll either have tons of planets that are very linear, or a few planets that are huge and open world. It can be done, and it can ONLY be done if the next gen consoles take advantage of their storage space, i.e. like most PC MMO's where everything is downloading direct to the hard drive without the use of a disc (after installation), and all future content and updates are downloaded to the HD as well, again without the use of a disc. Of course their servers would have to be massive, and after the whole BF4 and especially Sim City incident, I'm kind of scared.
 

Ush

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Got it.

Make it like Dishonored.
 
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