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- May 5, 2015
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That's not what I meant. Obviously there's a larger battle going on around the characters, but the NPCs are unusable. Outcomes are determined solely by PCs.
Ya I know what you meant. No NPC's in the player character skirmishes. The NPC's are fighting the "main battle" so to speak. I think you just not confused on my point, or maybe it was I who was the confuser-er?
Oh and ya I like the idea of having more then one PC battle. But I also like the idea someone above states where we give each of those battles a number of importance kind of like a "point value"
And here's why Admins, let me show you why, cause it's worth a try.
Lets say we have three battles that determine the out come of a faction victory.
One battle is a simple skirmish in the streets. Worth 1 point.
One battle is storming a palace. Worth 3 points.
Another battle is securing the hanger. Worth 2 points.
Now I like this for these reasons.
- It clearly defined which of these threads is key to victory, just like the real world.
- Killing the enemy is important yes, but not as important as capturing a key building like a hanger or palace.
- Just like in the real world, where, for instance, taking control of an oil field is worth more strategically then, let's say killing a single enemy.
- One clearly helps The tide of battle more so then The other.
- Just like in the real world, where, for instance, taking control of an oil field is worth more strategically then, let's say killing a single enemy.
- Killing the enemy is important yes, but not as important as capturing a key building like a hanger or palace.
- The skirmishes worth more points, could become more dangerous. Or more likely one team will die and the other won't. So for more important objectives, in turn adds higher risk for your PC's.
- I think this will help bring the community together in a more PvP way. And here's why, keep on reading, cause I got a good reason coming up soon.
- Lower risk battles are worth less points. But they are less dangerous. So for those people who don't want to risk their characters, they can engage in these lower risk battles. That way they still contribute to their faction and have a meaningful impact as a whole. But the risk is less.
- Which means their characters are safer. Which in turn makes those people who are less willing to participate in PvP. More willing to participate in PvP, because their characters won't die, or at the very least, they have a lower chance of dying.
- Now for those people that want to go balls to the wall, they can contribute by engaing their characters in more dangerous PvP battles. But there battles are worth more for their faction.
- Get what I'm putting down now? Is a smile crossing your lips cause your saying "Damn BossMan's a real boss, why didn't I think of this?"
- Lower risk battles are worth less points. But they are less dangerous. So for those people who don't want to risk their characters, they can engage in these lower risk battles. That way they still contribute to their faction and have a meaningful impact as a whole. But the risk is less.
- Now not all battles have to follow up in the 1, 2, 3 point system. They can differ of course.
- And maybe instead of three battles to decide a winner we can have like five or six. Each one having its own importance to the conquest.
- I think this will help bring the community together in a more PvP way. And here's why, keep on reading, cause I got a good reason coming up soon.
So what y'all think?